BioShock 2 Guide

Rapture Historian (BioShock 2) for BioShock 2

Rapture Historian (BioShock 2)

Overview

Find all collectible Audio Diaries in BioShock 2 with this quick guide and a more extensive walkthrough, including screenshots of the locations, maps, and step-by-step instructions.

BioShock 2 Audio Diaries


There are a total of 129 audio diaries in BioShock 2. Collecting 100 will unlock the Rapture Historian achievement. Unlike the original Bioshock, players cannot return to a previous level once they’ve moved on. So make sure you have collected all available diaries before leaving (or activating the pump in the case of Siren Alley).

Adonis Luxury Resort

Adonis Luxury Resort is the first level of BioShock 2. 7 audio diaries are available. {001 – 007}


NOTE: Audio diaries are numbered in order of availability.

Audio Diaries
————————-Location————————
—————-Notes————–
{001}

Attention: Workers!

By the generator in the room with an empty pool in Adonis Baths.
{002}

Fitness

On a bench in a locked sauna room.
{003}

To My Daughter

On a bench in the women’s restroom.
{004}

Return

On a bench to the right in the area with two Splicers in the water, .
{005}

They Called It Rapture

Next to a suitcase in the abandoned Rapture Metro Station.
{006}

Generation

On the counter of the cocktail lounge in the resort’s lobby.
{007}

Escape From Rapture

In the inventory of a corpse in a crashed bathysphere just after leaving the flooded room.

Atlantic Express

Atlantic Express is the second level of BioShock 2. 8 audio diaries are available. {008 – 015}


NOTE: Audio diaries are numbered in order of availability.

Audio Diaries
————————-Location————————
—————-Notes————–
{008}

The Great Chain Rattles

On a desk in Workshop 6A.
{009}

Mr. Tape Recorder

Through a rotating fan at the end of the Maintenance Runoff Pumping Station tunnel. Backtrack after gaining Telekinesis to obtain it.
{010}

Just a Fad

On a desk in the upper level of Workshop 6B.
{011}

What Happened to the People?

Next to a mattress in a corner of Workshop 6B.
{012}

Ryan vs Lamb: Reality

In the back room of the Railway Cafe.
{013}

Know the Beast

On a cabinet on the way jammed door gear.
{014}

Improving on Suchong’s Work

In the drawer of a filing cabinet in the Manager’s Office.
{015}

The Situation

On a bench in the center of the Train Station.

Ryan Amusements

Ryan Amusements is the third level of BioShock 2. 19 audio diaries are available. {016 – 034}


NOTE: Audio diaries are numbered in order of availability.

Audio Diaries
————————-Location————————
————–Notes————-
{016}

Eleanor’s Progress

On a crate with candles on the way to the Park Entrance.
{017}

The Old Sheepdog

On a desk in Security.
{018}

Volunteer

Under a bench in the top central area of the park’s main hall.
{019}

Cutting Corners

In a crate next to a safe in the Gift Shop.
{020}

Rapture is Deliverance

On a shrine in the ladies restroom of the Gift Shop.
{021}

Eat Dog

In the wagon on the way to the El Dorado Lounge.
{022}

“Child” and Guardian

In a suitcase on a counter in the El Dorado Lounge.
{023}

You, Me, and 1959

On a desk in the Ride Maintenance room at the entrance of Journey to the Surface.
{024}

Escape Plan

Next to a harvest-able corpse in the Ride Cart Garage.
{025}

Lamb the Problem, Sinclair the Solution

On crates along the track next to the room with the harvest-able corpse.
{026}

Truth is in the Body

On desk in the workshop above Collapse Ave. in Journey to the Surface.
{027}

Deterioration

Up on a ledge, accessed by climbing up a giant hand statue in a storage room behind the family exhibit.
{028}

Working for Sinclair

In an alcove of the flooded room with a Power to the People machine.
{029}

Doctor Lamb

Near the Security Camera, in a small room blocked by breakable wooden boards.
{030}

Efficacy

In the maintenance hallway at the end of Journey to the Surface.
{031}

Dating Tip

In the locked room at the beginning of Journey to the Surface, accessible after oppening the door at the end of the ride.
{032}

A Father’s Love

In a crate next to the Vita-Chamber in Hall of the Future.
{033}

Disappeared

In a frozen mass near the Park Entrance. Use Incinerate to melt.
{034}

Wooden Nickels

In the previously locked room in the train station.

Pauper’s Drop

Pauper’s Drop is the fourth level of BioShock 2. 21 audio diaries are available. {035 – 055}


NOTE: Audio diaries are numbered in order of availability.

