ROUNDS Guide

ROUNDS Cards for ROUNDS

ROUNDS Cards

Overview

A detailed description and rating of every card in the game!

Foreword

This is WIP, gonna go play some TABG for now
Reminder that all of this is my opinion, and the list of cards i’m rating is from this page[rounds.fandom.com]
I will give a short description, possibly a tip, a rating out of 10 for synergy, power, and practicality
and an overall tier from S+ to F-, then Garbage. The sections will be sorted alphabetically.

Abyssal Countdown

Very good, given you can stand still long enough
Tip: Moving doesn’t immediately reset the countdown, just starts reversing it.
Power: 8/10
Synergy: 10/10
Practicality: 4/10
Tier A

Barrage

OK on it’s own, but does wonders with on impact abilities (eg. Timed Detonation)
Power: 5/10
Synergy: 7/10
Practicality: 7/10
Tier: C

Big Bullet

it’s a bullet that’s big
Power: 1/10
Synergy: 2/10
Practicality: 0/10
Tier: F

Bombs Away

Okay escape option, good with Empower
Power: 6/10
Synergy: 7/10
Practicality: 10/10
Tier: B

The Bouncy Trilogy

Bouncy
eh, not much to say, just a few bounces
Power: 6/10
Synergy: 8/10
Practicality: 8/10
Tier: B+
Trickster
Pretty good on it’s own, amazing with impact abilities
Power: 7/10
Synergy: 8/10
Practicality: 5/10
Mayhem
Just Bouncy, but bouncier
Power: 5/10
Synergy: 8/10
Practicality: 8/10
Tier: B

Brawler

eh
Power: 7/10
Synergy: 4/10
Practicality: 2/10
Tier: C-

Buckshot

Not great, can ruin a game if you don’t have high bullet speed and the enemy has a long range setup
Power: 3/10
Synergy: 1/10
Practicality: 2/10
Tier: D

Burst

Pretty solid card
Power: 5/10
Synergy: 7/10
Practicality: 8/10
Tier: B

Careful Planning

i have nothing to say
Power: 8/10
Synergy: 3/10
Practicality: 7/10
Tier: b

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