Overview
Hello, this is my first guide, in this guide you will find a list of most weapons, all bosses and all dungeons.
Game Basics
First of all you will die a lot, this game is perma-death but you only lose current dungeon progress meaning you keep coins, crystals and skill points. Your inventory will be sold when you die and you will receive the coin equivalent of your inventory before death.
Clearing floors is useful for two reasons:-it is more safe than rushing trough
-upon clearing a certain number of floors you can start the
dungeon at a higher floor
-the treatment you receive upon clearing the dungeon fully heals you and your companions and also fills your mana bar
The pets you buy are only usable on the class you buy them on, they are permanent item.
There are 3 pets:Dog, Lynx, Golem
Dog is immortal , meaning if he dies while you are in a dungeon he will re-spawn close to you shortly,
Lynx and Golem will not re-spawn in the dungeon and will only re-spawn when starting a new dungeon.
Equipment can be bought before you start a dungeon for crystals but it will have a limited amount of uses(dungeon runs).
The level you have in-game before you die is the amount of skill points you will receive upon death.
Upgrading skills during a run will cost more skill points than in the menu, characteristics will not cost more, all the unused skill points are translated into defense.
Inventory storage can be upgraded in the fortress.
Item stacks can also become bigger upon upgrading in the fortress.
The merchant can be used to sell junk but needs to be upgraded to be able to do more:
-level 1 can buy unusable stuff
-level 2 can buy usable stuff
-level 3 can buy equipment
-level 4 and so forth only increase meeting chance
Dungeons
There are a total of 13 dungeons, you have to beat the normal versions to unlock the endless versions, the endless is infinite with the monster s level s growing.
The 4 bosses you can access right now are the Forgotten Keeper, Grim Paladin , Pumpkin Head and Master of Bones. Pumpkin Head is only available by entering the special door in dungeons.
1.The first dungeon you will have to conquer is The Catacombs, upon completing it you will discover the endless mode of Catacombs , Forgotten Keeper boss fight and Abandoned Prison.
2.Upon Completing Abandoned Prison you shall unlock Endless mode for Abandoned Prison, Master of Bones boss fight and Adamantite Garden.
3.Upon completing Adamantite garden you shall receive the endless mode for it, Grim Paladin boss fight and Borderlands.
4.Upon completing Borderlands you will unlock Endless mode for it and a coming soon dungeon.
Borderlands example:
Other dungeons:
Weapons
Weapons will appear at random usually being specific to the class you are using at the moment, although sometimes you can receive Weapons that are not meant for you class in which case you can equip them and use them for normal attacks but your skills will stop working. Example: as wizard you pick up a bow , you can shoot arrows but can t use your secondary ability.
List of Weapons :
WARRIOR:-Short Sword (Dmg:1-1.5,Speed:+10%,Crit:5%)
-Long Sword (Dmg:2-4,Speed:+10%,Crit:5%)
-Serrated Blade (Dmg:3-4,Speed:+0%,Crit:7%)
-Serrated Bastard (Dmg:3-5,Speed:-10%,Crit:8%)
-Saber (Dmg:4-6,Speed:+30%,Crit:4%)
-Broadsword (Dmg:6-8,Speed:+0%,Crit:3%)
-Execut’s Sword (Dmg:10-10,Speed:-20%,Crit:0%)
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ARCHER:-Wood Bow (Dmg:1-1.5,Speed:+30%,Crit:6%)
-Long Bow (Dmg:1-1.5,Speed:+20%,Crit:4%)
-Strong Bow (Dmg:1-4,Speed:+10%,Crit:3%)
-Ranger’s Bow (Dmg:1-7,Speed:+30%,Crit:3%)
-Horned Bow (Dmg:2-7,Speed:-20%,Crit:8%)
-Reinforced Bow (Dmg:2-4,Speed:+??%,Crit:3%)
-Ice Bow (Dmg:5-8,Speed:-10%,Crit:6%)
-Fire Bow (Dmg:6-9,Speed:+20%,Crit:4%)
-Dark Bow (Dmg:5-10,Speed:-20%,Crit:1%)
-Emerald Bow (Dmg:8-8,Speed:+20%,Crit:5%)
WIZARD:-Wooden Stick (Dmg:1-2,Speed:+0%,Crit:2%)
-Monc’s Stick (Dmg:2-3,Speed:-50%,Crit:2%) {Monk*?)
-Druid’s Stick (Dmg:2-2,Speed:-20%,Crit:8%)
-Stick of Light (Dmg:5-6,Speed:+30%,Crit:4%)
-Cleric’s stick (Dmg:5-10,Speed:+40%,Crit:2%)
HUNTER:-Iron Dagger (Dmg:0.5-1,Speed:+30%,Crit:6%)
-Serrated Dagger (Dmg:1-2,Speed:+20%,Crit:6%)
-Assassin’s dagger (Dmg:1-3,Speed:+30%,Crit:15%)
-Tanto (Dmg:1-4,Speed:+30%,Crit:2%)
-Combat Dagger (Dmg:2-6,Speed:+10%,Crit:5%)
-Black Dagger (Dmg:2-8,Speed:-30%,Crit:1%)
-Qatar (Dmg:3-6,Speed:+40%,Crit:5%)
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BERSERK:-Iron Axe (Dmg:2-4.5,Speed:-30%,Crit:5%)
-Battle-Axe (Dmg:3-5,Speed:-20%,Crit:6%)
-Double-sided axe (Dmg:4-5.5,Speed:-30%,Crit:8%)
-Halberd (Dmg:3-6,Speed:+0%,Crit:4%)
-Black axe (Dmg:6.5-8,Speed:+10%,Crit:2%)
NECROMANCER:-Wand of Apprentice (Dmg:0.5-2,Speed:-10%,Crit:1%)
-Wizard’s Wand (Dmg:1-3,Speed:0%,Crit:2%)
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Master’s Wand (Dmg:2-7,Speed:+10%,Crit:4%)
-Bone Wand (Dmg:3-7,Speed:-35%,Crit:6%)
The blue prints are in order(probably), blank spaces left for the future.
*This are all the weapon blueprints i have at the moment and will try to complete the list as soon as I can.*