Overview
(All information directly translated from http://kouryakutsushin.com/biorev2/. The site deserve all credits.)Noticing this game is not showing a lot of important stats for weapons in Raid Mode, I decided to gather all information and place here for easy reference. For all hardcore Raid players and gunsmiths out there.Do look up other weapon guides for tips on how to setup the perfect weapon suitable for your style.Cheers and good hunting.
Handguns
(All stats for Lv100)
Shotguns
(All stats for Lv100.)
(Each shot consists of 7 pellets, damage is sum of all 7 pellets.)
(Limited range. Damage greatly reduces as distance from target increases.)
(Reload shell by shell. Able to interrupt reload with evade or change gun.)
Submachine Guns (Machine Pistols)
(All stats for Lv100)
(Untested: Damage reduces according to distance from target)
Assault Rifles
(All stats for Lv100)
Sniper Rifles, Anti-Material Gun
(All stats for Lv100)
(Comes with scope, able to further zoom in)
(With burst-parts, all shots are fired without bolt reload animation.)
(Untested: SR-SVD fire rate upgrade has no effect, despite stats shown has increased.)
Magnum
(All stats for Lv100)
(Reload bullet by bullet. Able to interrupt reload with evade or change gun.)
Effects of additional tags on guns
(Penalty in bold.)
- Less than 4m: Damage+22%
- More than 6m: Damage-17%
- Less than 4m: Damage+36%
- More than 6m: Damage-22%
- Fire rate+10%
- More than 6m: Damage+22%
- Less than 4m: Damage-17%
- More than 6m: Damage+36%
- Less than 4m: Damage-22%
- Critical chance+20%
- Fire rate-10%
- Recoil+15%
- Fire rate+15%
- Capacity+30%
- Reload-10%
- Reload+20%
- Capacity+30%
- Fire rate-10%
- Fire rate+8%
- Recoil-60%
- Critical chance+20%
- Hit radius-50%
- Hit radius+50%
- Hit radius+100%
- Piercing+1
- Damage+20%
- Fire rate+10%
- Piercing+1
Upgrade for Level 100 guns
Increase 1% per level.
For Handguns, 2% per level.
Increase 1% per level.
For Handguns, Shotguns, Sniper Rifles, Magnum, 1 shot per level.
For Assault Rifles, 2-3 shots per level.
For Submachine Guns, 3-6 shots per level.
Probabilty of getting guns from treasure chests in Code Red missions
According to treasure chests in Code Red missions (all missions have same probability).
Parts: 70%, Guns: 30%
Without tag: 55%, Has tag: 45%
How stars are counted for weapons
Gun at Level 100: +1.5 star
Has 6 slots: +0.5 star
Has additional tag (other than Special name): +0.5 star
Has Special name (Rare tag): +1.5 star
+0.5 star: HG-Samurai Edge, SG-Hydra, MP-AB50G, MG-Anaconda
+1 star: HG-Triple Shot, SG-Drake, MP-Chicago Typewriter, AR-High Roller, SR-Muramasa, SR-AMR, MG-Pale Rider
From above rules, 3-star records doesn’t always guarantee a level 100 gun.