Overview
This guide is a bit late, but it’s here. It includes all achievements and secrets
Prologue
NOTE: I put most of the puzzle answers and hints in spoiler tags if you want to see the hint without the full answer
The Scary Door
- Just like when the swirling ball of energy face appeared last episode, it speaks backwards
- This puzzle has a couple hints for you
- In the picture above, notice the order of heights: top, bottom, top, middle
- That is the correct order to put the shapes in
- Also look at the bars/shapes: 1 bar/hexagon, 2 bars/square, 1 bar/trapezoid, 3 bars/triangle
- This also tells you how to put the shapes: hexagon/top/1 bar, triangle/bottom/3 bars, hexagon/top/1 bar, square/middle/2 bars
- The first lever lowers the shape and the second lever raises it
Tips:
- The puzzles are fast-paced, but you are free to pause whenever
- Don’t panic because the camera monster really isn’t that fast
- Making a mistake wastes more time than pausing and making sure you solve the puzzle right
- There is an autosave after the panels/shapes so you can always exit to main menu and restart the puzzles if you mess up
Result: This unlocks the white door
- Premonition (1/2)
Swirls
- Through the door, the swirling ball of energy face speaks to you in numbers
- The first text box gives you numbers and blanks while the second box fills in the blanks
- ie, merge the numbers of the two text boxes and you’ll get the full message:
- 9687 96753 47 663 63 6269
- Using number-to-text format from the buttons of a phone, it spells the message:
- This world is one of many
- ie, merge the numbers of the two text boxes and you’ll get the full message:
Telephone
- To solve this puzzle, you must put in the numbers
- The sets are in reverse order and the last set is to the right of Sally
- Head right, choose the numbers 6269
- Go left and then choose the numbers 63
- Go left and choose 663
- Go left and choose 47
- Go left and choose 96753
- Go left and choose 9687
- Keep going left to grab the book
Result: You will now start out with the book in your inventory that you can read
- Missing Pages (1/11)
- Premonition (2/2)
School
Mr Dood El
- Not too much to guide here. Just walk and talk.
Health Inspectors
- Talk to Kim
- Go into the hall
- Enter Mrs Packerton’s classroom (room 104)
- Pick up the paperclip on the floor to the right
- Return to the hall
- Keep going right and enter hall 2 and into the Science Lab (room 201)
- Pick up the sticky tack on the left
- NOTE: You can give Ash the sticky tack to open the door, but don’t. That will prevent you from getting the Clumpy achievement
- Clumpy (1/8)
- Talk to Todd
- Pick up the sticky tack on the left
Bribery 101
- Go into the courtyard at the far left of the school
- Interact with the tree on the left until the tennis ball falls
- Pick up the tennis ball
- Go to the window and throw the tennis ball from the inventory screen
- Return to the hall
- Talk to Larry
- Interact with the lockers to the right
- Choose ‘lockers’ and pick Ash’s locker
- Take Ash’s camera
- Talk to Larry again
- Go to the courtyard
- Throw the ball again
- Talk to Larry back inside
- Return to the courtyard
- Go to the tree on the far right and use the camera from the inventory screen
- Find the bird on the top right and snap a picture
- Your hint is that Kim likes to feed the birds
- Go to the cafeteria
- Talk to Kim to give her the bird picture
Just a Sec…
- Head into the boy’s room by the cafeteria
- Pick up the note by the trash can
- Talk to the person in the third stall
- Choose option three
- Option two
- Option three
- Option two
- Missing Pages (2/11)
- Atonement (1/1)
Back to the Story
- Head to the science lab on the far right (room 201)
- Give Todd the bologna
Bad Student
- Interact with Mrs Packerton’s desk
- The code isthe first four digits of pi: III-I-IV-I
- Your hint isthe numbers of pi above the blackboard
- Take the strange metal object
Keep in mind the letters of the text in the whiteout.
