Overview
Easily access all the information you need about relics.
Overview
Relics are an important addition to the game play.
They equip your weapons and armor with a variety of enhancements ranging from additional skills, stats modifiers, customizations to providing various game strategies and game play styles.
Relic Rarity
Relics can be found in-game from enemies or caches and their rarity ranges from Common, Uncommon, Rare to Legendary.
They can be identified by their border colors as shown:
The rarity of the relic will determine how many properties each will carry as shown below:
Legendary
1 Property + 1 Special Property
Relic Tier
The higher the tier, the better the relic quality.
Example:
Relic Tier = Relic Level / 5
Therefore, in this example, Savvy Spinel of Endurance is a Tier 18 Relic
Relic Refinement
Players can refine their relics via the Relics tab as shown below:
1) Simply select the Relic to be refined and click the Anvil icon
2) The property which can be refined will be shown in a purple border. To see the possible properties, click on the purple dice icon.
Please note that refinement properties are rolled at random and the player can choose from 3 properties per refinement.
3) Refined relics will have a refinement indicator on the property
Common Relic
These are common relic properties which may appear in all rarities
Taking the tier into consideration, the min range would be a value at tier 1, and max range would be the maximum value at max tier. However, as these values are rolled, they do tend to vary and getting the max range value would be a best case scenario.
Relic Property
Description
Max Tier
Min Range
Max Range
Aim Assist
+ aim assist distance
10
1.0m
10.5m
Aim Assist
+ aim assist
10
0.1m
1.4m
Bonus XP
+ XP gained
20
1%
19.37%
Bonus XP
+ XP gained on kill
20
1%
32%
Item Quality
+ Loot Quantity Found
20
2.5%
100%
Item Rarity
+ Loot Rarity Found
20
2.5%
24%
Crit Multiplier
+ critical damage
20
5%
48%
Focus Deflect
Gain Chakra on deflect
20
0.5
10.5
Focus Hit
Gain Chakra on Hit
20
1.0
8.2
Max Focus
+ Max Chakra
20
2.5
24
Focus Regen
Increase chakra/sec
20
0.25
10
Projectile Pool
Increased ammo pool
20
10%
96%
Pistol Pool
Increased ammo pool
20
10%
96%
SMG Pool
Increased ammo pool
20
10%
96%
Shotgun Pool
Increased ammo pool
20
10%
96%
Pistol Mag
Increased mag size
20
10%
96%
SMG Mag
Increased mag size
20
5%
86%
Rfile Mag
Increased mag size
20
7.5%
91%
Shotgun Mag
Increased mag size
20
5%
48%
Projectile Damage
Increased Projectile Damage
20
2
98
Pistol Damage
Adds Pistol Damage
20
1
101
Rifle Damage
Adds Rifle Damage
20
5
44
Shotgun Damage
Adds Shotgun Damage
20
1
41
SMG Damage
Adds SMG Damage
20
2
64
Shotgun Pellets
Adds more pellets per shot
4
1
5
Shotgun Spread
Reduced Pellet spread
20
10%
96%
Shotgun Spread
Increased Pellet spread
20
10%
125%
Shot Delay
Increase fire rate
20
4%
27%
Reload Speed
Increase reload speed
20
5%
30%
Bullet Time
Increased Acceleration Duration
20
4%
27%
Life Deflect
Life on Deflect
20
5
105
Life Hit
Life on Hit
20
5
105
Life Regen
Increased life regen/sec
20
0.3
15
Max Life
+ Max Life
20
5
67
Max life
+ Max life %
20
3%
101%
Melee Damage
Adds melee damage
20
4
106
Melee Deflect
Larger Deflect Area
20
5%
48%
Melee Reflect
Adds chance of reflecting bullets
20
10%
58%
Penetration
Bullets penetrate more bodies
2
1
3
Bounce
Bounce off surfaces more times
1
1
2
Multishot
Releases more projectiles
2
1
3
Movement
Less chakra cost to move
20
4%
27%
Movement
Longer Wall Runs
20
4%
27%
Movement
Longer Slide Distance
20
4%
19%
Pickup
Increase pickup radius
20
10%
96%
Special Relics (Part 1)
These special properties will only appear in Legendary relics.
Name
Description
Max Tier
Min Range
Max Range
Iaijutsu
Upon drawing out this weapon, the next hit within 1 second deals +% more damage.
20
50%
150%
Blade Wave
Hold down Trigger to charge up a wave of energy. Release to deal +% weapon damage.
20
150%
238%
Deadly Reach
Requires Blade Wave. Blade Wave width is increased by +X%, and distance by +Y%
20
X:20% Y:10%
X:87% Y:53%
Sudden Surge
Requires Blade Wave. Reduces Blade Wave charge time by X% and cost by Y%
20
X:10% Y:10%
X:49% Y:34%
Soaring Dragon
Requires Blade Wave. Blade Wave projectile speed is increased %. Additionally, its cost is removed when in a jump or back flip.
20
30%
78%
Dual Wield Mastery
While dual wielding this weapon, deal % increased damage.
