The Comprehensive Darktide Dictionary
INTRODUCTION
If you've ever been confused by a term you've heard, were unsure of what something meant or just wanted to get a brief definition of something without having to deep dive into it, then this guide is for you!
Below is a large collection of terms that you will hear referenced in Darktide. Some of these terms directly appear within the game while others are community created terms to help make certain things or actions easier to understand.
Alternatively, If you would prefer to view this guide in a video format with on screen examples, click the video down below:
Below is a large collection of terms that you will hear referenced in Darktide. Some of these terms directly appear within the game while others are community created terms to help make certain things or actions easier to understand.
Alternatively, If you would prefer to view this guide in a video format with on screen examples, click the video down below:
WEAPON ATTACK DESCRIPTORS
DISCLAIMER
Weapon Attack Descriptors are meant to be a soft guide on how to use certain weapons and their attacks. Attacks with a certain descriptor are by no means locked to that single role, and through the use of blessings, talents and attack combos a single attack can fulfill multiple roles (A rapier swing fulfilling Assassin and Relentless, for instance).For more info regarding weapons and their attacks, you can inspect a weapon in game by selecting it and opening the weapon inspect window (Default key 'V' on PC)
Strikedown
Weapons that use strikedown attacks include Combat Axes, Tactical Axes and Ogryn Clubs.
Example Weapons:
Relentless
Weapons that use relentless attacks include Thunder Hammers, Slab Shield and Crusher.
Example Weapons:
Vanguard
Weapons that use vanguard attacks include Heavy Eviscerators, Ogryn Cleavers and Heavy Swords.
Example Weapons:
Assassin
allowing them to deal high single target damage while repeatedly striking headshots. Assassin based attacks typically lose their potency when attacking anywhere but the head, but headshots often allow assassin based weapons to have decent horde clearing capabilities when paired with the proper blessings.
Weapons that use assassin attacks include Dueling Swords, Combat Blades and Tactical Axes.
Example Weapons:
IMPACT
IMPACT is another term to reference stagger and stagger power. Impact refers to how strong the knockdown power of your weapons are, and the higher a weapon's Impact is the easier it is stagger larger enemies.
In Darktide, four main forms of stagger exist within Darktide. The type and duration of stagger applied is dependent on the weapon/ability you are using and its power - Additionally, the type and duration of stagger is also scaled based upon how far you exceed the threshold of an enemy's hitmass value.
*Extreme stagger is not an official term of Darktide, but a term I use to refer to the stagger power of abilities that allow for consistent and reliable stagger of boss monsters.
In Darktide, four main forms of stagger exist within Darktide. The type and duration of stagger applied is dependent on the weapon/ability you are using and its power - Additionally, the type and duration of stagger is also scaled based upon how far you exceed the threshold of an enemy's hitmass value.
Light Stagger
Causes general horde fodder to flinch. Has no effect versus elites, ragers, bosses and most specials.
Medium Stagger
Causes general horde fodder to visibly recoil. Maulers, Ragers and Specials may flinch, but ogryn enemies and bosses remain ueffected. Specific weapons, like the dueling swords and sapper shovel, have special attacks that can make ogryn enemies flinch despite having medium stagger power.
Heavy Stagger
Causes general horde fodder to get thrown around and knocked down. All enemies except bosses may flinch.
Extreme Stagger*
As heavy stagger, but allows bosses to flinch and be staggered temporarily. Typically not achieveable on weapons and are reserved for class abilities and blitzes, like ogryn's bull rush or veteran's krak grenades.
*Extreme stagger is not an official term of Darktide, but a term I use to refer to the stagger power of abilities that allow for consistent and reliable stagger of boss monsters.
OFFICIAL TERMS
Rending
Brittleness
Power
Cleave
Hitmass
while enemies with higher hitmass (I.e Ogryn enemies) will make you cleave through less.
Buffs/Blessings that ignore hitmass allow for infinite cleave potential, whereas
those that increase cleave still have a hard cap on how many targets you can
cleave through at once.
Suppression
shot at with ranged weaponry.
