Portal 2 Guide

Portal 2 Console Commands for Portal 2

Portal 2 Console Commands

Overview

Portal 2 Console CommandsThese are the console commands i know so I’m Going to Share Them To The Public

Spawns

Companion Cube: ent_create_portal_companion_cube

Weighted Storage Cube: ent_create_portal_weighted_cube

Weighted Pivot Cube: ent_create_portal_reflector_cube

Old Aperture Science Cube: ent_create_portal_weighted_antique

Edgeless Safety Cube: ent_create_portal_weighted_sphere

Turret: npc_create npc_portal_turret_floor

Frankenturret: ent_create prop_monster_box

Wheatley : ent_create npc_personality_core

GLaDOS: prop_dynamic_create npcs/glados/glados_animation

Water (clear): ent_create_paint_bomb_erase

Repulsion Gel (blue): ent_create_paint_bomb_jump

Propulsion Gel (orange): ent_create_paint_bomb_speed

Conversion Gel (white): ent_create_paint_bomb_portal

Rocket: fire_rocket_projectile

Beta Energy Pellet: fire_energy_ball

Door: give prop_testchamber_door

Thermal Discouragement Beam: ent_create env_portal_laser

Excursion Funnel Emitter (no funnel): ent_create prop_tractor_beam

Mounted Security Camera: ent_create npc_security_camera

Standing Button: ent_create prop_button

Error: ent_create prop_dynamic

Environment

Turn Cheats On: sv_cheats # (0=off, 1=on)

Portals Work Anywhere: sv_portal_placement_never_fail # (0=off, 1=on)

Change Portal Size (w=width, h=height): portals_resizeall w h (default=”portals_resizeall 33 55″)

Change Gravity: sv_gravity # (600=default)

Change Game Speed: host_timescale # (1=default, 0.5=half speed, 2=double speed)

Change Frankenturret Velocity: sv_monster_turret_velocity # (100=default)

Activate Excursion Funnel Emitter: ent_fire !picker enable

Turrets Target Cameras: ent_fire !picker addoutput “spawnflags 512”

Burn Objects: ent_fire !picker ignite

Remove Objects (may crash game): ent_remove

Remove All Portals: ent_fire prop_portal fizzle

Rotate Objects: [link]

Change Maps: changelevel “map name”

User Modifications

Turrets Don’t Shoot You: notarget

Kill Yourself: kill

Kill Partner: kill “partner’s name”

Invincibility: god

Fly: noclip

Teleport Atlas: ent_teleport blue

Teleport P-body: ent_teleport red

Flashlight: impulse 100

Remove Portal Gun (can still shoot): impulse 200

Regain Portal Gun: give_portalgun

Potato Portal Gun: upgrade_potatogun

Move Portal Gun Left/Right: viewmodel_offset_x # (0=default)

Move Portal Gun Forward/Back: viewmodel_offset_y # (0=default)

Move Portal Gun Up/Down: viewmodel_offset_z # (0=default)

First-Person View : firstperson

Third-Person View: thirdperson

Third-Person Shoulder View: thirdpersonshoulder

Show FPS: cl_showfps # (0=off, 1=fps, 2=smooth fps, 3=server MS, 4=show fps and log to file

More Spawns

ent_create prop_weighted_cube – spawns a cube

ent_create prop_monster_box – spawns a frankenturret

ent_create prop_scaled_cube – spawns a scaled cube (only works in the Sixense MotionPack)

ent_create prop_glass_futbol – spawns an unused glass futbol

ent_create prop_exploding_futbol – spawns a bomb that explodes when it hits the ground

ent_create_paint_bomb_jump – spawns a repulsion gel bomb

ent_create_paint_bomb_speed – spawns a propulsion gel bomb

ent_create_paint_bomb_portal – spawns a conversion gel bomb

ent_create_paint_bomb_erase – spawns a water bomb

ent_create prop_paint_bomb – spawns a gel bomb

ent_create weapon_portalgun – spawns a portal gun on the ground that you can pick up

ent_create prop_portal – spawns a portal (non-working)

ent_create npc_portal_turret_floor – spawns a turret

ent_create npc_hover_turret – spawns a hover turret

ent_create npc_rocket_turret – spawns a rocket turret (non-working)

ent_create prop_rocket_tripwire – spawns a tripwire turret

ent_create npc_personality_core – spawns Wheatley

ent_create prop_glados_core – spawns Wheatley without animations, can’t be picked up

ent_create prop_personality_sphere – spawns Wheatley without animations, can be picked up

ent_create npc_wheatley_boss – spawns Wheatley in GLaDOS’ body (non-working)

ent_create npc_security_camera – spawns a mounted security camera

ent_create generic_actor – spawns the entity that allows GLaDOS to talk (crashes game)

