Warhammer 40,000: Dawn of War – Dark Crusade Guide

Space Marine Unit Overview for Warhammer 40,000: Dawn of War - Dark Crusade

Space Marine Unit Overview

Overview

Within this guide is a detailed look at all Space Marine units available to you in Dawn of War: Dark Crusade. Research and other various technologies are only detailed as far as they effect those units, as are the buildings. This guide is intended to be used by players that already have a grasp on the basics of the game, and to that effect there will not be any unit descriptions or commentary on units within the guide itself. I will leave those decisions up to the player, however, if you had questions I’d be willing to answer most of them in the comments section. Enjoy, and I hope you find this guide useful. -Ranger

Force Commander


Recruited at Chapel Barracks

Unit Type: Commander
Unit Cost: 260 , 50
-Limit 1
-Effective vs Infantry, Heavy Infantry
-Base HP: 1875
-Base Morale: 700
-Base Melee Damage: 157-192
-Base Ranged Damage: 66-80
-Attachable
-Boosts Morale regeneration of attached squad
-Attached squad receives +200 Morale

Abilities

Orbital Bombardment

Requires Orbital Relay

-Active Targetable
-Massive damage to target area

Battlecry

Researched at Sacred Artifact

Requires Inspiring Aura, Fortress Monastery

-Active
-Damage boost to nearby units
-Nearby units receive +200 Morale

Unit Upgrades

Power Weapon

Researched at Armory

-Replaces the Force Commander’s Power Sword with a Daemon Hammer
-Effective vs Infantry, Heavy Infantry, Daemons

Power Fist

Researched at Armory

Requires Power Weapon, Monastery

-Increases damage done by the Daemon Hammer

Plasma Pistol

Researched at Armory

-Equips the Force Commander with a Plasma Pistol
-Effective vs Heavy Infantry
-Replaces Bolt Pistol

Inspiring Aura

Researched at Sacred Artifact

-Damage boost to nearby units

Commander Veteran

Researched at Sacred Artifact

Requires Monastery

-Increases damage, ability recharge and HP regeneration
-Force Commander +400 HP

Commander Hero

Researched at Sacred Artifact

Requires Commander Veteran, Fortress Monastery

-Increases damage, ability recharge and HP regeneration
-Force Commander +400 HP

Librarian


Recruited at Sacred Artifact

Unit Type: Commander
Unit Cost: 245 , 80
-Limit 1
-Effective vs Heavy Infantry
-Base HP: 1400
-Base Morale: 600
-Base Melee Damage: 63-88
-Base Ranged Damage: 45-54
-Detector
-Attachable
-Attached squad receives +150 Morale

Abilities

Smite

-Active Targetable
-Damage to target area
-Does not affect vehicles

Weaken Resolve

Researched at Sacred Artifact

Requires Monastery

-Active Targetable
-Reduces Morale Recovery Rate of target squad

Word of the Emperor

Researched at Sacred Artifact

Requires Fortress Monastery

-Active
-Nearby infantry cannot be killed
-Does not affect Librarian

Unit Upgrades

Power Weapon

Researched at Armory

-Replaces the Librarian’s Power Sword with a Force Weapon
-Effective vs Infantry, Heavy Infantry
-Has a chance to instantly kill most non-vehicle units that are under 50% HP

Power Fist

Researched at Armory

Requires Power Weapon, Monastery

-Increases damage done by the Force Weapon

Plasma Pistol

Researched at Armory

-Equips the Librarian with a Plasma Pistol
-Effective vs Heavy Infantry
-Replaces Bolt Pistol

Commander Veteran

Researched at Sacred Artifact

Requires Monastery

-Increases damage, ability recharge and HP regeneration
-Librarian +300 HP

Commander Hero

Researched at Sacred Artifact

Requires Commander Veteran, Fortress Monastery

-Increases damage, ability recharge and HP regeneration
-Librarian +300 HP

Chaplain


Recruited at Stronghold

Requires Monastery
Unit Type: Commander
Unit Cost: 260 , 50
-Limit 1
-Effective vs Infantry, Heavy Infantry
-Base HP: 1200
-Base Morale: 700
-Base Melee Damage: 156-200
-Base Ranged Damage: 80-106
-Boosts HP Regen of nearby infantry in a large radius
-Attachable
-Attached squad receives +200 Morale

Abilities

Demoralizing Shout

-Active Targetable
-Morale Damage to targeted squad
-Reduces target’s movement speed

