Overview
A listing of every class in the game and an explanation of each class advancement.
Overview
First job->Second job->Third job->Fourth job<->Subjob
Warrior->Warlord->Dragoon->Hero<->Highlander
Warrior->Blader->Strider->Blademaster<->Sword Dancer
Knight->Templar->Holy Order->Savior<->Terror Knight
Knight->Guardian->Saint->Sefirot<->Psykicker
Wizard->Sorcerer->Elemental Master->Archmage<->Phantom Mage
Wizard->Bard->Minstrel->Popstar<->Maestro
Explorer->Treasure Hunter->Ruin Walker->Wind Stalker<->Rogue Master
Explorer->Gunslinger->Duelist->Der Freischutz<->Judgment
Engineer->Meister->Engistar->Swordian<->Star Seeker
Soul Breaker->Soul Reaver->Soul Lord->Soulless One
So what is… First Job
Your first class is picked in your initial character creation. This pick is permanent and unchangeable, but generally speaking usually a not very hard one to make if you know what type of player you are. These classes are all very simple and play very similar. They serve to introduce you to the basic mechanics of the game.
Warrior
Weapons: Two-Handed Sword, Spear, Knuckles
Advancements: Warlord, Blader
A strong physical class with average range and a forgiving learning curve.
Knight
Weapons: One-Handed Sword, Club, Knuckles
Advancements: Templar, Guardian
A physical class that for those who favor defense slightly more than offense. Notable for having the only class advancement that continues using Knuckles.
Wizard
Weapons: Staff, Dagger
Advancements: Sorcerer, Bard
A magical class with equal abilities for both offense and support.
Explorer
Weapons: Dagger, Bow, Crossbow, Knuckles
Advancements: Treasure Hunter, Gunslinger
A physical class with boosted luck and critical ability. Has the option of short or long range weapons.
Engineer
Weapons: Toolbox
Advancements: Meister
A physical class for mecha enthusiasts. Survivability rivaling some knights.
Soul Breaker
Weapons: Soul Stone (Darkness Magic)
Advancements: Soul Reaver
A magical class that summons the powers of other enemies for its own attacks.
So what is… Second Job
Your first class advancement is at level 50, and this is where you will be making the last real big class decision for your character. Generally speaking, one option continues using the weapons you have been using up until this point as a first job, but improves the skills and adds more of them. The other class changes to a new weapon entirely, changing the gameplay significantly. This applies to all classes except Engineer and Soul Breaker, which both only have one class advancement.
Warlord vs Blader
Weapons: Two-Handed Sword and Spear vs Dual Blades
Advancements: Dragoon vs Strider
Warlord continues the trend of Warrior, but with improvements to both the range and damage of its skills. Blader offers the first non-skill-based gameplay, using light/heavy attack combos. The faster you can perform these combos, the better, so this class is recommended for those with very little lag of any kind.
Templar vs Guardian
Weapons: One-Handed Sword and Club vs Knuckles
Advancements: Holy Order vs Saint
Templar improves upon the tank formula of knight, with an upgraded provoke skill and self-healing ability. Guardian takes knuckle gameplay to a new level, making it faster, stronger, and better chaining. Both classes also get their first taste of minor support skills.
Sorcerer vs Bard
Weapons: Staff, Orb, Dagger vs Guitar
Advancements: Elemental Master vs Minstrel
Sorcerer loses its heals in favor of a better mastery of offensive magic, gaining neutral element magic as well as stronger passive skills. Bard embraces the heals and support magic, while also keeping water and guitar skills for offense.
Treasure Hunter vs Gunslinger
Weapons: Dagger, Bow, Crossbow vs Dual Guns
Advancements: Ruin Walker vs Duelist
In addition to upgraded weapon skills, Treasure Hunter begins to see increased money and item finding miscellaneous skills. Gunslinger is a fully long-ranged shooting class that’s perfect for kiting and generally staying out of harm’s way.
