Putt-Putt® Travels Through Time Guide

Putt-Putt Travels Through Time - Walkthrough (On-Going) for Putt-Putt Travels Through Time

Putt-Putt Travels Through Time – Walkthrough (On-Going)

Overview

In this Guide, I will walk you through on Putt-Putt Travels Through Time. (Both PC & iOS Download Versions)

1. Story – Totally TimeShocked!



Putt-Putt packs his new school supplies, which are a History Report, a Calculator, his Smokey the Fire Engine Lunchbox, and his dog, Pep. He goes to Mr. Firebird’s lab before school to show him his new supplies. Mr. Firebird, who worked at the Fireworks Factory in Putt-Putt Goes to the Moon has invented a Time Portal. He starts it up, but then it Malfunctions and opens. Pep, the History Report, the Calculator, and the Smokey the Fire Engine Lunchbox get sucked in. Putt-Putt has to go through the portal to various places in time to retrieve his items.

1-1. Dashboard Interface

Putt-Putt’s dashboard was slightly redesigned to keep up with the higher standard of graphical quality. Though the dashboard maintains it’s original look, some small changes were made for
Putt-Putt Saves the Zoo. The Gas Gauge no longer decreases as the game progresses. The radio now has a digital interface and is tuned to 97.3, presumably the Cartown Radio Station. The Glove Compartment also features a minor change as the shelf has been removed. Of all the minor changes, one object has been added. There is a Key in the Ignition found on the left of the Dashboard under the Gas Gauge. The Key is used to Quit the game. This version of the dashboard is also used in “Putt-Putt Travels Through Time.”

In the iOS Versions of Putt-Putt Saves the Zoo, Putt-Putt Travels Through Time, Putt-Putt Enters the Race & Putt-Putt Joins the Circus, the Key is replaced by a Gearbolt which accesses the Settings Menu. The Settings Menu include Starting/Continuing the game, Option to Skip Cutscenes, turn On/Off the Game Music/Subtitles or download other Humongus Entertainment Titles Via the App Store.

2. Minigames

Color Changing:
Color Changing is a feature in the Putt-Putt series in which you can change Putt-Putt’s Color. Almost all games contain a Color Changing feature, except for Pep’s Birthday Surprise and Pep’s Dog on a Stick. See Section 2-2 for Color Changing on Putt Putt Travels Through Time.

Squoosh:
Squoosh plays very similarly to Pong; you bounce a ball and try to hit it against a wall to reveal various pictures. Can be found in the Distant Future’s Fun Zone.

Telescope:
Clicking on the Stars 6x Times in this Minigame will reveal In-Game Characters or Cameos from other Humongous Entertainment Titles. See Section 2-1 for Telescope In-Game & Cameo Characters.

Picture Jumble Rocks:
Arrange the 4 Rocks to make a picture that’s in the Correct Order. Each Rock that the Tyrannasaurus Rex can be moved forwards or backwards to an empty space.
If you’re not doing the Mesozoic Calculator Path. Can be found in the Mesozoic Era.

Follow the Volcano:
In this Simon Clone, there are four colored Volcanos; Red, Yellow, Blue & Green, each producing a particular tone when it is pressed or activated by the volcano. A round in this consists of the Volcanos lighting up one or more Volcanos in a random order, after which the player must reproduce that order by clicking on the Volcanos. As the game progresses, the number of Volcanos to be clicked on increases. Can be found in the Mesozoic Era.

Paint-O-Rama 3000:
The Paint-O-Rama 3000 can be found inside Miss Electra’s Toy Shop in the The Distant Future. You can choose from 6 Basical Colors and 3 Brightness Levels for that Color. In total, Putt-Putt has 18 possible colors to choose from.

Battery Maker:
In this Minigame, you can Make Mini-Volt Batteries for Miss Electra if you’re not doing the Medieval Calculator Path. See Section 2-3 on how to use the Battery Maker.

Darion’s Library Computer:
This Minigame can be accessed in The Distant Future Time Period, you can view 10 different Silly Stories here if you’re not doing the Medieval Path. See Section 2-5 on how to use Darion’s Computer in the Library.

Animal Tracks:
In this Minigame which can be accessed in the American Frontier Time Period, You can follow the any of the tracks to find the animal that made them in the Desert if you’re not doing the Wild Westren Pep Path. You can retrun to Toby from the desert by pressing the yellow arrow in the top left.

Shoo, Crow, Shoo:
This Minigame can be accessed in The Middle Ages Time Period if you’re not doing the Medieval Pep Path. You must set off balloons at strategic points to they hit the crows at the top of the wall. It’s a pretty good game.

Pet-O-Rama:
This game can be accessed in The Distant Future Time Period if you’re not doing the Medieval Smokey the Fire Engine Lunchbox Path. Press the 3 buttons until you get a picture of the kind of animal you want, then press the make food button to get the food for that Animal. You can get food for Ducks, Bears, Lions, Dragons, Black Cats, Monkeys, Penguins & Turtles. If you’re doing the Medieval Smokey the Fire Engine Lunchbox Path, you’ll need to make the Dragon Food here.

2-1. Telescope In-Game & Cameo Characters

Here are the characters that appear in the Telescope Minigame in the Distant Future

List of In-Game & Cameo Characters:
1. Wheel (Mesozoic Era)
2. SPY Fox (Humongous Cameo)
3. Pajama Sam (Humongous Cameo)
4. Freddi Fish & Luther (Humongous Cameo)
5. William the Kid (Humongous Cameo)
6. King Chariot (Middle Ages)
7. Merlin (Middle Ages)
8. Silverado Sam (American Frontier)
9. Virgil Clyde (American Frontier)
10. Compsognathus (Mesozoic Era)

2-2. Paint-O-Rama 3000 Instructions

To Play this Minigame, select one of the 6 Colors that’s shown above Putt-Putt and use slider to adjust the Color’s Brightness Level, then press the Green Button to Change Putt-Putt’s Color. Have Fun.

