Overview
List of the skill checks and passcodes I have encountered during the game. This might help those min/maxers plan their optimal route through the game in terms of stats and skills as the guide will let you know the required levels needed to pass skill checks in the included missions.
Harfeld Manor Run
Skill check / Effect
Decking 1 -> check at the terminal after Monika event (Thanks to EolSunder)
Decking 2 -> Security Node (opens a matrix operations door lock)
Decking 2 -> Suggest to hack the door instead of Monika (dialog only)
Biotech 3 -> Evaluate damage
Kreuzfeld Basar
Skill check / Effect
Willpower 4 -> Talisman shop (resist gaze)
Willpower 6 -> Wrench your eyes closed
* Either will grant you 1 karma, but you can only do one (Thanks to EolSunder)
Race:Elf -> Zaak Flash on elves being a magical race
Biotech 4 -> Examine Zaak’s ears (get a dose of “flash” and 50 money. Credits to alation13)
Charisma 3 -> Get paid 100Y for Burakgazi’s milk run (Thanks to EolSunder for the amount)
Decking 1 -> Notice problem for altug (Thanks to Modoc7)
Decking 3 -> Get paid 300Y for giving advice to Burakgazi (Credits to plr1)
Race:Ork/Troll -> Argue with Samuel over the ethics of excluively offering aid to Orks and Trolls, and not the other races. (Credits to Cryokina)
Race:Elf -> Argue with Samuel over the ethics of excluively offering aid to Orks and Trolls, and not the other races. (Credits to KAMIzola)
Decking 2 -> Conversation option about previous run with Paul (Thanks to EolSunder)
** Samuel Beckenbauer has a Race:Ork/Troll dialogue option when first talked to inquiring about his charity. Effects currently unknown (Credit goes to Gubo)
Kesselhaus Hotel & Nightclub
Skill check / Effect
Drone control 3 -> Call elevator
Intelligence 3 -> Lie to Frank for elevator key (+ charisma 5 for 200 nuyen)
200 nuyen -> Bribe Frank for elevator key
Eti Corporate -> Gets you the elevator key (Thanks to steelcoresoviet for confirmation)
Eti Gang -> Gets you the elevator key (Thanks to Snake-in-the-Eye and Modoc7 for confirmation)
Eti Street -> Save Silke, cash reward (Thanks to Modoc7)
Charisma 3 -> Better reward for returning Silke’s stuff
** If you have 2/3 of INT 3, CHA 3, Biotech 1 you can save Silke from being a drug addict and receive 2 karma. (Credit for this one goes to mrJuni0r (USA))
1st floor
Decking 2 -> Open safe in Room 101
Naperville -> Password for the safe (Thanks to jearl6473 via Snake-in-the-Eye and EolSunder)
Strength 3 -> Break down crumbling wall, find 3rd floor bathroom code in journal
2nd Floor
Intelligence 3 -> +1 karma when talking to frightened man
admin -> admin password
1989 -> find passcode room 405 on computer
3rd floor
Bathroom code -> 2478
Room 305 -> Destroyed floor leads down to 2nd floor
4th floor
5870 -> passcode for room 401
1989 -> passcode for room 405
91612 -> Code for safe in Winters’ room
5th floor
Drone control 3 -> Self destruct turret
Kreuzbasar 2
Skill check / Effect
Biotech 3 -> Talking to laine about his legs
Broken drone -> Get repaired at malit’s
Str 4 -> threaten Schrotty for DVD screen
Char 3 -> lower price of dvd to 175 nuyen (thanks to Magnifire)
Alice
Skill check / Effect
Decking 4 -> Alice’s identity
Kreuzbasar 3
Skill check / Effect
Eti Socialite -> Higher pay for Beckenbauer mission. Gives 500 extra according to the dialogue.(Thanks to Snake-in-the-Eye)
Humanis compound
Skill check / Effect
3706 -> Locker 1 passcode
1409 -> Locker 2 passcode
2619 -> Locker 3 passcode
4176 -> Locker 4 passcode
1106 -> Locker 5 passcode
2114 -> Locker 6 passcode
pride -> Volker’s passcode
Purity -> Armory Door Code (mrJuni0r (USA))
Humanisforever -> Standard computer password (Thanks to Leopold Von Comarre)
Drone control 4 -> Set up turrets to attack enemies
Decking 4 -> Hacking Humanis terminals
Eti Gang -> fight bypass, high amount (Thanks to Modoc7)
Will 3 -> fight bypass, high amount (Thanks to Modoc7)
Cha 4 -> Lower amount to bypass (Thanks to Modoc7)
Kreuzbazar Sewers
Skill check / Effect
Decking 4 -> Bypass safety protocols for turbine
Eti Socialite & Shadowrunner -> decrease the cost of keeping the mutants fed from 1000 to 600
Lodge Trial Run
Eti Street -> Extra options at waitress
Charisma 3 -> Extra options at waitress
Race: Elf -> Slightly helps understand the elf companion
Charisma 3 -> talk to the security guard (+Ett: Security) to learn emergency assistance codeword
(used in security room)
Charisma 3 -> Calm down the stressed suit
Eti Corporate -> Calm down the stressed suit (Thanks to Don Slyone)
