Overview
Lists of traits, spells, classes, upgrades, equipment, enchantments, enemies, bosses, and secrets. I’ll show you tips and tricks as well as strategies, for making your way through the game.
Disclaimer
My apologies, but this guide is no longer being worked on. Perhaps one day if I return to Rogue Legacy I may update it, but it’s unlikely.
All content is subject to copyright and may not be reproduced in any form without giving direct credit to me.
Content
- a) NPCs
- b) Classes
- c) Traits
- d) Equpment
- e) Runes
- f) Upgrades
- g) Fairy Chest Challenges
- h) Bonus Rooms
- i) Enemies
- j) Bosses
1. Introduction
Hi there! My name is Shaddy and I’ve decided to write this guide because I’m absolutely in love with this game, and I just need to talk about it.
I’ve played a lot of DotA, Dota 2 and LoL, and I don’t play many rogue-likes. I mainly play RTS/MMO, but I’m really interested in this genre, as there is so much potential.
So I’ve been playing this game since about a month ago. I’ve beaten it atleast 8 times on my main save. This is no real bragging right, of course, as given time, anyone could get this far. What this means however, is that I know the game inside and out and I can provide a lot of information for you.
Rogue Legacy is a game centered around a trait system, where each generation of the player’s family has a child, chosen out of a possible three offspring. Each offspring has a different class, different name, gender, and a whole bunch of traits, such as Vertigo, Dwarfism, Dyslexia, and Hypergonadism.
When your character enters the randomly generated castle, they throw away your family’s wealth, to risk the ways of the Knight. When your character dies, their heir to the throne will grow up, and train to avenge them. Of course, this relation will be EVEN BETTER than the last, and have more upgrades than the last, allowing them to best their foes. One day.. They will avenge their parents, and conquer the castle!
This game is the most fun I’ve had in a long time, and it has so much replay value. It’s hard at first, and some people say it has wonky controls, but I totally disagree. The controls are so well suited to the game, and without the odd little “Melee-Kiting” style, I probably wouldn’t play it. What I mean by this is that once you start a swing in one direction, you can’t change directions until the swing ends, unless you have a certain trait 😉 😉 This allows for kiting, as you can attack an enemy while running in the opposite direction. I think this throws a lot of people off, as it can be difficult to work with at first, but once you get used to it, you’ll find it so useful.
Start game -> Enter castle -> Acquire gold -> Die -> Start as heir -> Buy upgrade -> Go further in castle -> Gain even more gold -> Die..
+ Funny traits and just being overall a great experience for everyone involved.. Unless you pick up Vertigo.. Please just don’t.
How to complete game:When you beat all four area bosses (one for each section) the door at the entrance to the castle will open, and will remain open until you finish the game. Enter through here to face the final boss!
2. Controls
Note, I am only focusing on PC controls, as that is what I play the game on.
This list is in the format of:
COMMAND – INPUT KEY. PURPOSE
- Up – Up arrow key. Only really used to interact with objects/NPCs or within menus.
- Down – Down arrow key. Interacts with certain spells, and is used in menus, as well as providing a combination button for a down-drop/down-strike, or the single button for either of those if you have the option “Quick Drop” enabled (Highly recommended)
- Left – Left arrow key. Moves your character left, and is also used in menus.
- Right – Right arrow key. Moves your character right, and is also used in menus.
- Attack – D key. Swings your sword. Also used in menus to select.
- Jump – Space bar. Makes your character leap into the air to perform a triple somersault. Only joking.. It does what it sounds like it does.
- Special – A key. Performs your class’s special ability. See list of classes for more info.
- Dash Left – Q key. Performs a dash to the left. Only available with sprint runes. See list of runes for more info.
- Dash Right – E key. Performs a dash to the right. Only available with sprint runes. See list of runes for more info.
- Cast Spell – W key. Casts the spell that your character is able to cast. See |||| for more info.
- Map – TAB key. This opens up your map of the castle. Very useful, so keep it on a comfortable key.
- Escape – Esc key. Pauses the game. Also used to exit menus / dialogue.
