Underworld Ascendant Guide

Skill Guide (Unlock Requirements) for Underworld Ascendant

Skill Guide (Unlock Requirements)

Overview

Official unlock requirements for the skills in Underworld Ascendant. For the most part, skills are unlocked by exchanging the right amount of Memora, or “skill points,” to unlock a tree or pre-existing skill before you can buy any skills higher on a class tree. Some skills can immediately be unlocked if the player has the proper amount of listed Memora. Some skills can only be unlocked if you have a certain number of pre-existing class skills OR if the player has survived to a certain ingame day.

Fighter Skills

Note that Steam’s formatting wouldn’t allow me to properly stagger the skills. Please refer to this image for a more accurate unlock format:

Haste: Unlocked at start of game.

    Cleave: Haste

  • Fighter’s Fury: Cleave
  • Piercing Strikes: Cleave

Mighty Blow: Unlocked at start of game.

  • Brutal Strikes: Mighty Blow
  • Lunge and Uppercuts: Brutal Strikes

Fists of Iron: Haste

  • Dragon Hook Punches: Fists of Iron
  • Bolo Uppercut and Lunging Palm Strike: Dragon Hook Punches
  • Saurian Slide: Day 3

Parry: Haste

Cast Iron Stomach: Unlocked at start of game.

  • Second Wind: Haste
  • Quick Recovery: Day 8
  • Iron Shirt: Day 12
  • Vitality: Haste
  • Vitality 2: Quick Recovery

Sprint: Unlocked at start of game.

  • Leap of Legend: Haste
  • Feather Fall: Day 9
  • Wall run:Day 12
  • Feather Float: Wall Run
  • Wall Jump: Any 6 skills descending from (and including) Sprint
  • Abyssal Acrobat: Day 18
  • Herculean Hurl: Sprint
  • Brute Strength: Herculean Hurl
  • Mythical Might: Any 8 skills descending from (or including) Sprint, Fists of Iron, Unseen Dash, and Athletic Ascent

Rogue Skills

Note that Steam’s formatting wouldn’t allow me to properly stagger the skills. Please refer to this image for a more accurate unlock format:

Stealth Sense: Unlocked at start of game.

  • System Shock: Day 5.
  • Backstab: Unlocked at start of game.
  • Ambush: Stealth Sense
  • Easy Prey: Day 12
  • Cut to the Quick: Stealth Sense
  • Feint of Heart: Day 6
  • Pounce: Stealth Sense
  • Bushwhack: Concealment
  • Fortune’s Arrow: Day 9
  • Lethal Aim: Any two skills among: Herculean Hurl and those skills descending from Cut to the Quick, Might Blow, and Fist of Iron.
  • Panic & Worry: Day 10
  • Terror & Confusion: Any 10 skills whatsoever.
  • Athletic Ascent: Any 2 other rogue skills.

Concealment: Unlocked at start of game.

  • Stealth Step: Stealth Sense
  • Sneak Peek: Day 12
  • Shadow Slayer: Day 7
  • Deadly Gambit: Any 8 skills whatsoever.
  • Unseen Dash: Unlocked at start of game.
  • Dash Further: Day 7
  • Flash Dash: Any 12 rogue skills.
  • Night Vision: Any 5 rogue skills.

Escapist: Unlocked at start of game.

  • Trap Impairment: Day 5
  • Adept Trapster: Stealth Sense
  • Skilled Trapster: Any 6 rogue skills
  • Expert Trapster: Day 12
  • Open Locks: Escapist

Mage Skills

Note that Steam’s formatting wouldn’t allow me to properly stagger the skills. Please refer to this image for a more accurate unlock format:

Mage Sight Unlocked at start of game.

  • Mana Reserve: Unlocked at start of game.
  • Mana Reserve II: Mana Reserve
  • Mana Reserve III: Mana Reserve
  • Mana Reserve IV: Mana Rerserve
  • Mana Reserve V: Any 2 of: Ceremonial Garb, Mana Attractor, and Blood Magic
  • Mana Attractor: Day 7
  • Ceremonial Garb: Mana Reserve II
  • Blood Magic: Battle Magic or Protective Magic or Second Wind
  • Enchanter: Unlocked at start of game.
  • Dread Warlock: Enchanter
  • Runic Mastery: Day 6
  • Able Sorcerer: Enchanter
  • Dire Thaumaturge: 8 wizard skills
  • Grand Magus: Day 13
  • Focus Mastery: Mage Sight
  • Grand Gestures: Mage Sight or Haste
  • True Names: Mage Sight.
  • Battle Magic: Unlocked at start of game.
  • Protective Magic: Unlocked at start of game.
  • Seer’s Balm: 6 skills descended either from Mage Sight or Cast Iron Stomach
  • Arcane Regeneration: Seer’s Balm
  • Temporal Dilation: Unlocked at start of game.
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