Overview
Portal 2 Console CommandsThese are the console commands i know so I’m Going to Share Them To The Public
Spawns
Companion Cube: ent_create_portal_companion_cube
Weighted Storage Cube: ent_create_portal_weighted_cube
Weighted Pivot Cube: ent_create_portal_reflector_cube
Old Aperture Science Cube: ent_create_portal_weighted_antique
Edgeless Safety Cube: ent_create_portal_weighted_sphere
Turret: npc_create npc_portal_turret_floor
Frankenturret: ent_create prop_monster_box
Wheatley : ent_create npc_personality_core
GLaDOS: prop_dynamic_create npcs/glados/glados_animation
Water (clear): ent_create_paint_bomb_erase
Repulsion Gel (blue): ent_create_paint_bomb_jump
Propulsion Gel (orange): ent_create_paint_bomb_speed
Conversion Gel (white): ent_create_paint_bomb_portal
Rocket: fire_rocket_projectile
Beta Energy Pellet: fire_energy_ball
Door: give prop_testchamber_door
Thermal Discouragement Beam: ent_create env_portal_laser
Excursion Funnel Emitter (no funnel): ent_create prop_tractor_beam
Mounted Security Camera: ent_create npc_security_camera
Standing Button: ent_create prop_button
Error: ent_create prop_dynamic
Environment
Turn Cheats On: sv_cheats # (0=off, 1=on)
Portals Work Anywhere: sv_portal_placement_never_fail # (0=off, 1=on)
Change Portal Size (w=width, h=height): portals_resizeall w h (default=”portals_resizeall 33 55″)
Change Gravity: sv_gravity # (600=default)
Change Game Speed: host_timescale # (1=default, 0.5=half speed, 2=double speed)
Change Frankenturret Velocity: sv_monster_turret_velocity # (100=default)
Activate Excursion Funnel Emitter: ent_fire !picker enable
Turrets Target Cameras: ent_fire !picker addoutput “spawnflags 512”
Burn Objects: ent_fire !picker ignite
Remove Objects (may crash game): ent_remove
Remove All Portals: ent_fire prop_portal fizzle
Rotate Objects: [link]
Change Maps: changelevel “map name”
User Modifications
Turrets Don’t Shoot You: notarget
Kill Yourself: kill
Kill Partner: kill “partner’s name”
Invincibility: god
Fly: noclip
Teleport Atlas: ent_teleport blue
Teleport P-body: ent_teleport red
Flashlight: impulse 100
Remove Portal Gun (can still shoot): impulse 200
Regain Portal Gun: give_portalgun
Potato Portal Gun: upgrade_potatogun
Move Portal Gun Left/Right: viewmodel_offset_x # (0=default)
Move Portal Gun Forward/Back: viewmodel_offset_y # (0=default)
Move Portal Gun Up/Down: viewmodel_offset_z # (0=default)
First-Person View : firstperson
Third-Person View: thirdperson
Third-Person Shoulder View: thirdpersonshoulder
Show FPS: cl_showfps # (0=off, 1=fps, 2=smooth fps, 3=server MS, 4=show fps and log to file
More Spawns
ent_create prop_weighted_cube – spawns a cube
ent_create prop_monster_box – spawns a frankenturret
ent_create prop_scaled_cube – spawns a scaled cube (only works in the Sixense MotionPack)
ent_create prop_glass_futbol – spawns an unused glass futbol
ent_create prop_exploding_futbol – spawns a bomb that explodes when it hits the ground
ent_create_paint_bomb_jump – spawns a repulsion gel bomb
ent_create_paint_bomb_speed – spawns a propulsion gel bomb
ent_create_paint_bomb_portal – spawns a conversion gel bomb
ent_create_paint_bomb_erase – spawns a water bomb
ent_create prop_paint_bomb – spawns a gel bomb
ent_create weapon_portalgun – spawns a portal gun on the ground that you can pick up
ent_create prop_portal – spawns a portal (non-working)
ent_create npc_portal_turret_floor – spawns a turret
ent_create npc_hover_turret – spawns a hover turret
ent_create npc_rocket_turret – spawns a rocket turret (non-working)
ent_create prop_rocket_tripwire – spawns a tripwire turret
ent_create npc_personality_core – spawns Wheatley
ent_create prop_glados_core – spawns Wheatley without animations, can’t be picked up
ent_create prop_personality_sphere – spawns Wheatley without animations, can be picked up
ent_create npc_wheatley_boss – spawns Wheatley in GLaDOS’ body (non-working)
ent_create npc_security_camera – spawns a mounted security camera
ent_create generic_actor – spawns the entity that allows GLaDOS to talk (crashes game)
ent_create prop_button – spawns a standing button
