Overview
I couldn’t wait for the official manual
overview
official manual[thumpergame.com]
Score is accumulated at every checkpoint and the very end of a level.
It depends on your performance up to that point.
These are the base score values:
- no damage +1000
- no misses +1000
- perfect turn +200
- crak +100
- kill +50
no damage/misses
These two gain +500 on every ocurrence. Only death and restart reset this.
No misses only requires you to hit all thumps. You can crash and miss everything else.
crak
Crashing a barrier or arc after hitting a thump and holding the button gives 1 crak.
Hitting an activated thump with shell gives 3 craks.
Pounding an activated thump with shell gives 4 craks.
Upon hitting a streak of 8 thumps the amount of collected crak will multiply.
While having a thump streak multplier, pounding onto a thump will activate the last thump within range of the shockwave.
An activated thump will appear for clearing a boss phase on first attempt.
Two will appear for clearing it with a pound on first attempt.
Every checkpoint has an activated thump.
kills
The tendrils on the side of the track can be killed with the shockwave from pounding on a thump or the sparkling thump shot at a boss.
more
If you are looking to absolutely maximise your score, this guide[docs.google.com] from Cocoamix and the Thumper community goes all the way.