Overview
Prisoner Reputations, Prison Grants and the full list of available achievements
Introduction
Originally posted by Sollok:
If you have an issue with text overlapping pictures then just hit refresh – guess it is something Steams browser needs to get fixed.
Listing of all Reputations, Grants and Achievements to use as quick reference.
This great looking artwork was created by Morten Elgaard Pedersen.
Version info:
- 10. May 2016 | Version 1.0 | First draft
- 17. May 2016 | Version 1.1 | Minor corrections
- 19. May 2016 | Version 1.2 | Minor corrections
- 24. May 2016 | Version 1.3 | Added links to the Notes section
- 15. August 2016 | Version 1.4 | Updated Achievements section
- 28. August 2016 | Version 1.5 | Minor update
- 22. October 2016 | Version 1.6 | Added several traits to the Reputation section
Reputations
COP KILLER
Makes the prisoner a target for guards. They are much more likely to be beaten to death when subdued for disobedience. They generally don’t live long but may have their chances improved by detention in a protected wing with fewer guards and less reasons to become involved in an incident.
DEADLY / EXTREMELY DEADLY
Makes the prisoner more lethal in combat. They can often kill in 1 hit and so should be treated with great care so as to avoid them being able to kill a rooms guards and instigate a riot. If paired with ‘volatile’ set the prisoner to max sec or supermax immediately.
EX LAW ENFORCEMENT / EX PRISON GUARD
Makes the prisoner a target for other prisoners, especially if he used to be a prison guard. They are much more likely to be attacked and killed by other prisoners for no reason. Place in protective custody whenever possible or they don’t live long in the general population.
FEARLESS
Makes the prisoner less easily intimidated. They are less likely to surrender during riots or after incidents. Sometimes they must be beaten to death in order to be subdued unless tazers are available to take them down.
GANG MEMBER
Is an active member of a gang. He will defend his fellow gang members and will harbour hatred towards rival gangs.
INSTIGATOR
Makes the prisoner able to start trouble indirectly, prompting other prisoners to start incidents. As a major riot risk if allowed to spark multiple other incidents simultaneously you may want to keep them subdued, or not want to risk taking them to high sec.
PREACHER
This prisoner is extremely charismatic and is able to convert others to their religion, giving them the Spirituality need.
QUICK / EXTREMELY QUICK
Makes the prisoner faster. It’s that simple. When they run they will outpace your guards but that’s all.
SKILLED FIGHTER / EXPERT FIGHTER
Makes the prisoner able to disarm guards. Expert fighters may even take that weapon during the fight without having to knock the guard unconscious first.
SNITCH
Makes the prisoner a target for attack the same as ex-law enforcement. Move them to protective as soon as possible or they will die.
STOICAL
Makes the prisoner impossible to suppress in solitary confinement. They are thus more likely to attempt to escape solitary cells when their needs fill up in the small uninteresting room. They are also harder to reform and so retain the compulsion to commit crimes and incidents throughout their sentence.
STRONG / EXTREMELY STRONG
Hits harder with each punch during fights.
TOUGH
Makes the prisoner tougher. They can withstand tazers and gain protection against physical damage and are thus harder to subdue.
VOLATILE
Makes the prisoner liable to start violent incidents for no reason. Depending on your prisons supply of max sec cells you may want to set all volatile prisoners to max sec so they don’t start fights in general population.
In some cases, the prisoner will have a high degree of a reputation, e.g. “Extremely Strong” or “Extremely Volatile“. In a very small number of cases, you will receive a Legendary Prisoner. These guys have a potent mix of the above list that makes them very dangerous. Legendary Prisoners will always arrive as Maximum Security or Death Row prisoners, and only they may be Gang leaders.
The reputation of a prisoner may be known to you from when he arrives, or it may have to be learned through Confidential Informants or Phone Taps. Except for gang allegiances and the snitch reputation, the reputations of a prisoners will not change throughout the game.
Grants
Administration Centre
Build 2 offices, Hire a warden and Accountant (Hiring an accountant will require the Finance bureaucracy). Pays $5,000 on acceptance and $5,000 on completion.
Basic Detention Centre
Build a Holding Cell, a Shower, Yard, Kitchen, and Canteen. Hire two Cooks and two Guards. Pays $20,000 on acceptance and $10,000 on completion.
