Golf With Your Friends Guide

Strats Library for Golf With Your Friends

Strats Library

Overview

Current status of the guide: Forest is nearly finished, Oasis is scheduled to be started with this week (20-7-2017) Twilight and up arent scheduled yet!In this guide i will cover every strat you will/may need to get the lowest scores possible on every map on the following settings: -Classic-Jump-Super Jump-DunkThese are the settings that are the most relevant at the moment. One thing will be sure, strats will keep changing and maps will keep comming. shot may also change because of minor parts like the physics ruining certain strats or for example glitches being removed (the kobe strat).The format of the shots:Every strat starts with a screenshot of the shot. underneath every screenshot there will always be 3 fixed explenation points: Aim -> this part explains where you will need to aim.Power -> this part explains wich amount of power you will need in orded to make the shot work.Rating -> this part explains how hard a shot will be. the range within in the rating is 1 to 5. here’s what each number means:1) if the aim and power are done correct, you will most likely get the shot.2) if the aim and power are done correct, it’s likely to get the shot, but either the aim is more specific or the inconsistency rate is higher.3) if the aim and power are done correct, the change is still high that you will get the shot, but the aim is near pixel perfect or the inconsistency rate is noticeble higher.4) if the aim and power are done correct, the chances are about 5050 you will get the shot due to very specific aim, very specific power, a significantly high inconsiteny rate or specific timing.5) the power and aim are both (near) pixel perfect or/and the incosistency rate is very high. there may also be a vey specific timing, but that doesn’t occur very often (if the shot is rated a 5)Due to this rating system, you can see why you might be having trouble with a certain shot. If a shot is rated for example a 4, you will know it’s not a guaranteed hit. The higher the rating, the more practice on that shot is recommended!I will refer back to strats rather then putting in the same screenshot for the excact same strat, this is for shaving a slight bit of the gigantic size of this guide (refering back to strats is still an experimental idea, if this is not enjoyable as reader to use, i will just put in the correct screenshot if necessary, let me know how you feel about this)If you have a strat yourself that isn’t listed here yet, feel free to send it to me.Please message me if you can’t get a strat to work or if this strat has been broken by a recent update.Contact me via:https://discord.gg/ck9tJxu

Forest Classic

Hole 1

(Recommended)

Aim – 2 back 1 right. it is recommended to go a bit more right then the cross (1 á 2 pixels) just to be safe.
Power – 4.0
Rating – 1


Aim – 2nd black line from the left on the pillar (as to be seen in the screenshot)
Power – 2.2
Rating – 2

Hole 2


Aim – Straight
Power – 1.4 / 1.5
Rating – 1

Hole 3


Aim – 5 up 1 right
Power – 2.9
Rating – 3

Hole 4


Aim – Straight (make sure to time it! release when the spinning board just passes it’s vertical position)
Power – 2.0
Rating – 1

Hole 5

(recommended)

Aim – at flag
Power – 3.0
Rating – 1


Aim – between the trees (to be seen in the screenshot)
Power – 4.0
Rating – 1


Aim – slightly right of the big triangle (as to be seen in the screenshot)
Power – 3.9
Rating – 1

Hole 6

(Recommended)

Aim – Straight back but one pixel of center (either side works)
Power – 4.0 (recommended) 3.5 will work too
Rating – 2


Aim – 3 up 1 right (left will work too)
Power – 2.7
Rating – 2

Hole 7


Aim – 1 u 2 right (2 left will work too)
Power – 3 (recommended) 2 will get you in too
Rating – 1

Hole 8


Aim – at the vertical platform, 1.7 squares inwards counting from the left
Power – 3.7
Rating – 2

Hole 9

(Recommended)

Aim – straight
Power – 2.7
Rating – 1


Aim – 3 up 2 left
Power – power bar directly on the 3 up 2 left cross
Rating – 1

Hole 10

(Recommended)

Aim – 4 up 1 left (make sure to time it when the spinners are synchronised)
Power – 3.9
Rating – 1


Aim – 5 up 1 left (make sure to time it when the spinners are synchronised)
Power – 3.2
Rating – 2

Hole 11

(Recommended)

aim – 5 up 1 right (go 1 á 2 pixels left to be safe)
Power – 4.0
Rating – 1


Aim – as close to the end of the left wall as possible without hitting it
Power – 4.0
Rating – 2

Hole 12

[Shot 1]

Aim – right wall, edge of shadow (as to be seen in the screenshot)
Power – 4.0

[Shot 2]

Aim – (slighlty inwards from the left – see screenshot) 2nd pillar
Power – 3.00
Rating – 3

Hole 13


Aim – at crack (right wall)
Power – 3.0
Rating – 1

Hole 14


Aim – 4 up 1 left and a pixel or 2 (see screenshot)
Power – a pixel under 4.0 (3.995)
Rating – 4
Hole 15


Aim – at the left side of the tree (see screenshot)
Power – 3.75
Rating – 4

Hole 16

(recommended)

Aim – at flag (release when the wooden slider almost reaches the left side)
Power – 4.0
Rating – 1


Aim – 5 up 2 left (release when the wooden slider comes in to screen towards the left wall)
Power – 4.0
Rating – 2

Hole 17

(recommended)

Aim – slightly left of cup (see screenshot)
Power – 3.0
Rating – 1


Aim – half a square left of the cup (see screenshot)
Power – mid “E” ( -> 1.15 ish)
Rating – 2

Hole 18

[Shot 1]

Aim – 4 up 2 left
Power – 4.0
Rating – 3

[Shot 2]

Aim – as close as possible to the pillar in the screenshot, but make sure you will not hit it
Power – 1.2 (just past the left leg of “R”
Rating – 3

[The Hole in One]