Paint Colors:
1. Red
2. Blue
3. Yellow
4. Orange
5. Green
6. Purple

Brightness Levels:
1. Light
2. Normal
3. Dark

Brightness & Color Combinations:
Normal Brightness
1. Red
2. Blue
3. Yellow
4. Orange
5. Green
6. Purple
Dark Brightness
1. Dark Red
2. Dark Blue
3. Dark Yellow
4. Dark Orange
5. Dark Green
6. Dark Purple
Light Brightness
1. Light Red
2. Light Blue
3. Light Yellow
4. Light Orange
5. Light Green
6. Light Purple

2-3. Battery Maker Instructions

In this Mini-Volt Minigame, Miss Electra Will give you a Random Number in which the Battery you make must match the Number that Miss Electra has shown on her Clipboard. You can select up to 6 Numbers in order to make the Battery that Miss Electra needs, if you selected a Number that contains the amount of Mini-Volts you don’t want for the Mini-Volt Battery, you select that number again to remove that number of Mini-Volts. The Numbers on the Mini-Volt Battery Maker contain 1-6 Volts of Power. For example, If Miss Electra needs a Mini-Volt Battery with 10 Volts of Power, then you’ll need to select 6 & 4 on the Battery Maker’s Display.

Battery Volts:
1
2
3
4
5
6

2-4. Squoosh Instructions

In this Minigame, you bounce a ball and try to hit it against a wall 4 or more times to reveal various pictures, if a piece of a Picutre is Releaved try Redirecting the ball at a Wall you haven’t hit yet. The Game Starts with 5 Lives & if you don’t hit the ball with your paddle in time, you lose a life, you can get an Extra Life every time you beat a level, if you lose all your lifes it’s Game Over. If you’re done playing Squoosh & want to return to the main game, Click on the EXIT Button, then click YES to return to the main game or you can click NO to Continue Playing Squoosh.

2-5. Darion’s Library Computer

This Minigame can be accessed in The Distant Future Time Period, you can view 10 different Silly Stories here if you’re not doing the Medieval History Report Path. If you’re doing the Medieval History Report Path, then the correct Book that King Chariot wants is Random.

When you’re done, you can post one of the 10 Silly Stories on Steam using the F12 Key in the Steam Version, PrintScreen in the Standalone ScummVM Version or Print it out in the CD-ROM Version on Windows XP 32-bit (If you’re not using ScummVM) or lower Closed Source Operating Systems.

NOTE: ScummVM doesn’t support printing out pictures,
but the Steam Version supports Screen Captures.

Possible Silly Stories (Randomized per Playthrough):
1. The Pig
2. The Hero
3. The Band
4. The Playground
5. The Lion
6. The Scale
7. Mr. Bear
8. The Elephant
9. Vampire
10. Pajama Sam

2-6. The Silly Stories

Welcome to the Silly Story Maker in the Distant Future.
Select the GREEN Words to change them and edit the story. To hear your story, click on the RED SPEAKER, to see a different story use the ARROW Buttons. There are different 10 stories to choose from.

1. The Pig
The Large/Greased/Flying/Sneaky Pig was hungry! He ate 3 Pink/Orange/Blue/Red Petunias/Oranges/Truffles/Shoes. His Pet Dog/Rock/Iguana/Yak ate the scraps.

2. The Hero
The Manatee found all the T-Shirts/Bowties/Hats/Lederhosen. Now all the Dogs/Beavers/Ants/Lizards will be Happy! Is that Confetti/Cheese/Fruit/Spaghetti they’re throwing?

3. The Band
The Bunnies/Penguins/Puppies/Rats Cried when their insterments turned into Fish/Tacos/Pizza/Cheese. But they laughed when the audience turned into Turtles/Beetles/Seagulls/Umbrellas!

4. The Playground
Look! That Monkey/Lizard/Goat/Panda just jumped off the Monkeybars/Curly Slide/Tire Swing/Buffalo so hard his shoes fell off. Hope he lands in that pile of Sawdust/Leaves/Old Socks/Ice Cream!

5. The Lion
The Lion is carrying a Watermelon/Telescope/Barrel/Football & a
Cheese Log/Giant Pickle/Dachshund. He’s balancing a Fan/Harp/Chair/Basket.

6. The Scale
Which weighs more? A Pound of Lead/Nails/Cat Food/Sponges or a Pound of Feathers/Crayons/Balloons/Waffles. Suzie writes the answer down with a Pen/Spatula/Banana/Eel.

7. Mr. Bear
The Bear combs his hair with a Hairbrush/Rake/Donut/Branch. He his teeth with a Toothbrush/Pickle/Banana/Bacon Strip. Afterward, he will wash his hands with Soap/Cheese/Eggs/Jelly.

8. The Elephant
Yikes! The Elephant is trying to Ski on Banana Peels/Electric Eels/Butter Knives/Pickles, on a Mountain of Snow/Glue/Butter/Cereal. Look out for the Toast/Watermelons/Gophers/Bean Bags!

9. The Vampire
That Vampire has Hot Peppers/Piano Keys/Spaghetti/Mushrooms instead of Fangs. Can you find his friends the Were-Walrus/Wombat/Warthog/Waffle & the Mummy Bunny/Beaver/Puppy/Python?

10. Pajama Sam (Cameo)
Sam sleeps all snug in his Bed/Bathtub/Piano/Salad Bowl, covered with cozy Blankets/Feathers/Fruit/Laundry. He dreams his socks are all Missing/Itty-Bitty/Plaid/Dancing.

2-7. Animal Tracks Animal List

Here are some of the Animals that are found in the Animal Tracks Minigame.