*** You can buy a ballistic cloth suit for +2 charisma inside the building
after elevator:
Cyberdeck and decking 4 -> Deck into system (open room 301/302 and open maintenance hatch)
Decking 4 -> Hack terminal room 302 for paydata
38297 -> Door code for Apt 302 (thanks to Spoopy Scary Skellington)
** In Lodge Trial Run, after you give the Suit “Jolt” for his business presentation, he gives you his door code to Room 301. It’s 53786 (Credit for this one goes to mrJuni0r (USA))
Gesundbrunnen
Skill check / Effect
Charisma 4 -> Lie about visiting family to gain entrance
Intelligence 3 -> Spot bad quality pistol
Biotech 4 -> Spot milspec items in shop (Thanks to EolSunder for correcting number)
Eti Gang -> Drill shop owner for Rabengeister location
Strength 4 -> Force open wall to Rabengeister lair
Schinderhannes -> password to get into the basement (Thanks to mrJuni0r (USA))
Charisma 3 and Decking 3 -> convince Quorin not to fight you and return the shipments (Thanks to mrJuni0r (USA))
* If you deal with Quorin peacefully, you are offered a bear by the Militiaman in Rabengeister lair. If you keep it for later and then hand it to Ork guarding the entrance you gain 1 Karma.(Thanks to Plaj’hengenuin)
Adenauerplatz
Skill check / Effect
Strength 6 -> Force door hydraulics
Strength 4 -> Pound the door
Drone -> Send through vent
Decking 5 -> Override keycard panel
Decking 4 -> Download show for Philip
Loose Ends
Skill check / Effect
Decking 4 -> Overload power to the turrets
Decking 5 -> Create remote control link to turrets + Drone control 5 (reprogram to attack enemy)
Eti Shadowrunner -> In the mission Loose Ends, there are 3 different Shadowrunner Etiquette options. To access them you need to talk to your target and choose to free him. Effects currently not known. (Credit goes to NastyNeil77)
* Your team doesn’t like it (except Eiger), but killing the Rigger without talking awards 3 Karma instead of 1 for killing after talking. (Thanks to [QGC]Lyhroi)
** the dialogue options for shadowrunner ettiquette lead to information from Torvald. Resolving the quest with his death leads to an extra karma point. (Thanks to g.t.gizra)
Ambush
Skill check / Effect
strength 6 -> Open door
Kreuzfeld Basar 4
Skill check / Effect
Biotech 4 -> read graphs on Audran’s skin grafts
Eti Corporate -> Guess Frau muller’s company affiliation
MKVI mission
Skill check / Effect
Biotech 4 -> Search memory for COC12 info
* Use Sodium bicarbonate (NaHCO3) or ammonia (NH3) tot neutralize phosgene gas.
Decking 5 -> Forge a lv 5 authorization to vent the air
54139 -> Stromberg’s Passcode (Exec level)
84792 -> Haushofer’s passcode (VP level), Elevator code
Eti Socialite -> Examine bottles for expensive drink. You can sell it to Altug for 400 or 500 with charisma 5 (Thanks to [QGC]Lyhroi)
Eti Corporate -> Understand MKVI Program
Decking 5 -> Bypass security code while searching info on ‘atlas’
Decking 5 -> Bypass security code while searching info on ‘mkvi’
Decking 6 -> Bypass security code for visual record on ‘atlas’
* Search terms: Atlas, formula 17
Spirit Summoning 1 -> Talk to spirit (Thanks to Modoc7)
Spellcasting / conjuring -> Examine keypad in astral space
25th floor
Drone control 4 -> Take closer look at cyber zombie’s control system: Zombie +1AP (Thanks to Modoc7 for the ap addition)
Decking 3 -> Bypass lockdown
Spell/Conj + Will 6 -> Read MKVI Aura (Thanks to uberVano and Modoc7)
* using astral perception you gain insight into the agony of the mkvi. You then “free” the mkvi of automated control. (Thanks to colinjamesmcdermott)
Eiger’s sidequest
Skill check / Effect
Eti Street -> Get info without paying + used on interrogating Yuli
decking 5 -> Bypass lock
Intelligence 2 -> Examine drone more closely
Drone control 4 -> Rig into the drone -> Quickness 6 -> Grab cargo
Biotech 4 -> Draw medical conclusion on corpse
2924 -> password for the warehouse door (Thanks to KAMIzola)
Wednesday -> password to access the delivery drone (Thanks to Lanvrik, Elijah Sight and RedVenture)
Feuerstelle
Skill check / Effect
Willpower 6 -> Fight through ward
Eti Street -> handling initiates
Decking 5 -> Hack the terminal
Eti academic -> Harrow’s Tome, Marta conversation
* Ignoring Glory’s remarks and clearing all rooms before talking to Marta gives you the possibility (after a really long talk) to get her as a group member for the rest of the mission, as well as opens up a secret vent in the garage for extra loot. (Thanks to [QGC]Lyhroi)
Settling Debts (Blitz sidequest)
(Section added thanks to QETCâ„¢Crimson)
Skill check / Effect
strength 4 -> open desk drawer
decking 4 -> bypass password
