Might & Magic X – Legacy Guide

Secret Doors for Might & Magic X - Legacy

Secret Doors

Overview

Map coordinates of every secret door found.

Summary

Credit

A huge thank you to Yorien from a thread on GameFAQs[www.gamefaqs.com] for finding and documenting the vast majority of these secrets.

How to detect secret wall/doors

In order to see a secret wall/door, you must either:

  • Have a hireling in the party, which is capable of detecting secrets:
    Rosalie – found at the Chapel of Elrath in Soprpigal-by-the-Sea (10,13)
    Quest NPC, detect traps, secret doors and enemies
    Spike – found in Yon-Chall Forest on Agyn Peninsula (59,72)
    Quest NPC, detects secret doors, decrease the difficulty opening them by 25%
  • Have an active spell Whispering Shadows (Dark, Novice)

If you have party banter enabled, one of your characters will say “What’s this?” when you are 1 step away from the secret wall/door.

How to open secret doors

In order to open a secret door, face it and press the USE button. The game will prompt you to select a character with whom you’d like to try to open the door. Depending on the symbol outlined on the wall, a different attribute is needed to open it:

  • Crack = Might
  • Gears = Perception
  • Key Hole = Magic

Pick the character specializing in the required attribute and you should be able to open the secret. If the attribute value is not high enough, the character will take a large amount of damage that cannot be resisted. If this happens, there a couple of options to temporarily buff your attributes:

  • Spells
    – Inner Fire (Fire, Expert) – Might
    – Eagle Eye (Air, Expert) – Perception
  • Well Rested – 10% bonus to all attributes
    – Sleep at an inn
    – Rest with Kengi as a hireling – found at the Goblin Watchtower in Sorpigal-by-the-Sea (16,14)
  • Hour of Power – (+X to Might, Magic, Perception, Destiny)
    – As a blessing at a Maiden Statue (+10)
    – As a spell (Prime, Grand Master)
  • Equipment – shuffle equipment around to buff a single character

All of the above effects stack, so if you’re struggling, try to get as many as possible before trying again.

Spider Lair

Main Level

  • (6,5) MIGHT – Chest, missing citizen

Lighthouse

Level 1

  • (3,1) PERCEPTION – Chest

Level 3

  • (5,5) MIGHT – Chest

Den of Thieves

Level 1

  • (4,6) MAGIC – Lever to (3,2) Chest
  • (10,6) PERCEPTION – Chest
  • (7,2) MIGHT – Stairs to Level 2

Castle Portmeyron

Level 1

  • (11,0) MAGIC – Chest

Level 2

  • (1,8) MIGHT – Chest, Key
    — heavily guarded

Elemental Forge

Level 2

  • (7,15) MAGIC – Berenice (Magical Focus GM Trainer)
  • (5,12) PERCEPTION – Chest
  • (16,7) MIGHT – Chest

Lost City

Level 1

  • (29,7) MIGHT – Chest

Level 2

  • (6,19) MAGIC – Chest
  • (4,5) MIGHT – Chest
  • (6,6) PERCEPTION – Chest

Level 3

  • (11,9) PERCEPTION – Chest
  • (11,18) MIGHT – Chest

Level 4

  • (19,11) PERCEPTION – Chest
  • (24,9) MIGHT – Chest
  • (24,15) MAGIC – Urn
  • (8,16) MAGIC – Chest
    — party keeps saying “What’s that?” even when opened, maybe another nearby
  • (0,7) PERCEPTION – Barrel

Tower of Enigma

Several Chests require to answer a riddle to be opened

Level 1

  • (12,5) MAGIC – Chest (Cloud)
  • (5,3) PERCEPTION – Chest (Nothing)
  • (3,9) MIGHT – Chest (Death)

Level 2

  • (11,14) MAGIC – Chest
  • (8,5) PERCEPTION – Chest (Coin)

Level 3

  • (13,8) MIGHT – Chest (Flute)
  • (8,7) MAGIC – Chest (Mushroom)
  • (6,7) PERCEPTION – Book

Karthal Sewers

Level 1

  • (6,10) MAGIC – Chest
    — guarded

Level 2

  • (8,0) MIGHT – Chest

Falagar’s Mansion

Level 1

  • (8,8) MAGIC – Chest
  • (9,0) PERCEPTION – Chest

Level 2

  • (4,3) MIGHT – Lever to 4,3 door

Cursed Ruins

Level 1

  • (13,9) PERCEPTION – Chest
  • (9,13) MIGHT – Chest
  • (8,10) MAGIC – Chest

Level 2

  • (9,7) MAGIC – Pressure plate
  • (2,13) PERCEPTION – Pressure plate
  • (10,13) MIGHT – Chest

Karthal Jail

Level 0

  • (3,13) PERCEPTION – Barrel
  • (3,2) MAGIC – Chest

Level 1

  • (14,7) MIGHT – Chest

Blackguard Quarters

Main Level

  • (15,6) PERCEPTION – Chest
  • (12,10) MAGIC – Chest
  • (2,2) MIGHT – Chest

Tomb of the Thousand Terrors

Level 2

  • (11,17) MIGHT – Barrel
  • (17,15) PERCEPTION – Barrel
  • (20,19) MAGIC – Barrel

Level 3

  • (3,7) MIGHT – Barrel, dig spot
  • (20,3) MAGIC – Chest
  • (19,12) PERCEPTION – Chest

Fortress of Crows

Level 1

  • (4,22) MAGIC – Chest

Level 2

  • (3,7) MIGHT – Chest
  • (17,10) MAGIC – Chest
  • (8,9) PERCEPTION – Chest
  • (12,25) PERCEPTION – Chest
  • (5,18) MIGHT – Chest

The Vigil

Level 1

  • (15,21) MIGHT – Chest
  • (3,23) MAGIC – Chest
  • (15,15) PERCEPTION – Chest

Level 2

  • (2,9) MIGHT – Chest
  • (12,4) MAGIC – Chest

Level 3

  • (11,10) MIGHT – Chest
  • (6,1) PERCEPTION – Hidden lever

Ker-Thal

Level 1

  • (21,7) MAGIC – Chest
  • (17,20) MIGHT – Chest

Level 2

  • (11,31) PERCEPTION – Chest

Temple of Meow

Main Level

  • (12,1) MAGIC – Chest

Sugerd

Level 1

  • (2,11) MAGIC – Chest

Whitehaven

Summer Palace

  • (20,14) MIGHT – Light Ward

Garrison

  • (7,0) PERCEPTION – Barrel
  • (1,2) MAGIC – Chest
  • (17,9) MIGHT – Chest

Dwellings

  • (4,4) MAGIC – Lever
  • (23,11) PERCEPTION – Cog
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