Magic Duels Guide

R/G Deck PlayLands (english/castellano) UPDATED for Magic Duels

R/G Deck PlayLands (english/castellano) UPDATED

Overview

Eng: Fourth guide. Landfall thematic deck with multiple effects for to play lands.Cast: Cuarta guía. Baraja temática de Aterrizaje con múltiples efectos por jugar tierras.

English

Card list
quantityx card – collection

Creatures:
2x Jaddi Offshoot – Battle for Zendikar
2x Sylvan Advocate – Oath of the Gatewatch
1x Nissa, Vastwood Seer – Magic Origins
2x Tireless Tracker – Shadows over Innistrad
3x Embodiment of Fury – Oath of the Gatewatch
2x Mina and Denn, Wildborn – Oath of the Gatewatch
3x Embodiment of Insight – Oath of the Gatewatch
1x Samut, Voice of Dissent – Amonkhet
1x Ulvenwald Hydra – Shadows over Innistrad
1x Omnath, Locus of Rage – Battle for Zendikar

Other Spells:
3x Rolling Thunder – Battle for Zendikar
1x Lifecrafter’s Bestiary – Aether Revolt
3x Retreat to Kazandu – Battle for Zendikar
1x Kozilek’s Return – Oath of the Gatewatch
2x Radiant Flames – Battle for Zendikar
2x Devour in Flames – Oath of the Gatewatch
3x Nissa’s Pilgrimage – Magic Origins
3x Explosive Vegetation – Magic Origins
1x Chandra’s Ignition – Magic Origins
1x Insult // Injury – Amonkhet

Lands:
7x Mountain
10x Forest
2x Rootbound Crag – Magic Origins
3x Evolving Wilds – Magic Origins

Strategy: play tactical, without hurry up; take profit of your lands in form of lives, counters +1/+1 or attacking with them. At the end game, if you can’t win with your creatures, a fat Rolling Thunder can give you the victory.

Tip: when you can choose basic lands form your library pick mountains because other spells force you to take forests.

My othres guides:
[link]
[link]
[link]
[link]

Try, enjoy, like, thank you!!

Castellano

Lista de cartas
cantidadx carta – colección

Criaturas:
2x Brote jaddi – Battle for Zendikar
2x Defensor silvano – Oath of the Gatewatch
1x Nissa, vidente del Bosque Extenso – Magic Origins
2x Rastreadora incansable – Shadows over Innistrad
3x Encarnación de la furia – Oath of the Gatewatch
2x Mina y Denn, nacidos salvajes – Oath of the Gatewatch
3x Perspicacia encarnada – Oath of the Gatewatch
1x Samut, Voz de la Disidencia – Amonkhet
1x Hidra de Ulvenwald – Shadows over Innistrad
1x Omnath, centro de la ira – Battle for Zendikar

Otros Hechizos:
3x Trueno ensordecedor – Battle for Zendikar
1x Bestiario del fraguavidas – Aether Revolt
3x Retirada a Kazandu – Battle for Zendikar
1x El regreso de Kozilek – Oath of the Gatewatch
2x Llamas radiantes – Battle for Zendikar
2x Llamas devoradoras – Oath of the Gatewatch
3x Peregrinación de Nissa – Magic Origins
3x Vegetación explosiva – Magic Origins
1x Ignición de Chandra – Magic Origins
1x Agravar // Heridas – Amonkhet

Tierras:
7x Montaña
10x Bosque
2x Risco enraizado – Magic Origins
3x Terrenos expansivos – Magic Origins

Estrategia: juega táctico, sin prisas; saca provecho de tus tierras en forma de vidas, contadores +1/+1 o atacando con ellas. Al final de la partida, si no puedes ganar con tus criaturas, un Trueno ensordecedor gordo te puede dar la victoria.

Consejo: cuando puedas elegir tierras básicas de tu biblioteca escoge montañas porque otros hechizos te fuerzan a coger bosques.

Mis otras guías:
[link]
[link]
[link]
[link]

Prueba, diviértete, valora, gracias!!

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