ent_create prop_under_button – spawns an antique standing button
ent_create prop_floor_button – spawns a floor button (only works sometimes)
ent_create prop_floor_cube_button – spawns a cube button
ent_create prop_floor_ball_button – spawns a ball button
ent_create prop_under_floor_button – spawns an antique floor button
ent_create prop_testchamber_door – spawns a door
ent_create prop_dynamic – spawns a prop_dynamic
ent_create env_portal_laser – spawns a laser
ent_create prop_laser_catcher – spawns a laser catcher
ent_create prop_laser_relay – spawns a laser relay
ent_create prop_tractor_beam – spawns an excursion funnel emitter
ent_create prop_wall_projector – spawns a light bridge emitter
ent_create projected_wall_entity – spawns a light bridge (spawns in a random spot)
create_flashlight – spawns a flashlight effect
fire_rocket_projectile – fires a rocket
fire_energy_ball – fires an energy pellet
prop_physics_create npcs/potatos/world_model/potatos_wmodel – spawns PotatOS
prop_physics_create props/food_can/food_can_open – spawns a bean can
prop_physics_create npcs/monsters/monster_a_head – spawns a frankenturret without cube
prop_physics_create npcs/monsters/monster_a_cube – spawns a frankenturret without head
prop_physics_create player/ballbot/gib_core_ball – spawns Atlas’ head
prop_physics_create player/eggbot/gib_core – spawns P-Body’s head
prop_physics_create npcs/turret/turret – spawns a turret, can’t be picked up
prop_physics_create npcs/turret/turret_skeleton – spawns a defective turret
prop_physics_create npcs/turret/turret_backwards – spawns a sideways turret
prop_physics_create npcs/turret/turret_boxed – spawns a turret box
prop_physics_create props_junk/wood_crate002a – spawns a crate
prop_physics_create npcs/glados/glados_small_head – spawns a small GLaDOS head
prop_physics_create props/lab_chair/lab_chair – spawns a lab chair
prop_physics_create props/pc_case02/pc_case02 – spawns a pc case
prop_physics_create props/security_camera – spawns a security camera
prop_physics_create gibs/hgibs – spawns a skull
prop_physics_create props/sphere – spawns a W H I T E O R B
prop_dynamic_create props_lab/bot_male – spawns a mannequin
prop_dynamic_create props/faith_plate – spawns a faith plate
prop_dynamic_create props/fizzler – spawns an emancipation grill emitter
prop_dynamic_create props_vac_anim/turret_lowres – spawns a low resolution turret
prop_dynamic_create elevator/elevator_b – spawns an elevator
prop_dynamic_create elevator/elevator_escape – spawns an escape elevator
prop_dynamic_create elevator/elevator – spawns an unused elevator
prop_dynamic_create props/round_elevator_body – spawns a Portal 1 elevator
prop_dynamic_create npcs/bird/bird – spawns a bird
prop_dynamic_create props_sabotage/bird_nest – spawns a bird nest
prop_dynamic_create npcs/glados/glados_disc – spawns one of GLaDOS’ large discs
prop_dynamic_create npcs/glados/glados_animation – spawns GLaDOS
prop_dynamic_create npcs/glados/glados_head_anim – spawns GLaDOS’ head only
prop_dynamic_create npcs/glados/glados_wheatley_newbody – spawns GLaDOS Wheatley
prop_dynamic_create npcs/glados/glados_wheatley_boss – spawns the Wheatley Boss
prop_dynamic_create npcs/glados/glados_wheatley_boss_screen – spawns Wheatley T.V. mdl prop_dynamic_create npcs/glados/glados_wheatley – spawns beta GLaDOS Wheatley
prop_dynamic_create npcs/personality_sphere/personality_sphere_skins – spawns corrupt cores
prop_dynamic_create npcs/personality_sphere/personality_sphere_50percent – spawns a core
prop_dynamic_create npcs/personality_sphere/personality_sphere_shell – spawns a core shell
prop_dynamic_create npcs/personality_sphere/personality_sphere_pile – spawns a core pile
prop_dynamic_create npcs/turret/turretwife – spawns the opera turret (fat turret)
prop_dynamic_create npcs/turret/turret_fx_fizzler – spawns a Portal 1 turret
prop_dynamic_create npcs/turret/turret_debris_sml – spawns a small destroyed turret pile
prop_dynamic_create npcs/turret/turret_debris_med – spawns a medium destroyed turret pile
