Overview
This guide will present you all the score alterations you will or can encounter while playing. Following this you can score a lot more. Also SPOILERS. Let me know if I missed anything.Other Mark of the Ninja guides:Equipment of the NinjaThe Hazards of Mark of the NinjaChanges:DateModification30.12.2017Fixed some minor typing errors.Fixed Elite Guard Bloody Whisper mix-up with Twilight Gate.08.08.2017Added clarification that Indirect Kills, Object Kills and Friendly Fire do not count as kills.Fixed mistake that alarmes guards don’t add 400 points at the level-end screen.
Manipulation-Based Alterations
These are related to the enemy’s behaviour of your actions.
-800
Alarm Raised
When an enemy detects you, he will sound the alarm lowering your score and alerting nearby enemies.
-800
Body Found
A guard has found a dead body. After he’s checked on it, he will sound the alarm.
+150
Guard Distracted
Distract an enemy via breaking a power box, breaking a light etc. Making noise with running or grappling will not contribute to this.
+150
Item Distracted
Use a distraction item to distract an enemy such as a Noise Maker or Distraction Flare.
+200
Undetected
A guard failed to detect you at his nose. Being in a hiding spot while an unalarmed guard passes you, grappling right over a guard, being or moving on a ceiling above the guard or using the Mark of Serenity to go through the guard contribute to this.
+250
Body Hidden
Hide a knocked out or killed enemy’s body. You can hide them in ventilation space, bottomless pits, doorways and dumpsters.
+250
Guard Disabled
Disable a guard with a tool or an environmental aspect. Upgraded Smoke Bomb, Distraction Flare on a Gas Mask Guard, Dusk Moths, Spike Mine on an Elite Guard, Caltrops all work. Also loose wires and intensive melee combat will work on Elite Guards.
+300
Guard Terrorized
Terrorize a guard. Guards witnessing gruesome environmental kills or Ninja Tool Kills will become terrorized. Also Hisomu Terror Darts work. If your Ninja has the Path of Nightmares equipped, any corpse will terrorize a guard too.
+400
Oblivious
Let an enemy pass through an area where there’s a dead body. Hiding a body in a dumpster or doorway and letting a guard pass through it will contribute to this.
Kill-Based Alterations
These scoring bonuses or debunks are directly or indirectly related to the enemies you encounter.
+200
Imperfect Kill
Fail the kill confirmation of a stealth kill. Results in a loud and un-smooth kill.
+200
Peasant’s Death
Kill a knocked down guard or Stalker.
+200
Hound’s Slumber
Loudly knock out a Guard Dog or knock out a knocked down Guard Dog. This will not kill the dog.
+400
Silent Assassin
Stealth kill a guard from the front or behind.
+400
Bat’s Prey
Stealth kill a guard from above. Works from a perch point, from a wall, from Parachuting or from a ceiling.
[Requires Technique upgrade]
+400
Leap of Faith
Stealth kill a guard from a wall below him.
+400
Emperor’s Abyss
Stealth kill a guard from below. Works from a trapdoor or from under a ceiling.
[Requires Technique upgrade]
+400
A Brief Shadow
Stealth kill a guard from a common hiding spot.
[Requires Technique upgrade]
+400
Traitor’s Coffin
Stealth kill a guard from a doorway or from a dumpster.
[Requires Technique upgrade (Unconfirmed)]
+400
Twilight Gate
Stealth kill a guard on the other side of the door.
[Requires Technique upgrade]
+400
Slippery Slope
Kick, punch or terrorize a guard to fall down from a great height killing him. Also works if the guard was knocked out and his body would be thrown down.
+400
Bloody Whisper
Kill a disabled guard in smoke. If multiple guards are disabled close to each other, all the guards will be killed with one blow. No silent confimation required.
[Requires Technique upgrade]
+400
Hound’s Slumber
Stealth knock out a Guard Dog from behind or from above. This will not kill the dog.
+600
Hangman’s Hymn
Stealth kill a guard while lowered with a chain from a perch point.
[Requires Technique upgrade]
+600
The Prowling Spider
Stealth kill a guard from a ventilation shaft.
+600
Ninja Tool Kill
Kill an enemy with a tool. Works with Spike Mine, Concentrated Hisomu Terror Dart, Ravenous Insects and Fungal Spores.
+600
Friendly Fire
Make a terrorized guard kill his own comrade. This will not count as a kill at the level-end screen.
