Cobalt Guide

Setting up a Deathmatch level (short version) for Cobalt

Setting up a Deathmatch level (short version)

Overview

Step by step instructions on how to set up a Deathmatch game mode for a new level in the editor.

1 – Create the map

First of all, add some tiles to one of the “Collision” layers.

2 – Place player spawners

From the tile menu, select the “Actors” category and pick the tile called “Spawn Point”.

Place at least 2 spawn points in your level. You can set spawn orientation by flipping the tile (shortcut: F).

3 – Compile AI paths (optional)

If you want bots to work on the map you should compile AI paths. Do this from the “Locales” menu.

Additionally you can optimize the level by editing the “AI” level layer and remove elements that are outside of the map.

4 – Set up game mode and player class

From the “Stage” menu use the “Set Game Mode” option to set up the level’s game settings.

Select “deathmatch” in the list, and select the default player class in the list called “actorClass”. Usually you would use the one called “agent”.

5 – Make the rest of the map

Good luck! =)

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