Skul: The Hero Slayer Guide

Skul: The Hero Slayer | All Skulls Information for Skul: The Hero Slayer

Skul: The Hero Slayer | All Skulls Information

Overview

This guide shows all skulls; each and every evolution, basic info, skills and skill ranks, swap and passive abilities, swap and passive ability ranks and my opinion of each of them.

Notes

Guide is completed, all skills and there tiers are done and skull details are also done. If you find anything wrong comment them below and I will investigate and see. Added a bit more info regarding getting skulls and bones as well as evolving them.

If you have any suggestions feel free to comment.

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Shortcuts:
Balance Skulls
Speed Skulls
Power Skulls
Note that if you are using a browser this will open a new tab, if your on steam client it scrolls towards that section. Haven’t tested this on steam overlay while playing, I would assume that it will open a new tab.

Acquiring Skulls

  • The first way to get skulls is by going to skull rooms, at the end of this rooms will be a pile of bones. Interacting with the pile of bones will give you a skull. There 4 types of pile of bones, each type corresponds to the rarity that it will give. Common / Rare / Unique / Legendary, note that you can gain higher rarity skull from a lower rarity pile of bones. Meaning a rare pile of bones can drop a unique or legendary skull.
  • The second way to gain skulls is after hero/mini-boss fights. At the end of the hero/mini-boss fight room you can choose between a skull, a quintessence, or an item.
  • The final way to gain skulls is by finding the imprisoned bone doctor, by sacrificing a bit of your HP you gain a random skull. You can only do this once.

Acquiring Bones

To acquire bones all you have to do is scrap skulls that you don’t need. The rarity of the skull will determine the amount of bones you gain.

Rarity
Amount of Bones Gained
Common
5 Bones
Rare
11 Bones
Unique
23 Bones
Legendary
44 Bones

There is also another way to gain bones, you have to find the imprisoned harpy soldier. All you have to do is free her and talk to her. She will give you 30 bones, always.

Evolving Skulls

To evolve a skull you have to talk to the Arachne Lady, she can be found after exiting a bosses and mini-bosses fight rooms. You need bones to evolve skulls and each time you evolve a skull it will increase bone cost and tier/rarity of the skull itself.

Tier/Rarity
Evolution Cost to Next Tier
Total Cost to Legendary
1 / Common
10
140
2 / Rare
30
130
3 / Unique
100
100
4 / Legendary
Max Rank
Max Rank

BALANCE SKULLS

Skul

An average skull, can be used up to act 2 at best, after that you’ll need items to boost his survivability and damage. Fighting against the last boss unlocks an achievement regarding this skull. Overall its only used when you can’t get better skulls or you need to unlock its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
1
Skul
Common
The young in the demon king’s castle garrison. Called little bone due to its small physique.
Balance

Passive Abilities: None

Swap Abilities:

Tier
Ability
1
“Pass the Batton” – When swapping, performs a spinning attack with a bone in hand dealing physical damage.

Skills

Image
Skill Name
Description
Cooldown
Skull Throw
Throws its head, dealing Magic damage. The cooldown is reset when the thrown skull is recovered
6 Seconds
Rebone
When the head is detached, move to the location of the head
3 Seconds

Carleon Recruit

A very weak skull and requires a lot of investment to make it usable. Overall, only use this skull to unlock its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
1
Carleon Recruit
Common
I hate being a soldier because of my superiors!
Balance
2
Carleon Sergeant
Rare
While everyone was being discharged. I somehow got here.
Balance
3
Carleon Officer
Unique
Carleon has the greatest plan in the world!
Balance
4
Carleon Commander
Legendary
Charge! For the honor of Carleon! For my riches!
Balance

Passive Abilities:

Tier
Ability
1
Holding down attack button intiates concentration, and when fully completed its attack is enhanced.
2
Holding down attack button intiates concentration, and when fully completed its attack is enhanced and Squad member’s damage is increased by 10% for 2 seconds.
3
Holding down attack button intiates concentration, and when fully completed its attack is enhanced and Squad member’s damage is increased by 20% for 2 seconds.
4
Holding down attack button intiates concentration, and when fully completed its attack is enhanced and Squad member’s damage is increased by 30% for 2 seconds.

Swap Abilities:

Tier
Ability
1
“Recruit Slash” – When swapping, performs a charging slash that deals Physical damage.
2
“Sergeat Slash” – When swapping, performs flawless charging slash, dealing Physical damage.
3
“Officer Slash” – When swapping, calls forth a recruit. The recruit performs clean charging slash, dealing Physical damage.
4
“Draft” – When swapping, Summons 5 squad members that fight nearby enemies for 10 seconds.

Skills

Image
Skill Name
Description
Cooldown
Comrade System / Squad Member – Armored Soldier
  • Tier 1 – Summons an armored soldier. The armored soldier slams the ground with a hammer, dealing Physical damage.
  • Tier 2 – Call forth an armored soldier that will attack nearby enemies for 10 seconds, dealing Physical damage.
  • Tier 3 – Call forth an armored soldier that will attack nearby enemies for 10 seconds, dealing Physical damage.
  • Tier 4 – Call forth multiple armored soldiers that will attack nearby enemies for 10 seconds, dealing Physical damage.
25/25/25/25 Seconds
Perfect Slash
  • Tier 1 – Performs a clean charging slash while invulnerable and maintaining perfect form, dealing Physical damage. The charging slash always deals critical damage.
  • Tier 2 – Performs a clean charging slash while invulnerable and maintaining perfect form, dealing Physical damage. The charging slash always deals critical damage.
  • Tier 3 – Performs a clean charging slash while invulnerable and maintaining perfect form, dealing Physical damage. The charging slash always deals critical damage.
  • Tier 4 – Performs a flawless charging slash and shoots out a cutting wave while invulnerable and maintaining perfect form, dealing Physical damage. The charging slash always deals critical damage.
12/12/12/12 Seconds
Comrade System / Squad Member – Recruit
  • Tier 1 – Calls forth a Carleon recruit to fight alongside, dealing Physical damage.
  • Tier 2 – Calls forth a recruit that will attack nearby enemies for 10 seconds, dealing Physical damage.
  • Tier 3 – Calls forth 2 recruits that will attack nearby enemies for 10 seconds, dealing Physical damage.
  • Tier 4 – Calls forth multiple recruits that will attack nearby enemies for 10 seconds, dealing Physical damage.
12/12/12/12 Seconds
Comrade System / Squad Member – Archer
  • Tier 1 – Calls forth a Carleon archer that attacks, dealing Physical damage. This skill can gain up to 2 charges
  • Tier 2 – Calls forth a Carleon archer that will attack nearby enemies for 10 seconds, dealing Physical damage.
  • Tier 3 – Calls forth 2 archers that will attack nearby enemies for 10 seconds, dealing Physical damage.
  • Tier 4 – Calls forth multiple archers that will attack nearby enemies for 10 seconds, dealing Physical damage.
11/11/18/18 Seconds

Soldier

A good skull with good skills. I got my first win with this skull, if you get “Sawblade Slash” try it and evolve it, it is pretty decent. Overall, if you can get better skulls use them, if not try this skull out.

Details:

Tier
Image
Name
Rarity
Description
Type
1
Soldier
Common
One of the unknown soldiers carrying a blunt spear.
Balance
2
Guard
Rare
A loyal skeleton that guarded the Demon King Castle.
Balance
3
Royal Guard
Unique
An honorable member of the Demon King Castle Royal Guards envied by many.
Balance
4
Royal Guard Captain
Legendary
A legendary skeleton that stayed by the side of the Demon King until the very end.
Balance

Passive Abilities:

Tier
Ability
1
When attacking enemies, there is a 5% chance to inflict bleed.
2
When attacking enemies, there is a 10% chance to inflict bleed.
3
When attacking enemies, there is a 15% chance to inflict bleed. Gains 20% chance to inflict true damage when attacking enemies affected by bleed.
4
When attacking enemies, there is a 30% chance to inflict bleed. Gains 20% chance to inflict true damage when attacking enemies affected by bleed. Based on the number of enemies affected by bleed, increase Crit Rate by up to 30%

Swap Abilities:

Tier
Ability
1
“Rough Edge” – When swapping, inflicts bleed on attacked targets for 6 seconds.
2
“Rough Edge” – When swapping, inflicts bleed on attacked targets for 6 seconds.
3
“Rough Edge” – When swapping, a storm forms on its blade, dealing Magic damage and inflicting bleed. Inflicts bleed on attacked enemies for 6 seconds.
4
“Rough Edge” – When swapping, a storm occurs on its blade, dealing Magic damage and inflicting bleed. Inflicts bleed on attacked targets and deals 10 additional true damage for 6 seconds.

Skills

Image
Skill Name
Description
Cooldown
Rusty Piercer
  • Tier 1 – Charges forward, dealing Physical damage
  • Tier 2 – Charges forward and inflicts a wound, dealing Physical damage. Wounded enemies receive additional Magic damage after a short while.
  • Tier 3 – Charges forward and inflicts a wound, dealing Physical damage. Wounded enemies receive additional Magic damage after a short while.
  • Tier 4 – Charges forward and inflicts a wound, dealing Physical damage. Wounded enemies receive additional Magic damage 4 times after a short while.
10/10/10/10 Seconds
Triple Pierce
  • Tier 1 – Performs 3 consecutive piercing attacks, dealing Physical damage.
  • Tier 2 – Performs 3 consecutive piercing attacks and inflicts wounds, dealing Physical damage. Wounded enemies receive additional Magic damage after a short time.
  • Tier 3 – Performs 3 consecutive piercing attacks and inflicts wounds, dealing Physical damage. Wounded enemies receive additional Magic damage 2 times after a short time.
  • Tier 4 – Performs 2 piercing attacks, charges forward, and inflicts wounds, dealing Physical damage. Wounded enemies receive additional Magic damage 4 times after a short time.
6/6/6/6 Seconds
Tetanus
  • Tier 1 – Inflicts poison on attacked targets for 10 seconds.
  • Tier 2 – Inflicts poison on attacked targets and deals 5 additional true damage for 10 seconds.
  • Tier 3 – Inflicts poison on attacked targets and deals 5 additional true damage for 15 seconds.
  • Tier 4 – Inflicts poison on attacked targets and deals 5 additional Magic damage for 10 seconds.
25/25/25/25 Seconds
Sawblade Slash
  • Tier 1 – Swings its sword, dealing Magic damage multiple times.
  • Tier 2 – Swings its sword and inflicts wound, dealing Magic damage multiple times. Wounded enemies receive additional Magic damage after a short while.
  • Tier 3 – Swings its sword and inflicts wound, dealing Magic damage multiple times. Wounded enemies receive additional Magic damage 2 times after a short while.
  • Tier 4 – Swings its sword and inflicts wound, dealing Magic damage multiple times. Wounded enemies receive additional Magic damage 8 times after a short while.
12/12/12/12 Seconds

Mummy

A weak skull, it is slow and only decent on its 3rd evolution. This skull allows you to skip some areas due to its dodge ability giving you a bit of air allowing you to go above certain areas. Overall, only used it to unlock its achievement or as a temporary skull.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Mummy
Rare
The guard that protected King Azirabia of the netherworld.
Balance
3
Revived Mummy
Unique
A gaurd of King Azirabia that learned to use weapons from the netherworld over a long period of time.
Balance
4
Revived Ancient Mummy
Legendary
A gaurd of King Azirabia that learned to use an arsenal of weapons from the netherworld over a very long period of time.
Balance

Passive Abilities:

Tier
Ability
2
This skull does not take damage from traps. Decrease Movement Speed by 10%
3
There is a chance weapons will drop when defeating enemies. This skull does not take damage from traps. Decrease Movement Speed by 10%
4
There is a chance various weapons will drop when defeating enemies. Receives a random weapon every 30 seconds through supply drops. This skull does not take damage from traps. Decrease Movement Speed by 10%

Swap Abilities:

Tier
Ability
2
“Arise” – When swapping, increases Movement Speed by 100% for 5 seconds.
3
“Arise” – When swapping, increases Movement Speed by 100% for 5 seconds and receives a machine gun through a supply drop.
4
“Arise” – When swapping, increases Movement Speed by 100% for 5 seconds and receives a random weapon through a supply drop.

