Overview
Within this guide is a detailed look at all Space Marine units available to you in Dawn of War: Dark Crusade. Research and other various technologies are only detailed as far as they effect those units, as are the buildings. This guide is intended to be used by players that already have a grasp on the basics of the game, and to that effect there will not be any unit descriptions or commentary on units within the guide itself. I will leave those decisions up to the player, however, if you had questions I’d be willing to answer most of them in the comments section. Enjoy, and I hope you find this guide useful. -Ranger
Force Commander
Recruited at Chapel Barracks
Unit Type: Commander
Unit Cost: 260 , 50
-Limit 1
-Effective vs Infantry, Heavy Infantry
-Base HP: 1875
-Base Morale: 700
-Base Melee Damage: 157-192
-Base Ranged Damage: 66-80
-Attachable
-Boosts Morale regeneration of attached squad
-Attached squad receives +200 Morale
Orbital Bombardment
Requires Orbital Relay
-Active Targetable
-Massive damage to target area
Battlecry
Researched at Sacred Artifact
Requires Inspiring Aura, Fortress Monastery
-Active
-Damage boost to nearby units
-Nearby units receive +200 Morale
Power Weapon
Researched at Armory
-Replaces the Force Commander’s Power Sword with a Daemon Hammer
-Effective vs Infantry, Heavy Infantry, Daemons
Power Fist
Researched at Armory
Requires Power Weapon, Monastery
-Increases damage done by the Daemon Hammer
Plasma Pistol
Researched at Armory
-Equips the Force Commander with a Plasma Pistol
-Effective vs Heavy Infantry
-Replaces Bolt Pistol
Inspiring Aura
Researched at Sacred Artifact
-Damage boost to nearby units
Commander Veteran
Researched at Sacred Artifact
Requires Monastery
-Increases damage, ability recharge and HP regeneration
-Force Commander +400 HP
Commander Hero
Researched at Sacred Artifact
Requires Commander Veteran, Fortress Monastery
-Increases damage, ability recharge and HP regeneration
-Force Commander +400 HP
Librarian
Recruited at Sacred Artifact
Unit Type: Commander
Unit Cost: 245 , 80
-Limit 1
-Effective vs Heavy Infantry
-Base HP: 1400
-Base Morale: 600
-Base Melee Damage: 63-88
-Base Ranged Damage: 45-54
-Detector
-Attachable
-Attached squad receives +150 Morale
Smite
-Active Targetable
-Damage to target area
-Does not affect vehicles
Weaken Resolve
Researched at Sacred Artifact
Requires Monastery
-Active Targetable
-Reduces Morale Recovery Rate of target squad
Word of the Emperor
Researched at Sacred Artifact
Requires Fortress Monastery
-Active
-Nearby infantry cannot be killed
-Does not affect Librarian
Power Weapon
Researched at Armory
-Replaces the Librarian’s Power Sword with a Force Weapon
-Effective vs Infantry, Heavy Infantry
-Has a chance to instantly kill most non-vehicle units that are under 50% HP
Power Fist
Researched at Armory
Requires Power Weapon, Monastery
-Increases damage done by the Force Weapon
Plasma Pistol
Researched at Armory
-Equips the Librarian with a Plasma Pistol
-Effective vs Heavy Infantry
-Replaces Bolt Pistol
Commander Veteran
Researched at Sacred Artifact
Requires Monastery
-Increases damage, ability recharge and HP regeneration
-Librarian +300 HP
Commander Hero
Researched at Sacred Artifact
Requires Commander Veteran, Fortress Monastery
-Increases damage, ability recharge and HP regeneration
-Librarian +300 HP
Chaplain
Recruited at Stronghold
Requires Monastery
Unit Type: Commander
Unit Cost: 260 , 50
-Limit 1
