Raptor: Call of The Shadows – 2015 Edition Guide

Raptor: Call of The Shadows 2015 Edition - Codes & Secrets for Raptor: Call of The Shadows - 2015 Edition

Raptor: Call of The Shadows 2015 Edition – Codes & Secrets

Overview

This Guide provides Cheat Codes & Secrets for Raptor: Call of The Shadows.

1. MS-DOS Version: Cheat Codes

The backspace key will restore all your energy and give you a DeathRay/PlasmaRay, at the cost of all your money.

You can get the DOS Version Here
[link]

2. Windows Versions: Cheat Codes

While Saving the game after starting a new game, your cash is locked at $10K on your save file. Here’s a way to get around it: Exit to the main Menu, Delete your Save Game, and Recreate the Save File with the Same Profile.

NOTE: This will only work In-Game.

If you’re playing in Windowed Mode and your cursor doesn’t appear on screen. Press ESC & your cursor should be back.

3. All Versions: Cheat Codes

Infinite money
Fly to a level that has an item fairly near the beginning on Bravo 1. Get the AA Missile item, and hit escape. Abort the mission. All money you made in that particular mission will be lost, but you will still have the missiles. Sell them at the shop for around $75000. Repeat this as many times as you like.

NOTE: this doesn’t work with items that give you lots of money in-game. All money from those will be lost when you abort.

Skip Level
First take enough damage so you start exploding. Then press backspace. Your ship should start going upwards as if you just beat the boss.

NOTE: You will still lose all your money as well as getting a deathray.

Gradually Refill Health/Shields
An easy way to refill your health or shields slowly is to set your plane to the left or right side, then let it stand there. Your health will go up steadily and your plane won’t take any damage. This will not work if you start shooting.

4. Debug Mode

Set the environment variable “S_HOST” to the value “CASTLE” at the DOS prompt by typing “SET S_HOST=CASTLE” (it must be in caps). Then, when you play Raptor, you become completely invincible, and have all the weapons at your disposal. In addition, you can skip levels by starting them, hitting [esc], followed by [n]; you’ll be returned to the hangar, and when you exit again, you’ll be on the next level.

Warp: There is a level warp built into the game, so you can see any level you want at any time. What you need to do is to get to the screen where you see the level selection (Bravo Sector, etc…). The warp combination is a 2 key entry. The keys are not to be pressed at the same time. Note that you cannot use the level warp unless debug mode (see above) is active.

Key 1: Z, X, or Y (Z is Episode 1, X is Episode 2, and Y is Episode 3)
Key 2: Any key between Q and O on the keyboard. Q is Level 1, and O is Level 9.

NOTE: This works in both the shareware and registered versions. If you try and warp to a registered episode from the shareware version, it will crash the game.

5. Pilot Editor

his dandy little editor not only let’s you edit the money, but it allows you to:

1. Create your own name.
2. Change Gender.
3. Change Race.
4. Did I mention changing $$$?
5. Select Difficulty level.
6. Advance your mission status in the three sectors; Bravo, Tango and Outer Regions.

7. Oh, and a little thing I call “Goto Weapons Screen”. It’s NICE! Custom build your own Raptor.
(You can even use the registered Weapons in the Shareware Game.)

The saved game files will work with both Shareware and Registered versions of the program.
3d Relms/Apogee seems to be cool with this program.

Oh yeah, this program is freeware, so do with it what you may.
[link]

Things to remember:
Raptor has to be installed to its’ default directory C:RAPTOR.
If you start a new saved game, remember to at least give yourself an ENERGY MODULE on the “Goto Weapons Screen”. Elsewise the game will crash when you load saved games, and this will only work in the MS-DOS Version.

6. Weapons

Please note you can Carry up to 18 Items besides the Energy Module which is your Health Gauge & your Twin Machine Guns which are already equipped.


Harold’s Weapon Emporium:
Welcome to the one & only automated one stop shop.
All Purchases will be loaded & installed Free of Charge.
Check out the Bargins Today!


Energy Module:
Replenishes normal shields. The lifeblood of all pilots, this little package is usually the first thing on all pilots wish lists. Sold in 25 unit increments only.
Cost: $10K Each (1 = 25 Health)
Max Amount: 100 Health
Restores Health


MG21C Reaver Twin Machine Guns
Firing 21MM. Rounds at 7500 RoundsSec makes the reaver the basic weapon of choice for most pilots.
Cost: $12K
Default weapon that you start the game with.


