shapez.io Guide

RGB to White Simple, Tileable, High Efficiency for shapez.io

RGB to White Simple, Tileable, High Efficiency

Overview

A simple and compact White maker. Tileable + a blueprint to feed it: splitting 12 belts (4 belts of each color) into 24. (6×6 the extra space eliminates bottlenecks for maximum throughput)

RGB to White Simple, Tileable, High Efficiency

Getting Started

This image shows the basic design, design options and cost of building a column.
This simple design is all that is needed to start making white. The more you need, the more you can add but you can get started with one and be up and running quickly.

The main shape can actually be used in all positions except for the right most position where the tunnel entrance needs replaced with a belt leading to collectors or painters or ??
I faded the parts with orange that can be removed but I believe this to be aesthetic.

I should add that this guide is about the 6×6 tileable Painter and not so much about building the machine to feed it which might not be as useful or efficient.

If you like the guide, give it a thumbs up and if anyone finds a more efficient method just share in the comments : )

The Entire Machine

When it’s done it can look like this.

Feeding the Lion

Easy to see paths

Red layer

Green layer

Blue layer

Output – this will vary depending on everything from belt and extractor speed to the amount of mining nodes available. A lot of the path and balancing on long belts cause Diminishing Returns, so your back layers will rarely produce as much as the front layers. This is why Manifolding your paths as balanced as possible is important.

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