20
20%
71%
Death Dealer
On dealing a head shot, your rate of fire increases by % for 2 seconds.
20
20%
44%
Echo Shot
+ % chance to expend no ammo per shot.
20
8%
50%
Spinning Dervish
When held in a backhand grip, gain an additional % chance to reflect bullets.
20
30%
78%
Bullet Slicer
When held in a forehand grip, the weapon’s deflection area increases by %
20
2.5%
73%
Sustained Fire
Deal % more damage for every consecutive bullet hit within 1 second. Stacks up to 5 times.
20
5%
29%
Phase Walker
For 1 second after shifting, deal % more damage with this weapon.
20
30%
88%
Steel Rain
While in a jump, deal % more damage with this weapon.
20
30%
93%
Power Slide
While in a ground slide, deal #{0:P0}# more damage with this weapon.
20
30%
93%
Blast Factor
Every spent round increases damage by X% and spread by Y%
20
X:5% Y:10%
X:20% Y:25%
Primed Shot
The first round in the chamber deals % more damage.
20
10%
25%
Smoking Barrel
The last round in the chamber deals #{0:P0}# more damage.
20
10%
148%
Perfectionist
Head shots deal X% more damage, but non-head shots deal Y% less damage.
20
X:10% Y:15%
X:53% Y:63%
Desperation
While below X% life, pickup radius is boosted by Y%.
20
X:25% Y:50%
X:40% Y:113%
Sanguinity
While below X% life, life pickups are Y% more likely to drop
20
X:25% Y:25%
X:40% Y:73%
Avarice
While below X% life, gain Y% increased loot quantity.
20
X:25% Y:30%
X:40% Y:69%
Guard Shell
After not taking damage for 6 seconds, you take % less damage from the next hit.
20
7%
24%
Vortex Pull
Enemies hit by Ground Slam will be pulled towards you. The effect radius is increased by %
20
10%
39%
Greed
You gain % increased Ducat drops.
20
8%
34%
Wall Hang
When jumping onto a wall, you will hang on to it instead of bouncing off. Disables wall running.
1
–
–
Aerial Combat
You can jump an additional time before landing.
1
–
–
Velocity Shield
When jumping, wallrunning, sliding, or backflipping, take % less damage.
20
5%
15%
Avarice
While below X% life, gain Y% increased loot quantity.
20
30%
69%
Sundering Leap
Reduces your max jumps by one. You deal % more damage with melee attacks in a jump.
20
15%
44%
Hard Impact
Increases the damage of Ground Slam by X% and its radius by Y%.
20
30%
69%
Three Point Landing
Performing a Ground Slam will also Accelerate you at no cost.
1
–
–
Special Relics (Part 2)
Name
Description
Max Tier
Min Range
Max Range
Sustaining Slam
Each enemy hit by Ground Slam also restores % health. Stacks up to a cap of 5 enemies.
20
1%
11%
Rapid Displacement
If at least one hand or held weapon is angled backwards, max track pad move speed is increased by %
20
12%
39%
Wind Shear
For each bullet deflected per second, melee damage is increased by %.
20
10%
39%
Quantum Richochet
For each bullet deflected, time is slowed for an increased time to a limit of T seconds
20
T: 1.5
T: 3.29
Quantum Scope
For each headshot, time is slowed for an increased time to a limit of T seconds
20
T: 1
T: 2.79
Retribution
Deflecting bullets with fast swings have 100% chance of reflecting bullets. Enemy receives X times more damage from the bullet.
20
X: 1
X: 8.19
Mirrored Punishment
Each bullet deflected increases reflect chance by 10%, refreshes this buff, and increases reflected damage by %. This buff resets after 3 seconds.
20
10%
119%
Aftershock
Stores % damage per melee block that is released at once on next slash.
20
30%
69%
Seismic Ricochet
Stores % damage per bullet deflected that is released at once on next slash.
20
20%
59%
Recall
On headshot, a bullet returns to the clip.
1
–
–
Focal Cast
Projectiles now have infinite ammo.
1
–
–
Subspace Ammo
Infinite ammo pool for pistols / SMG.
1
–
–
Unerring Aim
Projectiles now homes to enemies based on aim assist. Aim assist increased by meters. Does not apply to Razorwind.
10
0.1
0.59
Forked Lightning
After X hits, your next attack will lance out to 2 nearby enemies for Y% weapon damage.
20
X:2 Y:45%
X:7 Y:69%
Ghost Blade
On each slash within 3 seconds, blade reach is increased by % to a limit of 5x. Plasma Blade unsupported.
20
10%
39%
Diffraction^
Modifies the Plasma Blade to be dual sided, and increases its damage by %.
20
75%
169%
Singular Will^
Glaive becomes controllable in flight when the trigger is held. Clicking trigger will force it to return. Damage is increased by % while controlled.
20
30%
59%
Reflective Array^
On return from a throw, the Glaive gains % increased reflect chance for 5 seconds.
20
30%
59%
Rebounding Throw
Glaive will rebound to up to X targets within 8m of the current enemy struck, dealing Y% less damage per successive hit.
