Kingdom Under Fire: The Crusaders Guide

復活した黒's Mod collection for Kingdom Under Fire: The Crusaders

復活した黒’s Mod collection

Overview

A collection of Mods that I put into the Guide Section, since the workshop doesn’t exist.

Introduction

Hi, im 復活した黒, also called Keaton, modder for KuF: Crusaders. This Mod Collection will be expanded as time goes.

This Includes small things like EXP overwork to Overhauls in the future. For any Problem, just leave a comment.

Permissions

Since I’ve been asked alot recently, mostly over PM’s about uploading my Mods to another site, I just wanted to be clear that you can upload them wherever you want, as long as you credit me as creator.

Installation/Uninstallation

Installation
I would suggest to either a) backing up your game/files or b) use the steam verify game integrity feature in case you mess up.
Unpack the files into the directionory like they are in the RAR. For Example AI0020 goes into the data/AI Folder. Please do not put a .stg File for example from a Mod that has it in the Rar in a Briefing folder to the Main folder, same in reverse. Do not put a .stg File that is in data/Mission in a rar into the Briefing folder. Mod .rar structure was made so you know where to put them.

Loose Files without Folder/rar to direct you usually have a description at the download link where to put them

Uninstallation
Either replace the modded files with their original or verify game integrity. If that did not remove them, then delete the modded files and then verify the games integrity.

“Where is XXX/Didn’t you want to make XXX?”

“To clear up the situation, I’ve been target of flaming for “broken mods” and “stupid guides” for a while now, mostly in DM’s. As I was in a bad mood and saw that it even reached nexusmods now, I decided to set the Mods and Guides to hidden. Felt like outright deleting them would’ve been immature and wanted to think about modding/guides for a while and see what my next steps are.”

So been thinking about it. Lucretia’s hard mod is cancelled, same as post-game mode. This Guide will stay up, tutorials get reworked and will see.

2021 might be a good year for modding tho.

(Heroes assets in Crusaders, more than 6 Units playable. Ellen, Rupert and Morene currently playable)

Geralds Medium Difficulty Mod

List of changes:

  • You will start with a Level 8 Blue Infantry Unit.
  • Units you receive are now higher level.
  • Requirements to change jobs increased.
  • Sometimes you will see enemies at or over level 100.
  • The difficulty will target that Gerald ups his level in 5 level increments per mission, starting from level 15 after you can access the Barracks for the first time.
  • At least that was the inital plan. I made changes after his 9th Mission to the EXP Table, meaning you need less to level up. (still, does not increase the mission cap). Overall you need 57061 EXP to reach Level 50 from level 1. (less than half)
  • Paladins on the second mission now wont engage, unless engaged by enemies. They will now cast curatio, if your unit falls under a certain threshold, BUT it wont prevent death if you are not careful!
  • Third mission is somewhat of a breeze, intended that way.
  • River Mission might be rage inducing if you don’t rush to Hugh.
  • Regnier will now chase after he kills Hugh, unless you get to the objective by that time. The King now wont heal as often as before and only if you reach 30% HP.
  • I advise you to actually use traps against the Orc Horde on the sapper trap mission. Also, try to not go heads first with your Calvary there 🙂
  • River Mission to Hironeiden MIGHT be hard.
  • Escort Mission for Rupert. First of all, Rupert has received a Buff and can now fight. Secondly, I strongly advise against fighting the newly improved Orcs over level 100, unless you want to fail and lastly, the Dark Elven Troop that spams Meteor will now engage instead of running away.
  • Huge Possibility for the next mission to end in a failure 🙂
  • Orc Camp mission is meant to be easy. Be sure that all of your Units pick up the max EXP there.
  • Final Mission now stars Elfs and Dwarfes.

Download: [link]

Broken Mods

These Mods were used to debug certain Mods. Can be either outright OP, stupid or some good experience.

Regnier is Immortal
    What does this Mod do?

  • This Mod will make Regnier himself and his own Troop Immortal. You will not receive any damage.
  • This does not include any other Troop that you command!
  • It messes with the Bonus EXP at his first Mission.
  • It has an integrated starter Mod, that changes your Troops to the Heavy Orc Infantry from Geralds 5th Mission.
  • This Mod also has an integrated Troop Mod, that changes the number of Troops you can take into a Mission to the Max.

This is not compatible with any Starter Mod, unless you want to lose immortality for his first Mission.

Download: [link]

Troop Mods

This will allow you to take more Units into a Mission for Campaigns. This is incompatible with Geralds Medium Mod or anything that alters those Files. These are compatible with SOX Mods. These are also compatible with starter mods.