Ion Scanner
Cost: $10K
The scanner will search the surrounding area for engine emissions from larger craft. Once detected, it will lock on, and a damage indicator for that ship will appear.
Displays Stage Bosses Health


Megabomb
Cost: $32,250 Each
Max Amount: 5
The CBU-80 Guillotine is the only dual purpose bomb in existence. Once launched, sub-munitions are dispersed along the ground and in the air, raining massive damage upon both ground and air targets.
Destroys all enemies on Screen.


Phrase Shield
Cost: $78,500 Each
Max Amount: 5 (1 = 100 Shields)
The SA17 Ares is an enhancement for normal shields. The Ares raises a energy field around the fighter, which will absorb enemy fire until its power supply is depleted.
Enables the Use of Shields & Absorbs Damage for the Durabilty of Energy Shields Remaining before taking Health Damage.


Plasma Cannon
Cost: $78,800
The muzzle of dearborn industries firestorm is one of the most feared additions to any pilots arsenal. Its only disability is that it was not designed for ground target acquisition.
Add-On to your Twin Machine Guns


Micro-Missile
Cost: $175,600
Their size and weight may not make them extremely effective versus either ground or air targets, but they make up for this with their fast firing rate.
Add-On to your Twin Machine Guns


Air to Air Missile
Cost: $63,500
The AIM-31 Mauler has been the mainstay of most military forces since its introduction in 1997. The unrivaled reliability of the mauler makes it a necessity in any dogfight.


Bomb
Cost: $98,200
The MK-133 is a general purpose bomb that is a combination of a regular iron bomb and cluster bombs. Upon impact it creates a normal blast to the sides and throws sub-munitions forward.


Air to Ground Missile
Cost: $110K
The AGM-26L Banshee is a radar guided Air-To-Ground missile with a shaped-charge warhead that will devastate smaller ground targets.


Dumbfire Missile
Cost: $145,200
The DM1R Psycho may not always go exactly where planned, but it’s ability to strike at both ground and air targets makes it an invaluable addition to any arsenal.


Missile Pod
Cost: $204,950
The AARL-1201 Scatterpack fires a cluster of HR-20 Spike Missiles making it a great weapon for aerial skirmishes.


Auto-Track Mini-Gun
Cost: $250,650
The TH19 Thor fires 45MM. D.P.U. rounds at 4000 RoundsSec. This, combined with an auto targeting system that acquires ground and air targets, makes this one of the best weapons available.


Power Disrupter
Cost: $300,750
The disrupter punches through enemy shields sending an energy pulse into the ship overloading its weapon systems and causing temporary shutdown. However, only some ships are affected.


Laser Turret
Cost: $512,850
The OD55 Odin Laser Turret is a pilot’s best choice for air combat. Similar to the TH19 Thor, the Odin has a faster response time with the laser’s increased firepower.


Pulse Cannon
Cost: $725K
The RX1 Tsunami generates a variable frequency E.M.P. that packs a punch greater than most other weapons available. Affecting both ground and air targets, the RX1 is a fine choice for any pilot.


DeathRay (MS-DOS Version)/PlasmaRay (Windows Versions)
Cost: $950K
The MSIL-ATLAS is one of the most powerful weapons available. Emitting a particle stream at incredible speeds, its awesome firepower is usually enough to destroy most targets in one shot.


Twin Laser
Cost: $1.75 Million
The CAL-10 Eclipse is the most powerful weapon available. Its twin beams of azure fire will incinerate anything in their path. The first, and last thing every pilot needs.

7. Callsign Generator

Behind every good fighter pilot is a good call sign. Use this link to generate a Callsign when creating a Character.
[link]

8. Money Bonuses

Small Arms
Money: $35,200

Radioactive Isotopes
Money: $55,700

Thaelite
Money: $76,000

Micro-Fusion Core
Money: $93,800

Raw Freylium Ore
Money: $122,500

Micro-Thaelites
Money: $50
If an enemy plane explodes in a pale purple explosion, they leave behind this cash item.

9. New Game+ & Difficulty Levels

Difficulty Levels
Rookie: This is Easy Difficulty.
Veteran: This is the Normal/Medium Difficulty.
Elite: This is Hard Difficulty.

Training Mode is pointless which allows you to play up to the first 4 levels of any sector & once you beat the 4th level of any sector, you’ll have to begin the game again on Easy.