Skills

Image
Skill Name
Description
Cooldown
Scratch / Survival Knife
  • Tier 2 – Scratches the enemy, dealing Physical damage. Inflicts bleed on affected enemies.
  • Tier 3 – This skill can be used when near an enemy. Performs a quick slashing attack with the survival knife, dealing Physical damage and inflicting bleed.
  • Tier 4 – This skill can be used when near an enemy. Performs a quick slashing attack with the survival knife, dealing Physical damage and inflicting bleed. Can move while casting the skill.
3/3/3/3 Seconds
Mummy Poison
  • Tier 2 – Unleashes a blast of acid breath, dealing Magic damage. Inflicting poison on affected enemies
  • Tier 3 – Spews a poisonous cloud from its mouth. The cloud stays for 3 seconds, dealing Magic damage and inflicting poison.
  • Tier 4 – Spews a poisonous cloud from its mouth. The cloud stays for 3 seconds, dealing Magic damage. When it disappears, it creates a poisonous explosion, dealing Magic damage and inflicting poison on affected enemies.
6/6/6 Seconds
Mummy Bomb
  • Tier 2 – Throws its head, which explodes upon contact, dealing Magic damage.
  • Tier 3 – Throws its head, which explodes upon contact. When the head explodes it sets the ground ablaze, dealing Magic damage.
  • Tier 4 – Throws its head, which creates a large explosion upon contact, dealing Magic damage. When the head explodes it sets the ground ablaze, dealing Magic damage.
10/10/10 Seconds
Mummy Ball / Mummy Bug
  • Tier 2 – Spits out a mummy ball. The mummy ball rolls on the ground and explodes. dealing Magic damage. and inflicting poison. This skill can gain up to 3 charges
  • Tier 3 – Spits out a poisonous ball that tracks down enemies and explodes, dealing Magic damage and inflicting poison. This skill can gain up to 3 charges.
  • Tier 4 – Spit out a mummy ball. The mummy ball rolls on the ground and explodes, dealing Magic damage. When the mummy ball explodes, a homing poisonous bug appears and explodes, dealing Magic damage. Inflicts poison on affected enemies. This skill can gain up to 3 charges.
5/5/5 Seconds

Frost Skull

A weak skull due its short range attack and weak skills even on its 4th evolution. Overall, it is used as a temporary skull or to unlock its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Frost Skull
Rare
A skull that was frozen and left alone for a long time
Balance
3
Ancient Frost Skull
Unique
The chilling cold of a spirit that radiates within a body dispersed from neglect.
Balance
4
Frozen Soul
Legendary
A frozen soul created from the power that transcended the body for a long period of time.
Balance

Passive Abilities:

Tier
Ability
2
When attacking with normal attacks, there is a 10% chance to inflict freeze on enemies.
3
Always emits cold, slowing down nearby enemies and dealing continous Magic damage. When attack with normal attacks, there is a 10% chance to inflict freeze on enemies.
4
Always emits cold, slowing down nearby enemies. Continuously deals Magic damage to enemies over a large area. Every 30 seconds, inflicts freeze over a wide area, dealing Magic damage. When attacking with normal attacks, there is a 10% chance to inflict freeze on enemies.

Swap Abilities:

Tier
Ability
2
“Defrost” – When swapping, hurls several ice fragments that deal Magic damage. Inflicts freeze on affected enemies.
3
“Defrost” – When swapping, creates a cold explosion and hurls several ice fragments, dealing Magic damage. Inflicts freeze on affected enemies.
4
“Defrost” – When swapping, creates a cold explosion and hurls several ice fragments, dealing Magic damage. Inflicts freeze on affected enemies. Inflicts freeze on enemies that come in contact for 3 seconds

Skills:

Image
Skill Name
Description
Cooldown
Freezing Field
  • Tier 2 – Creates a frozen field, dealing Magic damage. Inflicts freeze on affected enemies.
  • Tier 3 – Charges forward and creates a field of ice, dealing Magic damage and inflicting freeze. Enemies within the magic field receive continous Magic damage and are slowed.
  • Tier 4 – Charges forward dealing Magic damage and inflicting freeze. A wide field of ice is then formed that deals continous Magic damage and slow enemies on it.
20/20/20 Seconds
Glacier Fragment
  • Tier 2 – Flings 3 glacier fragments that deal Magic damage. Inflicts freeze on affected enemies. This skill can gain up to 3 charges.
  • Tier 3 – Flings 3 glacier fragments that create a cold explosion upon contact, dealing Magic damage. Inflicts freeze on affected enemies. This skill can gain up to 3 charges.
  • Tier 4 – Flings 3 glacier fragments that create a cold explosion upon contact, dealing Magic damage. Holding down the button initiates concentration, and when fully completed shoots out piercing glacier fragment, dealing Magic damage. Inflicts freeze on affected enemies. This skill can gain up to 3 charges.
12/12/12 Seconds
Hibernation
  • Tier 2 – Deals Magic damage to surrounding enemies and wraps itself in ice, becoming invulnerable and immobile for 2 seconds. Inflicts freeze on affected enemies.
  • Tier 3 – Deals Magic damage to surrounding enemies and wraps itself in ice, becoming invulnerable and immobile for 2 seconds. After hibernation, creates a cold explosion, dealing Magic damage. Inflicts freeze on affected enemies.
  • Tier 4 – Deals Magic damage to surrounding enemies and wraps itself in ice, becoming invulnerable and immobile for 2 seconds. Deals Magic damage to enemies that come in contact. After hibernation, creates a cold explosion, dealing Magic damage. Inflicts freeze on affected enemies.
10/10/10 Seconds
Iceberg
  • Tier 2 – Creates an iceberg, dealing Magic damage. Inflicts freeze on affected enemies.
  • Tier 3 – Creates an iceberg, dealing Magic damage to enemies that come in contact with it. When the iceberg disappears, creates a cold explosion, dealing Magic damage. Inflicts freeze on affected enemies.
  • Tier 4 – Creates a huge iceberg, dealing Magic damage to enemies that come in contact with it. when it disappears, it triggers a cold explosion that deals Magic damage. Inflicts freeze on affected enemies.
15/15/15 Seconds

Gargoyle

A very weak skull with weak skills your better of using “Skul”. Overall, only use it to unlock its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Gargoyle
Rare
A monster created from a rock that protected the Demon King’s Castle
Balance
3
Bronze Gargoyle
Unique
A gargoyle of the Demon King Castle that was neglected for a long time and was reborn as a bronze gargoyle.
Balance
4
Golden Gargoyle
Legendary
A golden gargoyle that showed of its splendor on the throne of the Demon King.
Balance

Passive Abilities:

Tier
Ability
2
Holding down the jump button allows the Gargoyle to fly briefly. Increases Attack Speed by 100% while in midair.
3
Holding down the jump button allows temoporary flight. While in midair, increase Attack Speed by 100%. Based on the duration of being airborne, amplifies Magic attack by up to 30%. Press “down + x” while in midair performs a slam attack.
4
Holding down the jump button allows temoporary flight. While in midair, increase Attack Speed by 100%. Based on the duration of being airborne, amplifies Magic attack by up to 100%. Press “down + x” while in midair performs a slam attack, dealing Physical damage.

Swap Abilities:

Tier
Ability
2
“Fallen Statue” – When swapping, drops on the ground in stone form and deals Physical damage.
3
“Fallen Statue” – When swapping, falls to the ground in the form of an invulnerable statue, dealing Physical damage. Statue form can be maintained for up to 1 second more. Additionally summons 2 statues, dealing Physical damage
4
“Fallen Statue” – When swapping, falls to the ground in the form of an invulnerable statue, dealing Physical damage. Statue form can be maintained for up to 1 second more. Additionally summons multiple statues, dealing Physical damage

Skills:

Image
Skill Name
Description
Cooldown
Petrify
  • Tier 2 – Slams the ground in the form of an invulnerable statue, dealing Physical damage. Statue form can be maintained for 2 more seconds after landing.
  • Tier 3 – Slams the ground in the form of an invulnerable statue, dealing Physical damage. Statue form can be maintained for 2 more seconds after landing. Upon deactivating statue form, deals Magic damage to surrounding enemies.
  • Tier 4 – Maintains altitude for up to 2 seconds in the form of an invulnerable statue. Upon deactivating statue form, deals Magic damage to surrounding enemies and inflicts slow.
10/10/10 Seconds
Stone Stomp
  • Tier 2 – Performs a stomp attack with its base Physical damage, then flies upward.
  • Tier 3 – A stomp attack with its base Physical damage, then flies upward.
  • Tier 4 – Drops a giant statue, dealing Physical damage. This skill can gain up to 3 charges.
10/10/10 Seconds
Eye of the Gargoyle
  • Tier 2 – Shoots out a beam from the gargoyle’s eyes, dealing Magic damage. The beam lasts longer when the skill button is held.
  • Tier 3 – Shoots out a beam from the gargoyle’s eyes, dealing Magic damage. The beam lasts longer when the skill button is held.
  • Tier 4 – Shoots out a beam from the gargoyle’s eyes, dealing Magic damage and inflicting slow. The beam lasts longer when the skill button is held. Maintains altitude while shooting the beam.
18/18/18 Seconds
Wind Gust
  • Tier 2 – Creates a tornado that glides across the ground, dealing Magic damage.
  • Tier 3 – Creates a gust of wind that carries enemies away, dealing Magic damage.
  • Tier 4 – Creates a huge gust of wind that carries enemies away, dealing Magic damage.
12/12/12 Seconds

Alchemist

A powerful skull even on its default evolution. Its normal attacks track enemies, Its passive is very strong, and once you are able to evolve it, you gain the “Unstable Summoning” skill, which allows you to kill bosses extremely fast. Has a chance to be obtained at the start of the game once you get the wolf leader to join you. Overall, use it and evolve it as fast as you can.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Alchemist
Rare
Where did it all go wrong…
Balance
3
Grand Alchemist
Unique
There are no failed experiments. Only those that are incomplete.
Balance
4
Dark Alchemist
Legendary
All the logic in this world comes from within my grasp.
Balance

Passive Abilities:

Tier
Ability
2
Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
3
This skull always carries the “Unstable Summoning” skill. Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage. Based on its cooldown speed, increases gauge speed.
4
This skull always carries the “Unstable Summoning” skill. Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage. Based on its cooldown speed, increases gauge speed and additionally fills up the gauge when dark stone golem deals damage.

Swap Abilities:

Tier
Ability
2
“Outcome of Research” – When swapping, Throws a variety of flasks, dealing Magic damage.
3
“Outcome of Research” – hurls a variety of flasks and summons an imperfect dark stone golem, dealing Magic damage.
4
“Outcome of Research” – hurls a variety of flasks and summons an imperfect dark stone golem, dealing Magic damage. Increases gauge speed for 5 seconds.

Skills:

Image
Skill Name
Description
Cooldown
Flame Flask
  • Tier 2 – Throws a flask that explodes upon contact, dealing Magic damage. Inflicts burn upon attacking enemies. This skill can gain up to 5 charges.
  • Tier 3 – Throws a flask that explodes upon contact, dealing Magic damage. Inflicts burn upon attacking enemies. This skill can gain up to 4 charges.
  • Tier 4 – Throws a flask that explodes upon contact. When the flash explodes, it creates additional embers nearby, dealing Magic damage and inflicting burn. This skill can gain up to 3 charges.
14/17/20 Seconds
Unstable Summoning
  • Tier 3 – This skill can only be used when the gauge is charged more than 50%. When the skill is cast, it consumes all gauge and summons Dark Quarts golem dealing Magic damage, and the gauge doesn’t charge for 20 seconds.
  • Tier 4 – This skill can only be used when the gauge is charged more than 50%. When the skill is cast, it consumes all gauge and summons a Perfect Dark Quarts golem dealing Magic damage, and the gauge doesn’t charge for 20 seconds.
0/0/0 Seconds
Plague Flask
  • Tier 2 – Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 8 charges.
  • Tier 3 – Throws a flask that explodes upon contact, dealing Magic damage. This skill can gain up to 5 charges.
  • Tier 4 – Throws a flask that explodes upon contact. When the flask explodes, it creates additional explosions nearby, dealing Magic damage. This skill can gain up to 4 charges.
8/10/12 Seconds
Liquid Nitrogen Flask
  • Tier 2 – Throws a flask that explodes upon contact, dealing Magic damage. Inflicts freeze upon attacking enemies this skill can gain up to 4 charges.
  • Tier 3 – Throws a flask that explodes upon contact. When the flask explodes, dealing Magic damage. Inflicts freeze upon attack enemies. This skill can gain up to 3 charges.
  • Tier 4 – Throws a flask that explodes upon contact. When the flask explodes, it creates a frozen pillar, dealing Magic damage and inflicting freeze. This skill can gain up to 2 charges.
17/20/23 Seconds
Poison Flask
  • Tier 2 – Throws a flask that explodes upon contact, dealing Magic damage. Inflicts poison upon attacking enemies. This skill can gain up to 6 charges.
  • Tier 3 – Throws a flask that explodes upon contact, dealing Magic damage. Inflicts poison upon attacking enemies. This skill can gain up to 4 charges.
  • Tier 4 – Throws a flask that explodes upon contact. When the flask explodes, it creates a fog of poison, dealing Magic damage and inflicting poison. This skill can gain up to 3 charges.
11/13/15 Seconds

Great Warlock

A powerful skull, it has a skill than can wipe out entire areas. This skull can be used to clear out areas without even engaging the enemy allowing you to proceed areas without taking damage. Overall, use it when you can get it.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Great Warlick
Unique
“Skin only distracts one from sensing the flow of mana.” – 1st Legion Commander of Demon King’s Castle
Balance
4
Abyssal Warlock
Legendary
The only way to gain power and not fall into the abyss is to dominate the abyss itself
Balance

Passive Abilities:

Tier
Ability
3
When casting a skill, holding down the button enables it to concentrate, which enhances the skill based on the duration of concentration. When concentrating is fully completed, the skill is enhanced.
4
When casting a skill, holding down the button initiates concentration, which enhances the skill based on the duration of concentration. Normal attacks inflict despair on enemies, dealing Magic damage over time. Based on the number of enemies affected by despair, increases concentration speed.

Swap Abilities:

Tier
Ability
3
“Abyss Field” – When swapping, Creates a huge barrier that pushes enemies outward, dealing continuous Magic damage.
4
“Abyss Field” – When swapping, Creates a huge barrier that deals continuous Magic damage to enemies and pushes them out of the barrier. Concentration speed increases while staying within the barrier.