Aim – as to be seen in the screenshot, using the window on the right side for aim
Power – 2/3 ish “E”
Rating – 5

Forest Jump

Hole 1
(The classic shot is recommended)


Aim – at flag
Power – end “E”
Rating – 1


Aim – left side of the pole of the hole 2 sign (as to be seen in the screenshot)
Power – 4.0
Rating – 1

Hole 2
(The Classic shot is recommended)

Hole 3


Aim – 1 up 1 left (first whole cross as to be seen in the screenshot)
Power – 1.2
Rating – 1

Hole 4
(The Classic shot is recommended)

Hole 5
(The Classic shot is recommended)

Hole 6


Aim – Straight, jump on ramp
Power – 2.0
Rating – 1

Hole 7
(The Classic shot is recommended)

Hole 8


Aim – at flag, jump over pillar
Power – 0.6
Rating – 1

Hole 9
(The Classic shot is recommended)

Hole 10
(The Classic shot is recommended)


Aim – at hole 9 flag
Power – slighlty over “R”
Rating – 2

Hole 11
(The Classic shot is recommended)


Aim – Straight (4.0 -> 1 as delayed possible shot without hitting a wall, 2.1 -> 2 jumps over the walls (You may need some additional jumps)
Power – 4.0 or 2.1
Rating – 4.0 -> 3
– 2.1 -> 2

Hole 12


Aim – 3 up 2 right, jump whilst being midway up the ramp
Power – 3.05
Rating – 2

Hole 13
(The Classic shot is recommended)

Hole 14


Aim – at hole 13 flag, instant jump
Power – slightly under the full lenght of the “POWER”sign (also counthing the thinker part)
Rating – 3

Hole 15
(Classic shot is the only shot to get you in in one)

Hole 16
(The Classic shot is recommended)


Aim 3 up 2.5 right, instant jump and a jump over the second wall
Power – 1.2 á 1.3 ish
Rating – 1

Hole 17
(The Classic shot is recommended)


Aim – at flag, continious jump
Power – 0.9
Rating – 2

Hole 18


Aim – (right wall) 2nd nail on the first piece of wood (as to be seen in the screenshot) slightly right of the center of the nail, delayed jump over the bottom wall and a jump over the wooden pillar. release when a log passes the hole square it’s gap.
Power – 4.0
Rating – 2

Forest Super Jump

Hole 1
(the classic shot is recommended)


Aim – at flag
Power – 1.15
Rating – 1

Hole 2
(the classic shot is recommended)

Hole 3


Aim – 1 up 1 left (first whole cross) instant jump
Power – 1.1
Rating – 1

Hole 4
(the classic shot is recommended)

Hole 5
(the classic shot is recommended)

Hole 6


Aim – straight, jump on ramp
Power – 1.9
Rating – 1

Hole 7
(the classic shot is recommended)

Hole 8


Aim – at flag
Power – “O”
Rating – 1

Hole 9
(the classic shot is recommended)

Hole 10
(the classic shot is recommended)

Hole 11
(the classic shot is recommended)

Hole 12


Aim – at flag (straight backwards)
Power – half “O”
Rating – 1

Hole 13
(the classic shot is recommended)

Hole 14
(the classic shot is recommended)

Hole 15


Aim – at flag, delayed jump on the ramp followed by an instant jump
Power – just past “R”
Rating – 2

Hole 16
(the classic shot is recommended)

Hole 17
(the classic shot is recommended)

Hole 18


Aim – at flag, instant jump (watch out not to hit a log!)
Power – 2.9
Rating – 2

Forest Dunk

Hole 1

Aim – at the pole of the hole 2 sign, instant jump
Power – 2.7
Rating – 1

Hole 2

Aim – straight, instant jump
Power – 2.7
Rating – 1

Hole 3

Aim – at the white line on the pillar (as to be seen in the screenshot)
Power – 1.65 á 1.7
Rating – 2

Hole 4

Aim – straight (release when the spinning board just passes it’s vertical position!)
Power – 2.1
Rating – 1

Hole 5

Aim – slightly left of hoop, instant jump
Power – 2.55
Rating – 2

Hole 6

Aim – straight
Power – 4.0
Rating – 1

Hole 7

Aim – straight backwards, instant jump
Power – 4.0
Rating – 1

Hole 8

Aim – right side of the hoop
Power – 2.7
Rating – 1

Hole 9

Aim – slightly left of 5 up 2 right, instant jump
Power – just past “R”
Rating – 3

Hole 10

Aim – middle of the hole 9 hoop, instant jump
Power – middle of “R”
Rating – 1

Hole 11

Aim – 6 up 1 right
Power – 4.0
Rating – 3

Hole 12

Aim – slightly inwards from the right, instant jump
Power – 1.9
Rating – 1

Hole 13

Aim – middle of small wooden pillar (as to be seen in the screenshot), instant jump
Power – 4.0
Rating – 1

Hole 14

Aim – the right target (as to be seen in the screenshot)
Power – 4.0
Rating – 1

Hole 15

Aim – slightly left (middle of hoop)
Power – slightly past “R”
Rating – 2

Hole 16

Aim – sharp edge in the contour of the tree (as to be seen in the screenshot)
Power – 4.0
Rating – 1

Hole 17

Aim – middle of hoop
Power – 2.45
Rating – 3

Hole 18

Oasis Classic

Oasis Jump

Oasis Super Jump

Oasis Dunk

Twilight Classic

Twilight Jump

Twilight Super Jump

Twilight Dunk

Haunted Classic

Haunted Jump

Haunted Super Jump

Haunted Dunk

Candyland Classic

Candyland Classic

Candyland Super Jump

Candyland Dunk

Ancient Classic

Ancient Jump

Ancient Super Jump

Ancient Dunk

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