- Suppression versus enemies will cause them to stop firing and either cower
in place or run to cover. - Suppression versus players will heavily reduce your ranged accuracy, making
it near impossible to hit anything at range. - Suppression only effects ranged combat and has no effect against melee
combat for either side.
Damage
an attack deals. Does not effect any stat other than hitpoint damage.
Finesse Modifier
Warp Resist
Dodge Limit
Peril
max wounds.
Damage Drop Off
revolvers and bolter.
Reverse Damage Drop Off
Perfect Parry
Push/Block Angle
The direction you face is referred to as your effective block angle. All enemies in this radius can be shoved and attacks blocked will have a 0% increase in stamina cost
Behind you is considered to be outside of your effective block angle. Enemies in this radius cannot be shoved, and while you CAN still block attacks they will have a 100% increase in stamina cost.
Soulblaze/Burning
SOULBLAZE/BURNING specifically refers to the burning damage over time (DoT) effectswithin the game.
and abilities and is marked by blue flame
ranged weapons apply via the Infernus blessing, which is marked by orange flame.
Coherency
which can be seen through the bottom left shield icon.
Every ally in coherency grants you a stacking passive toughness regeneration boost as well as other boons depending on what build your team is running. If you have no allies in your coherency aura, you will not passively regain toughness and must kill enemies through melee to regain it.
Corruption
CORRUPTION is the purple bar that fills up on your healthbar from right to leftand lowers maximum health. There are 2 kinds of corruption:
Melee Dodge Linger Window
MDLW refers to a very brief period of time after you come out of a dodge. During this moment, you are still considered to be dodging in order to prevent high ping players from getting hit seemingly mid dodge.Armor Piercing
ARMOR PIERCING references the specific attacks in the game that can deal damagethrough carapace armor instead of bouncing off of it.
All heavy attacks of all melee weapons have armor piercing, while some weapons have light attacks (I.e Combat Axes) or special attacks (I.e Force Swords).
COMMUNITY CREATED TERMS
Dodge Dance
DODGE DANCE has two different meanings:When used in conjunction with a massive horde, dodge dance refers to the act of repeatedly dodging in a strict rhythm in order to avoid as many hits as possible. This form of dodge dancing pushes dodging to its limit as you dodge often enough to be in the dodge state as often as possible, but not so much that you exceed a weapon’s dodge limit.
When used in conjunction with bosses, dodge dancing refers to the act of locking down a boss by repeatedly baiting and dodging its attacks. As of now, the only bosses that can be dodge danced are the plague ogryn and beast of nurgle.
Disabler
DISABLER is a slang term that refers to enemies that disable players and require a teammate to save them. In the case of Darktide, disabler units include Trappers and Pox Hounds but can also include Mutants.Kite
KITE in darktide Differs from kiting in other games.In Darktide, kiting is the act of purposefully holding aggro with an intent to stall rather than kill, or dragging an enemy or group of enemies away from your team to allow them the chance to recover from a bad situation. Most often used in reference to bosses and groups of elites.
Group Kiting is an alternate form of kiting, in which an entire team moves together in an effort to keep a horde's frontline in a unified position. Group Kiting is most effective against hordes that come from multiple sides or hordes that are too dense to easily control.
Attack Combo(nation)
ATTACK COMBO is the mixing of different light, heavy and push attacks in order to createa new attack for either horde clearing or single target damage. Often confused for Attack Pattern, which refers to the chain of attacks that are performed when spamming light and heavy attacks on a weapon.
Optimal Attack Combo
OPTIMAL ATTACK COMBOS are specific attack combos that reach the highest DPS potential of a weapon, either for horde clearing or single target damage. Depending on the weapon, optimal attack combos can be as simple as spamming one kind of attack or mixing various light, heavy and push attacks.For example:
If you'd like a more comphrensive and fleshed out guide to Attack Combos, check out my Comprehensive Guide To Weapon Attack Combos!
Block Cancel
BLOCK CANCEL refers to the act of using a block to force a weapon's attack combo backto its beginning in order to achieve optimal attack combos. This is done by briefly tapping the block button after an attack which allows you to restart the attack combo from the beginning.
The Devil's Claw Swords utalize their parry instead of block to achieve this, and are therefore referred to as Parry Cancels.
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