Skills

Image
Skill Name
Description
Cooldown
Abyss Orb
  • Tier 3 – Summons a magical orb that slowly advances forward, dealing Magic damage. Based on the time spent concentrating, the size and damage of the orb increases. When concentrating is fully completed, the orb explodes as it disappears, dealing Magic damage.
  • Tier 4 – Summons a magical orb that slowly advances forward, dealing Magic damage. Based on the time spent concentrating, the size and damage of the orb increases. While concentrating, shoots out a wave, dealing Magic damage to enemies nearby. When concentrating is fully completed, the orb explodes as it disappears, dealing Magic damage
18/18 Seconds
Abyss Meteor
  • Tier 3 – Summons a meteor to fall nearby, dealing Magic damage. Based on the time spent concentrating, the number of meteors summoned increases. When concentrating is fully completed, summon one gigantic meteor that deals Magic damage.
  • Tier 4 – Summons a meteor to fall nearby, dealing Magic damage. Based on the time spent concentrating, the number of meteors summoned increases. When concentrating is fully completed, summon one gigantic meteor that deals Magic damage.
25/25 Seconds
Abyss Beam
  • Tier 3 – Fires a beam that deals Magic damage. Based on the time spent concentrating, the size and damage of the beam increases. When concentrating is fully completed, the beam creates explosions in its trajectory, dealing Magic damage.
  • Tier 4 – Fires a beam, dealing Magic damage. Based on the time spent concentrating, the size and damage of the beam increases. While concentrating, shoots out a beam at random enemies, dealing Magic damage. When concentration is fully completed, the beam creates explosions in its trajectory, dealing Magic damage.
20/20 Seconds
Abyss Spike
  • Tier 3 – Summons a spike from the abyss that deals Magic damage. based on the time spent concentrating, the number of spikes summoned increases. When concentrating is fully completed, the spikes are engulfed in flames and deal Magic damage.
  • Tier 4 – Summons a spike from the abyss that deals Magic damage. based on the time spent concentrating, the number of spikes summoned increases. When concentrating is fully completed, the spikes that strike the ground are engulfed in flames, dealing Magic damage.
15/15 Seconds

Dark Paladin

A good skull with good skills. The skills of this skull stop you in place, and because it is a close range skull you are likely to get hit luckily you have a passive ability that gives you a shield but requires you to be aggressive. Overall, only use it as a temporary skull or a no other choice skull, and to unlock its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Dark Paladin
Unique
A paladin with dark armor that made the soldiers of Carleon tremble in fear.
Balance
4
Dark Avenger
Legendary
The hero in black armor that sacrificed himself to save Carleon in its final moment.
Balance

Passive Abilities:

Tier
Ability
3
When dealing damage against enemies with skills, gains charge in the form of darkness. When charges are full, consumes the charges and creates an HP barrier with 10 HP that lasts for 20 seconds. While the HP barrier lasts, amplifies Magic damage by 30%.
4
When dealing damage against enemies with skills, gains charge in the form of darkness. When charges are full, consumes the charges and creates an HP barrier with 10 HP that lasts for 20 seconds. While the HP barrier lasts, amplifies Magic damage by 30% and transforms normal attacks into cutting wave attack, dealing Magic damage.

Swap Abilities:

Tier
Ability
3
“Dark Sanctuary” – When swapping, creates a dark cross that deals Magic damage.
4
“Dark Sanctuary” – When swapping, creates a dark cross that deals Magic damage. When near the dark cross, amplifies Magic attack by 30%

Skills

Image
Skill Name
Description
Cooldown
Dark Cross
  • Tier 3 – Performs a crosh slash attack and creates an explosion, dealing Magic damage. For each enemy affected by the explosion amplifies Magic attack by 2% for 10 seconds(Max 20% amplification).
  • Tier 4 – Forms a magic field that pulls enemies in, then performs a cross slash attack and creates an explosion, dealing Magic damage. For each enemy affected by the explosion, amplifies Magic attack by 2% for 10 seconds(Max 20% amplification).
8/8 seconds
Dark Wave
  • Tier 3 – Sends out a powerful wave, dealing Magic damage.
  • Tier 4 – Shoots out a large cutting wave, dealing Magic damage. Holding down the button initiates concentration, and when fully completed increase size and damage of cutting wave.
16/18 Seconds
Dark Rush
  • Tier 3 – Performs multiple slash attacks, dealing Magic damage.
  • Tier 4 – Performs multiple slash attacks, dealing Magic damage. During the attack, a magic field slowly takes shape and pulls enemies in. Charges forward after the slash attack, dealing Magic damage.
12/12 Seconds
Dark Charge
  • Tier 3 – Charges forward and performs an upward slash, dealing Magic damage.
  • Tier 4 – Charges forward and performs a rising slash attack, dealing Magic damage. Shoots out a cutting wave during the rising slash attack, dealing Magic damage.
10/10 Seconds

Archlich

Another powerful skull that can nuke areas in a safe distance. Always get this skull if you get the “Deathtrap” skill. “Deathtrap” can one shot all enemies other than bosses. Overall, grab it if “Deathtrap” is guaranteed, if it doesn’t have that it is your choice if you want to use it or not.

Details:

Tier
Image
Name
Rarity
Description
Type
4
Archlich
Legendary
Gatekeepers, underlings, and soldiers of darkness! Follow my command!
Balance

Passive Abilities:

Tier
Ability
4
Summons multiple chains every 10 seconds, dealing Magic damage. Chain can be summoned on up to 5 positions, and more chains are summoned when there are less enemies within range.

Swap Abilities:

Tier
Ability
4
“Gates of the Damned” – When swapping, summon multiple chains that rise up randomly and deal Magic damage

Skills

Image
Skill Name
Description
Cooldown
Deathtrap
Summon multiple chains, dealing Magic damage
45 Seconds
Soul Steal
Sends out a chain that pierces enemies and deals Magic damage. When enemies are slain by this skill, increase Magic attack by 3%(Stacks up to 60% and 1/2 of total charges are lost when hit).
5 Seconds
Prison of the Damned
Summons multiple sprouting chains mid air that slow enemies and deal Magic damage.
16 Seconds
Deathly Chill
Creates a vortex on the ground, which slows enemies and summons multiple rising chains that radiate with a deathly cold, dealing Magic damage. Inflicts freeze on affected enemies.
14 Seconds
March of Death
Summons multiple chains that strike from the ground, dealing Magic damage
12 Seconds

Grim Reaper

An extremely powerful skull, grab this skull always especially if it has “Harvest” skill or “Death by Fire” skill. This skull can wipe entire areas at a safe distance, it has a very powerful passive skill that can also clear areas. Overall, grab this skull when it is available.

Details:

Tier
Image
Name
Rarity
Description
Type
4
Grim Reaper
Legendary
The god of the netherworld that oversees death.
Balance

Passive Abilities:

Tier
Ability
4
When enemies are killed, flame spirits appear. Flame spirits track down nearby enemies and explode, dealing Magic damage.

Swap Abilities:

Tier
Ability
4
“Death’s Guidance” – When swapping, Appears while invulnerable and swings its scythe, dealing Magic damage.

Skills

Image
Skill Name
Description
Cooldown
Death by Fire
Hellfire rises from the ground over a wide area, dealing Magic damage.
20 Seconds
Sentence
Charges forward and slashes all enemies in its path, dealing Magic damage. Creates a dimensional fissure at the location of affected enemies, dealing Magic damage.
12 Seconds
Harvest
Turns invulnerable, stops time, and swings its scythe, dealing Magic damage.
45 Seconds

Gambler

A good skull at best due to its randomize and unreliable skills. The only legendary skull that is close to the bottom of the barrel. Overall, only use it as a temporary skull or a no other choice skull, and to unlock its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
4
Gambler
Legendary
A legendary gambler that conquered the new continent.
Balance

Passive Abilities:

Tier
Ability
4
When attacking, throws 1 to 5 cards with 30% chance of throwing a joker card that explodes, dealing Magic damage. When the skill is triggered, there is a 20% chance of failure and a 10% chance of great success. Upon failure, decreases damage by half. Upon great success, dramatically increases damage.

Swap Abilities:

Tier
Ability
4
“Slot Machine” – Spins the slot machine that triggers additional attacks based on the shapes that appear, dealing Magic damage. When 3 of the same shapes appear, increase the damage of the additional attacks.

Skills

Image
Skill Name
Description
Cooldown
Russion Roulette
Fires a revolver with one bullet, dealing Physical damage. If the shot misfires, the revolver explodes, dealing Physical damage. Upon failure: Fires an empty revolver. Upon success: Fires a full revolver with 6 shots.
7 Seconds
Roulette of Destiny
A roulette wheel appears and spins, dealing Magic damage to nearby enemies. When the wheel stops, perform additional attacks based on the color it lands on, Dealing Magic damage. Upon failure: the wheel keeps spinning and explodes, dealing Magic damage. Upon great success: Based on the color it lands on, increases the damage of the additional attacks.
5 Seconds
Rain of Darts
Rolls dice and rains down darts nearby, based on the outcome, dealing Physical damage. Upon failure: Throws a single die. Upon Success: Throws 4 dice.
5 Seconds
Black Jack
Fires 21 cards that pierce through enemies. Upon failure: The cards do not pierce enemies. Upon great success: Fires 21 joker cards.
12 Seconds

SPEED SKULLS

Petty Thief

A good skull to use and evolve. This skull allows you to gain a lot of gold due to its passive and a few of its skill, allowing you buy more gear or to restock/reroll the shop often. Overall, use it when you want fast item builds, other than that you are better of getting better skulls.

Details:

Tier
Image
Name
Rarity
Description
Type
1
Petty Thief
Common
When I got my demonic life insurance, I was bought back as a skeleton instead of getting paid out!
Speed
2
Thief
Rare
Ey, give me one if you have any.
Speed
3
Wanderer
Unique
I’m trying to leave this tiresome, mundane world behind. How about a few coins for the trip?
Speed
4
Outlaw
Legendary
I don’t need go after someone else’s stuff. All the gold is mine anyway.
Speed

Passive Abilities:

Tier
Ability
1
When attacking enemies, there is a 10% chance to gain 3 Gold.
2
When attacking enemies, there is a 10% chance to gain 3 Gold. Gold fallen from enemies explodes, dealing Magic damage.
3
When attacking enemies, there is a 20% chance to gain 3 Gold. Gold fallen from enemies explodes, dealing Magic damage.
4
When attacking enemies, there is a 20% chance to gain 3 Gold. Gold fallen from enemies explodes, dealing Magic damage.

Swap Abilities:

Tier
Ability
1
“Life on the Streets” – When swapping, performs a backstep attack, dealing Physical damage.
2
“Life on the Streets” – When swapping, performs a backstep attack, dealing Physical damage. 10 Gold falls from damaged enemies.
3
“Life on the Streets” – When swapping, performs a backstep attack, dealing Physical damage. 10 Gold falls from damaged enemies. 1 Gold will fall from enemies each time they are hit with a Basic Attack for 5 seconds
4
“Life on the Streets” – When swapping, performs a backstep attack and slashes its dagger, dealing Physical damage. 10 Gold falls from damaged enemies. 1 Gold will fall from enemies each time they are hit with a Basic Attack for 5 seconds

Skills:

Image
Skill Name
Description
Cooldown
Rip Pocket
  • Tier 1 – Swings its dagger while invulnerable, dealing Physical damage. Gains 2 Gold from affected enemies.
  • Tier 2 – Swings its dagger while invulnerable, dealing Physical damage. Gains 3 Gold from affected enemies.
  • Tier 3 – Swings its dagger while invulnerable, dealing Physical damage. Gains 3 Gold from affected enemies. When attacking an affected enemy within 5 seconds, gains 1 Gold.
  • Tier 4 – Slashes its dagger while invulnerable, dealing Physical damage. Gains 3 Gold from affected enemies. There is a 1% chance to gain 100 Gold instead. When attacking affected enemy within 5 seconds, gain 1 Gold.
8/8/8/8 Seconds
Throw Gold
  • Tier 1 – Throws 3 gold pieces that can pierce up to 3 enemies, dealing Magic damage. Requires 3 Gold to cast
  • Tier 2 – Throws 5 gold pieces that explode on contact, dealing Magic damage. Requires 5 Gold to cast
  • Tier 3 – Throws 5 gold pieces that create large explosions, dealing Magic damage. Requires 5 Gold to cast
  • Tier 4 – Throws 10 gold pieces that create large explosions, dealing Magic damage. Requires 10 Gold to cast
6/6/6/6 Seconds
Backstab
  • Tier 1 – Swings its dagger while invulnerable, dealing Physical damage. Gains 2 Gold from affected enemies.
  • Tier 2 – Teleports behind the closest enemy and swings its dagger, dealing Physical damage. Gains 3 Gold from affected enemies.
  • Tier 3 – Teleports behind the closest enemy and slashes its dagger, dealing Physical damage and inflicting stun. Gains 3 Gold from affected enemies.
  • Tier 4 – Teleports behind the closest enemy and slashes its dagger, dealing Physical damage and inflicting stun. Gains 3 Gold from affected enemies. This skill always deal critical damage.
12/12/12/12 Seconds
Back Roll
  • Tier 1 – Throws a smoke grenade, dealing Magic damage, and rolls backward while invulnerable to evade enemy attacks. This skill can gain up to 3 charges.
  • Tier 2 – Throws caltrops, dealing Physical damage, and rolls backward while invulnerable, evading enemy attacks. Enemies that step on the caltrops are temporarily slowed, and receive Physical damage. This skill can gain up to 3 charges.
  • Tier 3 – Throws a smoke grenade, continuously dealing Magic damage, and rolls backward while invulnerable state, evading enemy attacks. This skill can gain up to 3 charges.
  • Tier 4 – Throws a smoke grenade, continuously dealing Magic damage, and rolls backward while invulnerable, evading enemy attacks. When within the smoke, all enemy attacks are evaded.
12/12/12/20 Seconds

Skeleton-Pike

A good skull, it gives you a lot of mobility and its attack animation is fast. Its skills are all average. Overall, only use it if you want to and to unlock its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
1
Skeleton-Pike
Common
One of the unknown soldiers carrying a blunt spear.
Speed
2
Foot Soldier
Rare
A brave skeleton soldier that always charged toward the enemy.
Speed
3
Pikeman
Unique
A member of the advancing unit of the Demon King that struck fear in the hearts of the enemy.
Speed
4
Pikeman Captain
Legendary
A legendary skeleton that was always first to the battlefield, and always victorious.
Speed