Animal Tracks List:
1. Cougar
2. Jackrabbit
3. Armadillo
4. Jakal
5. Pep (Western Pep Path Only)
6. Road Runner (Meep! Meep!)
7. Parire Dog

3. Walkthroughs Guide – The Present Day


The Game Starts with Putt-Putt packing his new school supplies, which are a History Report, a Calculator, his Smokey the Fire Engine Lunchbox, and his dog, Pep in The Present Day. (You’ll need all 4 of these Key Items to beat the game after you activate the Time Portal in Mr. Firebird’s Lab.) Before you head out to Firebird’s Lab, be sure to pick up your Nickel.

3-1. Walkthroughs Guide – Directions to Mr. Firebird’s Lab

Once you have your Nickel, exit Putt-Putt’s Garage then take these simple directions to Reach Mr. Firbird’s Lab & don’t worry about the Cow, he is moved aside for you.

Pathway Key:
Up
Down
Left
Right

Firebird’s Lab Directions:
1. Right
2. Up

3-2. Walkthroughs Guide – Mr. Firebird’s Lab

Once you’ve reached Mr. Firebird’s Lab, talk to him (or use the your Nickel on either him or his Time Portal if you’ve played this game before) and he’ll tell you that he’s completed his latest invention; The Time Portal, which allows The Past, Present and Future to be seen without actually traveling there. (Kind of reminds of you a Time Projector, doesn’t it.) After Putt-Putt takes out his things, Mr. Firebird attempts to start the machine. After failing, he realizes he needs a coin to start the machine, but he’s fresh out.

If you have already your Nickel, then that’s great, you can use it on either Mr. Firebird or his Time Portal. If not, then you’ll need to backtrack to Putt-Putt’s House, get the Nickel, head back to Mr. Firebird’s Lab & use it either Mr. Firebird or his Time Portal. However, after you use your Nickel on either Mr. Firebird or his Time Portal, the Time Portal malfunctions and opens, sucking Putt-Putt’s objects and Pep into Time. Mr. Firebird will tell you that there’s a risk of being sucked in & Trapped in Time unless the Time Portal is Shut Down for sure. Enter the Time Portal & retrieve Putt-Putt’s 4 lost things in order for Time Portal to be closed down for good.

NOTE: Firebird’s Lab was orginialy called the Fireworks Factory in Putt-Putt goes to the Moon.

3-3. Walkthroughs Guide – The Time Continuum


After you’ve entered the Time Portal, you’ll find yourself inside the Time Continuum & notice 4 Different Time Periods to travel to. Your Radio will NOT work in the Time Continuum since there is No Frequency in the Time Continuum. Each of the 4 Time Periods have a Different Era in History. If you need a reminder of the 4 Items you need to find, head back to The Present by going downward & talk to Mr. Firebird back at his lab. To hear the Time Continuum Song, just click on the Timekeepers on your Bottom Left.

Left Time Portals:
The Dinosaur Age (220-64 Million BC)
The Medieval Age (410-1499 AD)

Right Time Portals:
American Frontier (1800-1929)
The Distant Future

Bottom Time Portal:
The Present Day

3-3. Walkthroughs Guide – Required Key Items

There are 4 Items you’ll need to Shut Down the Time Portal for good.

Required Key Items:
1. Pep
2. History Report
3. Calculator
4. Smokey the Fire Eninge Lunchbox

4. The Time Periods

Here are the Known Time Periods in Both Real Life & Putt Putt Travels Through Time In-Game. For more infomation on History, visit Merriam-Webster, Urban Dictionary, Encyclopedia Britannica or Wikipedia online.

Link to Encyclopedia Britannica:
[link]

Link to Wikipedia (English Version):
[link]

Link to Urban Dictionary:
[link]

Link to Merriam-Webster:
[link]

Time Periods:
The Dinosaur Age is known as the Mesozoic Era
Triassic Period Duration: 220 Million BC to 180 Million BC
Jurassic Period Duration: 180 Million BC to 135 Million BC
Cretaceous Period Duration: 135 Million BC to 64 Million BC

The Medieval Age is known as The Middle Ages
Duration: 410 AD to 1499

The American Frontier is known as the Old West & Tire Flats In-Game
Duration: 1800 to 1929

The Present Day is known as The Present for short
Duration: 24hrs a Day, 7 Days a Week, 28/29/30/31 Days a Month & 365 Days a Year

The Distant Future is known as The Future for short
Possible Future Dates: 2015, 2112, 3000, 3001, 3012 or later

5. Time Period In-Game Locations

After you’ve entered the Time Portal’s Time Continuum, you’ll be able to travel to 5 Different Time Periods. There are some In-Game Locations in Each Time Period that my catch your fancy.

The Present Day:
1. Putt-Putt’s House
2. Mr. Firebird’s Lab

The Distant Future:
1. Museum of Natural History
2. Darion’s Library
3. Pet-O-Rama
4. Toy Shop
5. Fun Zone

The Mesozoic Era:
1. Wheel’s Cave
2. Pterodactyl’s Nest
3. Volcano Peek
4. Waterfalls
5. Grasslands

The Middle Ages:
1. King Chariot’s Throne Room
2. Blacksmith
3. Merlin’s Tower

The American Frontier:
1. Virgil Clyde’s Stable
2. Lurlene’s General Store
3. Train Station
4. Hubcap Hill
5. Gold River
6. Rock Mine
7. Desert

5-1. Walkthroughs Guide – Shutting Down the Time Portal

This game has 16 Game Paths, 4 for each Time Period, which contain different puzzles that the player has to solve in order to continue the game. The game paths are randomly set when the player starts a new game.