Home Sweet Home
NOTE: Meeting up in Todd’s room is the point of no return
Side Stuff
- Head right to the mailbox and interact with it
- Missing Pages (3/11)
- Go to Sal’s place (402) and grab the Gearboy and tea cup from his room
- Clumpy (2/8)
- Head to dad’s room and interact with the computer
- Password is491145
- Explanation:Diane in numbers, ie D = 4th letter of alphabet and so on
- The hint isthat the note on the picture under the bed should jog your memory
- Pick up the letter by the bed
- Missing Pages (4/11)
Now that we have the Gearboy…
- Go into 501 and use the the Gearboy
- Pick up the letter
- Missing Pages (5/11)
- Go up to 504 and into the bathroom
- Use the Gearboy
- Go into 403 and use the Gearboy
- Pick up the letter
- Missing Pages (6/11)
- Head to 401 and talk to Rob
- Interact with his poster using that sticky tack you hopefully didn’t give away
- Clumpy (3/8)
- Go into 304 and use the Gearboy
- Grab the letter
- Missing Pages (7/11)
- Talk to Chug outside 303 and ask if there’s anything you can do
- Clumpy (4/8)
- Go to 102 and to talk to Rose
- Use the Gearboy and get your letter
- Missing Pages (8/11)
Still more to do
- Talk to Addison in 101 and get some tea
- Clumpy (5/8)
- Trek up to 202 and talk to Todd’s mom on the couch
- Clumpy (6/8)
- Go to 303 and hand over the candy
- Clumpy (7/8)
- Head to the basement
- Check out the gift in front of Lisa’s room
- Talk to Lisa in the kitchen
- Talk to Lisa again
- Go to the basement and into Larry’s room
- Interact with the blank canvas
- Dead Potato (1/1)
- Interact with the TV and get 1000 points
- Clumpy (8/8)
- The basics of the game: kill the flies. Your recharge bar is in the top left, and it tells you when you can attack again. Focus on the red and green flies.
- Head to 202 and go to Todd’s room to continue the main story
Back to the Story
Aaaaanyway
- Head up to 202 and talk to Todd in his room
- Interact with things in Packerton’s room
- Talk to Larry, then move around a bit
- Check out that fridge
- Use the Gear Boy at the blood splatter by the fridge
- Interact with the radio
- Change the station to104.7
- Your hint isthe ear tag on the goat’s head
- Interact with the clock and change the time to12:12
- Your hint isthe number of ‘Ba’s the ghost goat made
- Go into bedroom 1
- Use the Gear Boy by Mr. Packerton
- Pull the plug.
- Go into bedroom 2
- Interact with the freezer
- The combination is:I-IV-I-III
- Your hint isthe bloodstains beside the combo lock compared to the Morse code paper on the wall
Whiteout
- Remember Sal’s whiteout back in Packerton’s classroom? Maybe? Well, this is the second half of it
- Align the messages on top of one another so the letters fill in each other’s blanks. ie, whiteout two gives you the missing letters in whiteout one and vice versa
- The message is also backwards
- Message: You are unique. You are not like the others. You must unbind yourself from this world, Sal.
Cult
- Go into bedroom 2 and interact with the torn carpet to the right
- Use the Gear Boy on the light to the right
- Talk to Todd
- Head far left and pick up the light bulb
- Use the light bulb from your inventory at the lamp nearest to where you found the bulb
- Use the Gear Boy
- Go far to the right, past Todd, and keep walking
- Check out that chest
- Missing Pages (9/11)
- Go back left
- Pull the right lever, then the left one twice
- Step on the button
Larry Boy
- Head through the maze using the scary wind noises as your guide
- Right door, middle door, left door, then walk left
- Now we have to make sure all the buttons are pressed to continue. Unfortunately, it’s a puzzle…
- Left to right: step on buttons 5, 4, 3, 4, 3, 2, 3, 2, 1
- After solving the button puzzle, pull the lever
- Walk right and exit the third door
Back to Sally
- Head through the maze using the silence as your guide
- Middle door, left door, right door
- Just walk right and step on the ominous button in the next room and pull the lever
- Head back left
- Exit through the left door
- Another button puzzle…
- NOTE: I don’t know if this is the most efficient way to solve the puzzle, but it works
- Step on buttons 2, 3, 4, 3, 4, 5
- Step on buttons 4, 3, 2, 4, 3, 4
- Step on buttons 5, 4, 3, 2, 1, 3
- Step on buttons 4, 3, 4, 5, 4, 3
- Step on buttons 2, 4, 3, 3, 4, 5
- Step on buttons 4, 3, 2, 3, 2, 1
- Step on buttons 3, 4, 3, 4, 3, 4
- Step on buttons 3, 4, 5, 4, 3, 4
- Step on buttons 3, 4, 5, 4, 3, 2
- Step on buttons 3, 2, 3, 4, 3, 1
- Do not go through the door yet
Credit to this site for the button solutions:
[link]
(thanks, lernos, for finding them!)
Or be like me and just wander around until it works
Before You Leave
- Keeeep walking right, across all the buttons, and go through that door
- Use the Gear Boy on the lights and talk to the guy
- Messenger (1/1)
- Missing Pages (10/11)
- NOW you can go back to the button puzzle room
- Go through the door and pull the lever
- Inspect the floor stick
- Head right and get that final letter!
- Missing Pages (11/11)
- Read the journal now because you might not get another chance
- Head all the way left