Passive Abilities:

Tier
Ability
1
Dashes are considered attacks.
2
Dashes are considered attacks. When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds
3
Dashes are considered attacks. and Jump Attacks are considered Dash Attacks. When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds
4
Dashes are considered attacks. and Basic Attacks are considered Dash Attacks. When dealing damage by dash, it amplifies Dash Damage by 30% for 0.5 seconds and the gauge charges. When gauge fills completely, enhances dash for 10 seconds

Swap Abilities:

Tier
Ability
1
“Froward!” – When swapping, Charges in and deals Physical Damage.
2
“Froward!” – When swapping, Charges in and deals Physical Damage. Increases dash distance by 50% for 5 seconds
3
“Froward!” – When swapping, Charges in and deals Physical Damage. Increases dash distance by 50% for 5 seconds. This attack is considered a dash attack
4
“Froward!” – When swapping, Charges in and deals Physical Damage. Increases dash distance by 50% for 5 seconds. This attack is considered a dash attack

Skills

Image
Skill Name
Description
Cooldown
Charge
  • Tier 1 – Charges forward, dealing Physical damage
  • Tier 2 – Charges forward, dealing Physical damage
  • Tier 3 – Charges forward, dealing Physical damage. This attack is considered a dash attack.
  • Tier 4 – Charges forward, dealing Physical damage. Deals additional Physical damage to enemies in its path. This attack is considered a dash attack.
8/8/8/8 Seconds
Forward Rush!
  • Tier 1 – Increases dash attack damage by 100% and dash distance by 30% for 10 seconds
  • Tier 2 – Increases dash attack damage by 120% and dash distance by 40% for 10 seconds
  • Tier 3- Increases dash attack damage by 140% and dash distance by 50% for 10 seconds
  • Tier 4 – Increases dash attack damage by 160% and dash distance by 60% for 10 seconds
25/25/25/25 Seconds
Ready to Charge!
  • Tier 1 – Blocks the next incoming attack and charges, dealing Physical damage.
  • Tier 2 – Blocks the next incoming attack and charges forward, dealing Physical damage. When the counterattack is successful, increases dash distance by 50% for 8 seconds.
  • Tier 3 – Blocks the next incoming attack and charges forward, dealing Physical damage. this attack is considered a dash attack. When counterattack is successful, increases dash distance by 50% for 8 seconds.
  • Tier 4 – Blocks the next incoming attack and charges forward, dealing Physical damage. this attack is considered a dash attack. When counterattack is successful, increases dash distance by 50% for 8 seconds and greatly reduce dash cooldown for 2 seconds.
8/8/8/8 Seconds
Forward March!
  • Tier 1 – Greatly reduces dash cooldown for 8 seconds. While the effects lasts, loses invulnerability when dashing.
  • Tier 2 – Greatly reduces dash cooldown and increases dash distance by 20% for 8 seconds. While the effects last, loses invulnerability when dashing.
  • Tier 3 – Greatly reduces dash cooldown and increases dash distance by 20% for 12 seconds. While the effects last, loses invulnerability when dashing.
  • Tier 4 – Greatly reduces dash cooldown and increases dash distance by 20% for 12 seconds, and deals Physical damage to nearby enemies when dashing. While the effects last, loses invulnerability when dashing.
30/30/30/30 Seconds

Clown

A good skull with decent skills, his normal attacks are powerful if you get him to his 3rd evolution. As for his skills its decent even on his 2nd evolution. The explosions help a lot at keeping enemies at a distance. Overall, it is your choice to use this skull but there are better alternatives.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Clown
Rare
Put this apple on top of your skull.
Speed
3
Pierrot
Unique
I thought I was the biggest problem. Turns out, there’s so much more trouble in the castle.
Speed
4
Joker
Legendary
Everyone was happy, except for one.
Speed

Passive Abilities:

Tier
Ability
2
When damaging enemeis with knives, leaves a stacking mark that creates an explosion on the third stack and deals Magic damage.
3
When damaging enemeis with knives, leaves a stacking mark that creates an explosion on the third stack, dealing Magic damage. Normal attacks have a 30% chance of throwing 2 knives
4
When damaging enemeis with knives, leaves a stacking mark that creates an explosion on the third stack, dealing Magic damage. Normal attacks have a 30% chance of throwing 2 or 3 knives

Swap Abilities:

Tier
Ability
2
“Showtime” – When swapping, performs a backflip and throws multiple knives that deal Physical damage.
3
“Showtime” – When swapping, performs a backflip and throws regular and peek-a-boo knives, dealing Physical damage.
4
“Showtime” – When swapping, performs a backflip and throws multiple knives, peek-a-boo knives, and a jack-in-the-box, dealing Physical damage.

Skills:

Image
Skill Name
Description
Cooldown
Two / Three / Four in One Hand
  • Tier 2 – Throws 4 knives, dealing Physical damage.
  • Tier 3 – Throws 6 knives, dealing Physical damage.
  • Tier 4 – Throws 8 knives, dealing Physical damage.
4/4/4 Seconds
Jack-in-the-Box
  • Tier 2 – Quickly lunges forward and throws multiple jack-in-the-boxes. Jack-in-the-boxes explode upon hitting the ground, dealing Physical damage.
  • Tier 3 – Quickly lunges forward and throws multiple jack-in-the-boxes. Jack-in-the-boxes open, shoot out multiple knives, and explode upon hitting the ground, dealing Physical damage.
  • Tier 4 – Quickly lunges forward and throws multiple jack-in-the-boxes. Jack-in-the-boxes open, shoot out multiple peek-a-boo knives, and explode upon hitting the ground, dealing Physical damage.
14/14/14 Seconds
Highlight
  • Tier 2 – Performs a rolling jump and throws multiple knives in random directions, dealing Physical damage.
  • Tier 3 – Performs a tumbling jump and throws multiple regular and peek-a-boo knives in random directions, dealing Physical damage.
  • Tier 4 – Performs a tumbling jump and throws multiple knives and surprise knives at random enemies, dealing Physical damage.
10/10/10 Seconds
Surprise Knives / Peek-A-Boo Knives
  • Tier 2 – Hurls 2 knives that explode upon contact, dealing Physical damage.
  • Tier 3 – Hurls 2 knives that explode upon contact, dealing Physical damage and inflicting stun.
  • Tier 4 – Hurls 2 knives that explode upon contact, dealing Physical damage and inflicting stun. There is a 50% chance to throw peek-a-boo knives that cause huge explosions.
12/12/12 Seconds

Werewolf

A decent skull and has decent skills. It gives a lot of mobility beyond its 2nd evolution. Overall, only use it if you have the “Beast Leap” skill, other than that you can use it as a temporary skull and to get its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
1
Werewolf
Common
A demon wolf with quick feet and sharp claws
Speed
2
Elder Werewolf
Rare
A member of the wolf race that grew and formed a pack.
Speed
3
Alpha Werewolf
Unique
A notorious alpha werewolf that made quite a name for themseleves with their pack.
Speed
4
Eternal Werewolf
Legendary
The most powerful werewolf remembered through generations as a mythical creature..
Speed

Passive Abilities:

Tier
Ability
1
Increases Movement Speed and dash distance by 10%.
2
Increases Movement Speed and dash distance by 10%. When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds.
3
Increases Movement Speed and dash distance by 10%. When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds. Increases Crit Rate by up to 30% in proportion to the distance moved.
4
Increases Movement Speed and dash distance by 10%. When enemies are defeated, increases Movement Speed and dash distance by 30% for 3 seconds. Increases Crit Rate and Crit Damage by up to 30% in proportion to the distance moved.

Swap Abilities:

Tier
Ability
1
“Rush of the Wind” – When swapping, charges in while invulnerable and deals Physical damage.
2
“Rush of the Wind” – When swapping, charges in while invulnerable and deals Physical damage.
3
“Rush of the Wind” – When swapping, charges in while invulnerable, dealing Physical damage. Creates multiple lacerating gusts in its path, dealing Magic damage
4
“Rush of the Wind” – When swapping, charges in while invulnerable, dealing Physical damage. Creates multiple lacerating gusts in its path, dealing Magic damage. Creates additional lacerating gusts in its path every 5 seconds, dealing Magic damage.

Skills

Image
Skill Name
Description
Cooldown
Beast Leap
  • Tier 1 – Leaps forward while invulnerable, dealing Physical damage to colliding enemies. This Skill can gain up to 3 charges.
  • Tier 2 – Leaps forward while invulnerable, dealing Physical damage and inflicting bleed on colliding enemies. This Skill can gain up to 3 charges.
  • Tier 3 – Leaps forward while invulnerable, dealing Physical damage and inflicting bleed on colliding enemies. This Skill can gain up to 3 charges.
  • Tier 4 – Charges forward, dealing Physical damage. Deals additional Physical damage to enemies in its path. This attack is considered a dash attack.
7/7/7/7 Seconds
Hunt
  • Tier 1 – Charges forward and bites an enemy, dealing Physical damage.
  • Tier 2 – Charges forward and bites an enemy, dealing Physical damage. Affected enemies take 100% more damage for 3 seconds.
  • Tier 3 – Charges forward and bites an enemy, dealing Physical damage. Affected enemies take 100% more damage for 3 seconds. When enemies are defeated with this skill, the cooldown is reset.
  • Tier 4 – Charges forward and bites an enemy, dealing Physical damage. Affected enemies take 150% more damage for 3 seconds. When enemies are defeated with this skill, the cooldown is reset.
6/6/6/6 Seconds
Predation
  • Tier 1 – Performs a claw attack, dealing Magic damage. Gains 1 hp for every enemy defeated with the claw attack and increases Crit Rate by 1% and Attack speed by 1% for 20 seconds(Max 20% increase).
  • Tier 2 – Performs a claw attack, dealing Magic damage. Gains 1 hp for every enemy defeated with the claw attack and increases Crit Rate by 1% and Attack speed by 1% for 20 seconds(Max 20% increase).
  • Tier 3 – Performs a claw attack, dealing Magic damage. Gains 1 hp for every enemy defeated with the claw attack and increases Crit Rate by 1% and Attack speed by 1% for 20 seconds(Max 20% increase).
  • Tier 4 – Performs a claw attack, dealing Magic damage. Gains 1 hp for every enemy defeated with the claw attack and increases Crit Rate and Attack speed by 1% for 20 seconds(Max 20% increase). When enemies are defeated with claw attack, charges forward and bites an enemy dealing Physical damage and increases Incoming damage by 50% for 3 seconds
15/15/15/15 Seconds
Rip Apart
  • Tier 1 – Rips enemies apart with both hands, dealing Magic damage.
  • Tier 2 – Rips enemies apart with both hands, dealing Magic damage and inflicting bleed.
  • Tier 3 – Tears enemies apart with both hands, dealing Magic damage. Inflicts bleed on affected enemies. When enemies are defeated with this skill the cooldown is reset.
  • Tier 4 – Tears enemies apart with both hands, dealing Magic damage. Inflicts bleed on affected enemies. When enemies are defeated with this skill the cooldown is reset and it charges forward and creates multiple lacerating gusts in its path, dealing Magic damage.
5/5/5/5 Seconds

Hunter

A bad skull with bad skills. All of its skill stop you in place and its normal attack is extremely weak, even at higher tiers. Overall, do not use if possible.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Hunter
Rare
An adventurer that wanted to become a hero using the bow and arrow.
Speed
3
Bow Master
Unique
A sharpshooter of carleon that accomplished great achievements with a single bow.
Speed
4
Sniper
Legendary
A legendary being of Carleon that won the war with one shot.
Speed

Passive Abilities:

Tier
Ability
2
Holding down the attack button initiates concentration, and when fully completed, its attack is enhanced.
3
Holding down the attack button initiates concentration, and when fully completed, its attack is enhanced. Based on the distance from the enemy, increase Crit Rate by up to 50%
4
Holding down the attack button initiates concentration, and when fully completed, its attack is enhanced. Based on the distance from the enemy, increase Crit Rate by up to 50%. When there are no enemies nearby, concentration speed increases.

Swap Abilities:

Tier
Ability
2
“Backstep Shot” – When swapping, quickly takes a step back and fires a piercing arrow, dealing Physical damage.
3
“Backstep Shot” – When swapping, places a trap, quickly takes a step back, and fires a piercing arrow, dealing Physical damage. When the trap is triggered, deals Physical damage and inflits stun.
4
“Backstep Shot” – When swapping, places a trap, quickly takes a step back, and fires a piercing arrow while arrows rain down, dealing Physical damage. When the trap is triggered, deals Physical damage and inflits stun.