The Mesozoic Era Paths 1-4:
1. Mesozoic Pep
2. Mesozoic History Report
3. Mesozoic Calculator
4. Mesozoic Smokey the Fire Eninge Lunchbox

The Middle Ages Paths 2-4:
1. Medieval Pep
2. Medieval History Report
3. Medieval Calculator
4. Medieval Smokey the Fire Engine Lunchbox

The American Frontier Paths 3-4:
1. Wild Western Pep
2. Wild Western History Report
3. Wild Western Calculator
4. Wild Western Smokey the Fire Engine Lunchbox

The Distant Future Paths 4-4:
1. Future Pep
2. Future History Report
3. Future Calculator
4. Future Smokey the Fire Engine Lunchbox

5-2. The Mesozoic Era – 220 Million BC to 64 Million BC


The Mesozoic Era is the First Time Period found on the Far Left of the Time Continuum. After Entering the Mesozoic Era, you’ll notice a tail is in the way & tail belongs to a Brachiosaurus. Talk to Ms. Brachiosaurus so she can move her tail & allow you continue onward. When you reach the bridge, you’ll notice Wheel trying to get the Bridge Down, talk to him twice so you can get the bridge down (you can also your Speedometer, then talk to Wheel again if you want). Now that the bridge is down, there one more problem to solve before you & Wheel can cross. You’ll need a Rock that’s shaped one of 4 Random Shapes that matches the missing shape on the Bridge. 2 of the Rocks can be found in the Mesozoic Era. While there is one 1 both The Middle Ages & The American Frontier Time Periods. Once you have the Correct Rock, return to Wheel at the Bridge & give it to him (or you can use it on the Bridge). Once the Bridge is fixed, you can cross it. From Wheel’s Cave, you can go left to visit the Grasslands which contains a hungry Triceratops. You may also notice a Compsognathus who is hanging around. The Compsognathus in the Grasslands may or may not randomly appear in each walkthrough. Heading North to play the Follow the Volcano Minigame, Head Left to play the Picture Jumble Rocks Minigame or from the Bridge you can head left to the Pterodactyl’s Nest but you’ll need to reach it first. To do this, you’ll need to help the Apatosaurus rub his back, first you’ll need to talk to him (or Drive onto his back if you know what to do). What you need to do is drive in the directions he indicates until you reach the itchy spot. The Apatosaurus’s itch location & Correct Rock Shape you need for the bridge are Randomized for each Walkthrough. The In-Game Radio Frequency that’s used in The Mesozoic Era is Dino Radio.

Rock Shapes:
1. Circle
2. Triangle
3. Square
4. Pentagon

Bridge Shapes
1. Circle
2. Triangle
3. Square
4. Pentagon

Bridge & Rock Combinations:
1. Circle Bridge = Circle Rock
2. Triangle Bridge = Triangle Rock
3. Square Brigde = Square Rock
4. Pentagon = Pentagon Rock

Apatosaurus Directions Key:
1. Up
2. Down
3. Left
4. Right

Possible Apatosaurus Itch Directions (Randomized per Playthrough):
1. Up 3x
2. Down 2x & Left
3. Right 2x, Down & Right
4. Down 2x & Left
5. Up 3x & Right

NOTE: The 2 Rocks in the Mesozoic Era are shaped like a Pentagon & a Circle, the Rock in the Middle Ages is shaped like a Square & the Rock in American Frontier is shaped like a Triangle. There’s no rocks to be found in The Distant Future.

5-2. The Middle Ages – 410 AD to 1499

The Middle Ages is the Second Time Period found on the Left of the Time Continuum. After Entering the Middle Ages, head over to your right until you reach Princess Chassis & Woodward. Talk to Princess Chassis or Woodward Twice to help Woodward get his Wheel back on. Afterwards you can continue on to King Chariot’s Castle & talk to Princess Chassis or Woodward & they’ll tell you that the Castle Gates are rusted shut, if you have an Oil Can from the American Frontier, then you can use it on the Castle Gate Switch, if not, then you’ll have to head over to the American Frontier to get one from the Train Station. Once you opened the Castle Gates, you can enter King Chariot’s Castle. From King Chariot’s Castle, you can go to the Far Left to visit the Blacksmith, Left to play the Shoo, Crow, Shoo Minigame, Right to see King Chariot or the far Right to visit Merlin’s Tower. To hear a song from the Middle Ages, click on the Jester. The In-Game Radio Frequency that’s used in The Middle Ages is Castle Radio.

5-3. The American Frontier – 1800 to 1929

The American Frontier is the Thrid Time Period found on the Right of the Time Continuum. After Entering the American Frontier, you can head over to Tire Flats. From the Tire Flats you can head over to Virgil Clyde’s Stable on you Left, Lurlene’s General Store to the North or the Train Station on your Right. If you go the Train Station, you notice a Rusted Train named Tobias T. Train or Toby for short, you can talk to him & pick up the Oil Can (or Pick up the Oil Can & use it on Toby), then use the Oil Can on him, doing so will reward with a Nickel from the American Frontier (Which you can use to buy the Chewy Fruity Wagon Wheels or Newspaper at Lurlene’s General Store while you’re in the American Frontier, or if you’re in the Middle Ages, you can use the Nickel to buy a suit of Medieval Armor from the Blacksmith, you earn up to as many Nickels as you but you can only carry One Nickel at a time). After you Oil up Toby, you can talk to him again if he needs anything else. He’ll either need Water from the Water Tower or Firewood from Middle Ages depending on which Walkthrough you are doing. If Toby says he needs Water from the Water Tower, you can use the Cowboy’s Rope to get the Water from the Water Tower (or on Toby). If Toby says he needs Firewood, you can travel to the Middle Ages & get the Firewood from the Blacksmith, then head back to the American Frontier’s Train Station & use the Firewood on Toby. After you give Toby some Water or Firewood, he’ll be Operational again. Anytime you want to ride him, just go Right to exit the Train Station (or hop onto his Flat Car then go Right to Exit the Train Station). From Toby’s Train, you can head to Tire Flats, the Rock Mines, Hubcap Hill, Gold River or the Desert where you can play the Animal Tracks Minigame. You can also visit Virgil Clyde’s Stable, you can choose to say hi to him if he’s present, you may also or may not notice a Cowboy’s Rope & Pile of Hay. Pick up both the Hay or Cowboy’s Rope if they’re Present in the game. The Cowboy’s Rope & Pile of Hay may or may not randomly appear in each walkthrough. The In-Game Radio Frequency that’s used in The American Frontier is KTFR: Tire Flats Radio.

