EVERSPACE™ Guide

Perks Overview for EVERSPACE™

Perks Overview

Overview

The intention of this overview is to provide a ressource for players to see the different perks available as well as the bonuses each of them offers per level.This is a WIP, there are numerus perks and levels. If you like you can provide information as you progress through the game: leave comments with the necessary information in case you want to update regular, feel free to leave a comment and apply for contributor.Thanks for helping with data meowwwwwwwAttentionAs mentioned in the comments there is also a Wiki[everspace.gamepedia.com] available, they already have more values gathered as we have so we should move over there to and have only one placeto maintain.

Weapons

Primary Weapon Slots

The amount of different primary weaon systems your ship can carry.

Level
1
2
3
Cost
200
400
600
800
500
Bonus
3 slots
4 slots
– slots

Secondary Weapon Slots

The amount of different secondary weapon systems your ship can carry.

Level
1
2
3
Cost
200
400
600
800
500
800
1,200
1,500
2,000
Bonus
2 slots
3 slots

Critical hit damage

Increases your global critical hit damage multiplier for all primary weapons
Requirements Critical hit chance

Level
1
2
3
Cost
Bonus

Critical hit chance

Increases your global critical hit chance for all primary weapons.
Unlocks Critical hit damange

Level
1
2
3
4
5
6
7
8
9
10
Cost
500
Bonus
0.5 %

Engine

Max speed

Increaes the maximum speed of your ship.

Level
1
2
3
4
5
6
Cost
2,000
Bonus
135m/s

Boost speed

Increases the speed of your ship while boosting.

Level
1
2
3
4
5
Cost
2,000
Bonus
2.6x

Sensor

Sector Scanner

Adds additional information to the sector map.

Level
1
2
3
4
Cost
700
Bonus
show area threat level
show natural hazards
show trader
Shows service stations on the map

Sensor Range

Increases your sensor’s range.

Level
1
2
3
4
5
6
Cost
1,000
1,500
2,200
3,500
6,000
Bonus
5 %
10 %
15 %
20 %
25 %

Basic range is around 2 km for ships and 0.5 km for items. (Discussion)

Defense

Hull Hitpoints

Increases your ship’s hull hitpoints.

Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cost
200
500
800
1,700
1,850
Bonus
515
530
545
590
605

Shield Generators

Shield Capacity

Increases your shield’s capacity.

Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cost
200
500
800
Bonus
2.5 %
5.0 %
7.5 %

Shield Shutdown

Decreases the time the shield stops regenerating after the shield hitpoints have been depleted.

Level
1
2
3
4
5
6
7
8
9
10
Cost
1,000
Bonus
2 %

Shield Recharge

Increases the speed of shield regneration.

Level
1
2
3
4
5
6
7
8
9
10
Cost
1,000
Bonus
2 %

Energy Core

Energy Capacity

Increases the total energy capacity.

Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cost
200
500
800
1,200
Bonus
105
110
115
120

Energy Regeneration

Increaes the speed of energy rengeration.

Level
1
2
3
4
5
6
7
8
9
10
Cost
500
700
900
Bonus
5.50/s
6.00/s
6.50/s

Devices & Consumables

Device Slots

The amount of different devices your ship can carry.

Level
1
2
3
Cost
200
400
600
800
500
800
1,200
2,000
Bonus
3 slots
4 slots

Consumable Slots

The amount of different consumables your ship can carry.

Level
1
2
3
4
Cost
500
Bonus
4

Loot

Credit Loot Bonus

Increaes the amount of credits found.

Level
1
2
3
4
5
6
7
8
9
10
11
12
13
Cost
4,700
5,700
6,800
Bonus
30 %
35 %
41 %

Rare Loot Chance

Increases the chance of finding better loot.

Level
1
2
3
4
Cost
7,000
10,000
Bonus
7.5 %
10 %

Resources

Crafting Costs

Decreases the amount of resources needed for crafting.
Unlocks Mining yield

Level
1
2
3
4
Cost
4,000
Bonus
10 %

Mining Yield

Increases the amount of resouces gaind from mining.
Requirements Crafting costs

Level
1
2
3
4
5
6
7
8
9
10
Cost
Bonus

Bonus Resources

Lets you start a run with additional random resources on board.

Level
1
2
3
4
Cost
700
900
1,200
1,600
2,100
900
1,100
Bonus
Adds resources worth $ 1,500 to your ship
Adds resources worth $ 2,000 to your ship

Damage & Repair

Nanobot Efficiency

Increases the amount of hull hitpoints repaired by one nanobot.

Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Cost
500
600
800
Bonus
36.00
37.00
38.00

Hitpoint Repair Rate

Increases the speed of repairing your hull.

Level
1
2
3
4
5
6
7
8
9
10
11
12
Cost
500
Bonus
27.00/s

Component Damage Repair Costs

Decreases the costs of repairing damaged ship components.

Level
1
2
Cost
1,000
Bonus
20%

Component Damage Chance

Decreases the probability of ship component damage.

Level
1
2
3
4
5
6
Cost
1,000
Bonus
10%

Jump Drive

Fuel Capacity

Extends your fuel tank increasing the maximum number of jumps.

Level
1
2
Cost
1,000
2,000
3,000
4,000
Bonus
5

Lucky Jump Chance

Increases the chance of surviving a jump with insufficient fuel unscathed.
Unlocks Jump Charge Time

Level
1
2
3
4
5
6
7
8
Cost
1,000
Bonus
27.5 %

Jump Charge Time

Decreases the time your jump drive needs to charge before triggering the jump.
Requirements Lucky Jump Chance

Level
1
2
3
4
5
6
7
8
9
10
Cost
Bonus

Misc

Retrieval

Reveals the location of your last clone’s ship wreck on the map and lets you salvage it.

Level
1
2
3
4
5
6
Cost
500
Bonus
Adds chance to retrieve fuel

Store credits

Increases the amount of credits that wil lbe carried over to your next run.

Level
1
2
3
4
5
6
7
Cost
Bonus
35 %

Bonus Equipment

Lets you choose additional random equipment before each run.

Level
1
2
3
4
5
6
Cost
200
400
700
1,000
2,300
1,000
1,200
1,500
1,900
2,500
Bonus
Adds a third offer
Lets you roll the dice once to get new random offers

Upgrade Paths

What would be a wise decision to spend the money on and in which order.

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