Skills:

Image
Skill Name
Description
Cooldown
Siege Shot
  • Tier 2 – Shoots multiple piercing arrows upward, dealing Physical damage.
  • Tier 3 – Shoots multiple piercing arrows upward, dealing Physical damage. When concentrating is completed, multiple arrows rain down, dealing Physical damage.
  • Tier 4 – Multiple arrows rain down, dealing Physical damage. When concentrating is completed, increases AoE.
10/10/10 Seconds
Piercing Shot
  • Tier 2 – Fires a piercing arrow, dealing Magic damage. When concentration is completed, greatly increases the range of the projectile.
  • Tier 3 – Fires a piercing arrow, dealing Magic damage. When concentration is completed, greatly increases the range of the projectile.
  • Tier 4 – Fires a piercing arrow, dealing Magic damage. When concentration is completed, fires a giant arrow. When the arrow hits a wall, deals Magic damage to all enemies in a horizontal line.
14/14/14 Seconds
Stationary Shot
  • Tier 2 – Fires multiple arrows while staying in place, dealing Physical damage.
  • Tier 3 – Fires multiple arrows while staying in place. dealing Physical damage. When concentration is completed, increases firing rate and number of arrows fired.
  • Tier 4 – Fires multiple arrows while staying in place. dealing Physical damage. When concentration is completed, greatly increases the firing rate and number of arrows fired.
12/12/12 Seconds
Multi Shot
  • Tier 2 – Fires multiple arrows while staying in place, dealing Physical damage.
  • Tier 3 – Fires multiple arrows, dealing Physical damage. When concentration is completed, the arrows pierce through enemies.
  • Tier 4 – Fires multiple piercing arrows, dealing Physical damage. When concentration is completed, trajectory of the arrow changes.
8/8/8 Seconds

Rock Star

A powerful skull with decent skills. Its passive ability is extremely powerful able to kill bosses fast and clear entire areas easily. Overall, use it if you can or want to.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Rock Star
Unique
Metal, waves, and the tremble of bone chilling sounds.
Speed
4
Super Rock Star
Legendary
the charisma embedded in the bones of a super star.
Speed

Passive Abilities:

Tier
Ability
3
This skull always carries the “Amp” skill. As long as the music continues to play, amplifies Magic attack by up to 30%. When the music reaches its peak, the Metal Bone Band appears, dealing contious Magic damage in a wide area(Cooldown: 80 seconds). This skull is not affected by Attack Speed modifiers.
4
This skull always carries the “Amp” skill. As long as the music continues to play, amplifies Magic attack and cooldown speed by up to 30%. When the music reaches its peak, the Metal Bone Band appears, dealing contious Magic damage over a wide area(Cooldown: 80 seconds). This skull is not affected by Attack Speed modifiers.

Swap Abilities:

Tier
Ability
3
“Intro” – When swapping, Leaps high above and slams the ground with its guiatar, dealing Physical damage. Inflicts stun on affected enemies.
4
“Intro” – When swapping, Leaps high above and slams the ground with its guiatar, dealing Physical damage. Inflicts stun on affected enemies. Simultaneously sets up 2 amps nearby. The amps play a beat, dealing Magic damage.

Skills

Image
Skill Name
Description
Cooldown
Amp
  • Tier 3 – Sets up a guitar amp in its current location. The amp plays a beat, dealing Magic damage. This skill can gain up to 3 charges.
  • Tier 4 – Sets up 2 guitar amp nearby. The amp plays a beat, dealing Magic damage. The amps explode as they disapper, dealing Magic damage. This skill can gain up to 3 charges.
25/25 Seconds
Climax
  • Tier 3 – Slams the ground with its guitar, dealing Physical damage. Inflicts stun on affected enemies.
  • Tier 4 – Slams an amp with its guitar, dealing Physical damage and inflicting stun.
10/10 Seconds
Chorus
  • Tier 3 – Plays quick riffs on the guitar, dealing Magic damage.
  • Tier 4 – Plays quick riffs on the guitar, dealing Magic damage. Sets up 2 amps nearby. The amps play a beat, dealing Magic damage.
17/17 Seconds
Outro
  • Tier 3 – Charges forward, dealing Magic damage to enemies in its wake. Hitting the skill button repeatedly allows the skill to be performed up to 2 times.
  • Tier 4 – Sets up an amp in its location and charges forward, dealing Magic damage to enemies in its path. A beat echoes from the amp, dealing Magic damage to enemies in a line. Pressing the button repeatedly enables the skill to be used up to 2 times.
8/8 seconds

Rider

A decent skull with decent skills. “Hell Bike” is a powerful skill able to clear out areas fast and kill bosses fast. Overall, use it if you want to and to get its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Rider
Rare
A speed demon of the otherworld that continuously pursued infinite speed.
Speed
3
Phantom Rider
Unique
A cursed soul swallowed by speed that rides for an eternity.
Speed
4
Nightmare
Legendary
A specter of suffering that takes the soul of those blinded by its flutter.
Speed

Passive Abilities:

Tier
Ability
2
This skull always carries “Hell Bike” skill. Based on its movement speed, increases Crit Rate by up to 30%
3
This skull always carries “Hell Bike” skill. Based on its movement speed, increases Crit Rate by up to 30%. Leaves a blazing trail, dealing Magic damage.
4
This skull always carries “Hell Bike” skill. Based on its movement speed, increases Crit Rate by up to 30%. Leaves a blazing trail and emits fire from its body, dealing Magic damage.

Swap Abilities:

Tier
Ability
2
“Kick-Start” – When swapping, creates a fiery explosion and charges forward, dealing Physical damage.
3
“Kick-Start” – When swapping, rides on hell bike at high speed for 1 second, dealing Physical damage.
4
“Kick-Start” – When swapping, rides on hell bike at high speed for 1 second and summons multiple skeleton riders, dealing Physical damage.

Skills:

Image
Skill Name
Description
Cooldown
Hell Bike
  • Tier 2 – Mounts its hell bike and speeds off, dealing Physical damage.
  • Tier 3 – Rides on the hell bike at high speed, dealing Physical damage. Once ride is over, the hell bike advances and explodes, dealing Physical damage.
  • Tier 4 – Rides on the hell bike at high speed alongside skeleton riders, dealing Physical damage. Once ride is over, the hell bike advances and explodes, dealing Physical damage. Skills can be cast while riding the hell bike.
40/40/40 Seconds
Chain Grab
  • Tier 2 – Swings a chain and pulls the enemy back behind it, dealing Physical damage.
  • Tier 3 – Throws and draws in a chain, bringing affected enemies closer and dealing Physical damage. Enemies affected by the pulling attack are pulled closer every second for 3 seconds, receiving Physical damage.
  • Tier 4- Throws and draws in a chain, bringing affected enemies closer and dealing Physical damage. Enemies affected by the pulling attack are pulled closer every second for 3 seconds, receiving Physical damage. affected enemies are engulfed in flames, dealing Magic damage to nearby enemies.
6/6/6 Seconds
Flame Boots
  • Tier 2 – Charges forward and leaves a blazing trail that deals Magic damage. Increases Movement Speed by 40% for 7 seconds
  • Tier 3 – Charges forward and leaves a blazing trail that deals Magic damage. Increases Movement Speed by 40% for 10 seconds and shoots a burst of flame backwards every 2 seconds, dealing Magic damage.
  • Tier 4 – Charges forward and leaves a blazing trail that deals Magic damage. Increases Movement Speed by 40% for 10 seconds and shoots a burst of flame backwards every 2 seconds and charges while invulnerable, dealing Magic damage.
20/20/20 Seconds
Flame Chain
  • Tier 2 – Charges forward and performs an upward slash, dealing Magic damage.
  • Tier 3 – Charges forward and uses its burning chain to performs an upward attack followed by a downward attack, dealing Magic damage.
  • Tier 4 – Charges forward and uses its burning chain to performs an upward attack followed by a downward attack, dealing Magic damage. Enemies affected by the upward attack are engulfed in flames, dealing Magic damage to nearby enemies.
10/10/10 Seconds

Skeleton-Bomber

Its both a good skull and a bad skull. A bad skull because it requires decent amount of bone investment to make it work and a good skull due to the amount of damage it deals once you are able to evolve it. Overall, it is better to get other skulls but if you want to kill bosses fast or even get the no hit boss achievements this is one of the ways to do it.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Skeleton-Bomber
Rare
“You sure know how to party!” – A bomber looking at a Carleon gun powder barrel
Speed
3
Skeleton Bomber
Unique
For a single explosion, I have prepared for years.
Speed
4
Demolitions Expert
Legendary
Listen well, rookie. I will only demonstrate this once.
Speed

Passive Abilities:

Tier
Ability
2
Explodes after 5 seconds, dealing Magic damage
3
Explodes after 5 seconds, dealing Magic damage
4
Explodes after 5 seconds, dealing Magic damage

Swap Abilities:

Tier
Ability
2
“My Foot’s on Fire!” – When swapping, increases Movement Speed by 100% for 5 seconds.
3
“My Foot’s on Fire!” – When swapping, increases Movement Speed by 100% for 5 seconds and inflicts burn on enemies that come in contact.
4
“My Foot’s on Fire!” – When swapping, appears with an explosion, dealing Magic damage. Also increases Movement Speed by 100% for 5 seconds and inflicts burn on enemies that come in contact.

Skills:

Image
Skill Name
Description
Cooldown
Kaboom!
  • Tier 2 – Explodes instantaneously.
  • Tier 3 – Explodes instantaneously.
  • Tier 4 – Explodes instantaneously.
30/15/0 Seconds
Miniature Bombs
  • Tier 2 – Hurls a miniature bomb. Miniature bombs explode along with the skull, dealing Magic damage.
  • Tier 3 – Hurls 2 miniature bombs. Miniature bombs explode along with the skull, dealing Magic damage.
  • Tier 4 – Hurls several miniature bombs. Miniature bombs explode along with the skull, dealing Magic damage.
2/2/2 Seconds
Risky Upgrade
  • Tier 2 – This skill can only be used when there is 1 second or less on the countdown. When the skill is cast, resets the countdown and increases the damage of the next explosion by 50%. This skill can be used once before the explosion.
  • Tier 3 – This skill can only be used when there is 1 second or less on the countdown. When the skill is cast, resets the countdown and increases the damage of the next explosion by 50%. This skill can be used up to 2 times before the explosion, and on the second time, there is a 50% chance of failure. Upon failure, explodes immediately.
  • Tier 4 – This skill can only be used when there is 1 second or less on the countdown. When the skill is cast, resets the countdown and increases the damage of the next explosion by 50%. For each upgrade, the chance of failure also increases. Upon failure, explodes immediately.
0/0/0 Seconds
Burn
  • Tier 2 – Increases Movement Speed by 20% and the damage of the next explosion by 10%
  • Tier 3 – Increases Movement Speed by 30% and the damage of the next explosion by 15%
  • Tier 4 – Increases Movement Speed by 40% and the damage of the next explosion by 15%
2/2/2 Seconds

Ninja

A decent skull with decent skills, Extremely good mobility allowing you to dash 3 times. Synergizes well with “Madness” and “Piercing Wind” builds due to its very fast normal attacks. Overall, use it if you can, but be careful when using normal attacks as it does lock you in place for a short time.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Ninja
Unique
The leader of a secret group that existed in the eastern kingdom.
Speed
4
Ninja Master
Legendary
A legendary ninja that fought Carleon until the end.
Speed

Passive Abilities:

Tier
Ability
3
Press “Up + a” will perform a switcheroo. This skull can perform a triple dash
4
This skull uses different skills when in mid air. Press “Up + a” will perform a switcheroo. When performing an aerial attack with a directional key, performs a charging attack in the corresponding direction. This skull can perform a triple dash

Swap Abilities:

Tier
Ability
3
“Fire Style: Fire Dragon’s Breath” – When swapping, breathes out fire, dealing Magic damage and inflicting burn.
4
“Fire Style: Fire Dragon’s Breath / Water Style: Water Dragon’s Venom Orb” – When swapping, breathes out fire and creates an explosion, dealing Magic damage and inflicting burn. When swapping in mid air, propels a venom orb towards the ground, dealing Magic damage and inflicting poison.

Skills

Image
Skill Name
Description
Cooldown
On the ground:While in mid air:
Full Blooming Blade / Exploding Shuriken
    On the ground:

  • Tier 3 – Throws multiple ninja stars forward, dealing Physical damage.
  • Tier 4 – Creates a mirror image in front. The mirror image throws multiple ninja stars, dealing Physical damage.
    While in mid air:

  • Tier 4 – Throws 3 exploding ninja stars on the ground, dealing Physical damage. Ninja stars embedded in the ground explode after a certain duration, dealing Physical damage. This skill can gain up to 3 charges.
10/10 or 7 Seconds
On the ground:While in mid air:
Flash Rampage / Flash Phantom Slash
    On the ground:

  • Tier 3 – Charges forward, dealing Physical damage to enemies in its trail. Affected enemies are slash multiple times and take Physical damage.
  • Tier 4 – Charges forward 3 times in the direction it is facing, dealing Physical damage to enemies in its trail. After a certain period of time, Affected enemies are slashed multiple times, receiving Physical damage.
    While in mid air:

  • Tier 4 – Teleports to the nearest enemy on the ground and performs a mutilating attack dealing Physical damage.
8/8 or 5 Seconds
On the ground:While in mid air:
Shadow Clone / Phantom Rampage or Phantom Cross
    On the ground:

  • Tier 3 – Summons a clone and slashes enemies together, dealing Physical damage.
  • Tier 4 – Creates up to 10 mirror images in front of random enemies. The mirror images perform a mutilating attack, dealing Physical damage.
    While in mid air:

  • Tier 4 – Creates 8 mirror images nearby. The mirror images attack in succession, dealing Physical damage.
15/25 or 10 Seconds
On the ground:While in mid air:
Wheel Shuriken / Phantom Wheel Shuriken
    On the ground:

  • Tier 3 – Throws a returning gigantic ninja start that deals Physical damage.
  • Tier 4 – Throws a ninja star that pull nearby enemies, dealing Physical damage.
    While in mid air:

  • Tier 4 – 3 phantom wheel ninja stars spin, dealing Physical damage.
13/18 or 10 Seconds

Samurai

A good skull with good skills, This skull has good damage but requires you to be extremely aggressive unless you have “Spinning Slash” skill, which makes things a bit easier. Overall, its a no other choice skull and to get its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Samurai
Unique
A wandering swordsman from the easter kingdom that fell to Carleon
Speed
4
Neo Samurai
Legendary
The true meaning of the sword acquired through a lifetime of battles
Speed

Passive Abilities:

Tier
Ability
3
This skull always carries the “Single Slash” skill. leaves a mark on attacked enemies
4
This skull always carries the “Single Slash” skill. When attacking enemies, leaves a mark and fills up the gauge. When the gauge is full, the skill changes to “Full moon Slash”.

