Robocraft Guide

Robocraft: New Player Guide for Robocraft

Robocraft: New Player Guide

Overview

This guide will hopefully teach you a few things about the basics of Robocraft. I hope it helps.Ask any questions in the comments i will be sure to answer them.

Currency

RP: Robo Points. This is the main currency in the game. It is obtained through any game mode and can be used to purchase any non-cosmetic cubes.

GC: Galaxy Cash. This is currency that is paid for in real money. It can be used to purchase any block including cosmetics. GC can also buy extra garage slots, Premade bots and Premium.
Also note that galaxy cash is bought only from the steam wallet on steam and is NON-refundable.

Basic Menus

BUILD:
This is where you use the blocks you have purchased to build your bots.

DRIVE:
This is where your bots are stored and where you can select which bot you want to play with or build. This is also where you can Buy extra garage slots with GC.

FIGHT:
This is where you select which gamemode to play. Currently there are 5 different ways to play. I will mention more on this later

Inventory:
This is where you select your cubes to build. There are many different cubes to use.

Cube Depot:
This is where you buy ALL blocks with RP and GC. Cosmetic cubes can only be purchased with GC.

Tech Tree:
This contains the gear, cubes, and hardware to assemble robots that must be first unlocked by leveling up. Visit here to know what parts are available in the game and to know what parts are unlocked at the next level!

Social:
This menu is where you can add and remove friends. To add friends type their name in the box at the bottom. Note that it is case sensitive. Here is also where you can platoon with friends! This ensures that you will play in the same game as your friends.

How to Platoon

To platoon, you must first enter the social tab. (The one that looks like people ^^) From there you must Select the platoon tab on the left. After that you must type your friends username (Cap sensitve) and press invite player. To accept an invite you must go into the platoon tab and press accept. After your friend/friends have accepted, you can all play together. ^^

(Thank you to BARKLEY22 for suggesting this!)

Electroplates

Electroplates are hardware cubes that are used to protect the parts underneath or behind them. In addition to regular armor, electroplates have a “shield” that can safely absorb some incoming damage without lasting effect. Any hit on any part of an electroplate is protected, including the back without the blue texture, by its energy shield. As the shielding is depleted, the blue colors of the texture get deeper and the flashing slows. Fully depleting the shield will “deactivate” the electroplate, and is indicated by an audible beeping alarm and a gray, non-flashing surface.

After 15 consecutive seconds without damage, the shielding will recharge to full power, indicated by a “sizzling” sound and a return to full brightness. Any damage taken when the shield is off is absorbed by the Electroplate’s armor health. In addition to this cooldown time, it also has a “recharge time”, which is the time it takes after the cooldown is over to recharge.

Mk 2-9 electroplates all have a Mk10 version that have a mix of the two stats. The retired t1 electroplate (2×3 size) is also available at Mk10. All Mk10 electroplates have a reddish black outline similar to the color of a Mk10 armor cube. Mk10 electroplates are classified like this: Mk10.(tier of electroplate shape) so a Mk10 version of the Mk2 electroplate would look like this: Mk10.2.

Electroplates should cover those components that are vital to a robot’s functionality, such as wheels, aerofoils, rudders, weaponry or the pilot seat. The chassis cube holding the electroplating must in turn be protected; otherwise the electroplating may be easily shot off and wasted. Care must be exercised to not allow electroplates to hinder the robot as well; the bulkiness and size of electroplates will impede movement, obstruct weapon turning arcs, block shots, or force unfavorable cube shifts that reduce the robot’s battle effectiveness.

For ideas, Please check out my other guide showing some electroplate arrangements:
[link]

Weapons. What is right for you?

SMG (Short for Subatomic Machine Gun)
The Subatomic Machine Gun is a rapid-firing close-to medium-range weapon that deals consistent damage to the enemies. They also have a better maneuverabilityand have higher fire rates.

Plasma Launcher
This is an artillery style weapon that launches a plasma projectile that creates an area-of-effect explosion on contact with a solid object. Beware the recoil and the fact that the turret’s rotation is very slow.

Railgun
This is a weapon that fires a highly accurate high damage shot. These weapons automatically charge after firing, but pressing R Reloads if there are still some shots left with other railguns. Its accuracy is greatly reduced when moving due to low rotation speeds. By pressing RMB you can zoom in. This gun is effectively a sniper rifle and excels at long range

Nanotech Disruptor
Nanotech Disruptor is a unique weapon because it can heal allies, and damage enemies. It only has a short range, and is only available once you reach level 40. It has pinpoint accuracy and a similarly fast rotation speed to the SMG.

Tesla Blade
Tesla blades are a melee weapon, that damage enemy vehicles they touch. Tesla blades can be used in conjunction with any gun type, but using them with railgund are not effective. Tesla blades are a one-time use, but it can be recharged if someone heals you with a nano disruptor.

The Transport Types

Walker Legs are one of the many methods of locomotion and become available to players who have reached Tier 7. Due to their spider-like capabilities they stand apart from the other options. Walker Legs have four abilities which no other method of locomotion have: strafing, crouching, jumping and sticking to walls which allows the robot to climb vertical or near vertical surfaces and cling to ceilings.
Legs are very large and they require a significant amount of room in all dimensions to move freely.
Legs, if aided by thrusters, are fast. Thrusters stuck at the bottom pointing up may help in jumping farther
(Source: Robocraft Wiki)

Tank Tracks are rather large and slow, these movement cubes have better traction than wheels, but do not stick like walker legs. They are extremely heavy and do not combine well with flying or hovering movement blocks. They turn quickly while stationary and more gradually while at speed, but almost not at all if you are down to a single track. They have multiple attachment points on the sides and top. They are unlocked at tier 3 and have a variant for each tier through tier 10.