Possible Train Supplies (Randomized per Playthrough):
1. Water
2. Firewood

NOTE: The In-Game town in Putt-Putt Travels Through Time is called; “Tire Flats”.

5-4. The Distant Future


The Distant Future is the Fourth Time Period found on the Far Right of the Time Continuum. After Entering The Distant Future you’ll notice a Conveyor Belt Button that makes the Conveyor Belt go Fowards & Backwards, pressing the Button while the Conveyor Belt is going Backwards makes it go Fowards & Vice-Versa. You can also use the Telescope to play a nice Night Sky Minigame. After you’ve made the Conveyor Belt go Forwards, go right to enter Future Cartown. From Future Cartown, you can head North to visit the Museum of Natural History owned by Arther T. Fact or Art T. Fact for short, you can stop by to see the 3 exhibits, Food Storage, Writing & Mathematics. Heading to the Far Left will take you to Miss Electra’s Toy Shop, you can stop in to hi to her, play either the Mini-Volt Battery Minigame by clicking on the Battery Maker twice on your Right or Paint-O-Rama 3000 Minigame on your Left. See Section 2-2 on how to use the Paint-O-Rama 3000. you may also or may not notice a Free Balloon Maker. Pick up Balloon Maker if its’ Present in the game. The Balloon Maker may or may not randomly appear in each walkthrough. Heading Left will take you to the Fun Zone, where you can play the Squoosh Minigame by Playing its Arcade Cabinet, but you’ll need to reach it first. To do this, you’ll need to press the Buttons in the Following Order which are the same for every Walkthrough. Once you’ve reached the Squoosh Arcade Cabinet, click on it to play. See Section 2-4 on How to Play Squoosh. When you’re done, just click on the Yellow Arrow Button to go back to the Start of the Fun Zone. Heading to the Far Right will take you to Darion’s Library, you can stop by to read some silly stories here after you’ve talked to Darion first. For More Details, be sure to see Section 2-5 on how to use Darion’s Computer in the Library or you can head to the Far Right to Play the Pet-O-Rama Minigame in the Pet Shop. For More Details, be sure to see Section 2 on how to use the Pet-O-Rama. The In-Game Radio Frequency that’s used in The Distant Future is Virtual Reality Radio.

Fun Zone Button Key:
1. Red
2. Yellow

Fun Zone Puzzle Solution:
1. Red
2. Yellow
3. Red 2x
4. Yellow 2x

Pet-O-Rama Animals:
1. Penguin
2. Turtle
3. Cat
4. Dragon
5. Bear
6. Duck
7. Lion
8. Monkey

NOTE: The Clock in the Pet-O-Rama Pet Store matches PC’s Current Time.

6-1. Walkthroughs Guide – Mesozoic Era Paths

After you’ve lowered the bridge in the Mesozoic Era, You may or may not notice your Calculator, Smokey the Fire Engine Lunchbox or History Report during each Randomized Walkthrough.

To From Wheel’s Cave Mesozoic Era, you’ll need to go left from Wheel’s Cave to reach a super-hungry Triceratops. To get the History Report he’s standing on you’ll need to redirect him away from it. To do this, you’ll need some Hay from the American Frontier that can be found in Virgil Clyde’s Stable. If you already have some Hay from the American Frontier then that’s great, use it 3x on the Triceratops so he’ll move away from where he’s standing & you should get the History Report back. Once you have the History Report, you’ll need 3 more Items to Close down the Time Portal. Those are items are Pep, the Calculator & the Smokey the Fire Engine Lunchbox. The History Report may or may not appear in The Mesozoic Era since the Walkthroughs are Randomized.

To Rescue Pep in the Mesozoic Era, you’ll need to rub the Apatosaurus’s back so you can reach the Pterodactyl’s Nest, from the Pterodactyl’s Nest, you’ll need to wait when Pterodactyl is away from the nest, then you can Rescue Pep. Once you have both Pep & the History Report, you’ll need 2 more Items to Close down the Time Portal. Those are items are the Smokey the Fire Engine Lunchbox & the Calculator. Pep may or may not appear in The Mesozoic Era since the Walkthroughs are Randomized.

To get the Smokey the Fire Engine Lunchbox in the Mesozoic Era, you’ll need to go through a bramble bush. However, you’ll need to get some protection from that bramble bush. You’ll need to head over to the Middle Ages & buy a suit of Armor from the Blacksmith which costs a Nickel. After getting the Armor from the Blacksmith, head back to the Mesozoic Era, equip the Armor when you get to the bramble bush and you can get the Smokey the Fire Engine Lunchbox. Once you have Smokey the Fire Engine Lunchbox, Pep & the History Report, you’ll need 1 more Item to Close down the Time Portal. That is item is the Calculator. The Smokey the Fire Engine Lunchbox may or may not appear in The Mesozoic Era since the Walkthroughs are Randomized.

To get the Calculator in the Mesozoic Era, you’ll need to make a ramp to reach it. To do this, you’ll need to rearrange the rocks from the Tallest to the Smallest. After you’ve correctly rearranged the rocks to make the Ramp, you can get the Calculator down from the ledge.
Now that you’ve got all 4 of the Key Items, you can head back to The Present Day & Close down the Time Portal for good. The Calculator may or may not appear in The Mesozoic Era since the Walkthroughs are Randomized.

6-3. Walkthroughs Guide – Middle Ages Paths

After you’ve Entered King Chariot’s Castle, You may or may not notice your Calculator, Smokey the Fire Engine Lunchbox or History Report during each Randomized Walkthrough.