Swap Abilities:

Tier
Ability
3
“Draw Sword” – When swapping, performs a clean charging slash that deals Physical damage.
4
“Draw Sword” – When swapping, performs multiple slash attacks, dealing Physical damage.

Skills

Image
Skill Name
Description
Cooldown
Single Slash
  • Tier 3 – Charges forward, slashes enemies in its path, and sheaths its weapon, dealing Physical damage. All marks disappear when the weapon is sheathed, and skill damage incflicted increases based on number of marks.
  • Tier 4 – Charges forward, slashes enemies in its path, and sheaths its weapon, dealing Physical damage. All marks disappear when the weapon is sheathed, and skill damage inflicted greatly increases based on number of marks. Cooldown time is reset after hitting the enemy with the most marks.
15/15 Seconds
Evading Slash
  • Tier 3 – Blocks the next enemy attack and performs a charging slash, dealing Physical damage. The targeted enemy receives the maximum number of marks.
  • Tier 4 – Blocks the next enemy attack and performs a charging slash, dealing Physical damage. The targeted enemy receives the maximum number of marks. When the counterattack is successful, the gauge fills up completely.
8/8 Seconds
Quick Slash
  • Tier 3 – Performs 5 quick slash attacks, dealing Physical damage.
  • Tier 4 – Performs multiple slash attacks that cannot be seen due to their speed, dealing Physical damage.
7/7 Seconds
Spinning Slash
  • Tier 3 – Charges forward and performs a spinning slash, dealing Physical damage. Hitting the skill button repeatedly allows the skill to be performed up to 3 times.
  • Tier 4 – Pressing the button repeatedly performs up to 4 spins followed by a charging slash attack, dealing Physical damage.
10/10 Seconds

Prisoner

A decent skull with powerful skills, most of its usefulness comes from his passive as it can last through all acts and a good amount of mobility. Overall, use it when you have good item synergy that gives cooldown or as a no other choice skull.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Prisoner
Unique
Are you beheaded fellow by any chance?
Speed

Passive Abilities:

Tier
Ability
3
When attacking with normal attacks, there is a certain chance to gain cells. When 5 cells are accumulated, acquires a random scroll that provides a certain buff. (Brutality: Increases Physical damage by 20% for 30 seconds / Tactical: Increases skill cooldown speed by 20% for 30 seconds / Survival: Incoming damage reduced by 10% for 30 seconds)

Swap Abilities:

Tier
Ability
3
“Rebirth” – When swapping, throws multiple daggers in a radial direction that push enemies away and deal Magic damage.

Skills

Image
Skill Name
Description
Cooldown
Phaser
Instantly moves behind the nearest ground target and attacks with the assassin’s dagger, dealing Physical damage
8 Seconds
High Explosives Grenade
Throws a grenade that causes massive explosion, dealing Magic damage.
9 Seconds
Frost Crossbow
Fires a freeze-inflicting arrow that deals Magic damage. Holding down the button initiates concentration, and when fully fully completed, the skill damage is reduced but fires 4 piercing arrows that deal Crit Damage.
8 Seconds
Combat Shield
Charges with shield, dealing Physical damage to colliding enemies. When hit while charging, nullifies the damage and counter attacks with the shield, dealing Physical damage.
8 Seconds
Greatsword
Swings a slow, heavy sword that deals, Physical damage.
12 Seconds

Champion

Another legendary skull that is average, it has good skills. The biggest drawback is its normal attack range and average skills. If you can get items that synergize well with its no cooldown skills its a worthwhile use. Overall, its a no other choice skull.

Details:

Tier
Image
Name
Rarity
Description
Type
4
Champion
Legendary
The living legend of the Carleon Duel Tournament.
Speed

Passive Abilities:

Tier
Ability
4
Gains energy needed to use skills by attacking enemies. When energy is maxed, press “down + x” to go into a state of rage, slowing down everything except for yourself and increasing Attack and Movement Speed by 100%(Cooldown: 60 Seconds). This skull can cancel all actions by dashing.

Swap Abilities:

Tier
Ability
4
“Dragon Kick” – When swapping, performs a somersault kick that deals Physical damage. Enemies that collide with walls take additional damage

Skills

Image
Skill Name
Description
Cooldown
Quickstep
Quickly charges forward, dealing Physical damage to the colliding enemy. Enemies that collide with walls take additional damage.
0 Seconds
One-Inch Punch
Performs a powerful attack on 1 enemy dealing Physical damage.
0 Seconds
Nuclear Punch
Performs a charged hook punch that deals Physical damage. Enemies that collide with walls take additional damage.
0 Seconds
Parry
Blocks the next incoming attack and slams the enemy with the gauntlet, dealing Physical damage. Enemies collide with walls take additional damage. Each successful parry recovers 40 energy.
0 Seconds

POWER SKULLS

Skeleton-Shield

A good skull with decent skills. Most of its skill grant HP barriers allowing you to take decent amount of damage. Its really good for swap builds and fortress builds. Overall, its best to take other skulls and to get its achievements.

Details:

Tier
Image
Name
Rarity
Description
Type
1
Skeleton-Shield
Common
One of the unknown skeleton soldiers carrying a rotten wooden shield.
Power
2
Tank
Rare
A tough skeleton solder that blocked the attacks of enemies.
Power
3
Guardian
Unique
A member of the guardians of the Demon King that boast of their toughness.
Power
4
Guardian Commander
Legendary
The legendary skeleton that defeated enemies on the front lines guarding the Demon King.
Power

Passive Abilities:

Tier
Ability
1
Holding the attack button intiates concentration, and when fully completed, its attack is enchanced. Tackle: Dashes are considered attacks. Cannot dash consecutively.
2
Holding the attack button intiates concentration, and when fully completed, its attack is enchanced. While concentrating all attacks from the front are nullified. Tackle: Dashes are considered attacks. Cannot dash consecutively.
3
Holding the attack button intiates concentration, and when fully completed, its attack is enchanced. While concentrating all attacks from the front are nullified. Based on the HP of the HP barrier, amplifies Physical damage by up to 50%. Tackle: Dashes are considered attacks. Cannot dash consecutively.
4
Holding the attack button intiates concentration, and when fully completed, its attack is enchanced. While concentrating all attacks from the front are nullified and Physical damage is dealt to enemies. Based on the HP of the HP barrier, amplifies Physical damage by up to 50%. When the HP barrier disappears, deals Physical damage to nearby enemies based on the remaining HP. Tackle: Dashes are considered attacks. Cannot dash consecutively.

Swap Abilities:

Tier
Ability
1
“Iron Defense” – When swapping, gains an HP barrier with 5 HP for 10 seconds.
2
“Iron Defense” – When swapping, gains an HP barrier with 10 HP for 10 seconds.
3
“Iron Defense” – When swapping, a guardian shields appears, dealing Physical damage. Creates an HP barrier with 10 HP for 10 seconds.
4
“Iron Defense” – When swapping, a guardian shields appears that reates an HP barrier with 10 HP for 10 seconds and deals Physical damage to attacking enemies.

Skills

Image
Skill Name
Description
Cooldown
Shield Smash
  • Tier 1 – Slams the shield on the ground, dealing Physical damage, and gains an HP barrier with 5 HP for 5 seconds.
  • Tier 2 – Slams the shield on the ground, dealing Physical damage, and gains an HP barrier with 10 HP for 5 seconds.
  • Tier 3 – Smashes the enemies with its guardian shield, dealing Physical damage, and gains an HP barrier with 10 HP for 5 seconds.
  • Tier 4 – Smashes the enemies with its guardian shield, dealing Physical damage, and gains an HP barrier with 10 HP for 5 seconds. When the guardian shield disappears, deals Physical damage to enemies on the ground over a wide area.
13/13/13/13 Seconds
Shield Rush
  • Tier 1 – Greatly increases concentration speed for 7 seconds.
  • Tier 2 – Greatly increases concentration speed for 10 seconds.
  • Tier 3 – Gains an HP barrier with 5 HP for 10 seconds, amplifies Physical damage by 20%, and greatly increases concentration speed when attacking.
  • Tier 4 – Gains an HP barrier with 5 HP for 10 seconds, amplifies Physical damage by 20%, and greatly increases concentration speed when attacking. While the affects last, pulls nearby enemies close every 2 seconds, dealing Magic damage.
30/30/30/30 Seconds
Shield Bash
  • Tier 1 – Blocks the next incoming attack and pushes with the shield, dealing Physical damage.
  • Tier 2 – Blocks the next incoming attack and performs a counter attack, dealing Physical damage. When counterattack is successful, gains an HP barrier with 5 HP for 5 seconds.
  • Tier 3 – Blocks the next incoming attack and pushes them away with a guardian shield, dealing Physical damage. When the counterattack is successful, gains an HP barrier with 10 HP for 5 seconds.
  • Tier 4 – Blocks the next incoming attack and pushes them away with a guardian shield, dealing Physical damage. When the counterattack is successful, gains an HP barrier with 10 HP for 5 seconds. When the guardian shield disappears, creates an explosion, dealing Physical damage.
8/8/8/8 Seconds
Shield Charge
  • Tier 1 – Charges forward, dealing Physical damage.
  • Tier 2 – Pushes away enemies while advancing, then charges forward, dealing Physical damage.
  • Tier 3 – Raises its guard shield to gain an HP barrier with 5 HP for 5 seconds, charges forward while pushing away enemies, and performs a charging attack, dealing Physical damage.
  • Tier 4 – Raises its guard shield to gain an HP barrier with 5 HP for 5 seconds, charges forward while pushing away enemies, and fires its guardian shield, dealing Physical damage.
11/11/11/11 Seconds

Ent Skull

A weak skull with good skills. Requires decent amount of bone investment to make it work, and its 4th tier evolution passive is worst than the 3rd. Overall, your better of getting a different common or better skull.

Details:

Tier
Image
Name
Rarity
Description
Type
1
Ent Skull
Common
A small ent that was a member of the Forest of Harmony.
Power
2
Old Ent Skull
Rare
An ent that became part of the forest for a long time.
Power
3
Huge Ent Skull
Unique
An ent that receieved nourishment from the trees of the Forest of Harmony.
Power
4
Elder Ent Skull
Legendary
Nature’s guardian, blessed by the Forest of Harmony.
Power

Passive Abilities:

Tier
Ability
1
When attacking with normal attacks, there is a 30% chance to perform an additional attack, dealing Physical damage. Tackle: Dashes are considered as attacks. Cannot dash consecutively
2
When attacking with normal attacks, there is a 20% chance to create thorns under random enemies that rise from the ground, dealing Magic damage. Tackle: Dashes are considered as attacks. Cannot dash consecutively
3
When attacking with normal attacks, there is a 10% chance to create shockwave on the ground, dealing Physical damage. Tackle: Dashes are considered as attacks. Cannot dash consecutively
4
The gauge fills by damaging enemies and a sapling is planted once it’s full. When a skill is used, each sapling turns into an Ent. Ents attack nearby enemies for 10 seconds, dealing Physical damage. Tackle: Dashes are considered attacks. Cannot dash consecutively.

Swap Abilities:

Tier
Ability
1
“Eco-Friendly Apperance” – When swapping, hides underground to become invulnerable, and performs a rising attack that deals Physical damage.
2
“Eco-Friendly Apperance” – When swapping, hides underground to become invulnerable, and performs a rising attack that deals Physical damage, and thorns rise from nearby, dealing Magic damage.
3
“Eco-Friendly Apperance” – When swapping, hides underground to become invulnerable, and then bursts up while shooting projectiles, dealing Physical damage.
4
“Eco-Friendly Apperance” – When swapping, hides underground to become invulnerable, and then performs a rising attack with 2 ents, dealing Physical damage. Ents attack nearby enemies for 10 seconds, dealing Physical damage.