Gerald
  • Added Slot for 3rd Mission, the Dark Elves chase Mission.
  • Added Slot for 5th Mission, the Hugh vs Regnier Mission.
  • Added Slot for 6th Mission, the Sapper Trap Mission.
  • Added Slot for 7th Mission, the go to Hironeiden Mission.
  • Added 4 Main Slots for 8th Mission, the Rupert Escort Mission. (= 6 Infantry Troops)
  • Added 2 Main and 1 Support Slots for 9th Mission, the Hironeiden Defense Mission.
  • Added 2 Main and 1 Support Slots for 10th Mission, the Burn the Orc Mission.
  • Added Slot for the Final Mission.

Download: [link]

Lucretia
  • Every Mission after the 3rd (basically when you get Barracks Access) have added Slots
  • Since I do not have save Games for anything after the 5th Mission, I edited Troop Numbers to 5.
  • Added Slots are all Infantry. Lucretia during her 4th Mission for Example can take herself and 5 other Troops to a Mission. While other Mission she still can take up to 4 Infantry excluding herself.

Download: [link]

Kendal

With a bit of a delay (had to play the campaign to make sure it works), here is his Troop mod.

  • Every Mission after his Intro has increased Troop numbers to the max.
  • Repositioned newer Troops to make it look cleaner and not bunch of Troops stacked on one like the other ones.
  • I am aware that Nowart second part will loose you the extra Troops for that part, I will fix it later on, but for now im really tired.
  • Added slots are mostly Infantry, few Missions have a support slot.

Download: [link]

Nowart Fix(Not included in the main download!):
[link]

Kendal V2
By request, here is a alternative version

  • Every Support slot in the campaign is now a Infantry slot, the only exception is the Battaloon in the Final Mission.
  • Includes Nowart Fix

Download: [link]

Regnier

No, I did not forget to do one for Regnier. Had some Bugs that made it impossible to test a Troop Mod from Modding.

This will change the Following Things:

  • Every Mission after his Intro has increased Troop numbers to the max.
  • Repositioned newer Troops to make it look cleaner and not bunch of Troops stacked on one like the other ones.
  • Added slots are for Infantry

Download: [link]

Starting Mods

These will change the Troops you start with and can add some spells to them, for example: Gerald with Holy.

Some explaination: Mods that alter Spells can be single Files. Let’s take Gerald as a example. He cannot cast Curatio in Mission 1 and 2, due to a flag, but will be able to cast Curatio from Mission 3 onwards with Holy. Due to this, I only need to change his first Mission, so he knows Holy and Barracks knows “Oh, this guy also has Holy, neat.”. Whereas Mods like 100 Troops in a Unit for Gerald does not increase in his second mission, as the Troop data will be taken from the .stg File and not from the Barracks.

To oversimplify: First Mission will tell what the Unit looks like in the Barracks. If the second Mission does not have a Barracks Access, I have to edit his second mission if it’s a Mod that affects his Troop and not himself (Paladins as Unit, more Troops in his unit etc.)

These will be slowly added as time goes on. They are incompatible any Mod that alters these Files. You can still use them for Geralds Medium Mod for example, but the Missions will play out like in Vanilla.

In all cases, these Files go into data/Mission. Not Briefing or any other sub folder. Rename the File so it’s appropiete. For example: “Gerald with HolyH0000.stg” > “H0000.stg”

Current Limits: Changing Jobs to Paladin for example will lock you out of any Jobs, even Infantry.

You can also find other Starting Mods here:
[link]

Gerald

Gerald knows Holy:
[link]

Gerald has 100 Infantry Troops in his Unit:
Mission 1 – [link]
Mission 2 – [link]
– Fixed Mission 2 not having Paladins

Gerald has 100 Knights in his Unit:
Mission 1 – [link]
Mission 2 – [link]
– Fixed wrong stats
– Fixed a Bug that caused a crash in Mission 2
– Fixed wrong Knight appearance

Gerald has Paladins and knows Holy: (Warning, will lock you out of any Jobs, even Infantry)
Mission 1 – [link]
Mission 2 – [link]

Kendal

Kendal has 100 Infantry in his Unit: (Warning, changing jobs will reset troop numbers)
[link]

Kendal has 100 Knights in his Unit: (Warning, changing jobs will reset troop numbers)
[link]

Kendal has 100 Knights in Black Armor in his Unit: (Warning, changing Armor and Jobs will reset their Appearance/Troop Numbers)
[link]

Kendal knows Holy:
[link]
– You can use Curatio Mission 1 and onward

Kendal knows Holy and has Paladins: (Warning, this will lock you out of any Job, even Infantry)
[link]
– Fixed Paladins not able to cast their Spells

Kendal knows Holy and has Patriarch Paladins (Golden ones): (Warning, this will lock you out of any Job, even Infantry. Changing Armor will reset their appearance)
[link]
– Can use all Paladins Abilities.

