Overview
This guide gives information about the flora and fauna in the world of Subnautica, that i’ve discovered so far. I’m trying to use solely my own information, pictures, videos etc.
Intro
Because this guide is made with information gathered by my own, it won’t be complete. If you need more complete information you should use the Subnautica Wikia[subnautica.wikia.com].
To update the guide i need to make progress in the game concerning the research of the Flora and Fauna, this can take some time.
First i’ll present a list of the Flora and after that a list of the Fauna, both in alphabetical order.
If some of the information is not correct concerning your experience of the game, please write a comment. This will help me to provide an accurate guide to all of you.
FLORA
The flora is represented by the many sorts of plants and corals in the water and on the few islands in the world of Subnautica. Some of these plants are more commonly spread than others. Some can be used in various ways, while other are apparantly unusable or even dangerous.
The following sections are showing the flora i’ve examined while playing Subnautica. They are listed alphabetically for easy searching.
Acid Mushroom
Occurence
Crash Zone, Grassy Plateaus, Mushroom Forest, Safe Shallow
Behavior
Friendly
Obtainable
- Cutting – Acid Mushroom Seed
- Picking up – Acid Mushroom
Warning:Cutting it will result in some damage for you because of the acid.
Crafting
Copper Ore
Bloodvine
Behavior
Friendly
Obtainable
- Blood Oil
Crafting
Bloodroot
Behavior
Friendly
Obtainable
- Blood Oil
Crafting
Blue Palm
Occurence
Mountains, Mushroom Forest, Safe Shallows
Behavior
Friendly
Obtainable
- Blue Palm Seed
Brain Coral
Occurence
Bulb Zone, Crash Zone, Dunes, Grassy Plateaus, Kelp Forest, Mountains, Mushroom Forest, Reefback, Safe Shallows
Behavior
Friendly
Obtainable
- Brain Coral Sample
Tipp: The Purple Brain Coral releases air bubbles, that can be used to fill up your oxygen. Each air bubble contains +10 oxygen and the Purple Brain Coral releases three at a time.
Bulb Bush
Behavior
Friendly
Obtainable
- Bulb Bush Sample
Nutrition
Bulbo Tree
Occurence
Mountain Island, Floating Island
Behavior
Friendly
Obtainable
- Bulbo Tree Sample
Nutrition
Cave Bush
Occurence
Bulb Zone, Jellyshroom Cave, Lost River, Mountains, Sea Treader’s Path
Behavior
Friendly
Obtainable
- Cave Bush Seed
Chinese Potato Plant
Behavior
Friendly
Obtainable
- Chinese Potato
Nutrition
Coral Shell Plate
Occurence
Bulb Zone, Grassy Plateaus, Mountains, Safe Shallows
Behavior
Friendly
Obtainable
Crafting
Salt Deposit
Creepvine
Behavior
Friendly
Obtainable
Nutrition
Crafting
Titanium
Copper Wire
Deep Shroom
Occurence
blood Kelp Forest, Inactive Lava Zone, Lost River, Sea Treader’s Path
Behavior
Friendly
Obtainable
- Deep Shroom Spore
- Deep Shroom
Crafting
Deep Shroom (3)
Drooping Stingers
Occurence
Degasi Seabases, Dunes, Grassy Plateaus, Kelp Forest, Mountains, Underwater Islands
Behavior
Hostile (Defensive)
Defense
The tentacles of the Drooping Stinger are capable of detecting contact with foreign bodies, triggering an electromagnetic charge in the 600 watt range. Prey is likely paralyzed.