-Effective vs Infantry, Heavy Infantry
-Base HP: 1200
-Base Morale: 700
-Base Melee Damage: 156-200
-Base Ranged Damage: 80-106
-Boosts HP Regen of nearby infantry in a large radius
-Attachable
-Attached squad receives +200 Morale
Demoralizing Shout
-Active Targetable
-Morale Damage to targeted squad
-Reduces target’s movement speed
Power Weapon
Researched at Armory
-Increases damage done by the Crozius Arcanum
-Effective vs Infantry, Heavy Infantry
Power Fist
Researched at Armory
Requires Power Weapon, Monastery
-Increases damage done by the Crozius Arcanum
Plasma Pistol
Researched at Armory
-Equips the Chaplain with a Plasma Pistol
-Effective vs Heavy Infantry
-Replaces Bolt Pistol
Commander Veteran
Researched at Sacred Artifact
Requires Monastery
-Increases damage, ability recharge and HP regeneration
-Chaplain +250 HP
Commander Hero
Researched at Sacred Artifact
Requires Commander Veteran, Fortress Monastery
-Increases damage, ability recharge and HP regeneration
-Chaplain +250 HP
Apothecary
Recruited at Sacred Artifact
Unit Type: Heavy Infantry
Unit Cost: 60 , 15
-Limit 4
-Effective vs Infantry
-Base HP: 500
-Base Morale: 350
-Base Melee Damage: 25-31
-Boosts HP Regen of nearby infantry in a small radius
-Attachable
Skull Probe
Recruited at Listening Post
Unit Type: Infantry
Unit Cost: 75
-Limit 4
-Base HP: 200
-Base Morale: N/A
-Detector
-Attachable
Sabotage
-Active Targetable
-Pauses all research and production in targeted enemy building
Skull Probe Infiltration
Research at Stronghold
-Skull Probes gain Infiltrate
Servitor
Recruited at Stronghold
Unit Cost: 75
Unit Type: Infantry
-Limit 4
-Builder Unit
-Base HP: 375
-Base Morale: 150
Build
-Begins the construction of a new building
Repair
-Restores HP to damaged vehicles and buildings
Scout Squad
Recruited at Stronghold
Unit Type: Infantry
Unit Cost: 90 , 1
-Effective vs Infantry
-Base Squad Size: 2
-Max Squad Size: 4
-Reinforcement Cost: 45
-Base HP per Soldier: 295
-Base Morale: 300
-Base Melee Damage: 8-10
-Base Ranged Damage: 14-17
-Base Weapon Upgrades: 2
Flamer
Requires Armory
Cost: 40 , 10
-Effective vs Morale
-Base Damage: 08-10
-Ignores Cover
-Replaces Bolter
Plasma Gun
Requires Armory, Stronghold
Cost: 40 , 5
-Effective vs Heavy Infantry
-Base Damage: 48-59
-Replaces Bolter
Sniper Rifle
Requires Sniper Training
Cost: 40 , 20
-Effective vs Infantry, Morale
-Base Damage: 38-44
-Replaces Bolter
Scout Infiltration
Researched at Stronghold
-Scouts gain Infiltrate
Sniper Training
Researched at Stronghold
-Allows Sniper Rifle Upgrades
Heavy Weapon Increase
Researched at Armory
Requires Monastery
-Allows 2 additional weapon upgrades
Bionics
Researched at Armory
Requires Monastery
-Scouts +25% HP
-Morale +150
Target Finders
Researched at Armory
Requires Monastery, Bionics
-Increases accuracy and damage of all ranged weapons
Space Marine Squad
Recruited at Chapel Barracks, Orbital Relay
Unit Type: Heavy Infantry
Unit Cost: 190 , 2
-Effective vs Infantry
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 50
-Base HP per Soldier: 390
-Base Morale: 300
-Base Melee Damage: 32-39
-Base Ranged Damage: 28-34
-Base Weapon Upgrades: 2
Sergeant
Cost: 75
Requires Chapel Barracks, Monastery
-Heavy Infantry
-Base HP: 650
-Bonus Morale: 100
Power Sword
Researched at Armory
-Effective vs Heavy Infantry
-Replaces Chainsword
Plasma Pistol
Researched at Armory
-Effective vs Heavy Infantry
-Replaces Bolt Pistol
Power Fist
Researched at Armory
Requires Power Sword, Monastery