Carpentry Apprenticeship Program
Produce 10 superior beds. Pays $10,000 on acceptance and $10,000 on completion.
Cell Block A
Raise prison capacity to 15. Pays $20,000 on acceptance and $20,000 on completion.
Cell Block B
Raise prison capacity to 50. Pays $10,000 on acceptance and $20,000 on completion.
Cell Block C
Raise prison capacity to 100. Pays $10,000 on acceptance and $20,000 on completion.
Cell Block D
Raise prison capacity to 200. Pays $10,000 on acceptance and $20,000 on completion.
Cell Block E
Raise prison capacity to 500. Pays $10,000 on acceptance and $20,000 on completion.
Crackdown on Drugs
Find 15 contraband narcotics. Pays $15,000 on completion.
Education Reform Program
Build a Classroom – this will require the Education Buracracy and have a total of 20 School Desks. Then have 10 prisoners pass the foundation education course, and 1 prisoner pass the general education course. Pays $15,000 on acceptance and $40,000 on completion.
Government Bailout
$50,000 for zero work. The catch is you have to be one step from bankruptcy to claim it.
Governmental Security Ratings
Assign 2 Dog Handlers to dog patrols, and 2 Armed Guards to a Patrol. Pays $15,000 on acceptance and $15,000 on completion.
Health and Well Being
Build an Infirmary with 2 Doctors, and hire 1 Psychologist. Pays $10,000 on acceptance and $10,000 on completion.
Inmate Nutrition Research
Have a single low quality meal regimed per day for a total of 48hours, and at a different time have three high quality meals regimed per day for a total of 48hours. Pays $15,000 on completion.
Max-Sec Infrastructure Implementation
Hire 20 guards (equipped with Body Armour and Tazers which must be researched as a security bureaucracy). Build a CCTV camera and CCTV monitor. Pays $20,000 on acceptance and $20,000 on completion.
Prison Maintenance
Hire a Foreman (Requires Maintanance Bureaucracy), A Gardener (Requires Grounds Keeping Bureaucracy), and 2 Janitors (Requires Cleaning Bureaucracy).
Prison Manufacturing Facility
Produce 30 licence plates. Pays $20,000 on acceptance and $10,000 on completion.
Security Procedure Certification
Hire a Security Chief and ten Guards. Have 3 Guards assigned to Patrols (Patrols must be researched as a Bureaucracy). Costs $10,000 on acceptance and $10,000 on completion.
Staff Well-being Initiative
Build a Staffroom and have no exhausted staff. Also have 5 guards without assigned duties. Pays $10,000 on completion.
Tool Cleanup
Remove every tool and weapon from active circulation in your prison. Pays $20,000 on completion.
Visitation Rights
Build a Visitation Room with 3 Visitors Tables, Build a Common Room and have at least one Pool Tables, two TV’s, and five Phone Booths in your prison. Pays $5,000 on acceptance and $5,000 on completion.
Achievements
The full list of available achievements:
Get Busy Living
Achieve a re-offending rate of 25%
Wait and Hope
Unlock entire tech tree
Don’t Put Me In The Dark
Executed a prisoner on death row
It’s Not What You Know…
Unlocked all polaroids
It’s What You Can Prove
Unlocked all game bible pages
Warden
Loaded a prison from Steam Workshop
Architect
Shared a prison via Steam Workshop
I May Have Found A Way Out Of Here
Escape from a decent prison in escape mode
Spare The Rod
Stopped a riot of 50 or more prisoners
Samuel Norton
Have a cashflow of $50,000 or more
Freedom
Complete optional objective on Bootstraps
Reformation
Complete all optional objectives on Conviction
Crowd Control
Complete all optional objectives on Riot
Stone Walls
Build a sandbox prison with 100 prisoners
D.B. Cooper
Sell your prison and make over $1,000,000 profit
Confined
Build a sandbox prison with 1000 prisoners [Note – you will need a supercomputer to actually run a prison of that size]
Throw The Book At Them
Complete the story
Notes
Hope this will give you the overview you need.
Please refer to my guides to read more related to Prison Architect.
[link]
[link]
Thanks to Morten Pedersen for his great artwork and to Chris Delay, Mark Morris and the Introversion development team for giving us Prison Architect.
Stay safe and thank you for reading…….