To get Pep in the Middle Ages, you’ll need to go left from King Chariot’s Castle to reach Pep who is stuck on a Ledge High above the Castle Wall. To get Pep down from the Castle Wall, you’ll need a Balloon Maker from the Distant Future that can be found inside Miss Electra’s Toy Shop. If you already have the Balloon Maker, that’s great, use it on Pep & he’ll float down to safety. Once you have Pep, you’ll need 3 more Items to Close down the Time Portal. Those are items are the History Report, the Calculator & the Smokey the Fire Engine Lunchbox. Pep may or may not appear in The Middle Ages since the Walkthroughs are Randomized.

To get the Smokey the Fire Engine Lunchbox in the Middle Ages, you’ll need to go to the far left to reach the Blacksmith until you notice a very hungry Dragon named; Sir Blaze. To get the Smokey the Fire Engine Lunchbox he’s guarding, you’ll have to feed him some Dragon Chow. To do this, you’ll need to go to the Pet-O-Rama Pet Store in The Distant Future Time Period & create the Dragon Food. Once you have the Dragon Food, head back to the Middle Ages & feed Sir Blaze with the Dragon Food. Once Sir Blaze is fed, you can get the Smokey the Fire Engine Lunchbox from him. Once you have both Pep & Smokey the Fire Engine Lunchbox, you’ll need 2 more Items to Close down the Time Portal. Those are items are the History Report & the Calculator. The Smokey the Fire Engine Lunchbox may or may not appear in The Middle Ages since the Walkthroughs are Randomized.

To get the History Report in the Middle Ages, you’ll need go inside King Chariot’s Throne Room (since he reads to everyone during Storytime), what you need to do is get a Storybook from Darion’s Library in The Distant Future Time Period, that King Chariot asks for. The Correct Storybook you need to trade for the History Report is Randomized for each Walkthrough (Example: King Chariot would like a Story about a Bear). Once you have the Correct Book, head back to the Middle Ages & trade the Storybook you got from The Distant Future Time Period for the History Report. See Section 2-5 for Possible Silly Storybooks. Once you have the History Report, Pep & Smokey the Fire Engine Lunchbox, you’ll need 1 more Items to Close down the Time Portal. you’ll need 1 more Item to Close down the Time Portal. That item is the Calculator. The History Report may or may not appear in the Middle Ages since the Walkthroughs are Randomized.

To get the Calculator in the Middle Ages, you’ll need to go to the far right to reach Merlin’s Tower until you notice an Alchemy Machine that contains the Calculator. The reason is that the Battery for the Alchemy Machine has died out. What you need to do is create a Battery that must match the Battery that Merlin needs. The Battery containing the Correct amount of Volts is Randomized for each Walkthrough. (Example: Merlin’s Alchemy Machine requires an 8-Volt Battery to Operate). Head over to The Distant Future & play the Battery Maker Minigame at Miss Electra’s Toy Shop (And don’t worry about Paying Miss Electra in the Distant Future. Everything’s Free in Futrue Cartown). Once you have the Battery with the correct amount of Volts, head back to the Middle Ages, give the Battery to Merlin & he’ll give you the Calculator. Now that you’ve got all 4 of the Key Items, you can head back to The Present Day & Close down the Time Portal for good. The Calculator may or may not appear in The Middle Ages since the Walkthroughs are Randomized.

6-4. Walkthroughs Guide – American Frontier Paths

After you’ve Oiled up Toby & give Water from the Water Tower or Firewood from the Blacksmith in the Middle Ages, you may or may not notice your Calculator, Smokey the Fire Engine Lunchbox or History Report during each Randomized Walkthrough.

To get the Calculator in the American Frontier, you need to head over to Gold River & talk to Silverado Sam once you’re there to get the Key Ring, then head off to Hubcap Hill. You’ll notice a Desert Rat who has the Calculator, talk to him & he’ll try to throw it down to you but given the weight of the Calculator, it falls into a trunk & locks its self (Not Real Smart for that Desert Rat). What you need to do is use the Key Ring that Silverado Sam found in Gold River to open the Trunk. The Correct Key to open the Trunk The Key on the Key Ring must match the lock on trunk in order to get the Calaculator. Once the Trunk is opened, you can get the Calculator. The Lock on the on Trunk is randomized for each Walkthrough & there 5 Different Keys to choose from that’ll open the Trunk. Once you have the Calculator, you’ll need 3 more Items to Close down the Time Portal. Those are items are the History Report, Pep & the Smokey the Fire Engine Lunchbox. The Calculator may or may not appear in The American Frontier since the Walkthroughs are Randomized.

To get Pep in the American Frontier, you need to head over to the Desert & play the Animal Tracks Minigame, try to follow his tracks so that you can find him. Pep’s Tracks in the Animal Tracks Minigame are Ramdomized for each Walkthrough & sometimes, Pep’s Tracks can get tricky to follow. Once you have the Pep & The Calculator, you’ll need 2 more Items to Close down the Time Portal. you’ll need 2 more Items to Close down the Time Portal. Those items are the History Report & the Smokey the Fire Engine Lunchbox. Pep may or may not appear in the American Frontier since the Walkthroughs are Randomized.

To get the History Report in the American Frontier, you’ll need to rescue Vigril Clyde whos all Tangled up at Hubcap Hill. First, head over to the Rock Mine to get the Wire Cutters then head back to Hubcap Hill & use the Wire Cutters to rescue Virgil Clyde. Then head back to Tire Flats, so that you can get the History Report back. Once you have the History Report, Pep & The Calculator, you’ll need 1 more Item to Close down the Time Portal. That item is the Smokey the Fire Engine Lunchbox. The History Report may or may not appear in the American Frontier since the Walkthroughs are Randomized.