Eye Stalk
Occurence
Bulb Zone, Crag Field, Kelp Forest, Mountains, Sparse Reef
Behavior
Friendly
Obtainable
- Eye Stalk Seed
Furled Papyrus
Occurence
Dunes, Grassy Plateaus, Jellyshroom Cave, Mountains, Sea Treader’s Path, Sparse Reef
Behavior
Friendly
Obtainable
- Furled Papyrus Seed
Gabe’s Feather
Occurence
Blood Kelp Forest, Sea Treader’s Path, Sparse Reef
Behavior
Friendly
Obtainable
- Gabe’s Feather Seed
Gaint Coral Tube
Occurence
Crash Zone, Kelp Forest, Safe Shallows
Behavior
Friendly
Obtainable
- Coral Tube Sample
Crafting
Coral Tube Sample
Gaint Cove Tree
Occurence
Lost River
Behavior
Friendly
Ghost Weed
Occurence
Blood Kelp Forest, Bulb Zone, Lost River, Mountains
Behavior
Friendly
Obtainable
- Ghost Weed Seed
Grub Basket
Behavior
Friendly
Obtainable
- Grub Basket Seed
Grue Cluster
Occurence
Floating Island, Mushroom Forest, Sea Treader’s Path
Behavior
Friendly
Jaffa Cup
Behavior
Friendly
Obtainable
- Jaffa Cup Seed
Jellyshroom
Behavior
Friendly (Crabsnakes live inside it)
Obtainable
- Jellyshroom Spores
Lantern Tree
Behavior
Friendly
Obtainable
- Lantern Fruit
Nutrition
Marblemelon Plant
Behavior
Friendly
Obtainable
- Marblemelon Seed
- Marblemelon
- Small Marblemelon
Nutrition
Membrain Tree
Occurence
Grand Reef, Sea Treader’s Path
Behavior
Friendly
Obtainable
- Membrain Tree Seeds
Ming Plant
Behavior
Friendly
Obtainable
- Ming Plant Seed
Pink Cap
Occurence
Floating Island, Mountain Island
Behavior
Friendly
Obtainable
- Pink Cap Spores
Redwort
Occurence
Bulb Zone, Crash Zone, Dunes, Grassy Plateaus, Jellyshroom Cave, Sparse Reef, Underwater Islands
Behavior
Friendly
Obtainable
- Redwort Seed
Regress Shell
Occurence
Blood Kelp, Dunes, Grassy Plateaus, Mountains, Reefback, Sea Treader’s Path, Sparse Reef
Behavior
Friendly
Obtainable
- Regress Shell Seed
Rouge Cradle
Occurence
Blood Kelp, Bulb Zone, Dunes, Grassy Plateaus, Jellyshroom Cave, Lost River, Reefback, Sparse Reef
Behavior
Friendly
Obtainable
- Rouge Cradle Seed
Sea Crown
Occurence
Bulb Zone, Dunes, Grassy Plateaus
Behavior
Friendly
Obtainable
- Sea Crown Seed
Speckled Rattler
Occurence
Floating Island, Mountain Island
Behavior
Friendly
Obtainable
- Speckled Rattler Spores
- Speckled Rattler
Spiked Horn Grass
Occurence
Crash Zone, Mountains, Sea Treader’s Path, Sparse Reef
Behavior
Friendly
Obtainable
- Spicked Horn Grass Seed
Spotted Dockleaf
Occurence
Bulb Zone, Lost River, Mountains, Underwater Islands
Behavior
Friendly
Obtainable
- Spotted Dockleaf Seed
Starfish
Behavior
Friendly
Sulfur Plant
Behavior
Passive
Obtainable Resources
- Sulfur
Table Coral
Occurence
Bulb Zone, Crash Zone, Grassy Plateaus, Kelp Forest, Lost River, Mushroom Forest, Reefback, Safe Shallows
Behavior
Friendly
Obtainable
- Table Coral Sample
Crafting
Table Coral Sample (2)
Copper Wire
Table Coral Sample
Copper (2)
Titanium (5)
Table Coral Sample
Titanium
Tiger Plant
Occurence
Crag Field, Grassy Plateaus, Reefback, Sparse Reef
Behavior
Hostile (Defensive)
Defense
The Tiger Plant has adapted to sense fluctuations in the water at up to 15m, and is capable both of prehensile movement of its tubes, as well as the propelling of thorns at speeds of up to 10m/s.
Obtainable
- Tiger Plant Seed
Tree Leech
Occurence
Crash Zone, Grassy Plateaus, Kelp Forest, Bulb Zone, Mushroom Forest, Mountains
Behavior
Friendly
Tree Mushroom
Behavior
Friendly
Obtainable
- Fungal Sample
Treespawn
Behavior
Friendly
Viened Nettle
Occurence
Grassy Plateaus, Lost River, Mushroom Forest, Reefback, Safe Shallows
Behavior
Friendly
Obtainable
- Viened Nettle Seed
Violet Beau
Occurence
Bulb Zone, Crash Zone, Dunes, Grassy Plateaus, Jellyshroom Cave, Lost River, Mountains, Sea Treader’s Path, Sparse Reef, Underwater Islands
Behavior
Friendly
Obtainable
- Violet Beau Seed
Voxel Shrub
Behavior
Friendly
Obtainable
- Voxel Shrub Seed
Writhing Weed
Occurence
Bulb Zone, Dunes, Grassy Plateaus, Mushroom Forest, Safe Shallows
Behavior
Friendly
Obtainable
- Writhing Weed Seed
FAUNA
The fauna is presented by the many sorts of fish and other creatures in the water and on the few islands in the world of Subnautica. Some of these creatures are more commonly spread than others. They have different behaviors and some can be used in various ways, while other are apparantly unusable or even dangerous.
The following sections are showing the fauna i’ve examined while playing Subnautica. They are listed alphabetically for easy searching.
Amoeboid
Occurence
Lost River
Behavior
Friendly
Ampeel
Occurence
Blood Kelp Forest, Bulb Zone
Behavior
Hostile
Attack
At the sight of a player/vehicle the Ampeel will charge an ellectric barrier around it´s body and try to zap or bite the player/vehicle.