3. The Lists
3. a) NPCs
Charon is that figure in the dark cloak who stands at the entrance to the Castle. He will not let you enter the castle unless you pay his fee- 100% (down to 50% with Haggle upgrade) of your current gold. This means you should always spend what is left of your money before entering the castle.
Another way to bypass his fee is to be carrying Charon’s Obol. You can find this randomly at Charon’s Shrine inside the castle, within Bonus Rooms.
Originally posted by Wikipedia:In Greek mythology, Charon or Kharon is the ferryman of Hades who carries souls of the newly deceased across the rivers Styx and Acheron that divided the world of the living from the world of the dead. A coin to pay Charon for passage, usually an obolus or danake, was sometimes placed in or on the mouth of a dead person. Some authors say that those who could not pay the fee, or those whose bodies were left unburied, had to wander the shores for one hundred years.
The Blacksmith is the first upgrade available in the game, and once bought, stands outside the Manor. When spoken to, he can provide you with equipment for each of five slots (Sword, Head, Chest, Limbs, Cape), for a price of course.
There are 75 pieces of equipment in total. That’s 15 for each body part.
You unlock different pieces of armor by finding blueprints. These can be found in Normal Chests (very low chance), Iron Chests (high chance), and Golden Chests (very high chance). You can never get a blueprint from a Fairy Chest. I’ll go into this more later on in the Equipment section.
The Enchantress is the second of the vendors, whom stand between the Manor and the Castle. When spoken to, she is able to sell you runes for any part of your body. There are a total of 55 runes to unlock. That’s 11 for each body part. Multiple runes of the same kind stack additively for increased effect. You can only have one rune equipped for each body part, so a total of 5 runes at once, the same as equipment.
Before you are able to buy runes, you need to find them inside Fairy Chests. See the Runes section.
The Architect is the third of the unlockable NPCs. He plays a vital role in speedruns, and at certain points of the game, if you are looking to do something in particular. When spoken to, he can ‘lock down the castle’ for you, meaning that upon entry, the castle will stay the same as last time. This of course isn’t free, and reduces your gold earnt during that run to only 60%.
If you make the choice to lock the castle down, make good use of it, because it’s not a great way to earn money. More info in the Strategies section.
Booyan the clown is one of two encounterable NPCs. His Party Rooms can be found randomly, marked on the map by a Bonus Room. Inside the room, there is fun music playing, with balloons and barrels scattered around. There are two kinds of Party Rooms. They both hold a unique challenge with the prize of an Iron chest and a medium-large sum of gold. I’ll go through the challenges later on in the Bonus Rooms section.
Miserly Elf is the second of the two encounterable NPCs. He is found within Gamble Rooms, alongside 3 chests. When spoken to, he will offer you the chance to play his game. If you accept, he will take 25% of your current money, but will reward you triple of what you payed him if you guess the correct chest. The correct chest is random, but it sure doesn’t feel that way when you’ve lost this game 10 times in a row.
Once you complete his game, he’ll tell you to scram and won’t let you play again. See Bonus Rooms section.
3. b) Classes Overview
During character selection, you will have a choice of three characters. Each of these three characters will have a randomized class, chosen out of the array of classes you have unlocked. At the start of the game, you only have Knight, Mage, Barbarian and Knave unlocked.
As you progress and purchase upgrades, you will unlock other classes, but you may also upgrade your current classes to their second and final form. Doing this grants that class more bonuses, and often a Special ability. For example, Barbarian is unlocked from the start, but there is an upgrade available to change your Barbarians into Barbarian Kings/Queens. This gives them the Barbarian Shout ability. From then on, all your Barbarians will be Barbarian Kings/Queens instead.
It’s important to note that each class can only use certain spells. It’s impossible for the game to give them any spells other than what is listed here. If you have seen otherwise, please send a screenshot, so that I can update this info.