Unit Upgrades

Power Weapon

Researched at Armory

-Increases damage done by the Crozius Arcanum
-Effective vs Infantry, Heavy Infantry

Power Fist

Researched at Armory

Requires Power Weapon, Monastery

-Increases damage done by the Crozius Arcanum

Plasma Pistol

Researched at Armory

-Equips the Chaplain with a Plasma Pistol
-Effective vs Heavy Infantry
-Replaces Bolt Pistol

Commander Veteran

Researched at Sacred Artifact

Requires Monastery

-Increases damage, ability recharge and HP regeneration
-Chaplain +250 HP

Commander Hero

Researched at Sacred Artifact

Requires Commander Veteran, Fortress Monastery

-Increases damage, ability recharge and HP regeneration
-Chaplain +250 HP

Apothecary


Recruited at Sacred Artifact

Unit Type: Heavy Infantry
Unit Cost: 60 , 15
-Limit 4
-Effective vs Infantry
-Base HP: 500
-Base Morale: 350
-Base Melee Damage: 25-31
-Boosts HP Regen of nearby infantry in a small radius
-Attachable

Skull Probe


Recruited at Listening Post

Unit Type: Infantry
Unit Cost: 75
-Limit 4
-Base HP: 200
-Base Morale: N/A
-Detector
-Attachable

Abilities

Sabotage

-Active Targetable
-Pauses all research and production in targeted enemy building

Unit Upgrades

Skull Probe Infiltration

Research at Stronghold

-Skull Probes gain Infiltrate

Servitor


Recruited at Stronghold

Unit Cost: 75
Unit Type: Infantry
-Limit 4
-Builder Unit
-Base HP: 375
-Base Morale: 150

Abilities

Build

-Begins the construction of a new building

Repair

-Restores HP to damaged vehicles and buildings

Scout Squad


Recruited at Stronghold

Unit Type: Infantry
Unit Cost: 90 , 1
-Effective vs Infantry
-Base Squad Size: 2
-Max Squad Size: 4
-Reinforcement Cost: 45
-Base HP per Soldier: 295
-Base Morale: 300
-Base Melee Damage: 8-10
-Base Ranged Damage: 14-17
-Base Weapon Upgrades: 2

Weapon Upgrades

Flamer

Requires Armory

Cost: 40 , 10
-Effective vs Morale
-Base Damage: 08-10
-Ignores Cover
-Replaces Bolter

Plasma Gun

Requires Armory, Stronghold

Cost: 40 , 5
-Effective vs Heavy Infantry
-Base Damage: 48-59
-Replaces Bolter

Sniper Rifle

Requires Sniper Training

Cost: 40 , 20
-Effective vs Infantry, Morale
-Base Damage: 38-44
-Replaces Bolter

Unit Upgrades

Scout Infiltration

Researched at Stronghold

-Scouts gain Infiltrate

Sniper Training

Researched at Stronghold

-Allows Sniper Rifle Upgrades

Heavy Weapon Increase

Researched at Armory

Requires Monastery

-Allows 2 additional weapon upgrades

Bionics

Researched at Armory

Requires Monastery

-Scouts +25% HP
-Morale +150

Target Finders
Researched at Armory

Requires Monastery, Bionics

-Increases accuracy and damage of all ranged weapons

Space Marine Squad


Recruited at Chapel Barracks, Orbital Relay

Unit Type: Heavy Infantry
Unit Cost: 190 , 2
-Effective vs Infantry
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 50
-Base HP per Soldier: 390
-Base Morale: 300
-Base Melee Damage: 32-39
-Base Ranged Damage: 28-34
-Base Weapon Upgrades: 2

Squad Leader

Sergeant

Cost: 75
Requires Chapel Barracks, Monastery

-Heavy Infantry
-Base HP: 650
-Bonus Morale: 100

Squad Leader Upgrades

Power Sword

Researched at Armory

-Effective vs Heavy Infantry
-Replaces Chainsword

Plasma Pistol

Researched at Armory

-Effective vs Heavy Infantry
-Replaces Bolt Pistol

Power Fist

Researched at Armory

Requires Power Sword, Monastery

-Effective vs Infantry, Heavy Infantry, Vehicles
-Replaces Power Sword

Weapon Upgrades

Flamer

Cost: 40 , 10
Requires Armory

-Effective vs Morale
-Base Damage: 29-37
-Ignores Cover
-Replaces Bolter

Heavy Bolter

Cost: 40 , 10
Requires Armory, Monastery

-Effective vs Infantry
-Stationary
-Requires Setup
-Base Damage: 106-120
-Replaces Bolter