Biter
Occurence
Crash Zone, Dunes, Grassy Plateaus, Jellyshroom Cave, Mountains
Behavior
Hostile
Attack
Anything injured is a fair game
Bladderfish
Occurence
Grand Reef, Grassy Plateaus, Kelp Forest, Mushroom Forest, Safe Shallows, Sea Treader’s Path
Behavior
Friendly
Nutrition
Crafting
Silicone Rubber
Bleeder
Occurence
Aurora, Sparse Reef, Lost River
Behavior
Hostile
Attack
Attaches to the skin of its victims, doing damage and lowering the food bar. Removable with your free arm, or with any tool holding in your free hand.
Blood Crawler
Occurence
Blood Kelp Forest, Lost River
Behavior
Hostile
Attack
The Blood Crawler can´t swim and thus it walks over the seabed and clims the walls and cieling of caves. At the sight of a player it leaps towards it to attack, but isn´t very accurate.
Boneshark
Occurence
Bulb Zone, Crag Field, Crash Zone, Mushroom Forest, Underwater Islands
Behavior
Hostile
Attack
Generally slow and unresponsive, they will act with uncompromising aggression against any threat to their nesting grounds.
Boomerang
Occurence
Bulb Zone, Crag Field, Crash Zone, Dunes, Grand Reef, Grassy Plateaus, Kelp Forest, Mountain Island, Mountains, Mushroom Forest, Safe Shallows, Sea Treader’s Path, Sparse Reef, Underwater Islands
Behavior
Friendly
Nutrition
Cave Crawler
Occurence
Aurora, Dunes, Floating Island, Mountain Island, Mountains, Underwater Islands
Behavior
Hostile
Attack
The Cave Crawler can´t swim and thus it walks over the seabed and clims the walls and cieling of caves. At the sight of a player it leaps towards it to attack, but isn´t very accurate.
Crabsquid
Occurence
Grand Reef, Blood Kelp Forest, Lost River
Behavior
Hostile
Attack
The Crabsquid can retaliate an EMP blast to disable electronics temporarily. They are attracted to light and will follow them, some even disable. It can also attack with its limbs.
Crab Snake
Occurence
Jellyshroom Cave
Behavior
Hostile
Attack
The Crab Snake displays territoral behaviour, patrolling the cave systems in which they reside. It’s capable of rapid movement when striking its prey.
Crashfish
Occurence
Kelp Forest, Safe Shallows
Behavior
Defensive
Attack
If the life form collides with something at sufficient speed the spikes are impacted, triggering an internal chemical reaction (explosion)
- Cave sulfur
Crafting
Cave sulfur
Titanium
Cuddlefish
Occurence (Eggs only)
Mushroom Forest, Grand Reef, Lost River, Dunes
Behavior
Companion
Usages
The Cuddlefish is a unique fauna in Subnautica, as it can follow you on travels or wait for you at a specific places. Futhermore, you can play with it and it shows different emotions based on the actions.
Sometimes the Cuddlefish investigates things like
small fish and even fragments as it follows you.
Eyeye
Occurence
Bulb Zone, Crash Zone, Dunes, Grand Reef, Jellyshroom Cave, Kelp Forest, Sea Treader’s Path
Behavior
Friendly
Nutrition
Floater
Occurence
Blood Kelp Forest, Floating Island, Grassy Plateaus, Safe Shallows, Underwater Islands
Behavior
Friendly
Usages
The Floaters can be attached to some very different things, like the following:
Garryfish
Occurence
Crash Zone, Dunes, Safe Shallows, Underwater Islands
Behavior
Friendly
Nutrition
Gasopod
Occurence
Crash Zone, Dunes, Safe Shallows
Behavior
Defensive
Attack
The Gasopod is capable of filling the surrounding water with a poisonous and corrosive compound capable of dissolving even synthetic fibers.
Obtainable
- Gas Pod
Crafting
Gas Pod
Ghostray
Behavior
Friendly
Holefish
Occurence
Crash Zone, Bulb Zone, Mushroom Forest, Safe Shallows
Behavior
Friendly
Nutrition
Hoopfish
Occurence
Bulb Zone, Crag Field, Dunes, Grand Reef, Grassy Plateaus, Kelp Forest, Mountains, Sea Treader’s Path, Underwater Islands
Behavior
Friendly
Nutrition
Hoverfish
Occurence
Crash Zone, Kelp Forest
Behavior
Friendly
Nutrition
Jellyray
Occurence
Grand Reef, Mushroom Forest
Behavior
Friendly
Mesmer
Occurence
Bulb Zone, Crag Field, Kelp Forest, Lost River, Mushroom Forest
Behavior
Hostile
Attack
The mesmer swims using a number of wings which can be angled up and forwards on approaching its prey. Tiny lenses on the surface can be tilted independently to create mesmerizing patterns which flood the victim’s brain with enticing messages, interpreted in whatever form is most convincing by the target.
