Recommended Area Order
Introduction
This small guide gives a recommended order for clearing the areas. This is light on spoilers (map, areas, some NPC companion locations).
When exploring an area, be sure to click to leave in each direction (north, west, east, south) in order to unlock routes to all adjacent areas. Don't actually go to those areas, cancel leaving your current area after the map is updated with the new area(s).
When exploring an area, be sure to click to leave in each direction (north, west, east, south) in order to unlock routes to all adjacent areas. Don't actually go to those areas, cancel leaving your current area after the map is updated with the new area(s).
Rules Used To Determine Best Order
Earlier listed rules are more important than the later rules:
- The areas for the city of Baldur's Gate do not perfectly follow the other rules. They are too intertwined to come up with a perfect order, and there is no distance or traveling time between them, so no time is lost and there is no chance of random encounters
- Only areas adjacent to areas that have already been completed are valid options
- Area order is selected in a way to maximize content from quests. If there is a time limit for a quest that spans multiple areas, the first area might be delayed and/or the last area might get bumped up in the order. Areas with optional quest content will be done before the quest is completed
- Areas are selected in increasing order of difficulty. Difficulty is determined by using the maximum experience points awarded from a single non-random enemy in each area
- Areas closer to the most recently completed area are chosen before further areas
Map
Order - Part 1
W Baldur's Gate and NE Baldur's Gate are each split in two by the old city walls, and so each of those areas is split into two separate areas in the order.
The # column corresponds to the numbers in the earlier map and is the order to complete areas.
The nearest town column lists the nearest town (with a store and inn) that has already been completed (and can be returned to) or is the ultimate target of the current explorations. This is to help find the area on the map, to inform on the fastest place to sell loot and rest, and the best towns to rest in before attempting an area so that fatigue is delayed as long as possible.
The # column corresponds to the numbers in the earlier map and is the order to complete areas.
The nearest town column lists the nearest town (with a store and inn) that has already been completed (and can be returned to) or is the ultimate target of the current explorations. This is to help find the area on the map, to inform on the fastest place to sell loot and rest, and the best towns to rest in before attempting an area so that fatigue is delayed as long as possible.
#
Area
Code
Nearest Town
Notes
01
Candlekeep
2600
Candlekeep
02
Lion's Way
2700
Friendly Arm Inn
03
Coast Way
2800
Friendly Arm Inn
04
Friendly Arm Inn
2500
Friendly Arm Inn
05
Beregost
3300
Beregost
06
S Beregost Road
3800
Beregost
07
N Nashkel Road
4300
Nashkel
08
Nashkel
4800
Nashkel
To maximize party options, do NOT talk to Edwin until after rescuing Dynaheir. Unrelated to that, there is a hidden combat encounter here that is not recommended this early in the game if you don't already know what to expect.
09
Xvart Village
4700
Nashkel
Not much time to get to Gnoll Stronghold, and this is fastest
10
Bear River
4600
Nashkel
Not much time to get to Gnoll Stronghold, and this is fastest
11
Gnoll Stronghold
5100
Nashkel
12
Dryad Falls
5200
Nashkel
13
Carnival
4900
Nashkel
14
Fisherman's Lake
4200
Nashkel
15
Fire Leaf Forest
5300
Nashkel
16
Lonely Peaks
4400
Nashkel
17
Fishing Village
1400
Friendly Arm Inn
18
Temple
3400
Beregost
19
Red Canyons
3700
Beregost
20
Ulcaster
3900
Beregost
21
Gullykin
4000
Beregost
22
Adoy's Enclave
OH2000
Nashkel
Unlocks by using Neera long enough. Can do this later if not unlocked yet
23
Lighthouse
3600
Beregost
24
Nashkel Mines
5400
Nashkel
Delayed because it exits to a much more dangerous area
25
Valley of the Tombs
5000
Nashkel
26
Peldvale
2400
Friendly Arm Inn
27
Gibberling Mountains
5500
Nashkel
28
High Hedge
3200
Beregost
Kivan has a timer on his quest, so you don't want to talk to him until shortly before going to the Bandit Camp. You'll have enough time for his quest if you get him before Larswood
29
Larswood
2900
Beregost
30
Bandit Camp
1900
Friendly Arm Inn
Order - Part 2
The order of the areas for the city of Baldur's Gate aren't extremely important. The main thing is you probably don't want to go to the eastern side of NE Baldur's Gate (meaning you would only want to enter it directly from N Baldur's Gate) until you've been to most of the other areas of the city and are familiar with where things are.
#
Area
Code
Nearest Town
Notes
31
Red Wizard Forest
3000
Beregost
32
Firewine Bridge
4500
Beregost/Nashkel
33
Archaeological Site
4100
Nashkel
34
Cloakwood Lodge
2200
Friendly Arm Inn
35
Cloakwood Nest
2100
Friendly Arm Inn
36
Cloakwood Druids
1600
Friendly Arm Inn
37
Cloakwood Wyverns
1700
Friendly Arm Inn
38
Shipwreck's Coast
3100
Beregost
39
Cloud Peaks
OH3000
Nashkel
Unlocks by using Rasaad long enough. Can do this later if not unlocked yet
40
Cloakwood Mines
1800
Friendly Arm Inn
You may want to stop at the Cloakwood Wyverns map to rest in the cave on the way here
41
Wyrm's Crossing
0900
Baldur's Gate
42
Farmlands
0400
Baldur's Gate
43
E Baldur's Gate
0800
Baldur's Gate
44
SE Baldur's Gate
1300
Baldur's Gate
45
Central Baldur's Gate
0700
Baldur's Gate
Don't turn Vail & co. until receive quest and scrolls from Degrodel
46
W (S) Baldur's Gate
0600
Baldur's Gate
To get here, go to the docks, exit west to SW Baldur's Gate, then exit north from there
47
SW Baldur's Gate
1100
Baldur's Gate
48
W (N) Baldur's Gate
0600
Baldur's Gate
Don't enter Ragefast's house until after you speak with Ramazith
49
NE (W) Baldur's Gate
0300
Baldur's Gate
Briefly go to N Baldur's Gate and head east from there to get here
50
Baldur's Gate Sewers
0224-0226
Baldur's Gate
51
NW Baldur's Gate
0100
Baldur's Gate
Must bring Eldoth if you want Skie
52
N Baldur's Gate
0200
Baldur's Gate
53
NE (E) Baldur's Gate
0300
Baldur's Gate
Entering this area starts a quest that ends in game over if the timer runs out. This quest has to be your priority once it starts
54
Baldur's Gate Docks
1200
Baldur's Gate
55
Mutamin's Garden
3500
Beregost
Do this after completing everything you can in Baldur's Gate. After this, return to Candlekeep with the History of the Nether Scrolls book and do everything there
56
Ulgoth's Beard
1000
Ulgoth's Beard
Before this, go back to Baldur's Gate and do everything up until you start chasing Sarevok after his inauguration ceremony at the Ducal Palace. Once that starts, you can come here to start doing the hardest side quests; Sarevok will wait days or weeks for you.
57
Ice Island
1008
Ulgoth's Beard
Only accessible from Ulgoth's Beard
58
Isle of Balduran
2000 & 1500
Ulgoth's Beard
Only accessible from Ulgoth's Beard
59
Durlag's Tower
0500
Beregost
60
End Game
0146, 0123, 0125
Baldur's Gate
When you're completely done with side quests for the game, continue chasing Sarevok
Shameless Plug
I have another Baldur's Gate guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3605620587
https://steamcommunity.com/sharedfiles/filedetails/?id=3605620587
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