3. b) Classes 1 – 3
Stats: 100%
Spells: Axe, Dagger, Chakram, Scythe, Conflux
Special: Guardian’s Shield, Statue
- Guardian’s Shield. While holding A, you will spend 25MP to block any attack, but cannot move or attack, although you can cast spells. This includes projectiles, melee attacks, and collision. Once you block an attack, your invulneribility timer starts ticking, and you cannot be hit or lose mana while blocking again, until you would normally be able to be hit.
- Statue. When Down+A are pressed, you will become a statue, taking no damage for the duration, but dealing damage on contact with enemies. This initially costs 15MP, then 4MP/sec. While in this state you cannot move or attack, but you can cast spells.
[/i]
Description: Your standard hero. Pretty good at everything.
Yes. He is good at everything. He has 100% base stats, which means every value is its true self. He has a decent amount of HP and MP, and he has no weaknesses. He may not be as tanky as a Barb or as strong as a Shinobi, but he has that kickass shield. Listen when I say, that is a very good special. When I first started out, I went so long thinking that the Paladin is a ‘meh’ class. LOOK AT HIS SHIELD. ABUSE IT. There are only a handful of classes that have the ability to get out of a pinch just like that, and the Paladin is one of them.
The only problems that the Paladin has is that he falls off lategame, and he’s a slow farmer. Although MP pools are massive, the other classes can just do so much more. Up until around NG++, this guy is a solid pick.
Excells at:
- Exploring
- Fairy Chests
Fails at:
- Alexander Boss Fight
- Farming
Barbarian -> Barbarian King / Barbarian Queen
Stats: 150% HP, 50% MP, 75% STR
Spells: Conflux, Axe, Dagger, Chakram, Blade Wall
Special: Shout. When used, instantly sends out a wave of force that envelops the whole screen. Any projectiles on the screen are destroyed, and most enemies are knocked back. It costs 20 mana and can be used very repetitively. FUS RO DAH!
Description: A walking tank. This hero can take a beating.This guy is so big. He is just so big. You can take millions of hits compared to the other classes. He has .5x the HP of a Paladin, and every other class has less than 100% HP. This guy is good up until lategame, because early on, you need as much HP as you can get, and later on, you have so much HP that the extra 50% scaling will help so much! If you had 1000HP as a base, your Barbarian would have 1500HP, and your Assassin would have 750HP. That’s a big difference. Now, on to disadvantages. The main problem with the Barbarian is that he only deals 75% of the damage of a Paladin. Nearly every other class has a way to deal heavier damage than that. The 50% MP isn’t so much of a problem, as if this wasn’t the case, there would be waaaay too much shouting going on.
The Barbarian is significantly beefier than any other class, and the special is great for staying alive, and getting Fairy Chests. Another special mention that the Barb gets is that he turns the already easy third boss fight into a piece of cake. His shout completely wrecks Ponce De Leon’s fireball strategy. Lategame, the Barbarian may not deal enough damage to be a higher priority than two other classes, but he is definitely in the top three.
Excells at:
- Exploring
- Boss Fights
- Fairy Chests
Fails at:
- Alexander Boss Fight
- Farming
Knave -> Assassin
Stats: +15% Crit Chance, +125% Crit Damage, 75% HP, 65% MP, 75% STR
Spells: Quantum Translocator, Dagger, Axe, Scythe
Special: Mist Form. When toggled on, you are turned invisible, and cannot be damaged by anything except spikes and spike traps. You have 0 collision with mobs, and are not affected by projectiles. While in this form, you may cast spells, but attacking at all will reveal you. Toggle costs 5MP, and drains 14MP/sec.
Description: A risky hero. Low stats but can land devastating critical strikes.Ignore the stats for a second. Look at Mist Form. This is either the strongest or second strongest special in the game. With it, you can be in NG+40 and pass through rooms unharmed, where you would normally be killed with three hits. You can use it for Fairy Chests, Boss Fights, clutch situations. It is a multi-purpose skill, and damn do I love it.
Okay, now let’s look at the stats. The Assassin has 75% the HP of a Paladin. This is the only real disadvantage of the Assassin. If he didn’t have nerfs on his MP and STR, he would be insane.
