The Complete Animal Orbs Guide
1st - Owlet
2nd - Seahorse
3rd - Troll
4th - Rammy
5th - Bitey Bat
6th - Monkeyface
7th - Meowburt
8th - Snoot
9th - Spiney
10th - Cardinal
11th - Burley Bear
Effect: Strength +2
Location - Tall Grass Field: Near the end of the level before climbing the grass patches and meeting the Ice Prince and Cyclops, there will be a cleverly disguised cave with a giant boulder blocking the entrance. Use the sandwich to remove the boulder and head inside. Use bombs to break the cracked wall inside the cave revealing Burly Bear.
Required: Sandwich and Bombs
12th - Sherbert
Effect: Allows you to jump higher.
Location - Animal Ark: Go into the Animal Ark on the Blacksmith stage and run to the left. Once you reach the end of the ship, use your magic jump to reach Sherbert. He is located on a ledge and is partially hidden by your character status. You can also reach him by jumping and pressing X, X, Y over and over while facing the locked door. Soon your character will hit himself high enough in order to reach Sherbert.
13th - Mr. Buddy
Effect: Allows you to dig faster.
Location - Home Castle: In the very first room of the game, with the three tutorial characters, locate the one in medical clothing, at the far left of the room. There is an X in the hay under the character in medical clothing. Pazzo can help to locate this. Dig to reveal Mr. Buddy.
Required: Shovel
14th - Giraffey
Effect: Increases XP gain by 10%
Location - Desert (Requires the Shovel, Pazzo is highly recommended): Continue through the level digging up every X in the sand. Giraffey is towards the end of the level, hidden underground.his digging spot is the last one. Pazzo will help locate every underground item (and Giraffey). The dig spot is in front of some platforms, similar to the ones that the alien ship drops later in the level.
Required: Shovel
15th - Install ball
16th - Zebra
Effect: Helps find food in grass patches.
Location - Desert Chase: After you escape the alien ship, you will see a bandit on a Camel. Kill the bandit and take his Camel, or you can just run if you have invested in speed enough, and proceed with the level until you see another bandit on a Camel with a Zebra orb, follow him quickly and avoid the scorpions and quicksand. Once you reach him, kill the bandit and you can now pick up the Zebra orb.
Required: Camel or very high Agility
17th - Scratchpaw
Effect: Strength +1, Agility +2
Location - Sand Castle Interior: Scratchpaw is very easy to find, as soon as you enter the level you'll see it behind the wall looking at you through a window. Blow up the crack in the wall with 2 bombs and you'll be able to walk behind the wall to get it.
Required:2+ Bombs
18th - Frogglet
Effect: Picks up items with his tongue.
Location - Marsh: (Pazzo is recommended): After the first graveyard fight, there should be a second fight, followed by the character going through a gate and into a cut scene. In the area of the second graveyard fight, there should be an X on the ground amongst the upper row of headstones (it's right under a mausoleum). Pazzo can help you find this. Dig in this spot to get Frogglet.
Required: Shovel
19th - Snailburt
20th - Piggy
21st - Hawkster
Effect: Attacks downed enemies and will recover fruit from any enemy that is killed if he sees them die. Can only have one piece of fruit at a time. If multiple enemies die at once he will only grab fruit from one of them. The in-game description fails to mention this very useful attribute. If playing multiplayer, your friends can recieve the fruit from Hawkster by running into the fruit before Hawster flies back to you.
Location - Tall Grass Field (Requires the Horn): After fighting the first group of enemies, look for the hut with a Horn sign in front of it. Blow the horn in front of the hut to make Hawkster come out. If you meet the Bear Boss, you've gone too far. The hut and horn sign can be seen in the first cut scene of the level.
Required: Horn
22nd - Chicken
Effect: Strength +1, Defense +1, Agility +1
Location - Medusa's Lair: Located just past the cattails at the beginning of the level. There is a faint X that marks the spot, but Pazzo can help to locate the spot. There are two large statues in the background that can help locate the X, the X is between the statues.
Required: Shovel
23rd - Beholder
Effect: Magic +2
Location: Enter the Full Moon level with the Cardinal and it will retrieve the Key Weapon from the second shack on the mountain for you. You can take this new weapon back to the Animal Ark and use it to open the locked door to the far left. Inside you'll find the Beholder Animal Orb.
Required: Golden Key (weapon).
24th - Yeti
25th - BiPolar Bear
26th - Pazzo
27th - Dragonhead & Pelter
29th - Golden whale
End
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.