Lucretia

Didn’t know any fun ones, so if you got any Ideas give me a comment below.

Lucretia has 100 Infantry(Warning, changing Jobs will reset Troop numbers)
Mission 1 – [link]
Mission 2 – [link]
Mission 3 – [link]

Lucretia has 100 D.Knights(Warning, changing Jobs will reset Troop numbers)
Mission 1 – [link]
Mission 2 – [link]
Mission 3 – [link]

Lucretia is Level 50
Mission 1 – [link]
Mission 2 – [link]
Mission 3 – [link]

Lucretia has Rumen’s Troops
Comes with the normal Infantry Job and the DKnight Job. Troops are at their default size.
All Missions are in this rar:
[link]

Regnier

The following Starter Mods are in this rar

  • Regnier has DKnights
  • Regnier has 100 DKnights
  • Regnier has 100 HOrcs
  • Regnier has 100 Orcs
  • Regnier is Level 50
  • Regnier knows Holy (Can cast Curatio)

Download: [link]

SOX Mods

SOX Mods work for every Campaign.

EXP Mod 1

This will set the required EXP you need to level up to those from KuF Heroes. Overall, you need 38975 EXP from level 1 to 50 with this, instead of the 205194 you would usually need.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

EXP Mod 2

This will set the required EXP you need to level up to 1 in cost for every level.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

Skill Mod 1

This will increase the Skill cap from max level 50 to Level 99 for all Skills, except for Elementals.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

Skill Mod 2

This will increase the Skill cap from max level 50 to Level 99 for all Skills, except for Elementals. This will also set the Slot numbers of every skill to 1. Fire/Ice/Riding etc. as example.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

Spell Mod

This will set every spell there is, like Meteor for example, to 1 in cost. Meaning you can spam Meteor or any other spell forever.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

– Fixed Scorpion Shockwave not damaging walls, left some skills as is, like fire Arrows(only cost 15sp after all).
– Readded Traps to 1 SP in cost.

Pub Mod Number 1

This will let you recruit the Hero Officers, except for Urukubarr, in the Pub for their respective Faction. For example, Kendal can recruit Ellen and Rupert in the Pub with this. Duplicates of a Unit are not possible, hence Kendal cannot recruit another Thomas/Duane.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

Pub Mod Number 2

This will let you recruit the Hero Officers, except for Urukubarr, in the Pub for their respective Faction. For example, Kendal can recruit Ellen and Rupert in the Pub with this. Duplicates of a Unit are not possible, hence Kendal cannot recruit another Thomas/Duane.
This Version sets Levels from officers you can hire between level 20 to 26.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

Equipment Mod

This will set the Cost of every Equipment there is to 1 Gold.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

Shop Mod V1

Enables your Humans to buy other Armor, for example your usual Infantry can not only buy the Blue Armor, but Heavy and Plate as well. This also changes your look to them, meaning your usual Infantry can have the look of a Knight Troop with Sword and Shield.

This File goes into data/SOX, please do not put it into a Language folder there.
Download: [link]

Unlocker

Gerald’s Unlocker

This is not savegame compatible. (You can save. What I meant was that the changes only take effect on new games. It wont crash old saves, it wont break them, it will just not unlock them. You can play them like always. Saves you create with the unlocker will have their stuff always unlocked, even if you remove the Mod.)
This will Unlock the following things:

V1

  • Pub Officer after first Mission
  • Barracks and Pub at every Mission

V2

  • Anything from the previous Version
  • Officer Slots – Can remove Ellen and Rupert freely
  • Gerald’s Troop Tree

Current known Bugs:
– Mission 2 wont allow Barracks changes to take effect. This will be addressed on a new Troop Mod.
– Sometimes Ellen still wont let you enter the Barracks/Pub. Just leave through the Main Gate and re-enter, should work then.

Download
V1 – [link]
V2 – [link]

Modders set

TBA

Rewritten ItemInfo for basic custom Model Support

Sound Modding

Originally already discovered by me in early 2020 and successfully modded, there is still a problem with extracting and naming the files. No ETA when a Guide comes up for it.

SteamSolo.com