As well as having one of the best specials in the game, the Assassin also has one of the highest DMG outputs, as you could have guessed. +15% Crit Chance is no joke, and at a base level, he will deal 62.5% more damage with each crit than every other class.
Once you’re at NG+, or you have started putting points into the crit upgrades, this guy is a beast.
Early on, not so much, but hey- if you happen to get three Assassins, atleast you can do a discovery run, for Fairy Chests or Boss Rooms.The Assassin is quite weak in terms of survivability and DMG output early on. However, once you start putting points into the crit upgrades, and get a bit beefier, he will begin to outclass the Hokage in DMG output, and then the only thing the Hokage will have on him is the 30% speed bonus.
The Assassin is great lategame, and one of the only three classes I would choose to fight bosses with beyond NG++.Excells at:
- Boss Fights
- Fairy Chests
- Exploring
Fails at:
- Early Game
*The Knave and Assassin also have a trail of dark mist behind them. This is purely aesthetic, but it may boost your confidence, knowing that your character looks like a badass!
3. b) Classes 4 – 6
Stats: 150% MP, 125% INT, 50% HP, 50% STR
Passive: Every kill grants you 2 mana.
Spells: Any. Cycles through three.
Special: Spell Cycle. When used, your character will gain access to a different spell, and this costs no MP. This can be done once more before reselecting the original spell. Each Archmage has a total of three spells in their cycle. If you pick up a different spell from a Bonus Room, all three of your spells will be replaced.
Description: A powerful spellcaster. Every kill gives you mana.
To be honest with you, I almost never use Archmages, as most classes use STR, and as I am playing the game I tend to level up STR and crit based upgrades. Archmages rely on INT to do some real damage, as they deal half as much damage with basic attacks as Paladins. Archmages also have half the health of Paladins, leading to an easy death if you get some bad luck with rooms, or if you are in NG+2 or something. What they do excell at, however, is farming rooms full of enemies with repeated high power spells and their Siphon ability. They are also quite versatile in Fairy Chest challenges, as they could give you Scythe, Axe or Chakram for the long-range combat ones, or Timestop for the obstacle ones.
The Archmage isn’t the class for me, but hey, maybe you’ll like it a lot. If used right, what they lack in survivability and general DPS, they may make up for in outstanding AoE damage.
Actually, one thing to note is that a fully upgraded Archmage with the right equipment and the timestop spell can go a long way. This setup is one of the strongest for taking on bosses, as you just have so much free time to whack on the bosses with.
Just make sure you don’t get ahead of yourself and take on large amounts of enemies without an escape route or a reliable spell. As well as being one of the squishiest classes, they are also lacking a utility special, so BE CAREFUL.
Excells at:
- Fairy Chests
- Boss Fights (with Timestop)
Fails at:
- Boss Fights (without Timestop)
- Early Game
Easy way to beat bosses with Archmage: (Involves abusing a bug) There is currently what I think is a bug with Archmages and Spell Cycle, where you can deal insane amounts of damage to bosses over a large amount of time, using Timestop and Chakram. If you happen to get an Archmage with these two spells, you can follow these steps for an easy win:
- Cast Chakram through boss
- Switch to Timestop
- Cast Timestop while Chakram is inside boss
- Hit boss while Chakram is ticking
Chakram is the only spell that doesn’t disappear while Timestop is being used.
You can watch a video of someone doing this
Stats: 175%STR, 60%HP, 40%MP, NO CRITS
Passive: 30% Haste.
Spells: Quantum Translocator, Dagger, Chakram
Special: Replacement Technique. When used, flashes you a set distance (just past the distance of a dash) in the direction you are facing. This can be used in mid air multiple times, but has an internal cooldown of about 1 second. This can’t be used to go through walls, but can pass through enemies and projectiles. Costs 5 mana.
Description: A fast hero. Deal massive damage, but you cannot crit.