Audio Diaries
————————-Location————————
—————-Notes————–
{035}

Ryan vs Lamb: Religious Rights

On a cabinet in Marlene’s Flower Emporium.
{036}

Better Times with Lamb

On the roof of the flower shop. Accessed from around the diner.
{037}

Wrong Side of the Tracks

On a desk in the reception of the Sinclair Hotel.
{038}

The End of the Line

On the shrine to Prentice Mill in Town Square.
{039}

Clinic Code at the Fishbowl

Beside the locked door to Fontaine Clinics in Town Square.
{040}

Camera in Hock

On the desk in the office of R. Flanagan, on the third floor of the Hamilton Building.
{041}

Arrangements

Beside the vent shrine in the roof area of Town Square. Accessed from the third floor of the Hamilton Building.
{042}

Therapy with Grace 1

On a cabinet in the upper level of a hotel in Town Square. Accessed from the rooftops.
{043}

Blood and Lamb

On the counter in the locked room accessible from a hole in Doc Hollcroft’s Pharmacy, in the Market.
{044}

Sunday Services

In the apartments above and across from the Market.
{045}

Pauper’s Drop

In the alcove above Dr. Hollcroft’s Pharmacy.
{046}

Mole

Beside a Rosie corpse in the tunnel between Market and the plaza in front of the Limbo Room.
{047}

Closing the Limbo Room

On a table in the dressing room of the Limbo Room.
{048}

A Gift from Lamb

In the bathroom of Room 106 of the Sinclair Deluxe.
{049}

Profit Coming, Profit Going

On the broken floor above the vent shrine in Sinclair Deluxe. Accessed via the stairwell next to the El Ammo Bandito.
{050}

Where has Harry Gone?

In Room 213 of Sinclair Deluxe, near a safe and a Turret.
{051}

The Butterfly

In Room 212 of Sinclair Deluxe in the room with butterflies.
{052}

What a Snap

Beside a wheelchair on the top level of the atrium of Sinclair Deluxe.
{053}

Barbarism

Under the bed in Eleanor’s room.
{054}

Failing Lamb

On the bed next to the wide window in Grace Halloway’s room.
{055}

Field Trial #1

On the corpse of the Brute Splicer near the Fishbowl Diner on the way out of Pauper’s Drop.

Siren Alley

Siren Alley is the fifth level of BioShock 2. 20 audio diaries are available. {056 – 075}


NOTE: Audio diaries are numbered in order of availability. Many of these diaries cannot be retrieved after the pumps are turned on at the end of the level, so make sure you get them before.

Audio Diaries
————————-Location————————
—————-Notes————-
{056}

A Silent God

Hanging on the wall at the entrance to Little Eden Plaza from the airlock.
{057}

The Rumbler

In the restroom of the Mermaid Lounge in Little Eden Plaza.
{058}

Plasmid Shipment

On a table in the gambling room of the Mermaid Lounge.
{059}

Farther to Fall

In the room with a Power to the People machine in the Mermaid Lounge.
{060}

Misbehaving

On a counter in the locked lower area of Poisoned Apple in Little Eden Plaza.
{061}

Lamb’s Salvation

Beside the locked door to Plaza Hedone.
{062}

Father Simon Wales

On a desk in the office on the ground floor of the Pink Pearl in Little Eden Plaza.
{063}

Double Standard

Beside a phonograph in a bedroom on the second floor of the Pink Pearl.
{064}

Wales an’ Wales

On the desk in Daniel Wales’ office.
{065}

The Date is the Code

On Daniel Wales’ corpse.
{066}

Bury Her Memory

On a table in the apartment in the northwest corner of Plaza Hedone.
{067}

Lamb’s Operation

On a crate in the Smuggler’s Hideout in Plaza Hedone.
{068}

The Requirements of Utopia

Underneath the stairwell in the southwest corner of Plaza Hedone.
{069}

The Pair Bond Mechanism

On a stacked blocks in front of the Gatherer’s Garden in Plaza Hedone.
{070}

An Empty Niche

In the Secret Lab hidden behind Joe’s Green Groceries.
{071}

My Name is Eleanor

In the sleeping area of the Little Sister’s Orphanage.
{072}

Guidance of Lamb

By a shrine next to the door to Pump Control Substation 5.
{073}

Shackled to the Great Chain

In the office on the 2nd floor of Pump Station Access.
{074}

Therapy with Grace 2

In an open cabinet in Lamb’s Office.
{075}

The Creed of the Faithful

On the alter in the Temple of the Lamb.

Dionysus Park

Dionysus Park is the sixth level of BioShock 2. 15 audio diaries are available. {076 – 090}


NOTE: Audio diaries are numbered in order of availability.

Audio Diaries
————————-Location————————
—————-Notes————–
{076}

Patronage

On a crate in the room with stairs in Basement Storage.
{077}

A Gift from Billy

At the bottom of the blocked staircase in Basement Storage, right of the door to Cohen’s Collection.
{078}

Lamb’s Time is Over

In the code locked room with a Power to the People machine in Basement Storage. The code is in audio diary {077} (1080).
{079}

Lamb’s Idea of Art

At the base of a statue in Cohen’s Collection.
{080}

Lost and Found

Inside the carousel.
{081}

Lamb Flouts the System

At the base of the statue in the gallery entrance connecting the train station to the rest of the park and the Triton Cinema.
{082}

Learning Poker

On a filing cabinet in the locked storage room of the lounge of the Triton Cinema.
{083}

A Spy

On the ledge of the balcony in the Triton Cinema, .
{084}

Growing Up

In the hallway leading to the projection booth in the Triton Cinema.
{085}

A Secular Saint

Lying next to stack of reels in the backstage area of the Triton Cinema.
{086}

Dionysus Park’s Weakness

Leaning on the flooding doors in the first room of Lamb’s Garden.
{087}

The Voice of the Self

On top of the piano in the Piano Bar.
{088}

Falling Into Place

Frozen in ice in Imago Fine Arts.
{089}

Gotta Keep it Together

In the storage room of the J. Fischer Gallery.
{090}

A Plan

In the Security Booth in the Train Station.

