Overview
This is a guide on how to make TF2 classes in Crysis 2. I will assume that you have every perk unlocked and fully upgraded and that you have all weapons and attachments.
Intro
Hello, everyone, Gin here. I will guide you through making Team Fortress 2 classes in Crysis 2. Note that this isn’t based on balance, but on visual appearances from TF2 stock loadouts.
Part 1: Scout
First off, we have the Scout.
Primary: Jackal+Extended Mag+Reflex Sight
Secondary: M12 Nova+Silencer+Extended Mag+Laser Sight
Explosive: Flashbang(Similar to the Team Fortress Classic Scout’s Concussion Grenade.)
Suit Upgrades:
1: Armor Enhance
2: Stealth Enhance
3: Mobility Enhance
Part 2: Soldier
This is a bit of a sticky situation, as the Soldier can’t have a rocket launcher as his primary. I went with something more like a normal soldier in Crysis 2.
Primary: Marshall
Secondary: Hammer
Explosive: JAW Launcher
Suit Modules:
1: Nano Recharge
2: Tracker
3: Side Pack(MOAR ROCKETS!)
Part 3: Pyro
This is fairly obvious.
Primary: X-43 MIKE
Secondary: Marshall/Hammer
Explosive: M17 Frag
Suit Modules:
1: Energy Transfer
2: Stealth Enhance
3: Rapid Fire Pro/Loadout Pro(Flamethrower’s fire rate vs. Shotgun secondary)
Part 4: Demoman
Everyone’s favorite drunken Scotsman gets the typical and non-typical.
Primary: L-TAG
Secondary: M12 Nova
Explosive: C4(Demoman had the equivalent in at least QTF, if not TFC)
Suit Modules:
1: Armor Enhance
2: Cloak Tracker
3: Side Pack
Part 5: Heavy
Here we go, heavy weapons. Pretty expected.
Primary: MK60 Mod 0
Secondary: Marshall
Explosive: M17 Frag
Suit Modules:
1: Armor Enhance
2: Stealth Enhance
3: Loadout Pro
Part 6: Engineer
This is a sticky situation, as Crysis 2 doesn’t allow for building stuff. Nevertheless, here are the weapons.
Primary: Marshall
Secondary: M12 Nova
Explosive: C4 (Close enough to building things and then blowing them up!)
Suit Modules:
1: Air Stomp
2: Cloak Tracker
3: Take your pick for power. I think Weapon Pro or Point Fire Enhance, personally.
Part 7: Medic
Another sticky situation, as there is nothing like the Medic’s stuff in Crysis 2. But here.
Primary: Feline SMG or K-Volt
Secondary: Hammer
Grenade: Flashbang
Suit Modules:
1: Nano Recharge
2: Stealth Enhance
3: Again your choice, I think either Retriever or Mobility Enhance is good.
Part 8: Sniper
And finally, this loadout was easy to make.
Primary: DSG-1/XM2014 Gauss, your pick.
Secondary: AY69+Extended Mag
Grenade: Really up to you. Flashbang, maybe? Or smoke, if you have Maximum Edition(you probably do)
Suit Modules:
1: Nano Recharge
2: Tracker/Cloak Tracker
3: Retriever
Part 9: Spy
This was easy compared to Engie and Medic.
Primary: K-VOLT(Like the Spy’s tranquilizer gun from Team Fortress Classic)
Secondary: Majestic
Grenade: M18 Smoke(for Maximum Edition owners)/Flashbang(For normal owners)
Suit Modules:
1: Proximity Alarm
2: Stealth Enhance
3: Weapon Pro
Final Thoughts
I based these loadouts not on experience, but on theory, so make them work your way. Also, attachments are really up to you. The ones listed are just suggestions. Like please, I’ll do versions of this for other games if you do.
Also, these loadouts aren’t meant to be serious loadouts, they’re meant to be fun.