Overview
A list of all civilization start biases, as taken from the game files.
Gathering Storm Start Biases
Start biases are taken from the game’s xml files.
Low numbers mean higher priority, e.g. Tier 1 River bias is more likely to get you a river than Tier 3.
All Civs not listed do not have start biases.
Australia
Tier 3 Coast
Tier 5 Horses/Cattle/Sheep
Brazil
Tier 2 Jungle
Canada
Tier 1 Tundra/Tundra Hills
Tier 5 Snow/Snow Hills
Egypt
Tier 2 Floodplains
Tier 5 River
England
Tier 3 Coast
Tier 5 Coal/Iron
Greece
Tier 3 Grassland Hills/Plains Hills/Desert Hills/Tundra Hills
Hungary
Tier 3 River
Tier 5 Geothermal Fissure
Inca
Tier 3 Grassland Mountain/Plains Mountain/Desert Mountain
Tier 5 Tundra Mountain/Snow Mountain
Indonesia
Tier 2 Coast
Khmer
Tier 3 River
Korea
Tier 3 Grassland Hills/Plains Hills/Desert Hills/Tundra Hills
Kongo
Tier 2 Woods/Rainforest
Mali
Tier 2 Desert/Desert Hills
Tier 5 Copper/Diamonds/Salt/Jade/Silver/Mercury/Iron/Niter/Coal/Aluminium
Mapuche
Tier 3 Grassland Mountain/Plains Mountain/Desert Mountain/Tundra Mountain
Mongolia
Tier 2 Horses
Netherlands
Tier 2 River
Tier 4 Coast
Norway
Tier 3 Coast
Tier 5 Forest
Nubia
Tier 1 Desert/Desert Hills
Tier 5 Copper/Diamonds/Salt/Jade/Silver/Mercury/Iron/Niter/Coal/Aluminium/Uranium
Phoenicia
Tier 2 Coast
Russia
Tier 3 Tundra/Tundra Hills
Scythia
Tier 2 Horses
Tier 5 Grassland/Plains
Spain
Tier 3 Coast
Sumeria
Tier 3 River