Overview
A Meticulously Curated ULTIMATE Load Order List for DOS2 – Definitive Edition. //// Thanks & Enjoy!! ////
Introduction
This guide’s purpose is to serve as a space to note down a working LOAD ORDER for this entire list. Should any 1 person download and use the majority of the mods available for D:OS2 (DE), it should be clarified on this guide which mods have a priority either higher or lower on the order of enabled mods.
It is NOT required to have ALL of these mods in order to follow this guide. It should be used as a set of guidelines for best practices and organization, as most mods won’t conflict in a dramatic way. As long as type grouping, section priority, and requirements are respected, D:OS2 is pretty forgiving.
I am super appreciative of those of you that voice your constructive feedback and help me update the guide.
- Contact Me via the Official DOS2 Discord Server[discordapp.com]
- Comment in the comment section of this guide.
Legend (*)
-
“Double Asterik” :
**
- IF YOU WANT THE MOD’S FILES TO “REIGN SUPREME” OVER ANY LIKE-MOD:
Place mod at the “Bottom” of the load order——Overwriting any value set by any mod before it. - TO ALLOW THE MOD’S FILES TO “BEND THE KNEE”, TO ALL LIKE-MODS:
Place mod at the “Top” of the load order——to allow overrides from those/other mods.
- IF YOU WANT THE MOD’S FILES TO “REIGN SUPREME” OVER ANY LIKE-MOD:
-
[NSE] :
- Mod requires Norbyte’s Script Extender[github.com] to function.
1 — “Critical Assets” (TOP)
- These mods are at the TOP of your load order:
- Contrary to the guide’s introduction, these are listed here in the recommended exact order you should place them in to ensure minimal conflict.
- Mods here are typically function/feature libraries, large shared asset packs, overhauls, or something else that may make large changes and/or are expected to be overridden on a case by case basis.
- Character Creation Plus
↳ by “Majoras Vox“ - More Character Colors
↳ by “LadyCassandra“ - [NSE] Divinity Unleashed
↳ by “Kalavinka“ - [NSE] Animations Plus
↳ by “LaughingLeader“ - [NSE] LeaderLib
↳ by “LaughingLeader“ - [NSE] UI Components Library
↳ by “Hunter-Ghost-27“ - [NSE] Combined Icon Atlases – Larian Icons
↳ by “LaughingLeader“ - [NSE] Feenex Core – Mod Library
↳ by “Feenex“ - Helaene – Shared Library
↳ by “Helaene“ - Majoras – Project: Fashion Sins
↳ by “Majoras Vox“ - OdinCore – Mod Services
↳ by “Odinblade“ - ** Organized Containers
↳ by “SimranZenov“
Note: Possible alternative is Larian’s Gift Bag #3 – Improved Organization, see below - ** Let There Be Tooltips
↳ by “fireundubh“ - Crafting Overhaul
↳ by “Elvasat“
Known Issues:
- Organized Containers has been known to cause issues with some armor sets and other miscellaneous items, both vanilla and mod-added. Larian released their own version in Gift Bag #3 – Improved Organization. However, Larian’s version gives you all bags at once and doesn’t allow you to drop them, whereas Organized Containers allows you to pick and choose. Each has its advantages and disadvantages!
- Organized Containers and Let There Be Tooltips conflict on paintings. The order of these two can be swapped depending on the behavior you’re looking for.
↳ Organized Containers, then Let There Be Tooltips: paintings won’t be sorted into their respective container automatically.
↳ Let There Be Tooltips, then Organized Containers: paintings will no longer have world tooltips.
2.0 — “Major Additions – Intro & Large Packs” (MIDDLE)
- These mods are to be placed in the MIDDLE of your load order:
- Mods are organized By Sections / Groups, meaning you must have these sections / groups loaded as if they are one Giant mod (You cannot mix mods from different sections or mix mods from different groups — Keep your mods in their respective sections and groups).
- You DO NOT need to have every single mod listed in each section / group, only the ones you want.
- The mods in each section / group DO NOT need to be in the exact order listed here, just in their respective section / group.
-
Large Mixed Content Packs :
- [NSE] Feenex’s Battle Pack: Definitive Edition
↳ by “Feenex“ - [NSE] Feenex’s Battle Pack: Expanded
↳ by “Feenex“
- [NSE] Feenex’s Battle Pack: Definitive Edition
2.1 — “Major Additions – Classes” (MIDDLE)
- It is NOT recommended to mix class overhauls for the same class. For instance, if you want to overhaul “Geomancer”, you should only use either Odinblade’s overhaul or Rykui’s overhaul, not both together.
-
- New Classes:
- New Class Overrides:
NOTE: Only Enable ONE, if desired, per Class.
- New Classes:
-
- Overhauls:
- Aerotheurge Overhaul
- Geomancer Overhaul
- [NSE] Huntsman Overhaul
- Hydrosophist Overhaul
- Necromancer Overhaul
- Pyrokinetic Overhaul
- [NSE] Scoundrel Overhaul
- Overhaul Addons:
NOTE: Each requires the associated overhaul.
- Aerotheurge – Physical Teleportation
- Geomancer – Pet Power Compatibility
- Necromancer – Pet Power Compatibility
- Pyrokinetic
- New Classes:
- New Class Overrides:
NOTE: Only Enable ONE, if desired, per Class.
