Showing Tonight: Mindhunters Incident Guide

Showing Tonight: Mindhunters Incident. Joan's notes on SHOs and puzzles for Showing Tonight: Mindhunters Incident

Showing Tonight: Mindhunters Incident. Joan’s notes on SHOs and puzzles

Overview

Personal notes I made during gameplay so when I play this game again I remember what the answers are. SHO dial (clockwise, top to right side) 1,2,3 (left side to bottom) 4,5,6

Drive-in (chapter 1)

SHO achievement — Ulias has a guide too – but remember he numbered the bottom to left side 4,5,6 instead of 6,5,4.

Using my numbering:
top to right 1,2,3 far left to bottom 4,5,6

from my notes: (SHO) left to right in scene
box behind skateboard: 1,2
box behind saddle: 6,5
gasoline can: 2,4,2

other SHO
pickaxe: 1,5
hatchet: 1,5
key: 3,6

telephone code: 978843

Gas station (chapter 2)

SHO:
muffler: 1,5
cylinders: 1,2
tool: 6,5

jack hammer: 1,5

Shutterville University (chapter 3)

SHO:
spring facing to right: 2
square in books: 4,2 (2,1)?
spring facing to left: 3,6,5
square by shoes: 4,2 (1,4)?

generator brushes: 6,5

definitely consult Ulias guide for this one, since mine may not be correct

other SHOs
paper clip: 1,2
key: 6,2
pi: 5,1 (may not be right)

Wailand Homestead (Chapter 4)

Gate to research facility: top to bottom: 2,3,1

jukebox: – 4 2 – – 1 3 5 6

mind control key: 3,6

Outside the castle: SHO:
blade: 4,2
handle: 6,5
twisted wood: 6,2 (2,1)?
urn,vase,jug: 3,6,5
halberd: 1

Swamp (Chapter 5)

SHO in cabin:
separated fish: 1,2
whole fish: 1,2
handle: 6,2
key: 4,5
tweezers: 6,2

other SHO:
winch: 6,5

Tunnel/Underground facility (Chapter 6) end of game

Other SHO:
punch card: 6,4

Chemical cabinet SHO:
scapel: 3,2
block: 1,5
gloves: 6,5
dish: 6,2
explosive: 4,5

Chapter 7 (bonus – escape)

Door items:
dagger: 1,2
pistol: 1,5
cup: 6,2

Launch sequence: 4,6,3,5,7,2,1

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