prop_dynamic_create npcs/turret/turret_debris_lrg – spawns a large destroyed turret pile
prop_dynamic_create gladdysdestruction/glados_junk_05_ – spawns Hoopy
prop_dynamic_create props_underground/life_preserver – spawns a Borealis life preserver
prop_dynamic_create props_underground/test_chamber_door – spawns an old chamber door
prop_dynamic_create props/portal_door – spawns an unused door
prop_dynamic_create props/portaldoor – spawns a Portal 1 door but it has missing textures
prop_dynamic_create props_basement/incinerator_hatch – spawns an incinerator
prop_dynamic_create props/pedestal_center_reference – spawns a portal gun pedestal
prop_dynamic_create error – spawns an error model
prop_dynamic_create anim_wp/cursher/crusher – spawns a crusher
prop_dynamic_create catwalk_destruction/catwalk_fx_c – spawns a catwalk
prop_dynamic_create props/radio_reference – spawns a radio, can’t be picked up (no music)
prop_dynamic_create props/toilet_body_reference – spawns a toilet
prop_dynamic_create props/toilet_lid_reference – spawns a toilet lid
prop_dynamic_create props/bed_body_reference – spawns a bed
prop_dynamic_create props/table_reference – spawns a table
prop_dynamic_create props/combine_ball_launcher – spawns an energy pellet launcher
prop_dynamic_create props/combine_ball_catcher – spawns an energy pellet catcher
prop_dynamic_create props_foliage/mall_tree_large01 – spawns a tree
prop_dynamic_create player/ballbot/ballbot – spawns Atlas
prop_dynamic_create player/eggbot/eggbot – spawns P-Body
prop_dynamic_create player/chell/player – spawns Chell
prop_dynamic_create info_character/info_character_player – spawns Bendy
prop_dynamic_create player/chell/roboarm50percent – spawns the claw arm
prop_dynamic_create props_moon/lunar_rover – spawns the lunar rover seen on the moon
prop_dynamic_create props_moon/lunar_module – spawns the lunar module seen on the moon
prop_dynamic_create props_moon/parts/moon_flag – spawns an American Flag
prop_dynamic_create stars/allstars – spawns a ton of stars out of bounds
More Environment
buddha – makes it so you can’t die, but you still take damage
sv_allow_mobile_portals # – allows you to place portals on moving surfaces (0 = off, 1 = on)
sv_portal_placement_never_bump # – allows you to overlap portals (0 = off, 1 = on)
sv_portal_placement_debug # – puts a blue rectangle around portals (0 = off, 1 = on)
pause – pauses the game
unpause – unpauses the game
showconsole – shows the console
hideconsole – hides the console
clear – clears the console
save – saves the game
stopvideos – stops the video that is playing
ent_info <entity name> – shows information on the specified object
ent_remove – removes what you are looking at
ent_remove_all <entity name here> – removes all of the specified entity
thirdperson – makes your view thirdpersonal)
More User Modifications
thirdpersonshoulder – makes your view thirdpersonshoulder
firstperson – makes your view firstperson
impulse 100 – gives the player a flashlight
impulse 200 – removes the portal gun texture (can still shoot)
give_portalgun – gives a standard portal gun that can only shoot blue portals
upgrade_portalgun – upgrades the standard portal gun to a dual portal gun
upgrade_potatogun – puts PotatOS on your portal gun
viewmodel_offset_x # – moves your portal gun on the x coordinate (0 is normal, -15 is on left)
viewmodel_offset_y # – moves your portal gun on the y coordinate (0 is normal)
viewmodel_offset_z # – moves your portal gun on the z coordinate (0 is normal)
+remote_view – shows your co-op partner’s screen
-remote_view – hides your co-op partner’s screen
+mouse_menu_playtest – shows the co-op ping menu
+right – makes you always turn right
-right – makes you stop turning right
+left – makes you always turn left
-left – makes you stop turning left
+attack – makes you constantly shoot your primary portal
-attack – makes you stop shooting your primary portal
+attack2 – makes you constantly shoot your secondary portal
-attack2 – makes you stop shooting your secondary portal
enable_skeleton_draw # – shows wireframes for every model (0 = off, 1 = on)