-Effective vs Infantry, Heavy Infantry, Vehicles
-Replaces Power Sword
Flamer
Cost: 40 , 10
Requires Armory
-Effective vs Morale
-Base Damage: 29-37
-Ignores Cover
-Replaces Bolter
Heavy Bolter
Cost: 40 , 10
Requires Armory, Monastery
-Effective vs Infantry
-Stationary
-Requires Setup
-Base Damage: 106-120
-Replaces Bolter
Plasma Gun
Cost: 40 , 15
Requires Armory, Monastery
-Effective vs Heavy Infantry
-Base Damage: 69-88
-Replaces Bolter
Missile Launcher
Cost: 60 , 15
Requires Armory, Monastery
-Effective vs Vehicles, Buildings
-Stationary
-Requires Setup
-Knockback
-Base Damage: 120-145
-Replaces Bolter
Frag Grenades
Researched at Chapel Barracks
-Active Targetable
-Throw a frag grenade to damage and knockdown enemy in the target area
Rally
Requires Sergeant
-Active
-Completely Restores Morale
Heavy Weapon Increase
Researched at Armory
Requires Monastery
-Allows 3 additional weapon upgrades
Bionics
Researched at Armory
Requires Monastery
-Space Marines +25% HP
-Sergeants +50% HP
-Morale +150
Target Finders
Researched at Armory
Requires Bionics, Monastery
-Increases accuracy and damage of all ranged weapons
Assault Marine Squad
Recruited at Chapel Barracks
Requires Armory
Unit Type: Heavy Infantry
Unit Cost: 220 , 3
-Effective vs Infantry
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 55
-Base HP per Soldier: 465
-Base Morale: 450
-Base Melee Damage: 48-59
-Base Ranged Damage: 15-19
-Cannot be attached to
-Cannot be transported
Sergeant
Cost: 75 , 20
Requires Chapel Barracks, Monastery
-Heavy Infantry
-Base HP: 650
-Bonus Morale: 100
Power Sword
Researched at Armory
-Effective vs Heavy Infantry
-Replaces Chainsword
Plasma Pistol
Researched at Armory
-Effective vs Heavy Infantry
-Replaces Bolt Pistol
Power Fist
Researched at Armory
Requires Power Sword, Monastery
-Effective vs Infantry, Heavy Infantry, Vehicles
-Replaces Power Sword
Melta Bombs
Researched at Chapel Barracks
Requires Monastery
-Active Targetable
-Targets vehicles and buildings
Rally
Requires Sergeant
-Active
-Completely Restores Morale
Jump
-Active Targetable
-Transports the squad to the targeted area
Bionics
Researched at Armory
Requires Monastery
-Assault Marines +25% HP
-Sergeants +50% HP
-Morale +150
Target Finders
Researched at Armory
Requires Bionics, Monastery
-Increases accuracy and damage of all ranged weapons
Grey Knights
Recruited at Chapel Barracks
Requires Monastery
Unit Type: Heavy Infantry
Unit Cost: 180 , 90
, 3
-Limit 1
-Effective vs Infantry, Heavy Infantry, Daemons
-Base Squad Size: 3
-Max Squad Size: 6
-Reinforcement Cost: 60
, 30
-Base HP/Soldier: 800
-Base Morale: N/A
-Base Melee Damage: 80-120
-Base Ranged Damage: 55-58
-Cannot capture points
Psychic Inquisition
-Active Targetable
-Target area is repeatedly hit with psychic damage
Furious Charge
Researched at Armory
Requires Monastery
-Grey Knights charge into melee doing extra damage and knockback
Bionics
Researched at Armory
Requires Monastery
-Grey Knights +50% HP
Target Finders
Researched at Armory
Requires Bionics, Monastery
-Increases accuracy and damage of all ranged weapons
Terminator Squad
Recruited at Chapel Barracks
Requires Orbital Relay
Unit Type: Heavy Infantry
Unit Cost: 240 , 100
, 3
-Limit 1
-Effective vs Infantry, Heavy Infantry
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 50
, 25
-Base HP per Soldier: 665
-Base Morale: 750
-Base Melee Damage: 22-32
-Base Ranged Damage: 81-85
-Base Weapon Upgrades: 2
