This Build is very specific, because it is optimized for a sneaky Sniper/Melee Character in Hardcore Mode with positive Karma (who is also against or neutral with the Legion), all Story DLC’s and GRA.
Welcome to my Guide on how to build my specific Sniper/Melee Assassin. It’s specific because to use this Guide correctly, you must have positive Karma, use very specific Equipment (Elite Riot Gear with 1st Recon Beret, Anti-material Rifle/other Sniper Rifles and a Katana). It is optimized for Hardcore mode.
After waking up at the Doc’s Bed you tell the friendly Doc your name. Then you go and try to spend your S.P.E.C.I.A.L. Points. But what to choose?
Since you only have 40 S.P.E.C.I.A.L. Points (33 of them are freely usable) you need to spend them wisely.
You will notice that almost every Guide has at least an Endurance value of 7 or more. It’s because it determines the amount of Implants allowed. With 7 Endurance you can have every S.P.E.C.I.A.L. boosting Implant. With 9 you can have every Implant available.
At the End of the Game you should have +1 on every attribute, because of the Implants, additional +2 on Strength, because of the Perk “Reinforced Spine” (Old World Blues, after completing it you have the chance to take back your real Spine and you should do it so you obtain the Perk), + 1 on Intelligence (completing Lonesome Road will give you a point you can spend on anything, but I recommend you to raise Intelligence, because the Skills Table works only in that case) and the Armor bonuses +3 Perception and +1 Charisma.
NOTE: Sometimes I chose 7 Luck and take the point from Perception because:
Originally posted by The Fallout wiki:
A Luck of 7, opens up a dialog option in the REPCONN headquarters to allow moving unharmed past the robots on the top floor.
Just take the “Fast Shot” and “Skilled” Traits.
Skilled gives you a head start and the “downside” is not really a downside since there is more than enough XP to get level 50. XP boosting Traits and Perks are even a waste of a Trait/Perk slot!!!
It seems like Fast Shot is better for Machine Guns while Trigger Discipline is better for Rifles, but trust me; It’s the other way around! While you can shoot faster with an Anti-material Rifle, which gets an accuracy penality but because it’s accuracy is high the penality is not that big (from 0.015 to 0.018), you don’t waste so much ammo with Machine Guns.
Take any Tag skills you want, but I recommend Barter and Speech.
Max Value = Maximal Amount of Skill Points until you waste those precious Points. Skill changes form Implants and permanent S.P.E.C.I.A.L. bonus will be already added on the level up screen. However, changes from clothing will not. Be sure when you want to bring a skill to 100 that you already have all S.P.E.C.I.A.L. points on the target value and it isn’t the skill that is boosted by the armor!!
Secret hint: The Skilled trait gives you +5 on every skill, right? Now if you go to the Auto-Doc in the Sink (OWB DLC) you can re-apply the Skilled trait and due to a but it will give you +10 on every skill instead!
Getting the Gear
The Gun Runners usually sell this for something above 7000 caps. Be sure to get the GRA version.
I got my Katanas from Mick & Ralph’s. It is much cheaper than the Anti-material Rifle.
Recruit Boone. He lives in Novac and guards the city at nighttime in the dinosaur mouth. To recruit him, speak with him so he will suggest you to find something out about the guy who sold her wife. After you found the evidence (or having a good speech skill) you can lure the guy safely to the front of the dinosaur because otherwise he won’t be recruitable.
You can get this sweet gear at the 3rd street multiprincipal building. It’s somewhere on the North-East part of the map in Lonesome Road. Just go to the first floor and enter the canalisation. If you walk through the canalisation, you will get to the third floor of the building. There’s a ghoul corpse with the Elite Riot Gear on. Just take it. Doing this action may spawn 2 deathclaws.
That’s how the building looks like:
Best Companion Combo
I always choose Boone (NCR Sniper, Novac) as the human companion, because I get the Beret from him and also he’s a very useful damage addition.
As the non-human companion I choose ED-E, because it can be either offensive or defensive (Quest: ED-E, my love). Its perk synergyzes with boone’s perk. It is also very helpful at the beginning. Not only because you have low Perception at that state of the game.
Thanks for reading my Build and have fun with it!