Overview
The intention of this overview is to provide a ressource for players to see the different perks available as well as the bonuses each of them offers per level.This is a WIP, there are numerus perks and levels. If you like you can provide information as you progress through the game: leave comments with the necessary information in case you want to update regular, feel free to leave a comment and apply for contributor.Thanks for helping with data meowwwwwwwAttentionAs mentioned in the comments there is also a Wiki[everspace.gamepedia.com] available, they already have more values gathered as we have so we should move over there to and have only one placeto maintain.
Weapons
The amount of different primary weaon systems your ship can carry.
The amount of different secondary weapon systems your ship can carry.
Increases your global critical hit damage multiplier for all primary weapons
Requirements Critical hit chance
Increases your global critical hit chance for all primary weapons.
Unlocks Critical hit damange
Engine
Increaes the maximum speed of your ship.
Increases the speed of your ship while boosting.
Sensor
Adds additional information to the sector map.
Increases your sensor’s range.
Basic range is around 2 km for ships and 0.5 km for items. (Discussion)
Defense
Increases your ship’s hull hitpoints.
Shield Generators
Increases your shield’s capacity.
Decreases the time the shield stops regenerating after the shield hitpoints have been depleted.
Increases the speed of shield regneration.
Energy Core
Increases the total energy capacity.
Increaes the speed of energy rengeration.
Devices & Consumables
The amount of different devices your ship can carry.
The amount of different consumables your ship can carry.
Loot
Increaes the amount of credits found.
Increases the chance of finding better loot.
Resources
Decreases the amount of resources needed for crafting.
Unlocks Mining yield
Increases the amount of resouces gaind from mining.
Requirements Crafting costs
Lets you start a run with additional random resources on board.
Damage & Repair
Increases the amount of hull hitpoints repaired by one nanobot.
Increases the speed of repairing your hull.
Decreases the costs of repairing damaged ship components.
Decreases the probability of ship component damage.
Jump Drive
Extends your fuel tank increasing the maximum number of jumps.
Increases the chance of surviving a jump with insufficient fuel unscathed.
Unlocks Jump Charge Time
Decreases the time your jump drive needs to charge before triggering the jump.
Requirements Lucky Jump Chance
Misc
Reveals the location of your last clone’s ship wreck on the map and lets you salvage it.
Increases the amount of credits that wil lbe carried over to your next run.
Lets you choose additional random equipment before each run.
Upgrade Paths
What would be a wise decision to spend the money on and in which order.