If you think back to any Bruce Lee or Jackie Chan movie you have ever watched, you have already seen what the Hokage is capable of. This guy is like a super buff kung-fu fighter. With one hit, you demolish enemies of your level, and you can just rush through rooms slicing at everything and replenishing your sweet sweet not so sweet health pool. Early on, the Hokage is probably the strongest class for both normal gameplay, and bosses. Whenever I am in my first run through, I’ll pick a Hokage over anything.. Okay maybe not Spellsword, but hey, that’s because I have an un-dying love for that class <3
The Hokage is in the top two in terms of damage output, before you get to about NG++. The main thing the Hokage is great at is the Alexander boss fight. This ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ can be such a massive pain, but the Hokage will always take care of him, before NG+3 atleast. You can usually one-hit the Wraths that he spawns, which makes for easy life regen.When it gets to the point in the game where you have max crit chance and crit damage upgrades, the Paladin can do about the same amount of damage, or probably even more. Therefore, the Hokage is useless lategame.
Excells at:
- Alexander Boss Fight
- Boss Fights
- Farming
Fails at:
- Lategame
Stats: 50%HP, 50%MP, 75% STR, +30% Base Gold Gain
Passive: (Spelunker only) All Normal Chests, Fairy Chests, and Bonus Rooms are shown on the map.
Spells: Conflux, Axe
Special: Headlamp. When toggled on, the lamp on the Spelunker’s head turns on, and illuminates a triangle of area ahead of you. This is almost useless, and costs 0 MP.
Description: A hero for hoarders. Very weak, but has a huge bonus to gold.
Spelunkers can be good for income early on, if you know what you’re doing. Once you have enough HP / sustain to safely work your way through 2-4 areas, you can really get to some of that treasure! As well as being able to locate Chests and Mini-Bosses / Mini-Games / Statues / Fountains, you are also easily able to locate Hidden Chests(faded icon) and Boss Rooms, because on the map, there will be two Normal Chests right next to each other.
That being said, I don’t find Spelunkers all too useful, but if I wanted to rush Boss Rooms or grind for Fairy Chests and Mini-Bosses, I could use it then lock down the castle, I guess.
Weak, but can acquire good income / resources in the right hands. Never use it for Boss Fights or in NG+ and on, as you will die very quickly with no escape or DPS, and the Bonus Gold gain becomes less relevant, as it stays at 30%.
Excells at:
- Creating large income (early)
Fails at:
- Boss Fights
- Fairy Chests
- Living (late)
3. b) Classes 7 – 10
Stats: 35%HP(100%), 50%MP(200%), 75%STR, 150% INT
Passive: Gains 4HP and 4 Max HP on every kill.
Spells: Crow Storm, Conflux, Flame Barrier
- Special: Conversion. Converts half of Max HP to MP and Max MP. This means that if you have:
- 300 Max HP, 125 Current HP, 500 Max MP and 450 Current MP
your new stats would be: - 150 Max HP, 125 Current HP, 650 Max MP and 600 Current MP.
[/i]
This has a cap of 100% HP, and 200% MP.[/list]
Description: Feed off the dead. Start weak but gain permanent life for every kill. Extremely intelligent.
Back in the days of my first 20 hours of the game, I had a lot of fun with the Lich. It starts off with so little HP that if you didn’t have any upgrades to HP and had a Lich King, it would only have 35 HP. Of course, the only time I would play a Lich King is when I’m whole heartedly trying to enjoy the game and just taking my time through each section of the castle. That is what you need to do as a Lich. You need to clear out all the rooms of the Castle, then the Forest, then Tower, then Dungeon. This way, you can hit your cap of 100% HP and 200% MP with 150% INT at about the end of the Tower, and go through the Dungeon with your super human spell damage and tankiness. Even though this is true for a time-taking player, if I was looking for a fast and far run, I would rather pick up a Shinobi, Assassin or Spellsword.
At NG+3, the Lich might start having trouble, as it takes a long time to get the ball rolling, and you only have start with 35% HP.
I love playing the Lich King because it takes quite a bit of strategy and planning. If you’re into that kind of thing, rather than purely outmaneuvering the enemies and using your mechanics, then you might enjoy the Lich King. Keep in mind that the first few NGs will be the best to play the Lich in, as you will have enough HP to survive early on, and enough of the other stats to just generally do okay with.
