PULSAR: Lost Colony Guide

Pulsar C.U. and W.D. Ships Guide (26.4) for PULSAR: Lost Colony

Pulsar C.U. and W.D. Ships Guide (26.4)

Overview

*I will be expanding on this guide, on different topics slowly until I (hopefully) reach every single topic. Comment down below what topic you want next*

C.U. Intrepid

The Colonial Union Intrepid is a beginner ship and is usually the first ship players use due the fact that… well because its the first option. It is a small sized ship and is considered to be an all-rounder

Mass
500
Cargo
12
Hull
Name
C.C.G. Hull
Integrity
1760
Armor
17
Shield
Name
C.G.F. Light Shield Generator
Integrity
500
Charge Rate
17
Power Usage
10000 MW
Warp Drive
Name
Standard Jump Module
Range
6
Charge Rate
3
Charges Per Fuel
3
Signature
8.0
Power Usage
3000 MW
Reactor
Name
Military-Grade Fusion Reactor
Max Temp.
3000 kP
Heat Output
100%
Signature
5.0
Output
17000 MW
Turrets
  • Laser Turret (level 2)
  • Plasma Turret (level 2)
Autoturret
0
Missile Silo
  • Tracker Missile (level 1)
  • Straight Shot (level 1)
Nuclear Device
2 empty slots
Main Thrusters
2 Adelaide thrusters
Processors
  • Cyber Defence Processor (level 3)
  • Jump Computer (level 1)
  • Shield co-processor (level 1)
  • Shield Recharger (level 1)
  • 2 Empty Slots
Programs
  • Emergency Shield Boosting
  • Thrust Boosters
  • Detectors
  • Barrage
  • Instant Anti-Virus
  • 5 Empty Slots
Extractor Support
Yes
Reversible Thrusters
Yes
Extra Bonuses
  • +30%EM detection
  • +20% Warp Range
  • +15% Diplomacy

C.U. Roland

The Roland is by far the largest ship in the game and is supposed to be a “tank” style ship. Due to its sheer size it has the most amount of cargo slots and is quite hard to be boarded due to the fact that

  1. The boarder has to cover a lot of distance to reach an objective and
  2. The inside is so large it is basically a battleground

The roland is also 1 of the slowest in the game.

Mass
1020
Cargo
48 slots
Hull
Name
C.C.G. Hull
Integrity
2112
Armor
86
Shield
Name
C.G.F. Heavy Shield Generator
Integrity
550
Charge Rate
12
Power Usage
14000 MW
Warp Drive
Name
Standard Jump Module
Range
6
Charge Rate
3
Charges Per Fuel
3
Signature
8.0
Power Usage
3000 MW
Reactor
Name
Roland Reactor
Max Temp.
3600 kP
Heat Output
100%
Signature
8.0
Output
23000 MW
Turrets
  • Laser Turret
  • Plasma Turret
Autoturret
4 slots (0 filled)
Missile Silo
  • Tracker Missile
  • 1 Empty
Nuclear Device
2 slots (0 filled)
Main Thrusters
4 Performance Vector Thrusters
Processors
  • Cyber Defense Processor (level 2)
  • Jump Computer (level 1)
  • Shield Co-Processor (level 1)
  • 2 empty slots
Programs
  • Emergency Shield Boosting
  • Thrust Booster
  • OverDrive
  • Instant System Self-Healing
  • Instant Anti-Virus
  • 5 empty slots
Extractor Support
No
Reversible Thrusters
No
Extra Bonuses
  • +100% EM Sig
  • +25% shield recharge rate

C.U. Outrider

The outrider is a small sized research ship belonging to the Colonial Union Faction. It is not meant for early game combat and therefore should do missions instead. To compensate for its weakness it is very agile and can easily escape from most combat. It also has a specific room for research purposes, which grows research plants once every jump.

Mass
600
Cargo
12
Hull
Name
C.C.G. Hull
Integrity
1760
Armor
75
Shield
Name
C.G.F. Light Shield Generator
Integrity
500
Charge Rate
17
Power Usage
10000 MW
Warp Drive
Name
Long Range Jump Module
Range
10
Charge Rate
2
Charges Per Fuel
4
Signature
8.0
Power Usage
4000 MW
Reactor
Name
Military-Grade Fusion Reactor
Max Temp.
3000 kP
Heat Output
100%
Signature
5.0
Output
17000 MW
Turrets
  • 1 Empty Slot
Autoturret
None
Missile Silo
  • Tracker Missile
  • 1 empty slot
Nuclear Device
1 empty slot
Main Thrusters
2 Adelaide Thrusters
Processors
  • Cyber Defense Processor (level 3)
  • Jump Computer (level 1)
  • Shield Co-Processor (level 1)
  • Shield Recharger (level 1)
  • 4 empty slots
Programs
  • Emergency Shield Booster
  • Thrust Booster
  • Instant Anti-Virus
  • OverDrive
  • Barrage
  • Detector
  • 4 empty slots
Extractor Support
Yes
Reversible Thrusters
Yes
Extra Bonuses
  • +30% Diplomacy
  • Extra research materials