Skills

Image
Skill Name
Description
Cooldown
Tree Charge
  • Tier 1 – Consecutively slams the ground while marching forward, dealing Physical damage.
  • Tier 2 – Repeatedly slams the ground while advancing, dealing Physical damage. Each time the ground is struck, creates thorns under random enemies that rise from the ground, dealing Magic damage.
  • Tier 3 – Repeatedly slams the ground while advancing, followed by a downward smash attack that creates shockwave on the ground, dealing Physical damage.
  • Tier 4 – Repeatedly slams the ground while advancing forward, dealing Physical damage.
11/11/11/11 Seconds
Rapid Growth
  • Tier 1 – Slams the ground with its enormous fist, dealing Physical damage.
  • Tier 2 – Slams the ground with its enormous fist, dealing Physical damage. Holding down the button initiates concentration, and when fully completed increases range and damage, and multiple thorns rise from the front dealing Magic damage.
  • Tier 3 – Slams the ground with its enormous fist, dealing Physical damage.
  • Tier 4 – Slams the ground with its gigantic fist, dealing Physical damage. Holding down the button initiates concentration, and when fully completed increases AoE and damage.
13/13/13/13 Seconds
Tree Buddy
  • Tier 1 – A tree friend sprouts out of the ground and attacks enemies, dealing Magic damage.
  • Tier 2 – A tree friend sprouts out of the ground and attacks enemies, dealing Magic damage.
  • Tier 3 – A tree friend sprouts out of the ground and attacks enemies, dealing Magic damage.
  • Tier 4 – A tree friend sprouts out of the ground and attacks enemies, dealing Magic
20/20/20/20 Seconds
Thorny Vines
  • Tier 1 – Creates a bunch of thorns that rise up from underneath, dealing Magic damage.
  • Tier 2 – Creates a bunch of thorns under nearby enemies that rise up from the ground, dealing Magic damage.
  • Tier 3 – Creates a bunch of thorns that shoot out underneath and deal Magic damage.
  • Tier 4 – Creates a massive amount of thorns under nearby enemies that rise from the ground, dealing Magic damage.
15/15/15/15 Seconds

Minotaurus

A weak skull with good skills. This skull feels the slowest out of all of them, requires a lot of bones to make it worthwhile, doesn’t synergize well with items. Overall, just get better skulls over this one and to get its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Minotaurus
Rare
The monster that guarded the labyrinth of Crete
Power
3
Minotaurus II
Unique
A monster that returned more powerful after being defeated by adventurers.
Power
4
Minotaurus III
Legendary
The absolute dominator of the Cretan Labyrinth that did not allow passage to anyone.
Power

Passive Abilities:

Tier
Ability
2
When skills are cast, deals Physical damage to nearby enemies for 3 seconds. Tackle: Dashes are considered attacks. Cannot dash consecutively
3
When skills are cast, deals Physical damage to nearby enemies for 3 seconds with a 3% chance to inflict stun. Tackle: Dashes are considered attacks. Cannot dash consecutively
4
When moving, stomps nearby enemies, dealing Physical damage. When skills are cast, deals Physical damage to nearby enemies for 3 seconds with a 5% chance to inflict stun. Tackle: Dashes are considered attacks. Cannot dash consecutively

Swap Abilities:

Tier
Ability
2
“Bull Uppercut” – When swapping, performs a powerful uppercut that deals Physical damage.
3
“Bull Uppercut” – When swapping, performs a powerful uppercut that launches rock fragments from the ground, dealing Physical damage.
4
“Bull Uppercut” – When swapping, performs a powerful uppercut attack that propels rock fragments and creates rock pillars that rise in succession, dealing Physical damage.

Skills:

Image
Skill Name
Description
Cooldown
Plow Up
  • Tier 2 – Performs a powerful uppercut with a boulder that shoots upwards and breaks, dealing Physical damage.
  • Tier 3 – Along with a powerful uppercut, boulders and rock fragments shoot out from the ground, dealing Physical damage. When the button is pressed once more before the boulder disappears, performs a smash attack to break it, dealing Physical damage.
  • Tier 4 – Along with a powerful uppercut, boulders and rock fragments shoot out from the ground, dealing Physical damage. When the button is pressed once more before the boulder disappears, performs a smash attack that propels rock fragments, dealing Physical damage.
12/12/12 Seconds
Bludgeon / Blunt Strike
  • Tier 2 – Charges forward, dealing Physical damage. When the button is press again before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
  • Tier 3 – Charges forward and draws enemies to the front, dealing Physical damage. When the button is pressed once more before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
  • Tier 4 – Charges forward and draws enemies to the front, dealing Physical damage. When the button is pressed once more before the charge attack ends, performs a smash attack with its blunt weapon, dealing Physical damage and inflicting stun.
14/14/14 Seconds
Stomp
  • Tier 2 – Leaps forward and stomps the ground, dealing Physical damage.
  • Tier 3 – Leaps forward and stomps the ground, dealing Physical damage. This skill can be used once more within 2 seconds of casting.
  • Tier 4 – Leaps forward and performs a stomp attack that propels rock fragments, dealing Physical damage. This skill can be used 2 more times within 4 seconds of casting.
16/20/25 Seconds
Body Smash
  • Tier 2 – Performs a charging attack that sends enemies flying and deals Physical damage. Enemies that collide with walls take additional damage.
  • Tier 3 – Charges forward, dealing Physical damage. When the button is pressed once more within 0.5 seconds after using the skill, performs a smash attack, dealing Physical damage.
  • Tier 4 – Charges forward, dealing Physical damage. When the button is pressed once more within 0.5 seconds after the skill is hit, performs a smash attack that propels rock fragments, dealing Physical damage.
10/10/10 Seconds

Water Skull

A weak skull with good skills, most of its usability only comes after the 2nd evolution. Overall, get better skulls over this one and to get its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Water Skull
Rare
A nameless soldier that fell into the lake of spirits.
Power
3
Aqua Skull
Unique
A monster that dominated the lake by stealing the powers of the spirit.
Power
4
Poseidon
Legendary
A legendary monster that ruled over the spirits and left for the sea.
Power

Passive Abilities:

Tier
Ability
2
When dealing damage to enemies with normal attacks, gain charges in the form of moisture. When charges are full, consumes the charges and unleashes a wave that drags enemies around, dealing Physical damage. Tackle: Dashes are considered as attacks. Cannot dash consecutively.
3
When dealing damage to enemies with normal attacks, gain charges in the form of moisture. When charges are full, consumes the charges and unleashes 2 waves that drags enemies around, dealing Physical damage. Tackle: Dashes are considered as attacks. Cannot dash consecutively.
4
When dealing damage to enemies with normal attacks, gain charges in the form of moisture. When charges are full, consumes the charges and unleashes 2 waves that drags enemies around, dealing Physical damage. When the waves disappear, creates a spray of water, dealing Physical damage. Tackle: Dashes are considered as attacks. Cannot dash consecutively.

Swap Abilities:

Tier
Ability
2
“Dive” – When swapping, creates a spray of water that unleashes 2 waves that drag enemies around, dealing Magic damage.*
3
“Dive” – When swapping, creates a spray of water that unleashes 2 waves that drag enemies around, dealing Magic damage.
4
“Dive” – When swapping, creates a spray of water that unleashes 2 waves that drag enemies around, dealing Magic damage. Gains moisture charges continuously for 5 seconds.

Skills:

Image
Skill Name
Description
Cooldown
Ebb Tide
  • Tier 2 – Creates a tide that drags enemies with it, dealing Magic damage.
  • Tier 3 – Creates a tide that drags enemies with it, dealing Magic damage.
  • Tier 4 – Creates a tide that drags enemies with it, dealing Magic damage. Based on the number of current waves creates multiple tides.
10/10/10 Seconds
Tornado
  • Tier 2 – Creates a watery tornado, dealing Magic damage
  • Tier 3 – Creates a watery tornado, dealing Magic damage
  • Tier 4 – Creates a watery tornado, dealing Magic damage. Based on the number of current waves, increases the duration of the tornado.
14/14/14 Seconds
Overflow
  • Tier 2 – Creates a pillar of water, dealing Magic damage.
  • Tier 3 – Creates a pillar of water and a spray of water, dealing Magic damage.
  • Tier 4 – Creates a pillar of water and a spray of water, dealing Magic damage. Based on the number of current waves, increase the damage of the pillar and spray.
12/12/12 Seconds
Rising Tide
  • Tier 2 – Creates a rising tide that pulls enemies toward itself, dealing Magic damage.
  • Tier 3 – Creates a rising tide that pulls enemies toward itself, dealing Magic damage. Whenever the wave disappears, creates a spray of water, dealing Magic damage.
  • Tier 4 – Creates a rising tide that pulls enemies toward itself, dealing Magic damage. Whenever the wave disappears, creates a spray of water, dealing Magic damage. Based on the number of current waves, increases the size of the rising tide.
8/8/8 seconds

Warrior

A weak skull with good skills. Its skills deal tons of damage but at the cost of getting locked in placed for a long time, granted you can just not hold the button but its usefulness at that point degrades. Overall, get a better skull to evolve over this one and to achieve its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Warrior
Rare
A member of the great warrior tribe from the north of the continent of Harmonia.
Power
3
Gladiator
Unique
The great warrior that joined the arena in order to find the culprit behind killing the whole tribe.
Power
4
Warlord
Legendary
A god of war that joined many battlefields for the final battle.
Power

Passive Abilities:

Tier
Ability
2
Holding down attack button initiates concentration, and when fully completed its attack is enhanced. Charging: Dashes are considered attacks. Time spent stiffened increased. Cannot dash consecutively
3
Holding down button while attacking or using a skill initiates concentration, and when fully completed its attack is enhanced. Dashes can cancel concentration. Charging: Dashes are considered attacks. Time spent stiffened increased. Cannot dash consecutively
4
Holding down attack button initiates concentration, and when fully completed its attack is enhanced and deals Physical damage to nearby enemies. Up to 2 levels of concentration can be applied to skills. Dashes can cancel concentration. Charging: Dashes are considered attacks. Time spent stiffened increased. Cannot dash consecutively

Swap Abilities:

Tier
Ability
2
“Power Charge” – When swapping, slam enemies with its body and deals Physical damage.
3
“Power Charge” – When swapping, charges forward, dealing Physical damage. Increases concentration speed for 5 seconds.
4
“Power Charge” – When swapping, charges forward, dealing Physical damage. Increases concentration speed for 5 seconds.

Skills:

Image
Skill Name
Description
Cooldown
Dominate
  • Tier 2 – Pierces enemies with its greatsword and throws them backwards, dealing Physical damage.
  • Tier 3 – Stabs enemies with its greatsword and throws them backwards, dealing Physical damage. When concentration is completed, increases charge distance and damage.
  • Tier 4 – Stabs enemies with its greatsword and throws them backwards, dealing Physical damage. When concentration is completed, increases charge distance and damage. When 2nd level of concentration is completed, greatly increases piercing range and skill damage.
10/10/10 Seconds
Rising Slash
  • Tier 2 – Performs an upward slash with its greatsword, dealing Physical damage. Enemies that collide with walls take additional damage.
  • Tier 3 – Performs an upward slash with its greatsword, dealing Physical damage. When concentration is fully completed, increase AoE and damage. Enemies that collide with walls take additional damage.
  • Tier 4 – Performs an upward slash with its greatsword, dealing Physical damage. When concentration is fully completed, increase AoE and damage. When 2nd level of concentration is completed, greatly increase AoE and damage. Enemies that collide with walls take additional damage.
12/12/12 Seconds
Final Strike
  • Tier 2 – Performs a slow but powerful slash attack, dealing Physical damage.
  • Tier 3 – Performs a slow but powerful slash attack, dealing Physical damage. When concentration is completed, greatly increases damage.
  • Tier 4 – Performs a slow but powerful slash attack, dealing Physical damage. When concentration is completed, greatly increases damage. When 2nd level of concentration is completed, greatly increases AoE and damage.
18/18/18 Seconds
Power Strike
  • Tier 2 – Leaps forward and performs a downward slash, dealing Physical damage.
  • Tier 3 – Leaps forward and performs a downward attack with its greatsword, dealing Physical damage. When concentration is fully completed, creates a forward shockwave on the ground upon landing from the attack, dealing Physical damage.
  • Tier 4 – Leaps forward and performs a downward attack with its greatsword, dealing Physical damage. When concentration is fully completed, creates a forward shockwave on the ground upon landing from the attack, dealing Physical damage. When the 2nd level of concentration is completed, creates a shockwave over a wide area upon landing from the attack, dealing Physical damage.
14/14/14 Seconds

Gene

A good skull with decent skills. Most of its skills grant invincibility allowing you to not take damage at all, its invulnerability is even better at higher evolutions. Overall, your choice to use and to evolve.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Gene
Rare
A magic skull said to be veiled with a genie’s mystical spirit.
Power
3
Apprentice Gene
Unique
An apprentice of Magnifico’s that dominated the world of genies.
Power
4
Magnifico
Legendary
The absolute being completed from overwhelming power.
Power

Passive Abilities:

Tier
Ability
2
When dashing, teleports forward.
3
When dashing, teleports forward and simultaneously creates a mirror image of itself that throws a punch before disappearing, dealing Physical damage.
4
When dashing, teleports forward and simultaneously creates a mirror image of itself that throws a punch before disappearing, dealing Physical damage. The last attack of its 3 combo creates 3 mirror images that attack at random enemies, dealing Physical damage.

Swap Abilities:

Tier
Ability
2
“Genie of the skull” – When swapping, hides in its lamp, staying invulnerable, and then appears, dealing Physical damage.
3
“Genie of the skull” – When swapping, hides in its lamp, staying invulnerable, and then reappears in its giant form, dealing Physical damage.
4
“Genie of the skull” – When swapping, hides in its lamp, staying invulnerable, and then reappears in its giant form and throws a punch, dealing Physical damage.