Oh, and make sure you don’t accidentally hit your Special key. It pays off to have good restraint, or else rebind it to another key while playing a Lich.
Excells at:
- Boss Fights after farming
- Midgame
- Having Fun
Fails at:
- Lategame
Stats: 75% HP, 40% MP, 75% STR
Passive: Siphons 30% of damage dealt with melee attacks into MP.
Spells: Flame Barrier, Axe, Dagger, Chakram, Blade Wall
Special: Empowered Spell. Casts an empowered version of your spell. This version will cost twice the mana, deal double the damage, and be twice the size.
Description: A hero for experts. Hit enemies to restore mana.
Welcome to possibly the best class in the game, the almighty Spellsword! Let’s see what we have.. Okay-ish HP, because most other classes have less than 75%. Low mana, but that’s irrelevant. 75% STR. Really, these don’t affect the Spellsword all too much. What we also have, though, is a 30% Siphon, and a way to essentially have 200% INT. Remember Lich? He has 150%. Remember Archmage? He has 125%. Both the Archmage and the Lich have less HP than the Spellsword, and the Archmage has less STR. Basically, this guy is dealing more damage, quicker, with more survivability and more sustain, earlier in the game.
Get a Spellsword with Flame Barrier, and you’re set. There is nothing he can’t do. Even early on, you can take on Alexander if you’re just kiting him with Flame Barrier on. Any boss is easy with this guy, and no enemies are going to get in your way, either.
Oh, and he also looks and sounds wicked.
Excells at:
- Alexander Boss Fight (Flame Barrier, Axe, Chakram, Blade Wall)
- Farming
- Boss Fights
- Exploring
- Magical Sword
Fails at:
- NG+40 Exploring?? Doesn’t really fail at anything so I don’t know what to type..
Stats: 40% HP, 25% MP
Passive: Extremely rapid mana regeneration (8 MP/sec)
Dragon Stuff: Cannot jump. Cannot use sword. You may fly indefinitely with Spacebar / Special Key, and arrow keys, although once hit, you have to re-cast fly. You may shoot a fireball by using Dragon Fire on Attack or Spell keys. This costs 15 MP, and will deal deal 100% of your INT to the first enemy hit. Only fires for a certain distance in a line in the direction you are facing. Can’t go through walls or objects.
Description: You are a man-dragon.
Unlocked: Go to the Manor, and hover on the Invuln. Time Up upgrade in the top right. Press Up, and you will be taken to the flag of the castle, and the Beastiality upgrade.
As you could guess, the Dragon is probably the most unique class. You may fly for an unlimited amount of time, unless you get hit, and you may spam medium-range fireballs. I don’t play Dragon much, but when I do, I enjoy it. He can be a really cheap way to beat pretty much all the bosses, but nowhere near as fast as some other classes. It’s just really safe.
Strategies for playing Dragon are really interesting, as you do not need STR, Crit, Siphon, Jumps, Dashes or Flight at all, so that frees up space for things like Vampirism, Grace, Bounty, and Haste. There is a downside though. That is that you cannot crit. This means that by the end of the game, when STR and INT will be roughly equal, classes with 75%+ STR will be doing more damage per hit than Dragon, because of their crits, and they can also hit multiple enemies. One last factor, however, is that you can cast fireballs VERY fast. Just keep in mind that you need to wait for your mana to regenerate after short bursts.
NOTE: Many, many people hate the Dragon class, and regret unlocking it. They say it’s useless and hard to control. I somewhat agree, but I think it can be good for Boss Fights and Fairy Chests. Make sure you fully utilize your equipment and runes while playing as the Dragon.
Excells at:
- Boss Fights
- Fairy Chests
- Dragon
Fails at:
- Crowded Rooms / Multiple Enemies
Stats: 70% HP, 70% MP
Spells: Dagger + Axe + Blade Wall
Special:
- Daggers (Spell Key). Fires 5 daggers in a cone infront of you. Costs 30 MP. Goes through walls, but not enemies
- Blade Wall (Spell Key + Dash). Summons a blade wall. Costs 30 MP.
