Resident Evil 3 Guide

Records: Conditions and Rewards + Farming Methods for Resident Evil 3

Records: Conditions and Rewards + Farming Methods

Overview

Challenges and their unlocks for Resident Evil 3, including general tips.

Note

– There are 58 challenges.
– This list is sorted based on their order in the Records section.
– Rewards will either be CGs, character models, or game modes.
– Click on the image to enlarge it.

I put asterisks (***) in front of some of the titles to mark bonuses (Classic Carlos Models) and tips (farming weapon kills).

***Grenade Launcher and Shotgun Farming Alt. (Jill)

Save when you reach the Dilapidated Shelter in the subway tunnels. You can pick up ammo for the grenade launcher in the safe room.

There will be a group of zombies outside the room. Reload your save file to rack up kills.

***Handgun and Assault Rifle Farming (Carlos)

Create a separate save file right after Carlos injects Jill with the antidote.

Zombies will continue to spawn in the lobby so long as you do not place the detonator on the pillar.

Reload your save when you run out of ammo. You do not need to finish the area for the game to record your kills.

***Shotgun, Grenade Launcher, and MAG Farming (Jill)

Save the game after you use the USB stick to unlock the door in NEST. There will be 5 enemies to farm your kills on. Rinse, repeat.

So Long, RC

– Complete all challenges.
– 0P
– Model: Last Escape

First Escape

– Escape from Jill’s apartment.

Unmissable.

– 80P
– Concept Art: Jill’s Room

Somebody to Lean On

– Escape from uptown Raccoon City.

Unmissable.

– 100P
– Concept Art: Bar Jack

Nemesis Down?

– Defeat Nemesis on the rooftop.

Unmissable.

– 120P
– Concept Art: Stage 1, Nemesis A

Escape from the City

– Make it out of downtown RC.

Unmissable.

– 120P
– Concept Art: Gas Station/Boutique

The Carlos Express

– Leave R.P.D.

Unmissable.

– 120P
– Concept Art: Carlos

I Don’t Feel So Good

– Leave the clock tower plaza.

Unmissable.

– 140P
– Model: Stage 2 Nemesis

I Need a Hero

– Withstand the zombie siege.

Unmissable.

– 160P
– Concept Art: Hospital

The Pursuer

– Follow Nicholai deeper underground.

Unmissable.

– 180P
– Concept Art: Creatures

Nemesis Down?!

– Defeat Stage 2 Nemesis.

Unmissable.

– 260P
– Concept Art: Stage 2, Nemesis B

Nemesis Down!!!

– Defeat Stage 3 Nemesis.

Unmissable.

– 800P
– Concept Art: Lab Corridors

Basic Chemistry

– Craft an item.
– 160P
– Concept Art: Interiors

Gunsmith

– Improve a weapon.
– 150P
– Concept Art: Uptown

Get Organized

– Expand your inventory.
– 150P
– Concept Art: Donut Shop/Diner

Master of Sidestepping

– Execute a Perfect Dodge.
– 200P
– Concept Art: Downtown

The Carlos Takedown

– Successfully execute Carlos’ punch ability.
– 200P
– Model: Marvin Branagh

Hello, Charlie!

– Destroy a Charlie Doll.
– 200P
– Model: Charlie Doll

Trusty Sidearm

– Defeat 80 enemies with a handgun.
– 1,200P
– Concept Art: Stores

Gunslinger

– Defeat 200 enemies with a handgun.
– 5,200P
– Model: Female Zombie

Close-Range Companion

– Defeat 100 enemies with a shotgun.

Jill challenge.

– 3,200P
– Concept Art: Bonus Art A

Point-Blank Professional

– Defeat 130 enemies with a shotgun.

Jill challenge.

– 6,200P
– Model: Mikhail Victor

Make Some Noise

– Defeat 80 enemies with a grenade launcher.

Jill challenge.

– 6,200P
– Model: Tyrell Patrick

Grenadier

– Defeat 120 enemies with a grenade launcher.

Jill challenge.

– 10,400P
– Model: Hunter y

Do You Feel Lucky?

– Defeat 20 enemies with a MAG.

Jill challenge.

– 6,600P
– Concept Art: Stage 2, Nemesis A

Well? Do Ya?

– Defeat 80 enemies with a MAG.

Jill challenge.

– 10,400P
– Model: Ne-a Parasite

Suppressing Fire!

– Defeat 200 enemies with an assault rifle.

