Overview
Review guide for Mythgard
Main
Mythgard is yet another clone of the Magic the Gathering race-to-zero style of gameplay with bits and pieces of Hearthstone mixed in. There are a few additional variations similar to Spellweaver, Hex and Duel of Champions by Ubisoft (all MTG clones). The objective of the game is exactly the same as MTG or Hearthstone, get your opponent’s health to 0 before they do the same to you.
Gameplay-wise, mouse. At the start of the game, both players draw 7 cards. At the start of each player’s turn, draw 1 new card. You can either burn a card to gain a gem and 1 mana or play it. To play a card, you must fulfill both its gem and mana costs. Each card is a spell, enchantment or creature.
Creatures. All creatures come with summoning sickness when cast unless they have Rush (Haste). They will have 2 stats, Strength (Damage) and Life (Hitpoints). You can only summon a maximum of 7 creatures on the 7 slots allocated to you.
Spells. Cast instantly. Targets vary from player, creatures, decks or spells.
Enchantments. Played on the 7 slots given to you. Creatures can be summoned on them to give better buffs.
Mana & Gems. Gems give you mana but mana doesn’t give you gems. Be careful as the gems are not a threshold, they are a limited resource. If 2 green cards cost 2 mana each and there is only 1 green gem, you can only cast 1 green card, even if you have 10 mana.
Movement. This is slightly different from Hearthstone as you can actually move creatures among the slots. While movement is not free (if you move, you can’t attack), there are varied strategies for using them. Moving a creature can allow you to get outside of the range of your opponent’s creatures. Creatures with Swift +1 movement for free.
Puzzles. I loved them. I got stuck at Cataclysm because I forgot about gaining mana. Hell Hounds showed a single unit doing 2×3 damage multi-attack to the opponent’s face. The Wall was an infinite loop of mana.
Conclusion, while I was impressed with the Mythgard puzzles, the Pay-To-Win system and copying of design is a major no-no for me. Mythgard doesn’t even bother to hide that it copies from Magic the Gathering and Hearthstone, with a survey directly asking you “Have you played MTG/Hearthstone?”
PROS
1. Puzzles
I loved them. It gave my brain a good exercise.
CONS
1. P2W
Yes, it’s pay to win again. The gems are Mithril this time. Pony up the cash for your Common, Uncommon, Rare, and Mythic cards. 14,100 Mythril for $99.99. Each pack is 150 Mythril. 94 packs for $100.
2. Design is Very Similar to Magic the Gathering
I know the patent for MTG has expired but this is yet another clone of MTG. Why should players play Mythgard?
3. Story is Unoriginal
It’s an amalgamation of Norse, Greek, Abrahamic Pantheon with strike witches, werewolves, vampires, Cthulu and Valkyries. Basically, the same concept as SMITE and God of War.