Meister
Weapons: MG
Advancements: Engistar
Now you get your mecha. You retain your Engineer turrets, but otherwise expect a significant gameplay shift. Meister operates on normal attack combos like Blader, but slightly slower and not nearly as finicky with lag/latency, especially with its high hp pool.
Soul Reaver
Weapons: Soul Stone
Advancements: Soul Lord
The main attraction here is the addition of the Blue Soul. You can now switch between Red and Blue souls on the spot, accessing two entirely different skill pools on the fly. Blue Soul is inherently defensive, but boasts three of the class’s hardest hitting skills.
So what is… Third Job
At lv100, you can advance to your next class. As mentioned before, by this point you have chosen your class branch, all you’re doing now is upgrading it to its next stage. Same weapons. Better skills. Better abilities. Third class adds the yellow Special meter, which is filled up in different ways for each of the classes, and used for special skills. You also receive 10 bonus skill points, +100 to your primary stat, and +500 Max HP/SP.
Dragoon
Previous Advancement: Warlord
Strider
Previous Advancement: Blader
Holy Order
Previous Advancement: Templar
Saint
Previous Advancement: Guardian
Elemental Master
Previous Advancement: Sorcerer
Minstrel
Previous Advancement: Bard
Ruin Walker
Previous Advancement: Treasure Hunter
Duelist
Previous Advancement: Gunslinger
Engistar
Previous Advancement: Meister
Soul Lord
Previous Advancement: Soul Reaver
So what is… Subjob
At lv140, you have the ability to unlock your subclass, which uses an entirely different weapon and playstyle. To address the elephant in the room, no you do not lose your Main class. Your Main and Sub are considered two separate entities, with their own stats and levels. Nothing is ever lost between class changes, and you can switch freely between them every thirty minutes.
What do they share?
– Name/Titles/Guild Affiliation
– Indexes/Reputation
– Inventories/Mail/Bank
What do they not share?
– Level/XP
– Bonus Skill Points
– Quest progress
Highlander
Weapon: Spiral Sword
Class Branch: Warrior->Warlord
Sword Dancer
Weapon: Psionic Blades
Class Branch: Warrior->Blader
Terror Knight
Weapon: Gauntlet
Class Branch: Knight->Templar
Psykicker
Weapon: Psy-Gloves
Class Branch: Knight->Guardian
Phantom Mage
Weapon: Battle Staff (Scythe)
Class Branch: Wizard->Sorcerer
Maestro
Weapon: Music Rod
Class Branch: Wizard->Bard
Rogue Master
Weapon: Dual Daggers (Dagger+Rogue Knife)
Class Branch: Explorer->Treasure Hunter
Judgment
Weapon: Gunblade
Class Branch: Explorer->Gunslinger
Starseeker
Weapon: Guardian Ball
Class Branch: Engineer
So what is… Fourth Job
At lv170, you can unlock your final class advancement. In addition to new skills and passives, you are given the ability to double jump (which transfers to Subjob as well) as well as access to Special tab skills, which provide various passive effects and cooldown resets without the use of skill points. On the note of skill points, you are given ten more, which are additive with the ten from Third Job. And your Special meter is extended by 100pts (1000 for Wind Stalker).
Again, Fourth Job advancement does not affect your ability to switch/become your Subclass in any way.
Hero
Previous Advancement: Dragoon
Blademaster
Previous Advancement: Strider
Savior
Previous Advancement: Holy Order
Sefirot
Previous Advancement: Saint
Archmage
Previous Advancement: Elemental Master
Popstar
Previous Advancement: Minstrel
Wind Stalker
Previous Advancement: Ruin Walker
Der Freischutz
Previous Advancement: Duelist
Swordian
Previous Advancement: Engistar
Soulless One
Previous Advancement: Soul Lord
Conclusion
Thanks for reading. I hope this has answered any questions you might have had. For additional information, you can find me on the OGP forums or in-game.
– [GA]Ryuch
Also check out my…
DocWiki[nforum.ogplanet.com]
Skill Simulator Guide[nforum.ogplanet.com]
Fashion Simulator Guide[nforum.ogplanet.com]