- Axes (Special Key). Throws 5 axes randomly in either direction. Costs 30 MP. Goes through walls, but not enemies.
Description: Fountain text here
Unlocked: Beat all Revamped Bosses.
To be honest, I have only played Traitor once. I know nothing about going through the castle as a Traitor. All of his abilities simulate the Final Boss’s, but he looks useless.
Excells at:
- Backstabbing
*NOTE: Entering the Final Boss room as a Traitor triggers alternate dialogue, and gives you the Katagelasticism achievement.
3. c) Traits Overview
Originally posted by Rogue Legacy Wikia:There are 31 traits in all – each with varying rarities.
Higher rarity implies harder to acquire. Lower rarity implies easier to acquire.How many traits?
The game then determines how many traits a character will have.
There is a 94% chance that a champion will have at least 1 trait.
There is a 55% chance that a champion will have 2 traits.
(This means that the game rolls for traits twice, with each roll having about a 74% chance of resulting in a trait and neither result affecting the other.)Which traits?
Then the game makes a dice roll to determine which rarity of traits to select from.50% – Level 1
36% – Level 2
14% – Level 3The program then gathers all of the traits with the given rarity and randomly selects one of those traits to give the player.
If a champion receives a second trait, the odds and method of selection is exactly the same as the first trait. However, the game also checks for trait conflicts.
The following are the trait conflicts:
Muscle Wk. vs. Hypergonadism
Endomorph vs. Ectomorph
Gigantism vs. Dwarfism
Near-sighted vs. Far-sighted
Color Blind vs. Nostalgic
So, no champion can be both Near-sighted and Far-sighted, and no champion can be both Color Blind and Nostalgic.Also, Rogue Legacy makes sure that the second trait is not the same as the first trait.
3. c) Traits – Positive / Subjective
- ADHD[en.wikipedia.org]: “So energetic! You move faster.”
You move 30% faster. - E.H.S.[en.wikipedia.org]: “You conduct electricity really well.”
All platforms are always open. - Eidetic Memory[en.wikipedia.org]: “You remember things with extreme clarity.”
Enemies’ last locations are visible on the map and minimap as flashing dots. - Endomorph[en.wikipedia.org]: “You’re so heavy, enemies can’t knock you back.”
You don’t get knocked back. Also makes big crunchy animations when you land from a height. - O.C.D.[en.wikipedia.org]: “Must. Clear. House. Break stuff to restore MP.”
You get 1 MP for every object broken. - P.A.D.[en.wikipedia.org]: “Peripheral Arterial Disease. No foot pulse.”
You don’t trigger spike traps at all.
- Alektorophobia[en.wikipedia.org]: “Chickens freak you out.”
When a normal chicken drop would’ve spawned, a chicken mob is now spawned. This mob runs back and forth randomly, dealing minor damage to the player and dying in one hit. When killed, it drops the normal chicken drop. A benefit to this is that you can leave the chicken in a room, and come back for it later when you need health. - Ambilevous[en.wiktionary.org]: “You’ve got two left hands, and can’t cast spells properly.”
Spells are casted backwards. Inconvenient for me, but maybe you can use it to kite enemies or something. - Dextrocardia[en.wikipedia.org]: “Your HP and MP pools are swapped. Who knew?”
Both the bars’ positions and the actual values are swapped. Might be cool on an Archmage or something. - Dwarfism[en.wikipedia.org]: “You never get to ride rollercoasters.”
You’re about half the normal size, so your hitbox and swing range are decreased. Dwarfism allows you to get through holes in walls, to access secret rooms and get extra chests, or pass an area unharmed. - E.D.S.[en.wikipedia.org]: “You are very flexible.”
You break the vital rule of the game that stops you from turning until a swing is over. You may now turn during an attack, but as far as I know it only hits once, on one side. This may be more comfortable for people who don’t like the normal kiting style. - Clumsy[en.wikipedia.org]: “You break a lot of things.”
You cannot stand on bookcases, and break objects when you touch them. Sounds like me. - Gigantism[en.wikipedia.org]: “You were born to be a basketball player.”
