Overview
Just a brief super effectiveness chart
Super effectiveness matrix.
Note that this is just my opinion, the developer has their own super effectiveness list in-game (which I forgot about while making this). Sorted first by type (foot, naval, air) and second by ascending cost. ^ means the upper unit is super effective against the left unit, < the opposite, and << ^^ means extremely effective. – Means that the unit is matched up against itself or the result is shown earlier in the table. Non-combat units and commanders aren’t included because they won’t fit. In cases where one or both of the units can’t attack, only the relative damage of the capable attackers is used (i.e. turtles aren’t considered vulnerable to Riders, but they are to Trebuchets because they take unusually high damage against them). If a unit looks like it’s bad against everything, that probably just means its average is decent.
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