Skills:

Image
Skill Name
Description
Cooldown
Genie Lamp
  • Tier 3 – Hides inside the lamp for up to 2 seconds. When the button is pressed once more, reappears in giant form and throws a punch, dealing Physical damage. Becomes invulnerable while the skill is being cast.
  • Tier 3 – Hides inside the lamp for up to 2 seconds and summons 2 mirror image at its sides. The mirror images perform combo attacks, dealing Physical damage. When the button is pressed once more, reappears in giant form and throws a punch, dealing Physical damage. Becomes invulnerable while the skill is being cast.
  • Tier 4 – Hides inside the lamp for up to 2 seconds and throws multiple genie lamps. Mirror images appear from the genie lamps and throw punches, dealing Physical damage. When the button is pressed once more, reappears in giant form and throws a punch, dealing Physical damage. Becomes invulnerable while the skill is being cast.
8/10/10 Seconds
Genie Tackle
  • Tier 2 – Charges forward, dealing Physical damage. Becomes invulnerable while the skill is being cast.
  • Tier 3 – transforms into its giant form and charges forward, dealing Physical damage. Becomes invulnerable while the skill is being cast.
  • Tier 4 – Charges forward in its giant form while invulnerable. For 5 seconds, creates multiple mirror images that charge forward, dealing Physical damage.
12/12/12 Seconds
Genie Smash
  • Tier 2 – Disappears into the smoke and deals Magic damage to nearby enemies. Then reappears in front and throws a punch, dealing Physical damage before returning to its original position. Becomes invulnerable while the skill is being cast.
  • Tier 3 – Disappears into the smoke and deals Magic damage to nearby enemies. Then reappears in front in giant form and throws a punch, dealing Physical damage before returning to its original position. Becomes invulnerable while the skill is being cast.
  • Tier 4 – Disappears into the smoke and deals Magic damage to nearby enemies. Reappears in greater giant form and throws a punch, dealing Physical damage and inflicting stun. Becomes invulnerable while the skill is being cast.
13/13/13 Seconds
Genie Swordsmanship
  • Tier 2 – Teleports and performs 3 consecutive genie slash attacks, dealing Physical damage. Becomes invulnerable while the skill is being cast.
  • Tier 3 – Moves between 5 random enemies and performs genie slash attacks, dealing Physical damage. Becomes invulnerable while the skill is being cast.
  • Tier 4 – Creates up to 5 mirror images of itself that appear and attack random enemies, then moves and performs 5 genie slash attacks on nearby enemies at random, dealing Physical damage. Becomes invulnerable while the skill is being cast.
14/14/14 Seconds

Ghoul

A weak skull with decent skills. Most of its skills at higher evolutions grant bonuses, its passive is bad since you become bigger but no damage reduction is given, meaning your more likely to get hit. Overall, its a no other choice skull and to get its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
2
Ghoul
Rare
Can I eat this?
Power
3
Ghoooul
Unique
Can I eeeat this?
Power
4
Ghoooooul
Legendary
Can I eat this? Can I eat this? Can I eat this?
Power

Passive Abilities:

Tier
Ability
2
This skull always carries the “Throw Hook” Skill. When enemies are defeated, there is a certain chance a chunk of flesh will drop. When fleh chunks are acquired, its body increases in size for 10 seconds, amplifiying Physical attack by 4%(Maximum of 10 stakcs). Tackle: Dashes are considered attacks. Cannot dash consecutively.
3
This skull always carries the “Throw Hook” Skill. When enemies are defeated, there is a chance a chunk of flesh will drop. When flesh chunks are acquired, its body increases in size for 10 seconds, amplifiying Physical attack by 6%(Maximum of 10 stakcs). Tackle: Dashes are considered attacks. Cannot dash consecutively.
4
This skull always carries the “Throw Hook” Skill. When enemies are defeated, there is a chance a chunk of flesh will drop. When flesh chunks are acquired, its body increases in size for 10 seconds, amplifiying Physical attack by 10%(Maximum of 10 stakcs). Tackle: Dashes are considered attacks. Cannot dash consecutively.

Swap Abilities:

Tier
Ability
2
“Swallow” – When swapping, Swallow enemies in front, dealing Physical damage. When enemies are killed with this skill, applies effects of flesh chunks.
3
“Swallow” – When swapping, pulls enemies in the front and swallows them, dealing Physical damage. When enemies are killed with this skill, has the same effect as acquiring flesh chunks.
4
“Swallow” – When swapping, pulls enemies in the front and swallows them, dealing Physical damage. When enemies are killed with this skill, has the same effect as acquiring flesh chunks and replenishes 1 HP.

Skills:

Image
Skill Name
Description
Cooldown
Throw Hook
  • Tier 2 – Throws its hook and pulls enemies towards it, dealing Physical damage. When the hook hits a wall, pull itself toward the wall, dealing Physical damage to enemies in its path.
  • Tier 3 – Throws its hook and pulls enemies towards it. Affected enemies are swallowed, dealing Physical damage. When the hook hits a wall, pull itself toward the wall, dealing Physical damage to enemies in its path.
  • Tier 4 – Throws its hook and pulls enemies towards it. Affected enemies are swallowed, dealing Physical damage. When the hook hits a wall, pull itself toward the wall, dealing Physical damage to enemies in its path. For each enemy killed by the swallowing attack, increases Attack Speed by 10% for 5 seconds(Max 100% increase).
8/8/8 Seconds
Inhale
  • Tier 2 – Inhales and pulls in enemies in its front dealing continous Physical damage.
  • Tier 3 – Inhales deeply and swallows, pulling enemies close and dealing Physical damage.
  • Tier 4 – Inhales deeply and swallows, pulling enemies close and dealing Physical damage. For each enemy killed by the swallowing attack, amplifies Physical attack by 10% for 5 seconds(Max 100% increase).
10/10/10 Seconds
Body Bullet Tank
  • Tier 2 – Charges into enemies, dealing Physical damage. Decreases incoming damage by 50% while the skill is being cast.
  • Tier 3 – Charges forward and swallows enemies, dealing Physical damage. While the skill is being cast, received damage is reduced by 50%.
  • Tier 4 – Charges forward and swallows enemies, dealing Physical damage. While the skill is being cast, received damage is reduced by 50%. For each enemy killed by the swallowing attack, increases damage reduction by 5% for 5 seconds(Max 50% reduction).
14/14/14 Seconds
Deadly Crusher
  • Tier 2 – Jumps forward and body slams enemies, dealing Physical damage.
  • Tier 3 – Leaps forward, crushing and swallowing enemies, dealing Physical damage.
  • Tier 4 – Leaps forward, crushing and swallowing enemies, dealing Physical damage. For each enemy killed by the swallowing attack, increases Crit Rate by 3% for 5 seconds(Max 30% increase).
12/12/12 Seconds

Living Armor

A good skull with decent skills. Its passive is good but takes time to charge but once charged skills become powerful. Getting its 4th evolution allows you to clear maps with ease by swapping and getting flame spirits by doing that. Overall, its a good skull to use but its also a no other choice skull.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Living Armor
Unique
A knight’s sword and armor with only the soul remaining after the body rotted away.
Power
4
Soul Knight
Legendary
Though my body may disappear. the power of the great soul will burn throughout eternity.
Power

Passive Abilities:

Tier
Ability
3
When dealing damage to enemies with skills, gain charges in the form of flame spirits. When flame spirit gauge is fully charged it goes into a state of combustion, dealing continous Magic damage. When a skill is used during the combustion state, the skill is enhanced and all flame spirits consumed.
4
When dealing damage to enemies with skills, gain charges in the form of flame spirits. When flame spirit gauge is fully charged once, it goes into a state of combustion, dealing continous Magic damage. When fully charged twice, it becomes stable. When a skill is used during combustion, the skill is enhanced and all flame spirits consumed. When a skill is used while stable, the skill is enhanced even further and all flame spirits are consumed.

Swap Abilities:

Tier
Ability
3
“Burn” – When swapping, creates a spirit flame, dealing Magic damage. Flame spirit gauge is charged by 30%
4
“Burn” – When swapping, creates a spirit flame, dealing Magic damage. Spirit flame gauge continues to fill up.

Skills

Image
Skill Name
Description
Cooldown
Soul Knuckle
  • Tier 3 – Charges foward with its fists engulfed in spirit flames, dealing Magic damage.
  • Tier 4 – Charges foward with its fists engulfed in spirit flames, dealing Magic damage.
10/10 Seconds
Soul Charge
  • Tier 3 – Charges forward dealing Magic damage.
  • Tier 4 – Charges forward dealing Magic damage.
13/13 Seconds
Soul Sword
  • Tier 3 – Increase skill damage and AoE
  • Tier 4 – Increase skill damage and AoE
10/10 Seconds
Soul Burn
  • Tier 3 – Creates a massive spirit flame, dealing Magic damage.
  • Tier 4 – Creates a huge spirit flame, dealing Magic damage.
15/15Seconds

Berserker

A powerful skull with powerful skills. Synergizes well with items, it is slow but the amount of damage it deals is incredible. Overall, use it and evolve it other than that get its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Berserker
Unique
A savage warrior that shook the continent with its endowed lunacy.
Power
4
Devil Berserker
Legendary
A mad warrior that made an unbreakable pact to gain immense power.
Power

Passive Abilities:

Tier
Ability
3
This skull always carries the “Bone Scream” skill. Based on the amount of lost HP, amplifies Physical damage by up to 80%. When hit, increases Attack Speed by 50% for 5 seconds. Tackle: Dashes are considered as attacks. Cannot dash consecutively.
4
This skull always carries the “Bone of the Devil” skill. Based on the amount of lost HP, amplifies Physical damage by up to 80%. When hit, increases Attack Speed by 50% for 5 seconds. Tackle: Dashes are considered as attacks. Cannot dash consecutively.

Swap Abilities:

Tier
Ability
3
“Begin Carnage” – When swapping, Leaps into the air and performs a downward slash attack, dealing Physical damage and increasing Physical damage by 50% for 5 seconds.
4
“Commence the Carnage” – When swapping, Leaps into the air and performs a downward slash attack over a wide area, dealing Physical damage and increasing Physical damage by 50% for 5 seconds.

Skills

Image
Skill Name
Description
Cooldown
Bone Scream
  • Tier 3 – Lets out a war cry, dealing Physical damage and increasing Attack Speed by 100% for 10 seconds.
  • Tier 4 – Consumes 10% of current HP to turn into a devil for 20 seconds, dealing Physical damage over a wide area.
30/60 Seconds
Rage Tackle
  • Tier 3 – Charges forward and pushes enemies away, then performs a downward slash attack, dealing Physical damage.
  • Tier 4 – Charges forward twice in its direction and pushes enemies away, then performs a downward slash attack, dealing Physical damage.
14/14 Seconds
Mad Axe
  • Tier 3 – Performs a powerful attack that slams the ground, dealing Physical damage.
  • Tier 4 – Performs a powerful downward slash attack over a wide area, dealing Physical damage.
16/16 Seconds
Mad Rush
  • Tier 3 – Advances and performs 2 consecutive downward slash attacks, followed by a jumping slash attack, dealing Physical damage.
  • Tier 4 – Advances to quickly performs 3 consecutive downward slash attacks, followed by a jumping slash attack, dealing Physical damage.
12/12 Seconds

Predator

A powerful skull with powerful skills. All of its skill have additional charges able to be spammed a lot. Clears out groups of enemies easily and is viable to kill bosses fast. Overall, if you can get it to its final evolution its powerful other than that get its achievement.

Details:

Tier
Image
Name
Rarity
Description
Type
3
Predator
Unique
Rip… break… and steal…
Power
4
Destroyer
Legendary
Turning everything to ash is the only way to set you free.
Power

Passive Abilities:

Tier
Ability
3
When enemies are defeated, increase casting speed by 10% for 5 seconds and can stack up to 200%
4
When enemies are defeated, increase casting speed by 10% for 5 seconds and can stack up to 200%. When maximum skill uses is reached, greatly reduce the cooldown of the the corresponding skill.

Swap Abilities:

Tier
Ability
3
“Begin Hunt” – When swapping, identifies enemies over a wide area as prey for 5 seconds. Enemies identified as prey are slowed.
4
“Begin Hunt” – When swapping, identifies enemies over a wide area as prey for 5 seconds. Enemies identified as prey are slowed and receive 30% more damage.

Skills

Image
Skill Name
Description
Cooldown
Throw Prey
  • Tier 3 – Advances forward and performs a powerful attack, dealing Physical damage. Pressing the button repeatedly enables the skill to be used up to 3 times.
  • Tier 4 – Charges forward, pushes enemies into its front, and attacks, dealing Physical damage. Pressing the button repeatedly enables the skill to be used up to 5 times. When the maximum number of skill uses is reached, performs a quick mutilating attack, dealing Physical damage.
13/13Seconds
Whirlwind
  • Tier 3 – Spins while advancing in the direction it is facing, dealing Physical damage. Holding down the button can activate the skill up to 6 times.
  • Tier 4 – Spins while advancing in the direction it is facing, pulling enemies and dealing Physical damage. Holding down the button can activate the skill up to 10 times. When the maximum number of skill uses is reached, performs another spin, dealing Physical damage over a wide area.
16/16 Seconds
Spinning Ambush
  • Tier 3 – Leaps forward and spins, dealing Physical damage. Pressing the button repeatedly enables the skill to be used up to 5 times.
  • Tier 4 – Leaps forward and spins, dealing Physical damage. Pressing the button repeatedly enables the skill to be used up to 5 times. When maximum number of skill uses is reached, advances while quickly spinning, dealing Physical damage.
12/12 Seconds
Hack
  • Tier 3 – Performs a mutilating attack while moving forward, dealing Physical damage. Holding down the button can activate the skill up to 6 times.
  • Tier 4 – Performs a mutilating attack while moving forward, dealing Physical damage. Holding down the button can activate the skill up to 6 times. When maximum number of skill uses is reached, performs a quick mutilating attack, dealing Physical damage.
14/14 seconds

Yaksha

A decent skull with decent skills. This skull is really good if you have “Yaksha March” skill as this allows you to trigger your passive more often. Overall, use this skull when available.

Details:

Tier
Image
Name
Rarity
Description
Type
4
Yaksha
Legendary
A giant goblin that stomped on smaller creatures
Power

Passive Abilities:

Tier
Ability
4
On every 5th stomp. stomps the ground with Yaksha’s foot, dealing Physical damage. Tackle: Dashes are considered attacks. Cannot dash consecutively.

Swap Abilities:

Tier
Ability
4
“Rolling Stomp” – When swapping, Stomps enemies with Yaksha’s foot, dealing Physical damage.

Skills

Image
Skill Name
Description
Cooldown
Yaksha March
Charges forward and stomps the ground 3 times, dealing Physical damage.
8 Seconds
Sorcery: Goblin Stomp
Stomps the ground, overpowering enemies. then slams the target with its club, dealing Physical damage.
9 Seconds
Yaksha Fist
Throws punches, dealing Physical damage. Holding down the button initiates concentration, and when fully completed, increases skill damage and inflicts stun on affected enemies.
12 Seconds
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