To get the Smokey the Fire Engine Lunchbox in the American Frontier, you’ll need to head over to Gold River where Silverado Sam is using it to pan for Gold. What you need to do is head to the Middle Ages & talk to Merlin about his Alchemy Machine that can turn Normal Stones into Pure Gold, he’ll also tell you what type of Stones you need to make the Gold Bar. (Example: Merlin needs some Blue Lapis to Operate his Alchemy Machine) The Correct Type of Stones you need to give to Merlin is Randomized for each Walkthrough. Head over to the Rock Mines in the American Frontier Time Period & you’ll notice 4 Different Types of Stone Material, but only one of them is the type of Stone Material you need. After you’ve gotten the Correct Type of Stone Material, head back to the Middle Ages, give the Stone Material to Merlin & he’ll turn the Stone Material into a Pure Gold Bar. Once you’ve got the Gold Bar, head back to Gold River in the American Frontier, use it on Silverado Sam (And he’ll Strike it Rich) & you can get the Smokey the Fire Engine Lunchbox. Now that you’ve got all 4 of the Key Items, you can head back to The Present Day & Close down the Time Portal for good. The Smokey the Fire Engine Lunchbox may or may not appear in The American Frontier since the Walkthroughs are Randomized.

Key Ring Keys:
1. Star
2. Anchor
3. Trident
4. Normal
5. X

Possible Locks (Randomized per Playthrough):
1. Star
2. Anchor
3. Trident
4. Normal
5. X

Lock & Key Combinations:
1. Star Key = Star Lock
2. Anchor Key = Anchor Lock
3. Trident Key = Trident Lock
4. Normal Key = Normal Lock
5. X Key = X Lock

Possible Stones (Randomized per Playthrough):
1. Blue Lapis
2. Green Slate
3. Pink Marble
4. White Quartz

6-5. Walkthroughs Guide – Distant Future Paths

After you’ve entered Future Cartown’s Museum of Natural History owned by Arther T. Fact or Art T. Fact for short, You may or may not notice your Calculator, Smokey the Fire Engine Lunchbox or History Report in 3 different Exhibits, Food Storage, Writing & Mathematics during each Randomized Walkthrough.

If the Smokey the Fire Engine Lunchbox is in the Food Storage Exhibit, you’ll need to get a Stone Bowl from the Mesozoic Era & trade it for the Smokey the Fire Engine Lunchbox. Once you have the Smokey the Fire Engine Lunchbox, you’ll need 3 more Items to Close down the Time Portal. Those are items are the History Report, Pep & the Calculator. The Smokey the Fire Engine Lunchbox may or may not appear in The Distant Future since the Walkthroughs are Randomized.

If the Calculator is in the Mathematics Exhibit, you’ll need to get an a Abacus from Merlin in the Middle Ages after you pick up a new Abacus that he ordered, then you can trade it for the Calculator. Once you have both the Calculator & Smokey the Fire Engine Lunchbox, you’ll need 2 more Items to Close down the Time Portal. Those are items are the History Report & Pep. The Calculator may or may not appear in The Distant Future since the Walkthroughs are Randomized.

If the History Report is in the Writing Exhibit, you’ll need to buy a Newspaper from the American Frontier which costs a Nickel at Lurlene’s General Store & trade it for the History Report. Once you have the History Report, Calculator & Smokey the Fire Engine Lunchbox, you’ll need 1 more Item to Close down the Time Portal. That item is Pep. The History Report may or may not appear in The Distant Future since the Walkthroughs are Randomized.

After you’ve entered Future Cartown’s Fun Zone you’ll notice Pep is at the Squoosh Arcade Cabinet, but you’ll need to reach him first. To do this, you’ll need to press the Buttons in the Following Order which are the same for every Walkthrough. See Section 5-4 for the Correct Button Key on reaching the Squoosh Arcade Cabinet. Once you’ve reached the Squoosh Arcade Cabinet, you should have Pep back. Now that you’ve got all 4 of the Key Items, you can head back to The Present Day & Close down the Time Portal for good. Pep may or may not appear in The Distant Future since the Walkthroughs are Randomized.

6-6. Walkthroughs Guide – Returning Home

Once you’ve got all of the 4 Key Items back, you’ll automatically head back to The Present Day & just in time too. The Time Portal has become Highly Unstable the second you found the Last Key Item. Now you can show Mr. Firebird the School Supplies and he can finally Shut Down the Time Portal for good by Locking it. Putt-Putt tells Mr. Firebird that he likes time traveling.
Mr. Firebird was glad that Putt-Putt had fun while time traveling, but then tells Putt-Putt that he’s going to be late for school if he doesn’t hurry. At school, Putt-Putt shares the news by telling everyone about Time Traveling.

7. The End

Druing the End Credits, you can Click on things in the Classroom for some Fun Surprises. If you wait a few seconds after the End Credits, you can choose to Play Again by Clicking YES which will RESTART the game or clicking NO which will EXIT to Windows.

8. Game Items

History Report: One of 4 Key Items that you need to find.

Nickels: Nickels are worth 5 Cents that can be used for buying items, in the American Frontier if the History Report is not in the Distant Future, you can buy a Chewy Fruity Wagon Wheel. If the History Report is in the Distant Future’s Writing Exhibit, you can buy a Newspaper. In the Middle Ages, the Nickel can also be used to buy a suit of Armor that’s used to recover the Lunchbox if its in the Mesozoic Era. However, you can only Earn one Nickel at a Time by Oiling Toby at the Train Station. The Nickel can also be used in The Present to activate the Time Portal at the Beginning of the game.

Calculator: The 2nd Key Item you need to find.

Smokey the Fire Engine Lunchbox: The The 3rd Key Item you need to find.

Pep: The 4th & Final Key Item you need to find. Again in the Putt-Putt series, clicking on him will make him bark. Section 6-4 on Rescuing Pep in the American Frontier, Section 6-5 on Rescuing Pep in the Distant Future and Section 6-1 on Rescuing Pep in the Mesozoic Era.