Plasma Gun

Cost: 40 , 15
Requires Armory, Monastery

-Effective vs Heavy Infantry
-Base Damage: 69-88
-Replaces Bolter

Missile Launcher

Cost: 60 , 15
Requires Armory, Monastery

-Effective vs Vehicles, Buildings
-Stationary
-Requires Setup
-Knockback
-Base Damage: 120-145
-Replaces Bolter

Abilities

Frag Grenades

Researched at Chapel Barracks

-Active Targetable
-Throw a frag grenade to damage and knockdown enemy in the target area

Rally

Requires Sergeant

-Active
-Completely Restores Morale

Unit Upgrades

Heavy Weapon Increase

Researched at Armory

Requires Monastery

-Allows 3 additional weapon upgrades

Bionics

Researched at Armory

Requires Monastery

-Space Marines +25% HP
-Sergeants +50% HP
-Morale +150

Target Finders

Researched at Armory

Requires Bionics, Monastery

-Increases accuracy and damage of all ranged weapons

Assault Marine Squad


Recruited at Chapel Barracks

Requires Armory

Unit Type: Heavy Infantry
Unit Cost: 220 , 3
-Effective vs Infantry
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 55
-Base HP per Soldier: 465
-Base Morale: 450
-Base Melee Damage: 48-59
-Base Ranged Damage: 15-19
-Cannot be attached to
-Cannot be transported

Squad Leader

Sergeant

Cost: 75 , 20
Requires Chapel Barracks, Monastery

-Heavy Infantry
-Base HP: 650
-Bonus Morale: 100

Squad Leader Upgrades

Power Sword

Researched at Armory

-Effective vs Heavy Infantry
-Replaces Chainsword

Plasma Pistol

Researched at Armory

-Effective vs Heavy Infantry
-Replaces Bolt Pistol

Power Fist

Researched at Armory

Requires Power Sword, Monastery

-Effective vs Infantry, Heavy Infantry, Vehicles
-Replaces Power Sword

Abilities

Melta Bombs

Researched at Chapel Barracks

Requires Monastery

-Active Targetable
-Targets vehicles and buildings

Rally

Requires Sergeant

-Active
-Completely Restores Morale

Jump

-Active Targetable
-Transports the squad to the targeted area

Unit Upgrades

Bionics

Researched at Armory

Requires Monastery

-Assault Marines +25% HP
-Sergeants +50% HP
-Morale +150

Target Finders

Researched at Armory

Requires Bionics, Monastery

-Increases accuracy and damage of all ranged weapons

Grey Knights


Recruited at Chapel Barracks

Requires Monastery

Unit Type: Heavy Infantry
Unit Cost: 180 , 90 , 3
-Limit 1
-Effective vs Infantry, Heavy Infantry, Daemons
-Base Squad Size: 3
-Max Squad Size: 6
-Reinforcement Cost: 60 , 30
-Base HP/Soldier: 800
-Base Morale: N/A
-Base Melee Damage: 80-120
-Base Ranged Damage: 55-58
-Cannot capture points

Abilities

Psychic Inquisition

-Active Targetable
-Target area is repeatedly hit with psychic damage

Unit Upgrades

Furious Charge

Researched at Armory

Requires Monastery

-Grey Knights charge into melee doing extra damage and knockback

Bionics

Researched at Armory

Requires Monastery

-Grey Knights +50% HP

Target Finders

Researched at Armory

Requires Bionics, Monastery

-Increases accuracy and damage of all ranged weapons

Terminator Squad


Recruited at Chapel Barracks

Requires Orbital Relay

Unit Type: Heavy Infantry
Unit Cost: 240 , 100 , 3
-Limit 1
-Effective vs Infantry, Heavy Infantry
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 50 , 25
-Base HP per Soldier: 665
-Base Morale: 750
-Base Melee Damage: 22-32
-Base Ranged Damage: 81-85
-Base Weapon Upgrades: 2
-Can only be transported by Land Raider

