RAGE 2 Guide

Rage 2: A Beginners Guide With No Plot Spoilers. for RAGE 2

Rage 2: A Beginners Guide With No Plot Spoilers.

Overview

This is a guide to all the things a beginner might have questions about or problems with, it is not intended to be a step-by-step instruction manual. Here are some tips and tricks for making getting started in Rage 2 easier. I try not to cover any plot, puzzles, or cheats. Though I do leave a few hints about some of the harder things to figure out. Some of this will not make sense until you are playing the game but be patient. I would suggest that if you don’t want to read it all do a page search for keywords to your questions. I would appreciate any questions or suggestions in the comments. I will try and respond as quickly as I can. If you feel like doing something difficult go ahead and try as dying will not end the game, it just restarts at the last autosave. It is not necessary to max out your character’s perks (weapon, feltrite abilities, or project perks) to beat the game. Also, this game was made for Rambo types who enjoy being in the middle of the action, so dive in.This guide is mostly based on my opinion and experience. If you don’t agree or know a better way leave a comment explaining it. If you find anything of use please give a thumbs up. ___________________________________________________________________________This document is dedicated to Ben, my inspiration and best friend for his birthday. Without him, this file would not exist. P.S. Ben’s favorite vehicle is the “Icecream truck” (Wandering Merchant)

General

This game was made by ID games, the creators of Doom and Quake. Despite what some websites claim it is NOT an RPG. IT is a shooter with some RPG elements (aka a plot). Keep that in mind and you will have more fun.

I would suggest going to see Marshall in Gunbarrel first as his mission will give you the shotgun, but save your project points except for increasing your ammunition capacity. Next, I would seek out Drb Kevasir, and Loosum Hagar last.

By looking at the map’s Legend you can selectively deactivate map markers by category/color. By clicking on a map marker you can set it as the destination. and while in a vehicle, the “GPS” (indicated by glowing arrows on the road) will show you how to get there.

Keep watch for explodables (like oxygen tanks and fuel barrels). You should avoid getting too close as enemies can use them against you. You can also use them against enemies, great for crowd control. Also, cannon fire will set off landmines early so you don’t run over them in your predator tank (at the end game).

You have a hidden sort of flashlight, when you use FOCUS, by holding down the left bumper or by holding the control key, you will get a light turned on in front of you. Hope this helps. Focus also shows you (in the upper left corner) your current area objectives and most items of interest. It also gives you x-ray style vision for your car, enemies, and any item of interest you have unlocked the detection perk for.

Getting good with Dash and the wing sticks will make the game much easier, but you can manage without them.

After you get the Nanotrite ability or weapon from an ark, don’t forget to check the walls in the Ark, as two compartments will then open. Also, watch for new enemies as you exit.

If you start a main mission quest that is too difficult, open the pause menu and select “abandon mission” as this with take you back outside the start of the mission.

Watch for different colored smokers, flares, and anything pink as they always mark something interesting or that you can interact with (use or climb). I’m sure the different color smoke has some meaning, but I have not pieced it together so far, but I have found no pattern so the colors could be random.

Blowing up empty vehicles might be fun, but uses ammunition for no gain. Your call.

Enemies

Each area has a difficulty rating indicated by a red dot with the number in it. It is shown when you first discover the location or select it on your map. A 3 is easy, 6 is difficult and 9 is nearly impossible for a starting character.

Not sure if he is dead or just fallen down? Watch for the feltrite they drop when they die. If it didn’t drop, they are not dead.

If you aim directly at a spy drone, it will be “scared off” and try to fly away. It’s easiest to kill with “area of effect” weapons (explosive) aimed nearby. If you see or hear a spy drone take off and leave, you will not easily find it again. If you immediately reload the area (with the latest autosave) this will bring it back. hunt it down and kill it, easiest done with the rocket launcher or The BFG 9000. Not much else will easily kill it before it leaves but you can try. Killing it gives you progress toward (blue) projects. If you cannot kill it, reload once more and leave it alone till later when you can come back stronger. There are 30 spy drones and 44 datapads. You will need all of them if you want to reach level 18 in Search and Recover projects. Luckily datapads are listed under the location’s objectives and items of interest making them easier to track down.

Wild mutants are not the same as authority mutants. FYI wild mutants were experiments of The Authority that failed. I find wild mutants easier to hit if I crouch down, it puts me at their height.