ent_create prop_button – spawns a standing button

ent_create prop_under_button – spawns an antique standing button

ent_create prop_floor_button – spawns a floor button (only works sometimes)

ent_create prop_floor_cube_button – spawns a cube button

ent_create prop_floor_ball_button – spawns a ball button

ent_create prop_under_floor_button – spawns an antique floor button

ent_create prop_testchamber_door – spawns a door

ent_create prop_dynamic – spawns a prop_dynamic

ent_create env_portal_laser – spawns a laser

ent_create prop_laser_catcher – spawns a laser catcher

ent_create prop_laser_relay – spawns a laser relay

ent_create prop_tractor_beam – spawns an excursion funnel emitter

ent_create prop_wall_projector – spawns a light bridge emitter

ent_create projected_wall_entity – spawns a light bridge (spawns in a random spot)

create_flashlight – spawns a flashlight effect

fire_rocket_projectile – fires a rocket

fire_energy_ball – fires an energy pellet

prop_physics_create npcs/potatos/world_model/potatos_wmodel – spawns PotatOS

prop_physics_create props/food_can/food_can_open – spawns a bean can

prop_physics_create npcs/monsters/monster_a_head – spawns a frankenturret without cube

prop_physics_create npcs/monsters/monster_a_cube – spawns a frankenturret without head

prop_physics_create player/ballbot/gib_core_ball – spawns Atlas’ head

prop_physics_create player/eggbot/gib_core – spawns P-Body’s head

prop_physics_create npcs/turret/turret – spawns a turret, can’t be picked up

prop_physics_create npcs/turret/turret_skeleton – spawns a defective turret

prop_physics_create npcs/turret/turret_backwards – spawns a sideways turret

prop_physics_create npcs/turret/turret_boxed – spawns a turret box

prop_physics_create props_junk/wood_crate002a – spawns a crate

prop_physics_create npcs/glados/glados_small_head – spawns a small GLaDOS head

prop_physics_create props/lab_chair/lab_chair – spawns a lab chair

prop_physics_create props/pc_case02/pc_case02 – spawns a pc case

prop_physics_create props/security_camera – spawns a security camera

prop_physics_create gibs/hgibs – spawns a skull

prop_physics_create props/sphere – spawns a W H I T E O R B

prop_dynamic_create props_lab/bot_male – spawns a mannequin

prop_dynamic_create props/faith_plate – spawns a faith plate

prop_dynamic_create props/fizzler – spawns an emancipation grill emitter

prop_dynamic_create props_vac_anim/turret_lowres – spawns a low resolution turret

prop_dynamic_create elevator/elevator_b – spawns an elevator

prop_dynamic_create elevator/elevator_escape – spawns an escape elevator

prop_dynamic_create elevator/elevator – spawns an unused elevator

prop_dynamic_create props/round_elevator_body – spawns a Portal 1 elevator

prop_dynamic_create npcs/bird/bird – spawns a bird

prop_dynamic_create props_sabotage/bird_nest – spawns a bird nest

prop_dynamic_create npcs/glados/glados_disc – spawns one of GLaDOS’ large discs

prop_dynamic_create npcs/glados/glados_animation – spawns GLaDOS

prop_dynamic_create npcs/glados/glados_head_anim – spawns GLaDOS’ head only

prop_dynamic_create npcs/glados/glados_wheatley_newbody – spawns GLaDOS Wheatley

prop_dynamic_create npcs/glados/glados_wheatley_boss – spawns the Wheatley Boss

prop_dynamic_create npcs/glados/glados_wheatley_boss_screen – spawns Wheatley T.V. mdl prop_dynamic_create npcs/glados/glados_wheatley – spawns beta GLaDOS Wheatley

prop_dynamic_create npcs/personality_sphere/personality_sphere_skins – spawns corrupt cores

prop_dynamic_create npcs/personality_sphere/personality_sphere_50percent – spawns a core

prop_dynamic_create npcs/personality_sphere/personality_sphere_shell – spawns a core shell

prop_dynamic_create npcs/personality_sphere/personality_sphere_pile – spawns a core pile

prop_dynamic_create npcs/turret/turretwife – spawns the opera turret (fat turret)

prop_dynamic_create npcs/turret/turret_fx_fizzler – spawns a Portal 1 turret

prop_dynamic_create npcs/turret/turret_debris_sml – spawns a small destroyed turret pile

prop_dynamic_create npcs/turret/turret_debris_med – spawns a medium destroyed turret pile

prop_dynamic_create npcs/turret/turret_debris_lrg – spawns a large destroyed turret pile