W.D. Cruiser

The W.D. Cruiser is my personal favourite. Its fairly quick, does heaps of damage, starts with the second most hull. It was the first ship i ever chose (i divided the thrust by mass and that was highest ratio and it had second highest hull, yes ik that calculation doesn’t make any sense but I had nothing to work with). Although I only used it for 5 minutes before switching to another ship. It is probably the best ship in the W.D. faction, and the extra damage does not hurt.

Mass
520
Cargo
24
Hull
Name
C.C.G. Hull
Integrity
2500
Armor
100
Shield
Name
W.D. Corp Particle Shield
Integrity
400
Charge Rate
8
Power Usage
11000 MW
Warp Drive
Name
W.D. Jump Drive
Range
8
Charge Rate
3
Charges Per Fuel
3
Signature
18.0
Power Usage
3000 MW
Reactor
Name
Reinforced Null Point Reactor
Max Temp.
2640 kP
Heat Output
19800 MW
Signature
16.0
Output
100%
Turrets
  • Plasma Turret (level 2)
  • Spreadshot Turret (level 2)
Autoturret
None
Missile Silo
  • W.D. Special
  • 1 Empty
Nuclear Device
2 Empty Slots
Main Thrusters
Performance Vector Thrusters (level 3)
Processors
  • Cyber Defense Processor (level 1)
  • Jump Computer (level 1)
  • 2 empty slots
Programs
  • Emergency Shield Boosting
  • Thrust Booster
  • Sitting Duck [Virus]
  • Phalanx [Virus]
  • Instant AntiVirus
  • Instant System Self-Healing
  • 5 Empty Slots
Extractor Support
No
Reversible Thrusters
No
Extra Bonuses
  • +35% Turret Charge Speed
  • +15% Turret Cooling
  • +10% Intimidation

W.D. Destroyer

The W.D. Cruiser might have been the first ship i played as however it feels like the W.D. Destroyer was the first ship i truly played. My first “real” game was with the W.D. destroyer, so normally you would think that makes me biased towards that however frankly its quite the opposite. Due to the fact that the Destroyer is so bad, it being my first ship magnifies that experience, the ship is supposed to be the W.D. equivalent of the Roland being the only other ship i would consider “large sized” but if you are going to be big commit to it. It is slightly lighter but has a worse reactor and is therefore not practical

Mass
750
Cargo
8
Hull
Name

[tdW.D. Destroyer Hull][/td]

Integrity
3000
Armor
173
Shield
Name
W.D. Corp Particle Shield
Integrity
400
Charge Rate
8
Power Usage
11000 MW
Warp Drive
Name
W.D. Jump Drive
Range
8
Charge Rate
3
Charges Per Fuel
3
Signature
18.0
Power Usage
3000 MW
Reactor
Name
Reinforced Null Point Reactor
Max Temp.
2400 kP
Heat Output
100%
Signature
16.0
Output
18000 MW
Turrets
  • Focused Laser Turret
Autoturret
2 empty slots
Missile Silo
  • W.D. Special
  • 1 Empty Slot
Nuclear Device
2 empty slots
Main Thrusters
2 Performance Vector Thruster
Processors
  • Cyber Defense Processor
  • Jump Computer
  • 2 empty slots
Programs
  • 2 Emergency Shield Boosting
  • Thrust Booster
  • Instant Anti-Virus
  • 6 Empty Slots
Extractor Support
No
Reversible Thrusters
No
Extra Bonuses
  • +20% Turret Damage
  • +50% Armor

W.D. Annihilator

The W.D. Annihilator is supposed to be an “odd ship”, literally spawning in and looking at the ship shows its lack of symmetry which is a sign on why its “experimental.” It’s medium sized and almost all of its equipment is experimental. It also starts off with 0 credits so you have to use the new equipment. It also has a different Main Turret which heats both the enemies and your reactor. The ship is quite interesting to say the least.