Everybody, except wild mutants, drops feltrite when they die. This makes large groups of wild mutants more dangerous because you don’t get the health boost from killing them.

Be careful of grenades as enemies can throw your own grenades back at you if you don’t cook them properly.

Vehicles

Dead-end roads have either a ramp for jumping or a hidden destination.

You can resummon a vehicle that you have moved far enough away from, when you summon a fresh vehicle you get it with full hit points, except for the Phoenix which only gets hit points back when you heal it.

Be careful of your vehicle speed around Cliffs, vehicles can easily go over them and take damage, sometimes it will be fatal, especially easy to do on motorcycles.

Your compass bar will always and only show the position of the Phoenix car and no other vehicle you drive. It will also show you things like the direction of nearby enemies and the other goals on the map.

The BG burger storm chaser, the Kong Cola Conquest, the “Chezcar” (race car), and the
“Loquacious Wanderer” (the traveling merchant) are all unarmed civilians. Anyone driving any other vehicle and those standing by the roadside are enemies.
If you are standing in the road, any vehicle may try to run you down.

Phoenix: the only vehicle you get that can take out an armored Convoy and has the longest boost. It can be upgraded to be a well-armed tank and can survive falls down cliffs that would otherwise be fatal, just needing regenerating (healing). Also special, this is the only vehicle that won’t explode on you if it takes cataclysmic damage, just heal it and go. The first upgrade I always buy for my Phoenix is the 20mm cannons. Next, I get the “Blast” and travel with it held down and ready. I use it a lot to knock down walkers and blast vehicles into ditches or off cliffs.

Raptor: the fastest land vehicle you can get but watch out for curves and cliffs. Note that all motorcycles use your sidewinder pistol for armament. (reach level 10 in “yellow” activities to unlock)

Icarus: flying over things gets you there a lot faster but watch out he has a problem with not being able to go very high and deep Misty valleys can make you die, also bumping into anything will damage it. Watch out for trees and branches in “the wilds” area. It also can be used to get on top of things overwise unreachable. (unlocked by reaching level 7 in “Blue” projects). The Icarus, once unlocked, can be summoned from the vehicle’s menu or found on top of the repair garages in each Trade town or at the subway in the overgrown city (ghosts DLC). There is a pink ladder leading to the roof usually on the right side of the garage, just climb up it (left side in the ghosts DLC).

Chezcar: much faster than the Phoenix and can hold the road better than a motorcycle, but it’s completely unarmed. Though, you can still run over people.

XERXES III: (predator tank) too slow to be really good except for fun or getting into the final base.

Monster truck: does not slow down going through water. Great for most of the wetlands. Has gatling guns and is great at running things and people over.
Bone Breaker Mech: could not get it into the fights I wanted to try it on, maybe you’ll find a use for it. It has a variety of weapons.

Armadillo: great for getting into narrow places and fun to drive. It’s fast, agile, and fun to run people with. Also, you have a chance to survive if it gets blown up by enemy fire, by flying off. You have to kill the sandworm to unlock this vehicle, many people use the BFG 9000 to do this.

I do not seriously use the other (stolen) vehicles. They’re great for parts and money but surpassed in every way by the story vehicles.

If the autopilot fails to work, the computer may not recognize an unblocked route to your destination or you badly off the road. You may have to guide the car back out to route and it will take over. If it still fails, flick a right turn, this should start it. This is a good indicator that your controller is wearing out and sticking slightly off center.

If you find you need cash, grabbing empty vehicles is the fastest way to get easy money in the game. These stolen vehicles need to be taken to a trade town. Most guides recommend taking them from the underpass Bandit Den to Gunbarrel. I have found a faster way. Clear out the gas pass Pit Stop. Then take the car from out front to Wellspring, this is a much shorter distance (546m vs 782m) it could be made even quicker by bunny hopping over the wrecked car. Pressing both the gas and Boost buttons at the same time will help you over (bunny hope) the wrecked car in front of you a clear shot to Wellspring.

Your best vehicles are all unlocked in the story, but do not fret because each vehicle you steal gives you either upgrade parts (once each) or money, but only if you have the basic project perk called “vehicle extension”, this can be used to generate an endless amount of money ($200 to $400 each after the first) if you choose. Simply get in a vehicle and take it to the nearest trade town to collect, rinse and repeat as often as desired. Note that vehicle damage will reduce the amount you get.