3
X:2 Y:10%
X:10 Y:17%
Splintering Shuriken^
Shurikens deal X% increased damage rebound to nearby targets for Y% of the initial damage.
20
X:30% Y:5%
X:78% Y:98%
Glancing Shots^
Each bullet has a X% chance to rebound to a nearby target that does Y% of the initial hit.
15
X:15% Y:120%
X:64% Y:165%
Leeching Discharge^
Each hit the Glaive does in flight will boost its melee damage by X% for 3 seconds on return. Y% of damage done in flight is returned as health.
20
X:20% Y:10%
X:39% Y:39
Explosive Kunai^
Thrown Kunai explode on impact. Explosion radius increased by X%. Damage increased by Y%.
6
X:10% Y:10%
X:65% Y:35%
Explosive Arrows ^
Adds explosive arrows to the Razorwind. Costs X chakra. Increases damage and radius by Y%. Cannot pierce.
15
X:15 Y:10%
X:29.3 Y:44%
Homing Arrows ^
Adds homing arrows to the Razorwind. Costs X chakra, and damage is increased by Y%. Affected by aim assist. Cannot pierce.
20
X:15 Y:10%
X:29.86 Y:39%
Multishot Arrows ^
Multishot now fires X more arrows. (Legacy)
1
X: 2
X: 5
Battojutsu
You stay accelerated as long as the blade is drawn. Consumes X chakra per second. Dealing damage or deflecting bullets will regenerate Y chakra.
1
X:50 Y:1
X:70 Y:3
Synaptic Overload
You are always Accelerated to X% of normal time. Time moves when you move. Your life is reduced by Y%.
1
X:10% Y:81%
X:10% Y:76%
Precognition
When taking a fatal hit, Acceleration is activated and the damage negated. Can only be activated every T seconds
20
T: 110
T: 101
Battle Trance
Every 1 Chakra spent enables you to regenerate health.
1
0.1
3.05
Shukuchi
You Accelerate even faster, causing time to subjectively slow down by a further T seconds.
20
T: 0.2
T: 0.49
Point Blank
Deals % more damage to targets at close range, falling off to -50% damage at targets more than 5m away.
20
30%
88%
Silent Sting ^
Stinger’s emitted sound radius is reduced to 4m. Stealth damage multiplier is #{0:P0}#x.t.
5
610%
690%
Overwatch ^
Artemis’s emitted sound radius is reduced to 6m. Activates Acceleration when brought to eye level.
–
–
–
^ These relic skillls will only work specifically on stated weapons.
Special Relics (Part 3)
Name
Description
Max Tier
Min Range
Max Range
Far Shot
Deals up to % more damage to targets beyond 7m.
20
20%
68%
Sleight of Hand
While Accelerated, reload weapons % faster.
20
20%
49%
Exploding Palm
Killing an enemy with an unarmed strike with generate an explosion, deali
20
30%
79%
Force and Motion
Your unarmed strikes deal X% more damage while in added locomotion. You regain Y% of the damage as life.
20
X:20% Y:7%
X:49% Y:34%
Wind Blast
When raising your arm backwards to wind up a powerful blow, your next unarmed strike deals X% more damage and has Y% more range.
20
X:30% Y:30%
X:69% Y:59%
Raider’s Mark
Slain enemies have a 20% chance to drop min to max Ducats.
20
Min:10
Max:240
Tinkerer’s Mark
Slain enemies have a % chance to drop 1 Fabricator.
20
5%
48%
Challenger’s Mark
Slain enemies have a % chance to drop 1 Beacon.
20
5%
48%
Guard Stance
Blocking melee attacks restores X% of your max life. Blocking projectiles restores Y% of your max life.
20
X:3% Y:1%
X:14% Y:3%
Heart of Chaos
When below % life, your attacks will always be critical hits.
20
20%
30%
Unchained Form
Your passive life regeneration becomes 0. Your chakra recovery is increased by %.
20
50%
99%
Soul Sustain
When you consume a health pickup, your chakra is replenished by % as well.
5
20%
34%
Blood Feast
Health pickups restore an additional % life.
5
15%
28%
Noble Blood
Increases all sources of healing on yourself by %
20
8%
31%
Leeching Strike
After X hits, your next attack leeches Y% of weapon damage as life.
20
X:2 Y:60%
X:7 Y:99%
Essence Steal
After X hits, your next attack leeches Y% of weapon damage as chakra.
20
X: 2, Y:60%
X:7 Y:99%
Accent Relics
Accent Relics allow you to customize your weapon’s glow color. They can only be equipped in the item’s Accent Slot. They can be purchased from the Relics shop in the Loadout
This Plasmablade is using the Accent of Aquamarine relic taking on a nice aqua glow.
List of Accents
Alabaster
Almond
Amber
Aqua
Aquamarine
Chartreuse
Conifer
Coral
Crimson
Dew
Emerald
Fuschia
Gold
Indigo
Ivory
Machalite
Magenta
Magnolia
Maize
Mauve
Neon Blue
Pink
Quartz
Saffron
Sundown
Turqoise
Yellow