Mass
655
Cargo
15
Hull
Name
Layered Hull
Integrity
1400
Armor
0 – 500 (increases with decrease of hull)
Shield
Name
WD XC-7 Prototype Config 4
Integrity
350
Charge Rate
24
Power Usage
20000 MW
Warp Drive
Name
WD XW-5 Prototype Config 1
Range
9
Charge Rate
2
Charges Per Fuel
0 (charges everything by 1 instead)
Signature
18.0
Power Usage
7000 MW
Reactor
Name
Strongpoint Reactor
Max Temp.
3200 kP
Heat Output
100%
Signature
10.0
Output
24000 MW(damaged ship systems reduces it)
Turrets
  • 2 Scrapper Turrets
Autoturret
0 slots
Missile Silo
  • Tracker Missile
  • Straight Shot
Nuclear Device
No
Main Thrusters
2 Adelaide Thrusters
Processors
  • BKP-Thrust
  • BKP-WPN-Power
  • BKP-Heat
  • Cyber Defense Processor
  • Jump Computer
  • Empty Slot
Programs
  • Emergency Shield Boosting
  • Instant System Self-Healing
  • 8 Empty Slots
Extractor Support
Yes
Reversible Thrusters
No
Extra Bonuses
  • Damage to Enemies Charges Shields
  • Flaky Internal Systems
  • 0 Credits
  • Unique Main Turret

A.O.G. Stargazer

The Stargazer is the smallest ship of the A.O.G. (Alliance of Gentlemen), the ‘criminal’ faction of PULSAR. It is quite fast and comes equipped with a cloaking system, which renders the ship invisible to other vessels if activated. This is useful if a crew wishes to bypass sectors completely unnoticed, or sneak up on another ship. It also has four hidden cargo slots which are hidden from cargo inspection robots. The entrance to the hidden cargo area can be found in the lower galley, behind a panel of ‘wall’ on the port side.

Mass
540
Cargo
16 slots (12 normal + 4 hidden)
Hull
Name
C.C.G. Hull
Integrity
1760
Armor
75
Shield
Name
G.T.C. Blue Goose
Integrity
320
Charge Rate
10
Power Usage
7000 MW
Warp Drive
Name
G.T.C. Silent Cricket
Range
7
Charge Rate
1
Charges Per Fuel
4
Signature
3.0
Power Usage
3000 MW
Reactor
Name
G.T.C. Quiet Cupcake
Max Temp.
3850 kP
Heat Output
100%
Signature
3.0
Output
16280 MW
Turrets
  • Main
  • Laser x2
Autoturret
[Unable to use Autoturrets]
Missile Silo
  • Shield Piercer x15
Nuclear Device
[Unable to use Nuclear Devices]
Main Thrusters
Adelaide Thruster x2
Processors
  • ARX-CD (Level 2)
  • ARX-JP (Level 1)
  • ARX-SCP (Level 1)
  • [Empty]
  • [Empty]
Programs
  • Quantum Properties (Level 1)
  • Radioactivity (Level 1)
  • Life Forms (Level 1)
  • Electromagnetic Sensor (Level 3)
  • [Empty]
Extractor Support
Yes (Fitted with ‘The Remover’)
Reversible Main Thrusters
Yes
Extra Bonuses
  • Installed with a cloaking system
  • -50% EM signature

A.O.G. Carrier (W.I.P.)

Mass
Cargo
Hull
Name
Integrity
Armor
Shield
Name
Integrity
Charge Rate
Power Usage
Warp Drive
Name
Range
Charge Rate
Charges Per Fuel
Signature
Power Usage
Reactor
Name
Max Temp.
Heat Output
Signature
Output
Turrets
Autoturret
Missile Silo
Nuclear Device
Main Thrusters
Processors
Programs
Extractor Support
Reversible Thrusters
Extra Bonuses

A.O.G. Slyvassi Swordship (W.I.P.)

Mass
Cargo
Hull
Name
Integrity
Armor
Shield
Name
Integrity
Charge Rate
Power Usage
Warp Drive
Name
Range
Charge Rate
Charges Per Fuel
Signature
Power Usage
Reactor
Name
Max Temp.
Heat Output
Signature
Output
Turrets
Autoturret
Missile Silo
Nuclear Device
Main Thrusters
Processors
Programs
Extractor Support
Reversible Thrusters
Extra Bonuses

Interceptor (W.I.P.)

Mass
Cargo
Hull
Name
Integrity
Armor
Shield
Name
Integrity
Charge Rate
Power Usage
Warp Drive
Name
Range
Charge Rate
Charges Per Fuel
Signature
Power Usage
Reactor
Name
Max Temp.
Heat Output
Signature
Output
Turrets
Autoturret
Missile Silo
Nuclear Device
Main Thrusters
Processors
Programs
Extractor Support
Reversible Thrusters
Extra Bonuses

SunCircler Nomad 5 (W.I.P.)

Mass
Cargo
Hull
Name
Integrity
Armor
Shield
Name
Integrity
Charge Rate
Power Usage
Warp Drive
Name
Range
Charge Rate
Charges Per Fuel
Signature
Power Usage
Reactor
Name
Max Temp.
Heat Output
Signature
Output
Turrets
Autoturret
Missile Silo
Nuclear Device
Main Thrusters
Processors
Programs
Extractor Support
Reversible Thrusters
Extra Bonuses

Fluffy One (W.I.P.)

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