Weapons

Feeling a little overwhelmed? Remember to use overdrive often, the game is designed for its need and use, and refills fast. After you get all 4 schematics upgrades for overdrive you can trigger overdrive at will with overdrive infusions.

Outnumbered and surrounded? Overwhelmed and under-gunned? Dying despite trying the overdrive? Try The BFG 9000, available with the Digital Deluxe edition or with the Digital Deluxe expantion. It’s more than just a boss gun, it’s perfect for these situations. To get it, watch for a meteor striking the hill as you drive out of Vineland. It.’s at the second split in the road after leaving Vineland. It will hold the BFG 9000 but never appear on your map. Watch for it.

Yellow cross-hairs indicate that what you’re aiming at is Armored. Blue cross-hairs mean the target is shielded. White cross-hairs mean the target is invalid (either you will miss or the target is not hostile). Red cross-hairs mean the target has no protection. Green ones seem to indicate your target is friendly and your gun will not fire.

Opening the Weapon selection circle will show you much more than list what weapons and ammunition you have, it also shows you how many of each type of infusions (health, overdrive,, and ability) you have and throwable items (wingsticks, grenades, drones, and shock grenades).

Any weapon: I always choose armor breaker rounds on any weapon that has that option, as armor is very common.

Feltrite laser launcher: rarely runs out of ammunition (when fully upgraded| if used in short bursts, it is great with the spray and pray approach, goes absolutely berserk when in overdrive with the weapon mastery perk and doesn’t use ammo at all then (while in overdrive). With the feltrite laser launcher choose to get “improved generator” and not “feltrite efficiency”. Otherwise, your weapon will always be running out of Feltrite. If you do run low, either use overdrive if you have weapon mastery (uses no fuel, all feltrite picked up counts toward refueling so it’s almost instantly full) or by switching weapons for a few minutes (works even if you are empty).

Sword of Transitus: the only weapon that can block attacks, never runs out of ammunition, has a ranged attack that is powerful, and can attack multiple close enemies at once.

BFG 9000: though its ammunition is very expensive, it does damage to everything around except you. Everything in the projectile path is damaged, the projectile explodes on impact making this a devastating weapon to use against large numbers of enemies, even when you miss. Available with the Digital Deluxe edition or with the digital deluxe expansion DLC

Smart Rocket Launcher: I never get the weapon perk for the smart rocket launcher called “weapon mastery” as I find it more annoying than helpful. Blowing up my missiles before they hit might have some uses but I have not found them. You can get the level 5 damage without getting weapon mastery. If you get too many “ target” perks you will find the smart mini warheads become to kill.

Sidewinder Pistol: avoid taking weapon Mastery as it increases the number of burst fire bullets needlessly and runs your clip out real quick so you’re always reloading.

Settlers pistol: you would do better to use the Sidewinder as the settlers pistol cannot be upgraded. But for saving ammo to open crates it works well, as it does not burst fire. Available with the “cult of the death god DLC”.

Shotgun: choose “speedy reload” Over “magazine capacity”. You will thank me when you change a clip to reload Instead of hand-feeding each shell one at a time.

Ranger assault rifle: a good choice for a lot of things. It is very versatile. At first, choose to get the extended magazine as this increases the amount of ammunition you can carry. Later when to have fully upgraded your ammunition capacity with perks, it might be better to switch to speed loading.

I don’t use the grav dart launcher or the firestorm revolver, though used together properly they make for some great fireworks. If you do send me your tips and tricks with them and I will include them giving you full credit. Like this one from Coronacop (from a Steam post) “by combining both of these guns together (flare some people with the revolver, then fling them with grav-dart, then detonate flares) but that’s more for fun and style than practicality.”

Charged pulse rifle: a high-powered energy machine gun with cooling issues. If you fire in short bursts, it will not have a problem overheating. It is a high DPS weapon with incredible crowd control potential. It is especially good for taking out Authority Sentries and shielded vehicles.

Hyper Cannon: an energy-based sniper rifle, limited use but still essential. Can be configured to be used as an energy shotgun as well.

Side note the “charged pulse cannon” doesn’t charge up but fires extremely fast, and the “Hyper cannon” charges but fires slowly. Could they have switched names?

