Quick guide to graphics and performance tweaking

The Last Remnant4 · 105 ratings7.8k views148 favorites2 min readby DarkSideUpdated Mar 26, 2020View on Steam ↗

Time to backup!

Before commiting any changes to files it's always wise to make a backup. We'll be changing a file called RushEngine.ini

It's default location is My Documents\My Games\The last remnant\RushGame\Config.
Now, let's tweak it a bit ;)

Texture pop-in fix

Now open the file RushEngine.ini with notepad. Using the combination of Ctrl+F keys find this line [TextureStreaming]

then change all the lines in it like this:

PoolSize=158
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=7
MinFudgeFactor=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
UseTextureFileCache=FALSE
MaxTextureMipCount=11
MinTextureResidentMipCount=7

These are default settings for UT3, that work better than default settings used in the game. It won't fix texture pop-in altogether (due to the engine used in the game) but will cut down on the loading time. Don't forget to save changes. Now it's time for some more tricks.

Forcing V-sync

There are two options that you can turn on to force the game to use V-sync. First look for the line UseVSync=FALSE under [SystemSettings] and change it for TRUE
Than look for the next line under [WinDrv.WindowsClient] and change it for TRUE

It should force the game engine to use V-sync but I preffer to use a simple application called D3DOverrider to force V-Sync and Triple Buffering in all games that I want. So I highly recommend you to download and use it.

Trilinear and anisotropic filtering and some other tweaks

Next we will turn on trilinear (instead of default bilinear) and anisotropic filtering.

Look for Trilinear=FALSE and change it for TRUE
Next look for MaxAnisotropy= and change it for MaxAnisotropy=16

Few more tweaks:
Change bEnableHighPolyChars=FALSE to bEnableHighPolyChars=TRUE

If set to False, this option will reduce the polygon complexity of characters, which can improve performance.

Change ParticleLODBias=0 to ParticleLODBias=-1

LOD Bias affects the clarity of textures, by determining how Mipmapped textures appear. Higher positive values make things blurrier but can improve performance, while lower values, including negative values, make things clearer at the cost of performance, and can also introduce further aliasing (jaggedness and shimmering) to the scene.

The End

I hope that this quick guide will help to make your gaming experience better.
Cheers ;)

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