change_portalgun_linkage_id # – allows you to place multiple sets of portals (0,1,2,3,)
fadeout – makes the screen fade to black
fadein – makes the screen fade to the level
escape – closes the pause menu
sv_cheats # – sets the cheats (0 = off, 1 = on)
sv_gravity # – sets the gravity (600 is normal)
sv_voiceenable # – sets the ability to voice chat (0 = off, 1 = on)
sv_monster_turret_velocity # – sets the velocity of the frankenturret (100 is normal)
portals_resizeall # # – changes the size of your portals (32 56 is normal)
crosshair # – shows your crosshair (0 = off, 1 = on)
mat_fullbright # – disables shadows (0 = off, 1 = on)
mat_showlowresimage # – pixelates textures (0 = off, 1 = on)
bind <key> <command name here> – binds a command to a key
unbind <key> – unbinds the command set to the specified key
unbindall – unbinds all keys
setmodel <entity name here> – sets your model to an entity (only works with prop_dynamics)
showtriggers_toggle – shows the triggers in the map
removeallpaint – removes all the gel from a map
snd_playsounds <sound name here> – plays the specified sound
crash – crashes the game
quit – quits the game
exit – exits the game
killserver – kills the server
changelevel <map name here> – changes the level to the specified map
map <map name here> – loads the specified map
map_background <map name here> – changes the title screen image to the specified map
restart_level – restarts the level
respawn_entities – respawns entities you removed, and sets your position to the start of the level
ent_teleport <player name here> – teleports your co-op partner to you
kill <player name here> – kills the specified player
explode – explodes the player
cl_showfps # – shows FPS (0 = off, 1 = on)
cl_showpos # – shows position (0 = off, 1 = on)
host_timescale # – changes the speed of the game (1 is normal)
Changing Test Chambers
Must Add ”changelevel” First. Or else it won’t Work
example, changelevel sp_a1_intro1
Chapter 1 – The Courtesy Call
sp_a1_intro1 //Relaxation Vault
sp_a1_intro2 //Original 1
sp_a1_intro3 //Original 2
sp_a1_intro4 //Original 3 and 4
sp_a1_intro5 //Original 5
sp_a1_intro6 //Original 6
sp_a1_intro7 //Original 7
sp_a1_wakeup //GLaDOS
sp_a2_intro //Original 19
Chapter 2 – The Cold Boot
sp_a2_laser_intro //GLaDOS 1
sp_a2_laser_stairs //GLaDOS 2
sp_a2_dual_stairs //GLaDOS 3
sp_a2_laser_over_goo //GLaDOS 4
sp_a2_catapult_intro //GLaDOS 5
sp_a2_trust_fling //GLaDOS 6
sp_a2_pit_flings //GLaDOS 7
sp_a2_fizzler_intro //GLaDOS 8
Chapter 3 – The Return
sp_a2_sphere_peek //GLaDOS 9
sp_a2_ricochet //GLaDOS 10
sp_a2_bridge_intro //GLaDOS 11
sp_a2_bridge_the_gap //GLaDOS 12
sp_a2_turret_intro //GLaDOS 13
sp_a2_laser_relays //GLaDOS 14
sp_a2_turret_blocker //GLaDOS 15
sp_a2_laser_vs_turret //GLaDOS 16
sp_a2_pull_the_rug //GLaDOS 17
Chapter 4 – The Surprise
sp_a2_column_blocker //GLaDOS 18
sp_a2_laser_chaining //GLaDOS 19
sp_a2_triple_laser //GLaDOS 20
sp_a2_bts1 //GLaDOS 21
sp_a2_bts2
Chapter 5 – The Escape
sp_a2_bts3
sp_a2_bts4 //Turret Assembly Line
sp_a2_bts5 //Neurotoxin Generator
sp_a2_bts6 //Tube ride (no gameplay)
sp_a2_core //Core Swap
Chapter 6 – The Fall
sp_a3_00 //Falling
sp_a3_01 //Ruins
sp_a3_03 //Initiative Intro, Alpha Pump
sp_a3_jump_intro //Blue Gel 1
sp_a3_bomb_flings //Blue Gel 2
sp_a3_crazy_box //Blue Gel 3
sp_a3_transition01 //Beta Pump, Potato
Chapter 7 – The Reunion
sp_a3_speed_ramp //Orange Gel 1
sp_a3_speed_flings //Orange Gel 2
sp_a3_portal_intro //Gamma Pump, White Gel 1
sp_a3_end //Master Pump
Chapter 8 – The Itch
sp_a4_intro //Wheatley intro
sp_a4_tb_intro //Wheatley 1
sp_a4_tb_trust_drop //Wheatley 2
sp_a4_tb_wall_button //Wheatley 3
sp_a4_tb_polarity //Wheatley 4
sp_a4_tb_catch //Wheatley 5
sp_a4_stop_the_box //Wheatley 6
sp_a4_laser_catapult //Wheatley 11
sp_a4_laser_platform //Wheatley 12
sp_a4_speed_tb_catch //Wheatley 15
sp_a4_jump_polarity //Wheatley 16
Chapter 9 – The Part Where…
sp_a4_finale1 //Wheatley 17, This is that part.
sp_a4_finale2
sp_a4_finale3
sp_a4_finale4 //That happened.
sp_a5_credits //Credits
The End
Hope You Guys Enjoyed
This is The Website Verson of This [link]