Oculus
Behavior
Friendly
Nutrition
Peeper
Occurence
Bulb Zone, Crash Zone, Dunes, Grand Reef, Safe Shallows, Sparse Reef, Mountains, Mushroom Forest, Underwater Islands
Behavior
Friendly
Nutrition
Rabbit Ray
Occurence
Crash Zone, Kelp Forest, Safe Shallows
Behavior
Friendly
Reaper Leviathan
Occurence
Aurora, Crash Zone, Dunes, Mountains
Behavior
Hostile
Attack
Seamoth / Human
Circeling his prey and attacking from behind, locking it with his four powerful mandible claws, shaking it, and at the same time he consumes it. It’s attacks are strong enough to damage the seamoth.
Cyclops
It can’t really damage the cyclops, but maybe it can push the cyclops deep enough to exceed its crush resistance.
Scanning Results
Leviathan class species are vast organisms at the top of their respective food chains. This species is a streamlined hunter, with highly developed senses.
- Powerful Mandibles:
This leviathan is capable of locking prey in place with four powerful mandibles, and drawing it within reach of its jaws. Simulated pressure exceeds Seamoth crush resistance. - Echolocation:
The deep roar emitted by the reaper at regular intervals is effectively sonar – if you can hear it properly, the reaper can see you. - Profile:
Scanned specimen measured 55m long. Observed circling its prey and attacking from behind. This creature is almost all muscle. Very little brain. No sense of morality. Just muscle, synapses and teeth.
Motivational note: Congratulations on getting close enough to scan it and living to see the results!
Assessment: Extreme threat – Avoid in all circumstances
Reefback Leviathan
Occurence
Bulb Zone, Crag Field, Dunes, Grassy Plateaus, Mushroom Forest, Sparse Reef, Underwater Islands
Behavior
Friendly
Reginald
Occurence
Crag Field, Crash Zone, Grand Reef, Grassy Plateaus, Lost River, Mountains, Sea Treader’s Path, Sparse Reef
Behavior
Friendly
Nutrition
Rockgrub
Occurence
Grassy Plateaus Caves
Behavior
Passive
Sand Shark
Occurence
Crash Zone, Dunes, Grassy Plateaus
Behavior
Hostile
Attack
The Sand Shark is a slow but powerful predator. It disturbs the surface of the sand from where it may ambush its prey.
Sea Treader Leviathan
Occurence
Grand Reef, Sea Treader’s Path
Behavior
Friendly
Obtainable
- Alien Feces
Shuttlebug
Occurence
Bulb Zone, Crag Field, Crash Zone, Dunes, Grassy Plateaus, Mountains, Mushroom Forest, Safe Shallows, Sea Treader’s Path, Sparse Reef
Behavior
Friendly
Spadefish
Occurence
Dunes, Deep Sparse Reef, Grand Reef, Grassy Plateaus, Mushroom Forest, Sea Treader’s Path, Sparse Reef, Underwater Islands
Behavior
Friendly
Nutrition
Spinefish
Occurence
Blood Kelp Forest, Bone Field, Lost River
Behavior
Friendly
Crafting
Nutrition
Stalker
Occurence
Crash Zone, Kelp Forest
Behavior
Hostile, Trainable
Attack
The Stalker is attracted to metals and will fight fiercely over its hoard. It’s also in wait of prey leaving the safety of the shallows, such as the peeper.
Training
After feeding the Stalker, it will become peacefull towards the player and it will start looking for metal slavages to drop it at the player’s position as a gift.
Obtainable
- Stalker Teeth
Crafting
Glass
Warper
Occurence
Blood Kelp Forest, Dunes, Grand Reef, Inactive Lava Zone, Lava Lakes, Lost River, Mountain Island, Sea Treader’s Path
Behavior
Hostile
Attack
Human
The Warper can shoot projectiles that’ll hurt and teleport you. They can also attack you with their claws if you’re near them.
Seamoth/ PRAWN Suit
The Warper Can teleport you out of the Seamoth or the PRAWN Suit while you operate it.
Scanning Results
An aggressive creature with the ability to teleport itself and others in space. No genetic crossover identified with indigenous lifeforms. Demonstrates no recognized defensive behavior.
- Head:
Mechanisms located in the head region provide its warping capability, which it uses to stalk its targets. - Torso:
Appears to hunt other lifeforms, but no digestive organs have been identified. Internal structure considerably more complex than other known organisms. Unable to distinguish whether organic or artificial in nature.
Assessment: Further research required
Blighter
Behavior
Hostile
Attack
Anything is a fair game