Sword Coast Legends Guide

SCL - Control Wizard Guide for Sword Coast Legends

SCL – Control Wizard Guide

Overview

This is a guide on how to build a control wizard.

Assigning Ability Points

  • Sleep II
  • Hold Monster II
  • Bigby’s Hand II
  • Confusion IV
  • Magic Missile IV
  • Mage Armor IV
  • Static IV
  • Witch Bolt IV

Left over Ability Points are optional on what you take. The above abilities are suggestions on how to make a control wizard. Some of these are just useful abilities, like the Mage armor with the resistance and AC is just useful to have. Magic Missile is a good spell to have. Static IV adds 10% Stun, so using electric spells like witch bolt allows you to stun with each attack. If you are waiting on cool downs, your base cantrip attack of witch bolt still can stun. Ability points in Witch bolt makes sense if your going to be using it alot to stun as a basic attack. If you are fighting a creature that is immune to electric attacks, you can always switch to other cantrips.

Race, Subrace, and Backgrounds

Race – Human, Half Elf, or Elf.
Subrace – Any, except no wood elf if your an elf.
Backgrounds – Sage or Outlander, with possible Urchin for the boost in movement.

Other options – Dwarven

This is to try to save attribute points in wearing heavy armor as a caster. Generally, the best armor for the mage is INT armor, which is cloth. Nevertheless, this is an option and you can get good heavy armor with CDR.

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Assigning attribute points

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Focus should primarily be on INT, CON, and then DEX. Its a good idea to have 12 in STR and CHA.

ITEMS

Primarily you want INT items
Secondary stats include CDR, CON, cantrip or lightning dmg, Immunity items, and AC.
Tiertiary skills include Movement, DEX, Resistances, and other useful boosts on items.

Its optional if you take light armor as one of your abilities/proficiencies, but this does open up more options on what items you are able to use.

INT on a control wizard is extremely important, and while leveling up primarily you should focus on INT until its maxxed at 20 as quickly as possible.

Tool bar Organization

Its useful to completely remove all cantrips from your tool bar, since you have access to all cantrips on the right toggle circle of the tool bar. This gives you more space to organize your spells. Generally the ones you cast the most should go in 1-5 on the tool bar.

Conclusion

Hopefully this guide has helped you in making a better wizard. If it has, please rate it, and thanks for reading.

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