-Can only be transported by Land Raider
Assault Cannon
-Effective vs Infantry
-Base Damage: 240-400
-Replaces Storm Bolter
Heavy Flamer
-Effective vs Infantry, Morale
-Base Damage: 10-64
-Replaces Storm Bolter
Teleport
Researched at Orbital Relay
-Active Targetable
-Teleports squad to the targeted area
Bionics
Researched at Armory
Requires Monastery
-Terminators +50% HP
Target Finders
Researched at Armory
Requires Bionics, Monastery
-Increases accuracy and damage of all ranged weapons
Assault Terminator Squad
Recruited at Chapel Barracks
Requires Orbital Relay
Unit Type: Heavy Infantry
Unit Cost: 240 , 100
, 3
-Limit 1
-Effective vs Infantry, Heavy Infantry, Vehicle
-Base Squad Size: 4
-Max Squad Size: 8
-Reinforcement Cost: 50
, 25
-Base HP per Soldier: 800
-Base Morale: 750
-Base Melee Damage: 100-135
-Can only be transported by Land Raider
Teleport
-Active Targetable
-Teleports squad to the targeted area
Bionics
Researched at Armory
Requires Monastery
-Terminators +50% HP
Rhino Transport – Needs update on smoke launcher research
Recruited at Machine Cult
Unit Type: Vehicle
Unit Cost: 75 , 70
-Limit 3
-Base HP: 2000
-Transport Capacity: 3
Smoke Launchers
-Active Targetable
-Units within smoke receive less damage from ranged attacks
Land Speeder
Recruited at Machine Cult
Unit Type: Vehicle
Unit Cost: 120 , 95
, 1
-Limit 10
-Effective vs Infantry
-Base HP: 1050
-Base Ranged Damage: 157-188
Jump
-Active Targetable
-Transports vehicle to targeted area
Dreadnaught
Recruited at Machine Cult, Orbital Relay
Requires Machine Cult
Unit Type: Vehicle
Unit Cost: Cost: 170 , 305
, 3
-Effective vs Building, Infantry, Heavy Infantry
-Base HP: 4780
-Base Melee Damage: 324-396
-Base Ranged Damage: 200-280
Assault Cannon
Cost: 30 , 70
-Effective vs Infantry
-Base Damage: 200-280
-Replaces Right Arm
Twin-Linked Lascannon
Cost: 30 , 70
Requires Fortress Monastery
-Effective vs Vehicles, Buildings
-Base Damage: 112-137
-Replaces Right Arm
Hellfire Dreadnaught
Recruited at Machine Cult, Orbital Relay
Requires Machine Cult
Unit Type: Vehicle
Unit Cost: 120 , 95
, 3
-Effective vs Infantry, Heavy Infantry
-Base HP: 3250
-Base Ranged Damage: 155-189
Predator
Recruited at Machine Cult
Requires Fortress Monastery
Unit Type: Vehicle
Unit Cost: Cost: 120 , 95
, 5
-Limit 2
-Effective vs Infantry, Vehicle
-Base HP: 5820
-Base Ranged Damage: 185-225
Twin-Linked Lascannon
Cost: 15 , 10
Requires Heavy Armor Deployment
-Effective vs Vehicles, Buildings
-Base Damage: 225-275
-Replaces Autocannon
Lascannon (Left)
Cost: 10 , 5
Requires Heavy Armor Deployment
-Effective vs Vehicles, Buildings
-Base Damage: 83-101
-Replaces Heavy Bolter
Lascannon (Right)
Cost: 10 , 5
Requires Heavy Armor Deployment
-Effective vs Vehicles, Buildings
-Base Damage: 83-101
-Replaces Heavy Bolter
Whirlwind
Recruited at Machine Cult
Requires Fortress Monastery, Heavy Armor Deployment
Unit Type: Vehicle
Unit Cost: 190 , 300
, 5
-Limit 1
-Effective vs Infantry, Heavy Infantry, Building
-Base HP: 2500
-Base Ranged Damage: 69-106
Attack Ground
-Forces the unit to make continuous indirect attacks at the targeted area
-No LOS needed
Land Raider
Recruited at Machine Cult
Requires Fortress Monastery, Heavy Armor Deployment
Unit Type: Vehicle
Unit Cost: 400 , 400
, 3
-Limit 1
-Requires a captured Relic
-Effective vs Infantry, Heavy Infantry
-Base HP: 10000
-Base Ranged Damage: 309-578
-Transport Capacity: 1
Machine Spirit
-Active
-Land Raider becomes highly resistant to damage