Easier with Carlos, but Jill can equip an assault rifle in Assisted Mode.

– 3,400P
– Model: Licker

Spitting Lead

– Defeat 400 enemies with an assault rifle.

Jill can equip an assault rifle in Assisted Mode.

– 8,400P
– Model: Hunter B

Necessary Violence

– Defeat 400 enemies.
– 5,200P
– Concept Art: Bonus Art C

Making a Dent

– Defeat 800 enemies.
– 8,200P
– Concept Art: Parking Garage/Rooftop

Thinning the Horde

– Defeat 1,100 enemies.
– 10,400P
– Concept Art: Demolition Site

Zombie Exterminator

– Defeat 1,400 enemies.
– 10,600P
– Concept Art: Bonus Art B

The One Zombies Fear

– Defeat 2,000 enemies.
– 11,000P
– Concept Art: Stage 1, Nemesis B

Two For One Deal

– Defeat two enemies with a single shot.
– 1,000P
– Model: Zombie Dog

Hats Off!

– Knock the hats off of 28 zombies.
– 2,000P
– Model: Male Zombie

Nemesis Down

– Cause Nemesis to relinquish an item.

You need to down Nemesis while he chases Jill around town. All it takes is a single grenade on Assisted Mode to make him drop an item.

– 600P
– Model: Murphy Seeker

Fuggedaboutim!

– Exhaust all conversations with Dario.

This is at the start of the game. Interact with the container Dario hides himself in until Jill gives up.

– 200P
– Concept Art: Dario’s Warehouse

An Unfortunate End

– Defeat zombie Brad.

Carlos challenge.

– 120P
– Model: Brad Vickers

Power Stones

– Place all jewels in the clock tower monument.

Jill challenge.

– 600P
– Concept Art: Storyboards

Electric Slide

– Gather all the fuses in the warehouse within 5 minutes.

Jill challenge.

– 2,000P
– Model: Pale Head

Kendo’s Armory

– Collect all weapons in the campaign.

There are 10 weapons in the campaign.

– 600P
– Model: Robert Kendo

Kendo’s Protégé

– Collect all weapon parts.

10 weapon parts.

– 300P
– Model: Nathaniel Bard

Bookworm

– Read all story files.

56 files.

– 1,000P
– Concept Art: Lab Equipment
– Model: Drain Deimos

Goodbye, Charlie!

– Destroy all Charlie dolls.

20 Charlie dolls.

– 1,000P
– Concept Art: Nemesis Design, Sketch A

RE: Master of Unlocking

– Unlock all safes, lockers, strongboxes, and pickable locks.

20 in total.

– 1,000P
– Concept Art: Mega Man
– Model: Dario Rosso

Escapee

– Complete the game on Assisted or higher.
– 800P
– Model: Jill (Default)

Survivor

– Complete the game on Standard or higher.
– 1,000P
– Model: Jill (S.T.A.R.S. Gear)

Veteran

– Complete the game on Hardcore or higher.
– 1,200P
– Concept Art: Supporting Cast
– Unlocks Nightmare Mode

Conqueror

– Complete the game on Nightmare or higher.
– 3,000P
– Concept Art: Escape
– Unlocks Inferno Mode

Dominator

– Complete the game on Inferno.
– 8,000P
– Model: Jill and Carlos 2

R.P.D. Material

– Complete the game with an S rank on Standard or higher.
– 3,800P
– Concept Art: Nemesis Design, Sketch B

U.B.C.S. Material

– Complete the game with an S rank on Hardcore or higher.
– 6,200P
– Model: Stage 3 Nemesis

S.T.A.R.S. Material

– Complete the game with an S rank on Nightmare or higher.
– 8,000P
– Model: Jill and Carlos 1

Jill Valentine

– Complete the game with an S rank on Inferno.
– 0P
– Model: Jill and Nemesis

Amazing Work!

– Complete the game with an A rank or higher.
– 840P
– Model: Carlos (Default)

Sensational Work!

– Complete the game with an S rank.
– 1,200P
– Concept Art: Jill

Minimalist

– Complete the game without opening the item box.
– 7,000P
– Model: Nicholai Ginovaef

I Might Need These Later!

– Complete the game using 1 or fewer recovery items.
– 7,000P
– Model: Jill (Infected)

Sprinter

– Complete the game in under 2 hours of play time.
– 7,000P
– Model: Stage 1 Nemesis

***Extra Models: Classic Carlos

As far as I know, these should unlock if you own the classic costumes.

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