Resident Evil 2 Guide

Puzzle Solutions for all 4 Scenarios for Resident Evil 2

Puzzle Solutions for all 4 Scenarios

Overview

This contains the solutions for every puzzle in the 4 scenarios in the order you are most likely to encounter them

Lion Statue [1st Run]

Lion, Twig, Eagle

Lion Statue [2nd Run]

Crown, Fire, Bird

West Office Dial Safe

9 Left
15 Right
7 Left

Leon’s Desk in the West Office

NED & MRG

2F Shower Locker

CAP

3F Locker

DCM

Unicorn Statue [1st Run]

Fishes, Scorpion, Jug

Unicorn Statue [2nd Run]

Twins, Scales, Worm

Visitor Room Dial Safe

6 Left
2 Right
11 Left

Maiden Statue [1st Run]

Woman, Bow, Snake

Maiden Statue [2nd Run]

Ram, Harp, Bird

Leon Underground Electrical Panel [1st Run]

Flip switches 3 and 4

Leon Underground Electrical Panel [2nd Run]

Flip switches 2 and 3

Leon Jail Circuit Board [1st Run]

Move list:

0
1
2
0
0
0
3
1
0
0
2
1
1
1
1
0

Leon Jail Circuit Board [2nd Run]

Move list:

1
0
1
0
0
1
0
0
1
3
1
0
0
1
1
0

Claire Private Collection Room Circuit Board [1st Run]

Move list:

0
0
1
0
1
0
0
0
0
0
3
1
0
1
0
0

Claire Private Collection Room Circuit Board [2nd Run]

Move list:

0
1
0
0
1
0
3
1
0
0
1
2
0
1
0
1

Sherry’s Block Puzzle

The starting positions of the blocks are random, best advice I can give you is to find the one block that has 2 half stars on it next to each other; this block has to be in the first position on the left (screenshot below). Make sure the patterns on the left most and right most block match the pattern on the side of the box (the part that doesn’t move). After that just arrange the middle two to match the ones on the sides.

Sewers Locker

SZF

Treatment Pool Dial Safe

2 Left
12 Right
8 Left

Chess Plug Puzzle [1st Run]

–> Wall with note<–

Knight||||||||||||King

Rook||||||||||||||Queen

Bishop|||||||||||Pawn

Chess Plug Puzzle [2nd Run]

–> Wall with note<–

King||||||||||||||Knight

Bishop||||||||||Rook

Queen||||||||||Pawn

Sewers Garbage Disposal Electrical Panel [1st Run]

Flip switches 1, 2 and 4

Sewers Garbage Disposal Electrical Panel [2nd Run]

Flip switches 2, 3 and 4

Greenhouse Control Room Codes [1st Run]


OR Ignoring the symbols you can imagine numbers on the keypad like this:

1 2 3
4 5 6
7 8 9
B 0 E

Solutions: 3123 & 2067

Greenhouse Control Room Codes [2nd Run]


OR Ignoring the symbols you can imagine numbers on the keypad like this:

1 2 3
4 5 6
7 8 9
B 0 E

Solutions: 2048 & 5831

Drug Testing Lab Cartridge [1st Run]

Red, Green, Blue, Red, Green, Blue, Red, Green

OR

just remember RGB and put them in that order till it triggers the mini cutscene

Drug Testing Lab Cartridge [2nd Run]

Blue, Red, Green, Blue, Red, Green, Blue, Red, Green

OR

just remember BRG and put them in that order till it triggers the mini cutscene

Signal Modulator [1st Run]

You can match the dials on the bottom left and right corners of the signal modulator to be the same as in the screenshots below and you will have your solutions:

Hallway

Nap Room

Operating Area

Alternatively you can use the directional buttons (WASD) if you tap them lightly a certain number of times to get solutions but THIS ONLY WORKS if you do the rooms in this exact order as listed below. If you are going through the rooms in a different order or skipping the Nap Room then use the screenshots above for reference instead.

Hallway: 3 Down 1 Right
Nap Room: 2 Down 1 Right
Operating Area: 1 Up 2 Left

Signal Modulator [2nd Run]

You can match the dials on the bottom left and right corners of the signal modulator to be the same as in the screenshots below and you will have your solutions:

Nap Room

Hallway

Operating Area

Alternatively you can use the directional buttons (WASD) if you tap them lightly a certain number of times to get solutions but THIS ONLY WORKS if you do the rooms in this exact order as listed below. If you are going through the rooms in a different order or skipping the Nap Room then use the screenshots above for reference instead.

Nap Room: 1 Up 5 Right
Hallway: 4 Up 1 Right
Operating Area: 3 Up 5 Right

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