Deployment Guide

Systems for Deployment

Systems

Overview

This guide will explain how to use systems and get maximum of it.

Basics

Hi, boys and girls, in this guide i want to introduce and explain such in-game mechnic as system.

First of all, systems are created for map control, who controls more systems – has advantage on a map. To capture a system, you need to capture the generator that activates it. Captured system gives vision, score and its unique bonus to the owner. More captured systems = more vision on map(map control) and bonuses.

Every system can be deactivated. To deactivate it you need just to attack it.

So if you see a generator – dont reflect too much, just capture it. It always plays in your favor. No matter where is the system located.

Turret

Attacks all enemies in room where located. Its hits cannot be avoided.
Turret can’t attack invisible units.

Roomwide heal

Heals all allies in room where located.

Areawide heal

Restores a lot of HP to all allies in small area if activated. To activate – use activation button in activation zone.

Minion spawner

Summons a couple of minions to help the owner. Each minion kill is being rewarded by one point to scoreboard.

  • If somebody recaptures your minions spawner – minions gonna die.
  • If somebody deactivates system – minions gonna die.
  • For the simultaneous retention of several minions spawner, minions are being LEVEL UP, that gives them extra HP.

Scanner

Providing vision on its and neighboring rooms. Reveals invisible unit in room where located.

In conclusion

Try to capture as more as possible systems and adjust to the current situation on map to get the most out of it.

Thanks for your attention. Hope it was helpful for you. Leave your thoughts in comments below. Good luck in MM 🙂

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