prop_dynamic_create gladdysdestruction/glados_junk_05_ – spawns Hoopy

prop_dynamic_create props_underground/life_preserver – spawns a Borealis life preserver

prop_dynamic_create props_underground/test_chamber_door – spawns an old chamber door

prop_dynamic_create props/portal_door – spawns an unused door

prop_dynamic_create props/portaldoor – spawns a Portal 1 door but it has missing textures

prop_dynamic_create props_basement/incinerator_hatch – spawns an incinerator

prop_dynamic_create props/pedestal_center_reference – spawns a portal gun pedestal

prop_dynamic_create error – spawns an error model

prop_dynamic_create anim_wp/cursher/crusher – spawns a crusher

prop_dynamic_create catwalk_destruction/catwalk_fx_c – spawns a catwalk

prop_dynamic_create props/radio_reference – spawns a radio, can’t be picked up (no music)

prop_dynamic_create props/toilet_body_reference – spawns a toilet

prop_dynamic_create props/toilet_lid_reference – spawns a toilet lid

prop_dynamic_create props/bed_body_reference – spawns a bed

prop_dynamic_create props/table_reference – spawns a table

prop_dynamic_create props/combine_ball_launcher – spawns an energy pellet launcher

prop_dynamic_create props/combine_ball_catcher – spawns an energy pellet catcher

prop_dynamic_create props_foliage/mall_tree_large01 – spawns a tree

prop_dynamic_create player/ballbot/ballbot – spawns Atlas

prop_dynamic_create player/eggbot/eggbot – spawns P-Body

prop_dynamic_create player/chell/player – spawns Chell

prop_dynamic_create info_character/info_character_player – spawns Bendy

prop_dynamic_create player/chell/roboarm50percent – spawns the claw arm

prop_dynamic_create props_moon/lunar_rover – spawns the lunar rover seen on the moon

prop_dynamic_create props_moon/lunar_module – spawns the lunar module seen on the moon

prop_dynamic_create props_moon/parts/moon_flag – spawns an American Flag

prop_dynamic_create stars/allstars – spawns a ton of stars out of bounds

More Environment

buddha – makes it so you can’t die, but you still take damage

sv_allow_mobile_portals # – allows you to place portals on moving surfaces (0 = off, 1 = on)

sv_portal_placement_never_bump # – allows you to overlap portals (0 = off, 1 = on)

sv_portal_placement_debug # – puts a blue rectangle around portals (0 = off, 1 = on)

pause – pauses the game

unpause – unpauses the game

showconsole – shows the console

hideconsole – hides the console

clear – clears the console

save – saves the game

stopvideos – stops the video that is playing

ent_info <entity name> – shows information on the specified object

ent_remove – removes what you are looking at

ent_remove_all <entity name here> – removes all of the specified entity

thirdperson – makes your view thirdpersonal)

More User Modifications

thirdpersonshoulder – makes your view thirdpersonshoulder

firstperson – makes your view firstperson

impulse 100 – gives the player a flashlight

impulse 200 – removes the portal gun texture (can still shoot)

give_portalgun – gives a standard portal gun that can only shoot blue portals

upgrade_portalgun – upgrades the standard portal gun to a dual portal gun

upgrade_potatogun – puts PotatOS on your portal gun

viewmodel_offset_x # – moves your portal gun on the x coordinate (0 is normal, -15 is on left)

viewmodel_offset_y # – moves your portal gun on the y coordinate (0 is normal)

viewmodel_offset_z # – moves your portal gun on the z coordinate (0 is normal)

+remote_view – shows your co-op partner’s screen

-remote_view – hides your co-op partner’s screen

+mouse_menu_playtest – shows the co-op ping menu

+right – makes you always turn right

-right – makes you stop turning right

+left – makes you always turn left

-left – makes you stop turning left

+attack – makes you constantly shoot your primary portal

-attack – makes you stop shooting your primary portal

+attack2 – makes you constantly shoot your secondary portal

-attack2 – makes you stop shooting your secondary portal

enable_skeleton_draw # – shows wireframes for every model (0 = off, 1 = on)

change_portalgun_linkage_id # – allows you to place multiple sets of portals (0,1,2,3,)

fadeout – makes the screen fade to black

fadein – makes the screen fade to the level

escape – closes the pause menu

sv_cheats # – sets the cheats (0 = off, 1 = on)

sv_gravity # – sets the gravity (600 is normal)

sv_voiceenable # – sets the ability to voice chat (0 = off, 1 = on)

sv_monster_turret_velocity # – sets the velocity of the frankenturret (100 is normal)

portals_resizeall # # – changes the size of your portals (32 56 is normal)

crosshair # – shows your crosshair (0 = off, 1 = on)

mat_fullbright # – disables shadows (0 = off, 1 = on)