Key Ring: Used to open the Trunk at Hubcap Hill in the American Frontier & get the Calculator.
See Section 6-4 on getting the Calculator in the American Frontier.

Rock: Used to repair the Bridge in the Mesozoic Era. There’s one in each Time Period, except for the Mesozoic Era which has two.

Wire Cutters: Used to Rescue Virgil Clyde at Hubcap Hill in the American Frontier.

Hay: Used to redirect the Triceratops away from the History Report in the Mesozoic Era.
See Section 6-1 on getting the History Report in the Mesozoic Era.

Balloon Maker: Used to Rescue Pep in the Middle Ages.
See Section 6-3 on Rescuing Pep in the Middle Ages.

Merlin’s Package: Used to get the Abacus in the Middle Ages.

Abacus: Used to trade for the Calculator in The Distant Future’s Mathematics Exhibit.
See Section 6-5 on getting the Calculator in The Distant Future.

Firewood: Used to light Toby’s fire in the American Frontier after you Oil him up.

Oil Can (Non-Toxic Biodegradable Oil: Used to Oil up Toby in the American Frontier. The Oil Can also appears in Pajama Sam 1: No Need To Hide When It’s Dark Outside & Freddi Fish 2: The Case of the Haunted Schoolhouse.

Newspaper: Used to trade for the History Report in The Distant Future’s Writing Exhibit.
See Section 6-5 on getting the History Report in The Distant Future.

Stone Bowl: Used to trade for the Smokey the Fire Engine Lunchbox in The Distant Future’s Food Storage Exhibit.
See Section 6-5 on getting the Smokey the Fire Engine Lunchbox in The Distant Future.

Storybook: Used to trade for the History Report at King Chariot’s Castle in The Middle Ages.
See Section 6-3 getting the History Report in The Middle Ages.

Battery: Used to trade for the Calculator at Merlin’s Tower in The Middle Ages.
See Section 6-3 on getting the Calculator in The Middle Ages.

Dragon Food: Used to get the Smokey the Fire Engine Lunchbox in The Middle Ages.

Rope: Used Fill Toby’s Water Tank in the American Frontier after you Oil him up.

Gold Bar: Used to get the Smokey the Fire Engine Lunchbox in the American Frontier.
See Section 6-4 on getting the Smokey the Fire Engine Lunchbox in the American Frontier.

Armor: Used to get the Smokey the Fire Engine Lunchbox in the American Frontier.
See Section 6-1 on getting the Smokey the Fire Engine Lunchbox in the Mesozoic Era.

Stones: Used to make the Gold Bar in the Middle Ages.

9. Saving & Loading

Saving your Game:
To Save your Game, Press the “S” Key on your Keyboard. A total of 12 Files can be saved at a time. Place the game’s screenshot onto the file you want to save & name your Save File to save your progress. You can overwrite a save by placing its screenshot on the game you saved earlier & name it. This can be done anywhere in the game at anytime.

Loading your Game:
To Load your Game, Press the “L” on your Keyboard. You can load your Saved Game
by selecting the screenshot you saved your progress in by clicking on it.

10. Secret – Full CD-ROM Install (ScummVM)

Want to play Putt-Putt Travels Through Time without the CD? Then I’ll show you how to do so.

First, download the ScummVM Emulator here:
[link]

Then, follow these steps:
1. Insert your Putt-Putt Travels Through Time Standalone CD into your Disc Drive.
2. Click on QUIT at the autorun.
3. Open the CD
4. Create a new Folder on your C Drive and Name it: “HEGames”.

5. Create a New Folder in your HEGames Folder, then Name it “PuttTime”.

6. Copy the Putt-Putt Travels Through Time CD Files to the PuttTime Folder on your Hard Drive.

7. Run the ScummVM Installer & follow the instructions shown.

8. DON’T Open Putt-Putt Travels Through Time just yet. If you’re using a newer computer,
you’ll need to use the ScummVM Emulator.

9. Open ScummVM
10. Select “ADD GAME”

11. Find the folder where Putt-Putt Travels Through Time is Installed on your Hard Drive, select CHOOSE & then select OK. After that, the game should be added to the ScummVM Library).

12. Highlight Putt-Putt Travels Through Time, then Double-Click on it to start or select START.
13. Enjoy

11. ScummVM Basic Commands

Here are the Basic Commands for the ScummVM UI:
F5 = Options Menu (Volume Contol, Show Text/Speech/Both, Subtitle Speed)
. = Skip Line of Text
Esc = Skip Cutscene
Spacebar = Pause Game
F8 = Restart Game
Ctrl 0-9 = Load Game Save State 0-9
Alt 0-9 = Save Game State 0-9
Alt X/Ctrl Z = Quit
Alt + Enter = Fullscreen/Windowed Mode

12. HE 1997 Ordering Infomation

REGISTER TODAY!
We have a lot of Fun Things happening a Humongus Entertainment
and we want to share them with you.
Simply Call 1-800-499-8386

13. Secret – Surprise Click Points

There’s no telling what will pop up when you click on random objects.
With so much to see, you won’t want to miss a thing.

14. The Junior Adventure Series

Challenge & Inspire Young Players to think for themselves in creative & flexable ways. Young Players play with faithful, lovable friends as they discover captivating worlds where they direct the journey & overcome challenges at their own pace. Junior Adventure Games will help Young Players develop:

1. Critical-Thinking Skills
2. Problem-Solving Skills
3. Memory Skills
4. Mental Mapping
5. Spatial-Relations Skills

Humongous Entertainment’s heartwarming characters & engaging Adventures come to life through Feature Film Quality Animation, Original Music & the power of a Young Player’s Imangination.

15. Your Questions

Please let me know If you have any questions or If I missed anything.

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