Overview
When I started playing this game I couldn’t find much regarding the perks available and attribute of the Tech Adept class so I made myself this document. I’m just posting what I have written which was last updated 30th March 2020. If you see any information wrong please comment on it.
Perks unqiue to Tech Adept
Tech Adept perks:
Specific:
Archeotech constructs
-20% from the Reserve cost of Summoning Skills
Defensor Augmetics
Bonus Damage Reduction equal to 10% of current Reserve
Electro-Scourge
+1% Movement Speed to Psiloi Vivisectors for each existing Psiloi Vivisector.
Mechasapient
You teleport in 4 Psiloi Vivisectors instead of 3.
Offensor Bionics
Damage Bonus equal to 50% of current Reserve.
Parasitic Bio-Link (Dominus only)
When a Construct takes damage, you heal for 1% of Maximum Health.
Sanctified Data-Wafers
+15% Damage Bonus to Kastelan Robots for each existing Kastelan Robot.
Siphoned Vigour
+5% Melee Damage Bonus for 5 seconds when a Construct kills an enemy in melee.
Stacks up to 20 times.
Skitarii Neurosync
+7.5 Data Flux regeneration
-1.5 Data Flux for every summoned construct
Artificer Magazines
+25% Ammo Capacity
+20% Damage Bonus for solid projectile weapons
Designated Marksman
For all ranged weapons:
+5% Critical Hit Chance
+5 Critical Hit Strength
+15% Damage Bonus and tighter shot spread
Emanatus Field
+1% Damage Reduction for each Construct within 5 meters
Heatsinks
-1 Overheat generation per second
+15% Damage Bonus to Energy Weapons
Infoslave Protocols
+5% Damage Bonus to all turret Construct for each existing turret-type Construct
Necrotic Data-Squirt
+5% Damage Bonus for 5 seconds when a Construct dies.
Stacks up to 20 times.
Omniscient Constructs
+30% Damage Bonus to Construct for 20 seconds after they are teleported in.
Protection Ultima
7% of the Class Resource is added to Damage Reduction.
Armour Skill is disabled.
Synod of the Machine God
+25% Damage Bonus to Construct if you have a Kastelan, Kataphron, Psiloi and Turret-type construct at the same time.
Under Pressure
+55% Physical Damage Bonus below 50% HP
Noospheric Targeting (Skitarius only)
+20% Ranged Damage Bonus to the Tech Adept and/or the Constructs when there are no enemies within 5 meters of them.
The bonus is calculated individually
Mind Impulse Sync (Secutor only)
30% of the Melee Damage Bonus is also applied to the Construct.
Perks that can also be found in other classes
All-class:
Attrition Feedback
Close Quarters Gunnery
Diversive Tactics
Grinder
Keen Fury
Mind Fortress
Self-Flagellation
Survival Instinct Override
Unfettered Maneuvering
Utility Harness
Adaptive Efficiency
Ad-Hoc Subjugation
Artificial Organs
Artificial Organs II
Attack Anchor
Blessings of Saint Victorius
Crisis Management
Cull the Weak
Enhanced Attrition
Eternal Warrior
Frenzon Dispenser
Persistent Attrition
Stagger exploitment
Subdermal plating
Tactical Mastery
Tactician
The Art of Crippling
Vanquisher of the Vile
Attributes
Tech Adept attribute:
Logic:
1. +5 Critical Hit Strength
2. +5% Critical Hit Chance
3. +5% Damage Bonus
4. +10% Movement Speed
5. +10% Damage Bonus to you and your existing Constructs for 10 seconds after teleporting in a new Construct
Bionic:
1. +5 Suppression gained on hit
2. +5% HP for the Constructs
3. +5 to all Resists
4. +10% Damage Reduction for the Constructs
5. 10% HP gained when teleporting in a Construct
Mindlink:
1. -5% cooldown
2. +0.5% HP and Suppression gained per Data-Flux point spent
3. 5 Data-Flux gained on Construct death
4. +10% Damage Bonus for the Constructs
5. +1% from all remaining Cooldown per Data-flux point spent
At max level which is starting attribute, plus attribute from level and heroic deeds
Dominus
Logic: 5
Bionics: 7
Mindlink: 9
Skitarius
Logic: 7
Bionics: 7
Mindlink: 7
Secutor
Logic: 7
Bionics: 9
Mindlink: 5
Has 23 attribute points to assign. 12 from level, 10 from heroic deed, and 1 from station.