After you complete all 3 Missions, You’ll Restart the game on Mission 1 but you’ll keep all the Money & Weapons from your Previous Playthrough. Beating the game on Rookie/Easy will advance you to Veteran/Normal & Beating the game on Veteran/Normal will advance you to Elite/Hard Mode.

So here’s a an example:
Beating Bravo on Easy makes you play Tango on Normal & beating Tango on Normal has you doing the Outer Regions on Hard.

10. Game Hints

All Difficulty Levels:
Don’t stop firing.

Shoot EVERYTHING. Don’t worry if you get hit, it doesn’t hurt enough to take you down.

Don’t run into ships to destroy them. It loses a lot of Health/Shields.

Watch for shadows at the top of the screen. You can anticipate where the ships will be and kill them before they shoot. They always appear a little left of the shadow if they are on the left or a little right if they are on the right.

When you see a huge shadow get ready for the boss. If you got the Ion Scanner you can see its health. Avoid it when it shoots and get in there when it stops. Time the intervals between shots or just hit it on the sides. If you do it right it’ll be six feet under in no time.

Sometimes, when a boss appears & it’s Weapons aren’t activated, destroy it as fast as you can before its weapons come online.

When you come across little yellow stars, fly into them for a cash bonus.

When you see little oval things on the ground, shoot them and collect whatever is in them.

When you see a ship that flies slowly and doesn’t shoot, explode it and collect the goods that are inside.

Raptor is very repetitive. These tips are for every level, because every level is basically the same: shoot, dodge, kill boss, win. The only difference is, the levels get harder with more enemies whose shields are great. Follow these tips and you’ll be on Elite mode in no time.

Sometimes, during a level you may have to fight 2 Bosses per level.

To Progress the game in a balanced manner: Play the first 8 levels of each sector then take on the Final Level on each sector or start the game on Easy and beat the 9 levels of one sector to reach the Difficulty Level you want then play the next 8 levels of the 2 remaining sectors then beat the final level on one sector that you want the next sector to be placed on Hard mode.

Your Life Energy recharge overtime when your not firing your weapons on Easy & Normal Difficulty Levels but at a slow rate while on Hard Mode, they don’t recharge at all.

Hard Mode Hints:
Phase Shields do not recharge. Instead you’ll need to find Energy Capsules to replenish them. If you’re using Phase Shields & pick up an Energy Capsule, that capsule will recharge your phase shields.
Phase Shields are everything. Buy five.
Avoid as many bullets as possible. They do a lot more damage now.
Make sure you have the Twin Laser. You can supply your Phase Shield needs with the immense amount of money you rake in.
A word of warning: In Outer Regions Five, the first boss is a land one. Go over to the side and move around to avoid the tracking fireballs. It’s not worth it!

11. Enemy Weapons

Flak Cannon
Damage: 2 Points
Speed Of Projectile: Medium
Deadly: No
What You Should Do: Dodge it.
What Sector Found: All Sectors

Tracking Flak Cannon
Damage: 2 Points
Speed Of Projectile: Medium
Deadly: Yes/No (Depending, if they are fired in 5 salvos of 3, THEN its
deadly)
What You Should Do: Dodge at all costs! Try to lose ’em.
What Sector Found: All Sectors

Missiles
Damage: 5 Points
Speed Of Projectile: Fast
Deadly: Yes if you’re directly in front
What You Should Do: Simply swerve to the left – they can be dodged.
What Sector Found: All Sectors

Plasma Cannon (Enemy Version)
Damage: 10 Points
Speed Of Projectile: Very Fast
Deadly: Yes if you’re directly in front… avoid at all costs!
What You Should Do: Try not to get hit by them, time your moves correctly.
What Sector Found: All Sectors

Laser Cannon
Damage: 50 Points
Speed Of Projectile: Instant
Deadly?: YES… AVOID AT ALL COSTS! I MEAN IT!
What You Should Do: Time your moves. look at the enemy carefully, observe his firing pattern. Once you’re familiarized, when he stops firing, move in for the kill.
What Sector Found: Tango Sector/Outer Regions

12. ADG Episode 60


Tagline: This ain’t no Dinosaur Game!
Developed: Mountain King Studos
Published: 1994 Apogee Software, 1995 WizardWorks
Genre: 1-Player Vertical Shooter

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