In my opinion, all of the throwables (grenades, shock grenades, drones, and wingsticks) suck till they are heavily upgraded, so don’t give up on them yet. They do get better.

Projects and Perks

I would suggest going to see Marshall in Gunbarrel first, as his mission will give you the shotgun, and I’d suggest you spend your project points only on perks in the “Basic” projects and ammunition capacity perks in “kill and destroy” projects for now. Project points are earned for completing tasks like finding datapads and killing all the bandits in an area when you level up in that category.

Projects are divided into 5 colors or categories:
Green projects are opened by talking to Lily Prowley in Vineland (in the opening of the game) and are called “Basic” in the projects menu. Pink projects are opened by seeing John Marshal in the Gunbarrel trade town and are called “kill and Destroy” in the projects menu.
Yellow projects (depending on your monitor it could be orange) are opened for perk use by seeing Loosum Hagar in the trade town of Wellspring and are called “Capture and Control” in the projects menu.
Blue projects are opened for perk use by seeing doctor Kevasir in his lab in the northern Wetlands and are called “Search And Recover” in the projects menu.
Purple projects are locked until you see Keenan Ford in the subway in the “Rise of the Ghosts” DLC (hereafter just called the “Ghosts” DLC) and are called “Reclaim and Rebuild” projects.

Each time you go up a level in a project category, you get project points you can use to buy perks from any category you want as long as the perks tear (level) has been unlocked. Usually by buying two perks from a lower level or by buying the preceding perk connected by a red line. Complex to explain but simple in execution. Their map markers are color-coded to their project’s category.

Progress is easily checked by the color-coded portraits you find on the map’s upper left corner. Current points available are shown on the map and inventory screens in the bottom left corner by the money and are indicated by the tire icon, the three branched crystal icon shows how many ferrite crystals you have available to spend. The last icon shows how many mutant bash tokens you have. To clarify the order, it goes: money first, next is Feltrite crystals, then project points, and last is Mutant bash tokens.

Convoys are infinitely respawned, making them great for getting money ($200 TO $400), 15 vehicle parts, and “capture and control” project points. Don’t expect them to be easy though. Getting auto drive from the ghosts DLC and putting convoys on the map can help some, because you can then use it to follow the convoy automatically while you aim, just don’t let your Phoenix get too close as this turns off the auto drive. It is to destroy some convoys to reach level 18 in yellow projects. Be sure to look for the blue glowing “weak spots”.

An easy way to earn extra Red project experience is by doing bounties, as they’re generally really quick and easy to do.

Anytime you hear the authority hoverjet flying in, try to figure out where it is dropping something off and kill or destroy it because when the Authority mutants are dropped with a weird-looking machine, it will tell you when all are destroyed, “Authority Assult stopped” and give you extra (yellow projects) experience.

Small roadblocks also give bonus (yellow) progress, so don’t just drive around them.

Collecting datapads is one of the easiest ways to gain experience in the blue category, as well as new locations and missions. You may only collect datapads that are glowing green. There are 4 datapads in Vineland to find (along with some misc. Ammunition. You can search them out or wait till you get the “locate datapads” perk and go back for them.

If you want to unlock all of the project perks, you will need to reach level 18 in all main project categories (except for ghosts DLC, which maxes out at 12 and are optional). I’ve seen this described as “easy”, a term I would not use as it is necessary to find all of the spy drones and destroy a few convoys (6 I think), which takes quite a bit of time.

Each nanotrite ability, weapon, and project has its own perks. For weapons, this requires feltrite and weapon boosters. For nanotrite abilities, it requires feltrite and Nanotrite boosters. Projects can be upgraded with project points only. You can upgrade your Phoenix with vehicle parts. You can upgrade inventory items by purchasing upgrade schematics. From ”Cyber doc Carl” in Wellspring, you can upgrade your health, your damage, or your Overdrive but each requires 3 special, hard to come by, components: Ark Tek Cores, Life Glands, and Neuronic Interfaces (1 each for every 5% upgraded).

I never take the Focus perk called “remote detonation”, because I used Focus too much and it blows up anything that could be detonated like explosive barrels around me. Try it if you want but use caution.

I prioritize the nanotrite abilities “defibrillation” and “constitution”. these are essential.