8814 -> Password for the door with the comm panel and keypad (Thanks to Okeanos)
decking 4 -> install optical bypass cable (looks to change only dialogue)
decking 5 -> Hack a door during the escape so Blitz only has to hack one door. Requires 5 decking, unaugmented (Thanks to hazzamanazz)
cha 5 -> If you go through the trash to learn about “Juice” you can pretend to be Albert and get buzzed in through one of the doors (Thanks to mrScrubNado (USA))
123456 -> Alberts computers password (Thanks to Mazazon, edited thanks to Okeanos)
Aztechnology run, part 1
Skill check / Effect
Charisma 4 -> Bluff wageslave, gain 1 karma (Thanks to Spoopy Scary Skellington)
Quickness 4 -> Duck behind desk while approaching wageslave
Close combat 4 -> Knock him unconscious
Manabolt -> Kill wageslave, Take Uniform (Thanks to Modoc7)
Stunbolt -> KO wageslave, Take Uniform (Thanks to Modoc7)
Also, sneak then introduce also bypasses (Thanks to Modoc7)
Intelligence 3 -> Examine the drawer lock further
Strength 5 -> Force the drawer open
Decking 5 -> Crack the password to open the drawer
Eti Security -> Talk your way past security
Eti corporate -> Prevent janitor from sounding the alarm
Charisma 5 -> Convince janitor you work at the office
Drone control 4 -> overload drones
Drone control 6 -> order drones to attack security personnel
Terminal Login -> swilliams , 0629 (Thanks to Dante589)
* if you talk to the janitor and ask for her name to tell management you get an extra point of karma
(thanks to Malfeek)
Aztechnology Run Part 2 (Bloodline)
Bloodline
Skill check / Effect
Decking 4 -> Help LTG worker, gain access to plant
Charisma 5 -> Convince LTG worker to let you finish the work
Strength 6 -> Threaten LTG worker
Charisma 6 -> Get LTG worker to leave (saves 300)
Decking 4 -> Override controls for loading dock door
Cha 5 or Str or Blitz – Convince kids you will alter logs after shutting off power to Aztech (Thanks to Modoc7)
Cutting off power – All Cha checks become Cha 4, not 5 or 6 (Thanks to Modoc7)
Bloodline – Inside
Decking 4 -> Scan terminal contents
Charisma 5 -> Talk your way past Aztechnology guard when in uniform
Eti Security -> Talk your way past Aztechnology guard when in uniform
Bloodline – Lower floor
Charisma 5 -> Get Aztechnology captain to leave
Eti Security -> Get Aztechnology captain to leave
Eti Security -> Stall attack from Aztechnology grenadier
Charisma 6 -> Pass grenadier without a fight
Brightlight Cybereye -> Blind him
Quickness 6 -> Attack before he can finish
Eti Academic -> Analyze language
Intelligence 6 -> Decipher language
Adept abilities -> Resist the Blood Mage’s spell, Charisma 4 will then allow you to lie about being Security, avoiding a fight. (Thanks to Argonautica)
Body 4 -> Resist the Blood Mage’s spell, Charisma 4 will then allow you to lie about being Security, avoiding a fight. (Thanks to Argonautica)
Kreuzbasar after paying Alice
Skill check / Effect
Spellcasting -> Read Dante’s aura
Willpower 4 -> Tell Dante to come to you
Willpower 3 -> (Magic Users) Tell Dante to come to you (Thanks to Lockesly L’Crit for this one)
Apex Rising
Skill check / Effect
Charisma 5 -> 50 nuyen higher reward per magnifiker kill
Eti: Gang -> Demand better reward for helping the arbeiters
Decking 3 -> Examine elevator control panel
Decking 6 -> Bypass lock and open door
Intelligence 3 -> Offer to fix terminal for Parson’s repair parts
Decking 8 -> Attempt to bypass the parts and keep the terminal active
Intelligence 5 -> Perhaps a more common part can be modified
charisma 4 -> Get spare part from Karl for half price)
Decking 7 -> Bypass the lock on Ullrich’s safe (Thanks to mrProNado (USA)
Eti: Street -> Get the transmitter for free (Thanks to mrProNado (USA)
Harfeld Manor
Skill check / Effect
Biotech 7 -> Study the entry
Biotech 6 -> Study the entry
Biotech 5 -> Skim over the entry
Spellcasting 7 -> Study the entry
Spellcasting 5 -> Skim over the entry
Intelligence 7 -> Guess what panacea is
Drone control 5 -> Control drone remote box for remote rig (can be used to blow up the wall to the armory.)
Decking 5 -> Hack an account
1247 -> Store room access code
Panacea
Skill check / Effect
Intelligence 6 -> bring up possibility of virus mutation
Biotech 5 -> Question Vauclair’s response
Spirit summoning 5 -> Probe the stone
Spellcasting/conjuring -> use astral perception
3971 -> Supply box code
Spellcasting/conjuring -> Read feuerschwinge’s aura
Intelligence 3 -> Info on the nature of the ‘forever task’
Eti Academic -> Info on an old god
Intelligence 3 -> Info on ‘the green’