+600
Object Kill
Drop a chandelier on an enemy with a bamboo dart. This will not count as a kill at the level-end screen.
+600
Indirect Kill
Use an environmental aspect to kill an enemy. Gunpowder bombs, electric wires etc. work for this. I think this will not count as a kill.
+800
Silent Assassin
Kill a disabled Elite Guard from the front or behind.
+800
Bat’s Prey
Stealth kill a disabled Elite Guard from above.
[Requires Technique upgrade]
+800
Emperor’s Abyss
Stealth kill a disabled Elite Guard from below.
[Requires Technique upgrade]
+800
Twilight Gate
Kill a disabled Elite Guard on the other side of the door.
[Requires Technique upgrade]
+800
Bloody Whisper
Kill a disabled Elite Guard in smoke
[Requires Technique upgrade] (Unconfirmed)]
+800
Twilight Gate
Kill a disabled Elite Guard on the other side of the door.
[Requires Technique upgrade]
+800
Prowling Spider
Kill a disabled Elite Guard from a ventilation shaft.
Level-Based Alterations
These are related to objectives and the environment, not directly related with the enemy.
+500
Spike Mines
In the chapter, “A Change in Course” you can pick up the Spike Mines in the first ventilation room. When you pick it up, you cannot do it again when replaying the level.
+500
Dusk Moths
In the bonus chapter, “A Tale from the Past” you can pick up the Dusk Moths equipment cache. When you pick it up, you cannot do it again when replaying the level.
+500
Fungal Spores
In the bonus chapter, “A Tale from the Past” you can pick up the Fungal Spores equipment cache. When you pick it up, you cannot do it again when replaying the level.
+200
Door Released
In the chapter, “Ink & Dreams” when you acquire the bamboo darts, you will need to hit the door release mechanisms which will both award you 200 points.
+200
Power Disabled
Destroy a power box or some other electrical equipment.
+250
Lock Picked
Pick a locked door, trapdoor or some other equipment.
+500
Ninja Resqued
In the first chapter, “Ink & Dreams” you can save some of your clan members. Saving Azai (which is required) also adds this. There’s a total of five ninjas in the level.
+500
Artifact Recovered
In every level, there are hidden artifacts that each award 500 points to your score.
+1,000
Scroll Recovered
There are also three hidden Haiku scrolls in each level. Each will award you 1,000 points and one Honour point. Usually, one of these is hidden in a puzzle sub-level.
+1,000
Key Stolen
In the chapter, “A Blade at His Neck” you are required to steal two keys from two special guards. You will only get this bonus if you picked it from the guard’s pocket instead of on the ground.
+1,000
Sneak Past the Gate
Complete the objective in the chapter, “An Ancestral Home”.
+1,000
Search for a Way Into the Castle
Complete the objective in the chapter, “An Ancestral Home”.
+1,250
Breach the Castle Walls
Complete the objective in the chapter, “An Ancestral Home”.
+2,000
Open the Way to the Catacombs
Complete the objective in the chapter, “An Ancestral Home”.
Post-Level Alterations
After completing a chapter, you are presented with a screen displaying your results. Many of these can add to your score.
There’s 4 types of guard results:
+400
Undisturbed
You never alerted or even distracted this guard.
+400
Distrubed
You have distracted or terrorized this guard at one point. Nothing different from the Undisturbed here, though.
+400
Alarmed
This guard has detected you at least once in the level. If there is no guard that has this icon at the end of the level, you are awarded with a 3,000 point “No Alarms Raised” score bonus, BUT if he managed to sound an alarm before he had been killed, you will not receive this. Alerted guards can be killed before they sound the alarm to override this.
+0
Deceased
This guard was killed in the level. If there is none of these, you will get a big “No Kills” score bonus. Since the assassinations of Corporal Kelly and Count Karajan are required, these will be excluded.
Undisturbed
Distracted
Alarmed
Deceased
The “No Kills” bonus varies depending on the level and amount of guards stationed there.
02
Breaching the Perimeter
+5,000
03
The Trail of Shadow
+8,000
04
A Change in Course
+5,000
05
The Fall of Hessian Tower
+5,000
06
An Ancestral Home
+6,500
07
Above a Bottomless Chasm
+5,000
09
A Blade at His Neck
+5,000
10
A Shattered Stronghold
+6,500
–
A Tale from the Past
+9,000
The epilogue, “A Moonlit Garden” does not have score, scrolls or seals.