mat_showlowresimage # – pixelates textures (0 = off, 1 = on)

bind <key> <command name here> – binds a command to a key

unbind <key> – unbinds the command set to the specified key

unbindall – unbinds all keys

setmodel <entity name here> – sets your model to an entity (only works with prop_dynamics)

showtriggers_toggle – shows the triggers in the map

removeallpaint – removes all the gel from a map

snd_playsounds <sound name here> – plays the specified sound

crash – crashes the game

quit – quits the game

exit – exits the game

killserver – kills the server

changelevel <map name here> – changes the level to the specified map

map <map name here> – loads the specified map

map_background <map name here> – changes the title screen image to the specified map

restart_level – restarts the level

respawn_entities – respawns entities you removed, and sets your position to the start of the level

ent_teleport <player name here> – teleports your co-op partner to you

kill <player name here> – kills the specified player

explode – explodes the player

cl_showfps # – shows FPS (0 = off, 1 = on)

cl_showpos # – shows position (0 = off, 1 = on)

host_timescale # – changes the speed of the game (1 is normal)

Changing Test Chambers

Must Add ”changelevel” First. Or else it won’t Work

example, changelevel sp_a1_intro1

Chapter 1 – The Courtesy Call

sp_a1_intro1 //Relaxation Vault

sp_a1_intro2 //Original 1

sp_a1_intro3 //Original 2

sp_a1_intro4 //Original 3 and 4

sp_a1_intro5 //Original 5

sp_a1_intro6 //Original 6

sp_a1_intro7 //Original 7

sp_a1_wakeup //GLaDOS

sp_a2_intro //Original 19

Chapter 2 – The Cold Boot

sp_a2_laser_intro //GLaDOS 1

sp_a2_laser_stairs //GLaDOS 2

sp_a2_dual_stairs //GLaDOS 3

sp_a2_laser_over_goo //GLaDOS 4

sp_a2_catapult_intro //GLaDOS 5

sp_a2_trust_fling //GLaDOS 6

sp_a2_pit_flings //GLaDOS 7

sp_a2_fizzler_intro //GLaDOS 8

Chapter 3 – The Return

sp_a2_sphere_peek //GLaDOS 9

sp_a2_ricochet //GLaDOS 10

sp_a2_bridge_intro //GLaDOS 11

sp_a2_bridge_the_gap //GLaDOS 12

sp_a2_turret_intro //GLaDOS 13

sp_a2_laser_relays //GLaDOS 14

sp_a2_turret_blocker //GLaDOS 15

sp_a2_laser_vs_turret //GLaDOS 16

sp_a2_pull_the_rug //GLaDOS 17

Chapter 4 – The Surprise

sp_a2_column_blocker //GLaDOS 18

sp_a2_laser_chaining //GLaDOS 19

sp_a2_triple_laser //GLaDOS 20

sp_a2_bts1 //GLaDOS 21

sp_a2_bts2

Chapter 5 – The Escape

sp_a2_bts3

sp_a2_bts4 //Turret Assembly Line

sp_a2_bts5 //Neurotoxin Generator

sp_a2_bts6 //Tube ride (no gameplay)

sp_a2_core //Core Swap

Chapter 6 – The Fall

sp_a3_00 //Falling

sp_a3_01 //Ruins

sp_a3_03 //Initiative Intro, Alpha Pump

sp_a3_jump_intro //Blue Gel 1

sp_a3_bomb_flings //Blue Gel 2

sp_a3_crazy_box //Blue Gel 3

sp_a3_transition01 //Beta Pump, Potato

Chapter 7 – The Reunion

sp_a3_speed_ramp //Orange Gel 1

sp_a3_speed_flings //Orange Gel 2

sp_a3_portal_intro //Gamma Pump, White Gel 1

sp_a3_end //Master Pump

Chapter 8 – The Itch

sp_a4_intro //Wheatley intro

sp_a4_tb_intro //Wheatley 1

sp_a4_tb_trust_drop //Wheatley 2

sp_a4_tb_wall_button //Wheatley 3

sp_a4_tb_polarity //Wheatley 4

sp_a4_tb_catch //Wheatley 5

sp_a4_stop_the_box //Wheatley 6

sp_a4_laser_catapult //Wheatley 11

sp_a4_laser_platform //Wheatley 12

sp_a4_speed_tb_catch //Wheatley 15

sp_a4_jump_polarity //Wheatley 16

Chapter 9 – The Part Where…

sp_a4_finale1 //Wheatley 17, This is that part.

sp_a4_finale2

sp_a4_finale3

sp_a4_finale4 //That happened.

sp_a5_credits //Credits

The End

Hope You Guys Enjoyed

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