Scrap Mechanic Guide

Robots and weapons concept proposal for Scrap Mechanic

Robots and weapons concept proposal

Overview

Good afternoon! I want to propose the concept of robots and weapons.1 Mosquitopter2 Grabot3 Corn-Colt

Mosquitopter

A flying variety of enemies.
Before the revolution, robots performed the function of caring for crops.
I cut off the damaged parts of the plants with my front legs with scissors.
With the help of an extended cannon, it sprays chemicals while protecting crops from pests. The intake of chemicals is done using a cannon.
The resemblance to a mosquito is accidental.

After the revolution, robots play the role of a flying enemy.
Attacks crops, players and buildings.
Has a melee scissor kick attack.
A ranged attack is a spit of chemicals, a puddle remains at the hit site for a while, which causes damage.

The role of a boss is possible, but replace the can of chemicals with a barrel.
Below there is a hatch from which enemies can be deployed.

The best tactic is to shoot down with small arms.

blender file [link]

Grabot

A flying variety of enemies.
Before the revolution, robots performed the function of delivering and moving goods. I scanned the territories for the presence of unused resources, took them and delivered them to the warehouse. He combined the functions of a courier and a guard.
For the needs of production, a large number of such robots were built, and due to their large number and the need to explore the territories, they added a security function, when unauthorized persons were detected, they raised the alarm.
It has 4 manipulators with suction cups for better holding of loads.

After the revolution, robots continue to fulfill their role.
Due to communication failures after the revolution, he often hangs in one place while holding the load, at this moment the player can notice him and try to shoot him down. Upon seeing the player, the robot will try to hide from view if the robot has no load. he will raise the alarm and will chase the player to summon nearby robots until he is shot down.
Numerous broken boxes on the map are the merit of this robot, he often drops boxes and they break, after which the robot considers them as garbage and does not take them.
The robot carries all resources to the nearest warehouse.
The robot can also pick up the active elements of the player, and the player can pick them up by knocking down the robot or find them in the nearest warehouse. So that the robot does not take parts of the players, they must be hidden under blocks, trees, sheets of metal from shops.
Also, it is this robot that detects the player’s crops and brings robots to the place of unauthorized crops.

The best tactic is to shoot down with small arms. Not aggressive.

blender file [link]

Corn-Colt

Initial ranged weapon.
Uses corn as ammunition.
It is made of scrap metal, wood, ember.
Weaker than a sledgehammer and a potato cannon.
Expands the functionality of corn, adding the role of ammunition to the feed.
Allows you to shoot down objects (bee hives, flying robots) and attack enemies.

Principle of operation :
There are corn grains in the clip, when the trigger is pulled, the ember hits the grain and heats it, the grain explodes and the projectile flies out of the Colt barrel.

probably one ear will count as one ammunition. Perhaps an ear of corn needs to be processed into grains.

blender file [link]

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