Feltrite and nanotrites

Nanotrites are the game’s name for nanobots.

Picking up feltrite will heal you some and refill your “feltrite laser launcher” if you have it. You can purchase perks with the feltrite for yourself and your weapons. Note that feltrite in your inventory will not refill your weapons or your health so go ahead and use it

Everybody except wild mutants drops feltrite when they die. You can also get feltrite from any glowing feltrite engine that is not in a vehicle, such as those connected to smokers, light towers, and lying loose on the ground. Also, watch for embedded ferrite and glowing mutant egg sacs. Note that you do not get feltrite from vehicle kills.

Save boxes, storage containers, and embedded feltrite for after combat and don’t heal before you open them, BUT DO RELOAD ALL YOUR WEAPONS BEFORE YOU OPEN THEM. A gun’s ammo capacity is separate from ammo storage. This will give you healing without having to use a medical infusion and more ammunition. That is unless you are desperate for healing or ammunition, then go ahead and use it.

Picking up feltrite (blue chips that fall from dead enemies, embedded feltrite, or from boxes and storage crates) will heal you some and refill your “feltrite laser launcher” if you have it. You can purchase perks with the feltrite for yourself and your weapons. Note that feltrite in your inventory will not refill your weapons or your health so go ahead and use it! The reverse is also true, the feltrite laser launcher will not deplete your feltrite savings.

You can also get feltrite from any glowing feltrite engine that is not in a vehicle, such as those connected to smokers, light towers, and lying loose on the ground. Also, watch for embedded ferrite and glowing mutant egg sacs. Note that you do not get feltrite from vehicle kills.

Nanotrite Abilities

You can use Focus to help narrow down your distance to an object of interest that you have the perk for (storage cases, ark chests, spy drones, and embedded feltrite). The”Focus” abilities range varies by how much you have invested in it. 50, 75, or 100 meters. Each of the signal bars is half the distance of the level before it, for example with a 100-meter range: one bar is within 100 meters. 2 bars is about 50 meters away, 3 bars is around 25 meters away, At four bars you are within 12.5 meters, with a 5 bar blinking indicator you are within about 6.25 meters. You have a choice to not upgrade your focus level to narrow your search more or upgrade it (when you have sufficient feltrite) fully for a wider range.

I never take the Focus perk called “remote detonation”, because I used Focus too much and it blows up anything that could be detonated like explosive barrels around me. Try it if you want but use caution.

I prioritize the nanotrite abilities “defibrillation” and “constitution”. these are essential for survival. You get constitution from the start but must unlock defibrillation from an ark located in Broken Tract.

The two most important nanotrite abilities, in my opinion, are defibrillation and constitution. I always work on these first.

Wooden Boxes, Storage Creates, and Ark Chests

You can only break wooden boxes that have colorful graffiti on them or the small mutant bash wooden boxes with logos. If breaking boxes with a melee attack gives you trouble, first try standing closer and aiming the reticle right at the box. If that fails to help try using a pistol (the settlers pistol if you have it) to shoot them, save your better ammunition for enemies. You can also break boxes by walking them into something solid (like a wall) or jumping on them till they break.

Crates are marked for their contents (junk, feltrite, ammo, money, parts). Don’t break ammo or feltrite crates till you need them, or till you are going to leave the area.

Save boxes, storage containers, and embedded feltrite for after combat and don’t heal before you open them, BUT DO RELOAD ALL YOUR WEAPONS BEFORE YOU OPEN THEM. A gun’s ammo capacity is separate from ammo storage. This will give you healing without having to use a medical infusion and more ammunition. That is unless you are desperate for healing or ammunition, then go ahead and use it.

It is usually hard but possible to break storage cases with a melee attack, and shooting them is useless. I don’t bother, just press the indicated button.

With the right detection perks, you can see storage crates and ark chests through things, this x-ray vision works best through dark surfaces like walls and buildings.

DLC and the shop

Projectors (in the rise of the ghosts DLC) are the only light source that can be broken, which is good because they produce a very hard glaring light that obscures vision and hides things.

In the ghost DLC, the shock grenades are split between the subway and 3 trade outposts (in their vending machines).