Hover Blades are a type of movement cube that allows your robot to hover over the landscape, easily navigating tricky obstacles such as the crater field in Mars Map 2. Hover Blades provide their own propulsion and turning as well as lift, and their hover height can be changed with Spacebar and Shift, but the Hover Blades thrust quickly decreases as it gets further from the ground. They will also try to keep your robot stable. However, climbing steep elevations may cause your robot to flip over.
The main advantage of the Hover Blades is that they allow the user to traverse otherwise impossible or difficult terrain, such as the aforementioned crater field or climbing steep hills. Contrary to what you would expect, the Hover Blades maximum speed is actually lower than that of wheels, thus needing smart maneuvering through the terrain is required to catch up to the target. Like wheels, they provide a braking force when pushed past top speed, but this force would appear to be noticeably smaller than that of wheels, allowing significantly higher speeds with the attachment of thrusters.
Hover Blades also provide evasion from plasma launcher blasts at when hovering at certain height.
There is another less well known use for Hover Blades; stable fliers without helium, however these are more of a novelty as they are hard to pilot effectively in battles.
(Source: Robocraft Wiki)

Wheels are one of the many methods of locomotion. There are currently two types of wheels: Standard Wheels and Steering Wheels. Standard wheels drive the robot forward but cannot steer, while steering wheels both move the craft and steer.

Standard Wheels provide motion for your robot. Even though they do not allow for steering, they are commonly used to keep a robot in balance. The wheels have a maximum speed which, when surpassed, creates a braking force. As the tier of the wheel increases, all stats increase as well.
Steering wheels provide motion for your robot as well as steering. The wheels have a maximum speed which, when surpassed, creates a braking force. As the tier of the wheel increases, all stats increase as well.

Wheels are the easiest and cheapest propulsion method to use on your robot and are more stable and faster than Hover Blades. As such it is recommended that new players start out with wheeled robots. The disadvantage of wheeled robots is their tendency to get stuck over rough ground, the possibility of flipping at high speeds, less control on slippery surface on certain maps, and not being able to traverse steep terrain.
== Mobility Problems == On smaller wheeled craft, oversteering can cause a big problem if all of your wheels are steering wheels. The opposite can be said about very large wheeled craft. A solution to this is to add fewer or more steering wheels respectively, to increase/decrease turning speed to a suitable level. Electroplates placed on the front of a craft can also clip against the ground, causing you to get caught on terrain. Moving the plate upwards one or two blocks generally fixes it.
(Source: Robocraft Wiki)

Aerofoils are one of the many methods of locomotion. Like a real life airfoil, the faster you are, the more lift it generates. A properly built plane will have shift make the nose go down, space bar making the nose point up, and right and left buttons to make it bank using only thrusters to provide forward propulsion.
They are good at stabilizing an aircraft, and allow a wide range of motion and higher speed with little apparent braking force for even a basic aircraft, which usually requires at least five aerofoils, two for wings, two for tail, and the last for a rudder with preferably the wings being larger. Their uses are not limited to air though. Aerofoils can be used for sled steering if used cleverly. The only apparent downsides are that the controls take some getting used to and are less practical in some situations where a simple thruster arrangement would be quicker. The wings are also quite large and easily shot off if the craft is not fast enough.

The Rudder provides lift to the robot and stabilize the robot, allowing mid-flight agility control and tight maneuvers. The rudder is basically a swept back and smaller variant of the Aerofoil with less load capacity. Aerofoils and rudders of the same level have the same amount of armor, CPU pFLOPs and robot ranking. Currently only tier 4-10 rudders are available.

Helicopters can essentially be treated as higher-altitude Hovercraft, with similar maneuverability and speed. They’re much more easily controlled than regular thruster/aerofoil aircraft, but also slower (Helicopters will cap out at 168 mph without thrusters, 188 mph with thrusters and 251 mph at lvl 13 overclocked). Helicopters work best as ambushers but also make great medics as they can quickly cross the battlefield to repair damaged teammates or escape from a dangerous situation. They require battlefield awareness as enemy SMGs and railgunners can destroy rotors quickly. Due to rotor’s weight restrictions, many helicopter designs will be crafted with few flocks or heavily electroplated for defense. Many builds opt for a greater number of rotors and upward facing thrusters to circumvent the limitation, allowing for immensely tanky helicopters. Unlike real helicopters, robocraft Rotor Blades don’t generate torque on their own, hence a tail rotor is not needed to keep a helicopter stable. In addition, whenever they generate lift, Rotor Blades also generate turbulence, bobbing the helicopter up and down gradually. This will disrupt Rail Cannon aim unless meticulously counteracted, and can throw off aim of other weapons too.

Skis are a type of movement block only found in Tier 5. They provide easy sliding movement in the direction they are oriented with very little friction, both on ice and on normal land. While not in and of themselves a true movement type, as they require another movement type to move, they are often used on Sled-style bots. A good propulsion method is thrusters, as they don’t create nearly as much drag as wheels would, allowing for high speeds. They are not very useful for large or heavy robots as they act only as poor weight distributors. There is no down side to undertiering them other than armor, as they only provide a low friction pad.

(Source: Robocraft Wiki)
[link]

Robocraft Garage

I highly reccomend that you visit the robocraft garage because it has a very high quantity of robots with an outstanding variety. I can guarantee you will find something you like! 😀

Link:
[link]

Thanks 😀

Thank you so much for reading and please put in the comments what else you would like to see added. I will respond to ALL of the comments and hopefully add some suggestions by you!
I will put your name by your suggestion if i decide to add it in.
P.S. Hate comments will also be deleted so dont waste your time.
Thank you
~Rinthallion

SteamSolo.com