Fontaine Futuristics

Fontaine Futuristics is the seventh level of BioShock 2. 17 audio diaries are available. {091 – 107}

(These diaries cannot be obtained once you enter Cohen’s.)

NOTE: Audio diaries are numbered in order of availability.

Audio Diaries
————————-Location————————
—————-Notes————–
{091}

Alone at Last

On top of some creates just outside of the Train Station.
{092}

Agnus Dei

In a case on the wall left of the desk in the Lobby.
{093}

Means of Control

On a couch on the first level of the central hub with the staircase.
{094}

Life After Sisterhood

Next to the vent on the second level of the central hub.
{095}

Source of Volunteers

On a filing cabinet in the electrified pool in the office of Plasmid Marketing.
{096}

Goodbye to Fontaine

Next to a smuggler’s create in Frank Fontaine’s office. Turn the boar head to reveal the secret stash.
{097}

A New Cognitive Model

On operating chair in Plasmid Laboratory Facade. Accessed through a hole in the wall on the second floor of the central hub
{098}

Prototype

Behind a code locked door in a flooded hallway near the Plasmid Theater. The code is 5254.
{099}

Abort the Experiment

On a table to the left of the entrance to the Lab Airlock.
{100}

Gil’s Place in the Plan

On a crate by the Gatherer’s Garden just under the control panel.
{101}

Solving for X

Under the circuit breaker to the left of Gil Alexander’s holding tank.
{102}

Outlived Usefulness

On a control panel in the Subject Observation booth overlooking the showers.
{103}

Goodbye, Dr. Alexander

By Little Sister vent in the Live Test Facility.
{104}

Betrayal

In cell number 1 of the Live Test Facility. The door can be melted by using Incinerate through the broken railing above the cell.
{105}

Big Sister

In the surveillance office of the Live Test Facility.
{106}

Meltzer’s Choice

On the corpse of a Rumbler named Mark Meltzer in the Live Test Facility.
{107}

The People’s Daughter

On the floor in the hidden entrance to Persephone.

Outer Persephone

Outer Persephone is the eighth level of BioShock 2. 5 audio diaries are available. {108 – 112}


NOTE: Audio diaries are numbered in order of availability.

Audio Diaries
————————-Location————————
—————-Notes————–
{108}

Selling Ryan Short

Next to a Little Sister vent in the Examination Rooms.
{109}

Withholding Visitation

In Lamb’s office, just past the switch.
{110}

Blessing in Disguise

To the left of the statue labeled “Daddy meets Dr. Gilbert”.
{111}

Behind Mother’s Back

On desk with a Big Sister helmet.
{112}

Freeing Father

Under Eleanor’s bed in the Quarantine Chamber.

Inner Persephone

Inner Persephone is the ninth and final level of BioShock 2. The last 17 audio diaries are available. {113 – 129}


NOTE: Audio diaries are numbered in order of availability.

Audio Diaries
————————-Location————————
————–Notes————
{113}

Out With the Old…

In the Security Checkpoint to Holding.
{114}

The Definition of Despair

On a table just past a camera in the cafeteria of the Holding Wing.
{115}

A Trade

In Cell Block D, on the right side.
{116}

First Two Digits

In Cell Block D, on the left side.
{117}

No More Hope Left

On the corpse of a prisoner who hung himself in Cell Block B.
{118}

A Generous Offer

In the cell with the hole in the wall in Cell Block A.
{119}

Last Two Digits

In the crawlspace behind the padded cell in Cell Block A.
{120}

Magic Sauce

In the Security Tower of the Holding Wing.
{121}

Such Freedom

On the bed in the last cell on the left in Ward A of Infirmary.
{122}

My Prison

Near a Power to the People machine near the rocket turret in Infirmary.
{123}

They Feel Pain

In the room with the X-ray negatives in the surgery area of Infirmary.
{124}

Alleviating Pain

On the sink inside the Autopsy room of Infirmary.
{125}

A Simple Question

By the operation chair in Intensive Therapy in Therapy.
{126}

Legs, Mouths, Arms, and Eyes

On a corpse in Recreational Therapy in Therapy.
{127}

Destructive Learning

In a storage room East of the Pediatric Ward in Therapy.
{128}

Sacrifices

In a room on the first floor of the Administration Offices.
{129}

A Stratagem for Sinclair

On a desk on the lower floor of the Administration Offices.

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