The ghosts DLC gives you the feltrite laser launcher (flame thrower), shock grenades, and a new nanotrite ability (void) and the option of the self-driving vehicle, and a whole island to explore. It also lets you cancel your overdrive early, saving some of it as well as increasing your overdrive multiplier maximum. This could be really useful especially in the “Terrormania” DLC

“Terrormania” the DLC gives you an incredible sword and is a lot of fun. That’s the one with the skeleton army. Halloween anyone? You are probably ready for this game when you have all the melee perks and critical hit perks. These will really help with damage from the sword. Don’t rush as this is more difficult than the base game as is “Rise of the Ghosts” DLC.

The only DLC that might not be worth getting is the one that gives you the settler’s gun and the old armor (Cult of the Death God DLC). The old armor might or might not give you more protection, I haven’t found anything definitive, but no one I have seen calls it a skin. It’s a very short DLC that takes maybe 15 minutes to do. It doesn’t give you much, but it is cheap.

The in-game store has many things you can also earn or buy in-game without spending real-world money, things like the golden weapon skins, check with the merchants in wellspring and mutant bash studio before you spend real currency on them.

Health and Healing

There are 3 types of health. The first is current hit points indicated by the red bar, the second is maximum current hit points called your auto-heal level. It is indicated by a small line on the health bar and gets adjusted down by a percentage of the damage you take. Your current hit points will never exceed this line. The nanotrites (nanobots in your blood) will heal you to this line after a few seconds of not taking damage. The third type is maximum hit points. The only way to reach this level of hit points is by healing from a health infusion or by picking up enough feltrite. If you hear your heartbeat or the game seems to lose sound, heal yourself immediately (with a health infusion) as you are about to die. Over-healing is not an issue, as it will just stop at the maximum total health ignoring anything more.

Watch for feltrite showers in the “rise of the ghosts” DLC. They provide a quick source of healing during a fight and feltrite ammunition. They are the glowing blue spots on the ground that are not “jump pads”.

You can also get feltrite from any glowing feltrite engine that is not in a vehicle, such as those connected to smokers, light towers, and lying loose on the ground. Also, watch for embedded ferrite and glowing mutant egg sacs. Note that you do not get feltrite from vehicle kills.

I always stock up on health infusions from merchants, as crafting a Health infusion is more expensive. While you’re at it buy Health infusion schematics whenever possible from a merchant as they are the most important schematics to buy. When you have bought all 4 health infusion schematics, you get 75% damage reduction while healing with an infusion. Overdrive schematics are the second most important schematics as with all 4 upgrades you get instant overdrive whenever you need it without waiting. Each city carries some schematics but never more than one of each type they have. The wandering merchant also has a selection of them. Missing some? Have you checked all 5 trade sites and the wandering merchant?

Picking up feltrite (blue chips that fall from dead enemies, embedded feltrite, or from boxes and storage crates) will heal you some and refill your “feltrite laser launcher” if you have it. You can purchase perks with the feltrite for yourself and your weapons. Note that feltrite in your inventory will not refill your feltrite laser launcher or your health so go ahead and use it! The reverse is also true, the feltrite laser launcher will not deplete your feltrite savings.

Mutant Bash TV secrets

Mutant Bash TV Balloons (Hot air balloons) are meant to be chased and shot when you are under them. They drop a crate of tokens (and possibly other goodies) or a mutant carrying tokens, so be prepared. The Mutant Bash tv studio is a great place to buy ammunition as they take mutant spore and tokens but not cash. You can also sell mutant spore for cash at the butcher shop in Wellspring.

In the halls between Mutant Bash TV “acts” is free ammunition and healing. Don’t forget to stock up at every hall. Also as mutant bash tokens can only be spent at either of the Mutant Bash TV studios, save your cash and return often to buy your ammunition from the “gift shop”.

Hidden caches of Mutant Bash TV tokens: for some these might be spoilers so I have hidden the text with the spoiler tags. These locations hold a total of about 2,750 MB tokens and some feltrite.

On top of the Mutant Bash TV studio accesable by climbing some large shipping steel containers [along the left side. [/spoiler]

on top of a masa scattered among some ruined buildings halfway between Gunbarrel and the Mutant Bash TV studio.

Also, there are three storage crates outback of Mutant Bash TV studio west.
they will have up to about 750 more tokens. Two of these require the vortex ability to reach.