Weapon Upgrades

Assault Cannon

-Effective vs Infantry
-Base Damage: 240-400
-Replaces Storm Bolter

Heavy Flamer

-Effective vs Infantry, Morale
-Base Damage: 10-64
-Replaces Storm Bolter

Abilities

Teleport

Researched at Orbital Relay

-Active Targetable
-Teleports squad to the targeted area

Unit Upgrades

Bionics

Researched at Armory

Requires Monastery

-Terminators +50% HP

Target Finders

Researched at Armory

Requires Bionics, Monastery

-Increases accuracy and damage of all ranged weapons

Assault Terminator Squad


Recruited at Chapel Barracks

Requires Orbital Relay

Unit Type: Heavy Infantry
Unit Cost: 240 , 100 , 3
-Limit 1
-Effective vs Infantry, Heavy Infantry, Vehicle
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 50 , 25
-Base HP per Soldier: 800
-Base Morale: 750
-Base Melee Damage: 100-135
-Can only be transported by Land Raider

Abilities

Teleport

-Active Targetable
-Teleports squad to the targeted area

Unit Upgrades

Bionics

Researched at Armory

Requires Monastery

-Terminators +50% HP

Rhino Transport – Needs update on smoke launcher research


Recruited at Machine Cult

Unit Type: Vehicle
Unit Cost: 75 , 70
-Limit 3
-Base HP: 2000
-Transport Capacity: 3

Abilities

Smoke Launchers

-Active Targetable
-Units within smoke receive less damage from ranged attacks

Land Speeder


Recruited at Machine Cult

Unit Type: Vehicle
Unit Cost: 120 , 95 , 1
-Limit 10
-Effective vs Infantry
-Base HP: 1050
-Base Ranged Damage: 157-188

Abilities

Jump

-Active Targetable
-Transports vehicle to targeted area

Dreadnaught


Recruited at Machine Cult, Orbital Relay

Requires Machine Cult

Unit Type: Vehicle
Unit Cost: Cost: 170 , 305 , 3
-Effective vs Building, Infantry, Heavy Infantry
-Base HP: 4780
-Base Melee Damage: 324-396
-Base Ranged Damage: 200-280

Weapon Upgrades

Assault Cannon

Cost: 30 , 70
-Effective vs Infantry
-Base Damage: 200-280
-Replaces Right Arm

Twin-Linked Lascannon

Cost: 30 , 70
Requires Fortress Monastery

-Effective vs Vehicles, Buildings
-Base Damage: 112-137
-Replaces Right Arm

Hellfire Dreadnaught


Recruited at Machine Cult, Orbital Relay

Requires Machine Cult

Unit Type: Vehicle
Unit Cost: 120 , 95 , 3
-Effective vs Infantry, Heavy Infantry
-Base HP: 3250
-Base Ranged Damage: 155-189

Predator


Recruited at Machine Cult

Requires Fortress Monastery

Unit Type: Vehicle
Unit Cost: Cost: 120 , 95 , 5
-Limit 2
-Effective vs Infantry, Vehicle
-Base HP: 5820
-Base Ranged Damage: 185-225

Weapon Upgrades

Twin-Linked Lascannon

Cost: 15 , 10
Requires Heavy Armor Deployment

-Effective vs Vehicles, Buildings
-Base Damage: 225-275
-Replaces Autocannon

Lascannon (Left)

Cost: 10 , 5
Requires Heavy Armor Deployment

-Effective vs Vehicles, Buildings
-Base Damage: 83-101
-Replaces Heavy Bolter

Lascannon (Right)

Cost: 10 , 5
Requires Heavy Armor Deployment

-Effective vs Vehicles, Buildings
-Base Damage: 83-101
-Replaces Heavy Bolter

Whirlwind


Recruited at Machine Cult

Requires Fortress Monastery, Heavy Armor Deployment

Unit Type: Vehicle
Unit Cost: 190 , 300 , 5
-Limit 1
-Effective vs Infantry, Heavy Infantry, Building
-Base HP: 2500
-Base Ranged Damage: 69-106

Abilities

Attack Ground

-Forces the unit to make continuous indirect attacks at the targeted area
-No LOS needed

Land Raider


Recruited at Machine Cult

Requires Fortress Monastery, Heavy Armor Deployment

Unit Type: Vehicle
Unit Cost: 400 , 400 , 3
-Limit 1
-Requires a captured Relic
-Effective vs Infantry, Heavy Infantry
-Base HP: 10000
-Base Ranged Damage: 309-578
-Transport Capacity: 1

Abilities

Machine Spirit

-Active
-Land Raider becomes highly resistant to damage

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