You’re about 1.5x the normal size, so your hitbox and swing range are increased. Can be very useful to have the extra range, and the size doesn’t limit your accessability to areas. - Hypergonadism[en.wikipedia.org]: “You are perma-roided. Every attack knocks enemies back further.”
Your attacks deal extra knockback to enemies who would normally be knocked back. This doesn’t apply to the painting, horse, wolf, or large zombie families. Neither does it apply to bosses. - Savant[en.wikipedia.org]: “You’re very talented. With a few issues.”
Every time you cast a spell, you change spells. Can allow versatility, but can also be inconvenient.
3. c) Traits – Negative / Cosmetic
- Alzheimers[en.wikipedia.org]: “You have trouble remembering where you are.”
The map does not function, and just shows a question mark. However, the minimap functions as normal. - C.I.P.[en.wikipedia.org]: “Congenital Insensitivity to pain. Know no pain.”
Your HP bar is blocked out, and as far as I know, there is no way to find out how much HP you have. - Ectomorph[en.wikipedia.org]: “You’re skinny, so every hit sends you flying.”
You get knocked back further when hit. It’s so hard to make full use of invulnerability time with this trait. - Muscle Weakness[en.wikipedia.org]: “You have weak limbs. Enemies won’t get knocked back.”
Any enemy that you would’ve normally knocked back will now not be knocked back. If you have ever fought against a painting, horse or wolf, you know that this trait is tough ♥♥♥♥. - Tunnel Vision[en.wikipedia.org]: “No peripheral vision”
There are no indicators of projectiles at the edges of the screen. You’ll have a very hard time dodging later on when enemies are at their max forms and projectiles go through walls. - Vertigo[en.wikipedia.org]: “Welcome to Barfs-ville.”
Everything is upside-down. The HUD included. I never play with this trait, but I’ve heard of Vertigo runs and people who actually like playing with this ♥♥♥♥ on.
- Baldness[en.wikipedia.org]: “The bald and the beautiful.”
Your character has no hair, and no extra visual effects on their helmets. The castle loading screen also says “Balding” instead of “Building”. - Color-Blindness[en.wikipedia.org]: “You can’t see colors because of monochromacy.”
Everything is colorless. Black and white. - Coprolalia[en.wikipedia.org]: “%#&@!”
Your character swears whenever they’re injured. It’s @!%#$!# annoying! - Dementia[en.wikipedia.org]: “You are insane!”
You see imaginary enemies. These enemies can’t hurt you whatsoever, and can’t die. They will still try to attack you, but only question marks will appear. These enemies are often enemies from different parts of the castle, that shouldn’t be there. Spooky.. - Dyslexia[en.wikipedia.org]: “You have trouble reading things.”
You can’t read any text in-game. - Farsighted[en.wikipedia.org]: “Everything nearby is blurry.”
Everything nearby is blurry.. - Gay[en.wikipedia.org]: “You are a fan of the man.” “You like the ladies.”
The statues’ nourishment-giving roles in the teleporter and boss rooms are reversed. The gender of the character that greets you after completing the game will be the same as your gender. You have a reversed title, so for gay male, it is Lady, and for gay female, Sir. - Glaucoma[en.wikipedia.org]: “It’s so dark.”
You are surrounded by only a ball of light, as in the Dungeon area. - Hypochondriac[en.wikipedia.org]: “You tend to EXAGGERATE.”
Damage that pops up when you are hit will be double the digits, approximately x100. - [b[url=http://en.wikipedia.org/wiki/Irritable_bowel_syndrome]]I.B.S:
[/url][/b] “Even the most valiant heroes can suffer from irritable bowels.”
You occasionally fart while jumping and dashing.
Everything far away is blurry.
Everything is sepia-toned, and looks old.
Characters and enemies are seen as 2D when they turn, similar to Paper Mario.
Everything looks Tron-like. I don’t know what the Spork joke is about, but I’m totally okay with this trait. It might be a bit odd to play with, because everything looks different and droppable platforms look similar to normal floor.
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