Headaches, bugs, Workarounds, and other

Don’t let your inventory get too full, You won’t be able to pick up anything more and you will lose money and opportunity. I’d suggest selling down to about 70% whenever possible, this gives you more than enough to build what you need but room to pick up more. That is until you have bought all the nanotrite boosters, weapon boosters, and augments you want, then keep them full when money is no longer an issue.

If you come to a door you’re sure should open that you want to go through but can’t find a way, look for a pink button, double-throw switch, a valve to turn, shoot a fuse box, or smash a padlock (pink) to break. They are not all close to the door they open and could be hiding in the shadows. Sometimes the game will require you to find another way in like smashing through a boarded-up window or going through a hole in the ceiling or even crawling through a pipe. If you find a ladder that is not pink it’s just a decoration.

Once you get “grav jump” if you fall from a great height even if it would normally kill you, using “grav jump” at about halfway down can save you. You can also try maneuvering so that you bump into ledges and such on the way down to “reset” your fall distance as well. Note that from the tops of a really tall building you might die before you hit the ground. Timing is everything. I need to try and see if the “Slam” ability can add to the survival of a fall in some combination.

Your compass bar will always and only show the position of the Phoenix car and no other vehicle you drive. It will also show you things like the direction of nearby enemies and the other goals on the map. Map markers can be selectively hidden, compass markers cannot, but they do have a range. The “focus” ability will reveal hidden enemies, even those trapped in walls (which you can kill with area damage weapons like grenades, the smart rocket launcher, and the BFG 9000).

Mech Parts: When trying to retrieve the parts for the Mech, when you open the three boxes be sure and watch for the small parts that may fall to the ground and pick them up. you have to go to the parts to pick them up. If you don’t get all three parts you won’t be able to put the mech together. Don’t laugh, if you’re not paying attention they can easily be missed or mistaken for a game bug. Listen for the click because they sometimes go straight into your inventory if you are standing in the right spot.

You cannot fast travel when flying in the Icarus, falling, or from some locations. You may only fast travel to locations (trade locations only) that you have already been to. That said, try not to use fast travel, the driving you do will often reveal new undiscovered locations and random encounters.

If you happen to get stuck under the wandering merchant’s tailgate when it descends, just duck down and you can walk right out. Note do not walk toward the truck, as the tailgate may then drop all the way trapping you so you have to reload. Also, there is (as impossible as it may seem) only one wandering merchant so only one wandering merchant stock.

Do not try to attack The Crushers until their hit point bars appear as they will take no damage before that.

Normally a location is marked as complete (and loses its color) when all objectives are complete. This sometimes glitches (a game bug). I have not found a complete fix for the “location not completed” bug. It is an annoying but harmless bug that mostly affects “new game+”, not so much on the first playthrough. You still get all the experience and rewards as long as the main objective is complete. For me, it usually shows up on “prestige” levels (new game+) with fallen Ranger logs and datapads. The only workaround I have found is using the other items gathered from the location to recognize that a glitched location is complete.

If you cannot find all enemies in a location, you can reload the area. This may fix the problem but you will have to fight them all again for this area. It rarely takes more than one try, except maybe in Stilltown.

Do not talk to the info-trader (Chad Monroe) located in Gunbarrel standing by a table in the “Dud Primer” to the right of the bar until you have about $2750. What information he sells is only available once, there is a game bug with him. But fear not if you goof up, as you can explore and find the locations on your own. In fact, you can see what you can find on your own, then go to the info traders last to see what you may have missed. This approach will save you money.

The Autopilot can get ginky at times, just take over and drive for a minute and the autopilot should be fine.

Be Careful which perks you choose for weapons and projects, as only nanotrite perks can be reset.

Under the pause menu under settings/general/Vehicle Camera Centering, if you set this to the off position, you will have an easier time aiming vehicle weapons. While driving, if your point of view is off-center, and you need it centered fast, press either d-pad up or V. It has two positions straight behind and the second one is raised about 5m (or so) higher. Unfortunately, it does not work in all vehicles. I only turn my vehicle centering back on only when I race.

If you get to the “secret bunker” early in the game, the elevator might not work. This is not a bug. It will unlock when you finish the “Ground Control” mission for Dr. Kevasir.

If you cannot pick up an object your sure you’ve picked up before, check to see if its’s blinking. If not, your inventory is likely full for this type of item/ammunition.

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