- New Class Addons:
- OdinCore – Class Vendor Tweaks
- Spectre – Fort Joy Cheat Chest
- Umbra – Fort Joy Cheat Chest
- Overhauls:
-
Other Authors :
- Overhauls:
- Ryuki’s Class Overhauls[www.nexusmods.com]
↳ by “Ryuki[www.nexusmods.com]“
- Ryuki’s Class Overhauls[www.nexusmods.com]
- New Classes:
- Duelist
↳ by “Thorstmixx“ - [NSE] Duskblade
↳ by “Feenex“ - [NSE] Musketeer
↳ by “MDZ Kimchi“ - Pariah
↳ by “squishysquidmonkey“ - Resonator
↳ by “TobiN“ - Scourge
↳ by “Auracheetah“ - Storm Herald
↳ by “squishysquidmonkey“ - Stylemaster Monk
↳ by “Brum“ - Void Knight
↳ by “Zrexin“
- Duelist
- New Class Overrides:
NOTE: Only Enable ONE, if desired, per Class.
- N/A
- Overhauls:
2.2 — “Major Additions – Items” (MIDDLE)
-
Early Loaders :
NOTE: These mods make changes that should generally be overridden by other mods.
- Expanded Random Item Generation
– Addon: Expanded Random Item Generation – Higher Chance Patch
– Addon: Expanded Random Item Generation – No Curses Patch
↳ by “Krisys“
Potential Conflicts:- Expanded Random Item Generation :
- “This mod changes the ItemTypes table, so there will probably be conflicts with other mods touching to that. Specifically it seems to have a conflict with Fumihiko’s rune slot enabling mod – I might do a compatibility patch someday but meanwhile you’ll have to choose between getting boons / curses and having additional rune slots, depending on which one you put last in the mod order. Otherwise, it should be free to go with pretty much anything.”
- Expanded Random Item Generation
-
Items :
- [NSE] BonusUniques
↳ by “Malchezzar“ - Mechanical Arsenal
↳ by “Pyrolusite“ - Spellblades & Other Magical Weapons
↳ by “Tobberon“ - Unique Random Item Drops
↳ by “< blank >“
Note: Compatibility patch for Expanded Random Item Generation currently being worked on by < blank >. - [NSE] Weapon Expansion (Beta)
↳ by “LaughingLeader“
- [NSE] BonusUniques
2.3 — “Major Additions – Skills & Talents” (MIDDLE)
-
Skills :
- [NSE] Adaptive Lizards
↳ by “Malchezzar“ - Broodlord
↳ by “Airy Lies“
Note: See Known Issues below. - Chaotic Skills
↳ by “Squawsh“ - Deadly Skill Pack
↳ by “RobotGodzilla“ - Draconic Skill Pack
↳ by “RobotGodzilla“ - ExtraSkills
↳ by “scawsome“ - [NSE] Hybrid Spells Expanded
↳ by “J0k3_R“ - Nexus Skills
↳ by “Tobberon“ - NPC Spell Unlocker
↳ by “BowShatter“ - Path Skills
↳ by “Focus“ - SummonsForNecromancy + More
↳ by “Desolator“ - Venom Regen (LITE) – Undead Healing & Restoration
↳ by “S I L E N C E R“
- [NSE] Adaptive Lizards
-
Skill Overrides :
- [NSE] Enhanced Summon Scaling
↳ by “Odinblade“ - Majoras – Project: Polymorph
↳ by “Majoras Vox“
- [NSE] Enhanced Summon Scaling
-
Talents :
- Divine Talent Pack
↳ by “Pence“
- Divine Talent Pack
Known Issues:
- Broodlord by “Airy Lies” has been found to cause issues related to the Lady Vengeance, triggering the “stairs don’t work” bug at (a) certain point(s) in the story. This may or may not be related to interactions with other mods, but regardless, use with caution!
2.4 — “Major Additions – NPCs” (MIDDLE)
- Citizens of Divinity
↳ by “Craftian“ - Herbalist Vendor
↳ by “RobotGodzilla“ - Pet & Companion Mod
↳ by “Roach“ - Traveling Merchant
↳ by “RobotGodzilla“
3.0 — “Overrides – Intro, System, & Visuals” (BOTTOM)
- These mods are at the bottom of your load order; 190, 191, 192, 193, etc.
-
System/UI :
- [NSE] Declutter Skill-Panel
↳ by “Hunter-Ghost-27“ - God King Menu
↳ by “RobotGodzilla“ - [NSE] Loading Screen Randomizer
↳ by “karlsc2000“ - [NSE] Take Notes
↳ by “Hunter-Ghost-27“
- [NSE] Declutter Skill-Panel
-
Visuals :
- Better Clouds
↳ by “Elvasat“ - Majoras – Project: Black Cat
↳ by “Majoras Vox“ - Wildfire
↳ by “Elvasat“
- Better Clouds
3.1 — “Overrides – Gameplay” (BOTTOM)
-
Gameplay – Miscellaneous :
- [NSE] Automatic Item Leveling
↳ by “frasdoge“ - Better Sir Lora
↳ by “baardvaark“ - Combat Luck
– Addon: Combat Luck and Container Luck
↳ by “baardvaark“ - Craft Armor and Weapon Properties
↳ by “Hartshadows“ - D20 Based Initiative
↳ by “Cainhurtz“ - Full Loot
↳ by “LaughingLeader“ - Happily Emmie After
– Addon: Furry Tails Adventurer’s Guide
↳ by “Windemere“ - [NSE] Initiative-Based Turn Order
↳ by “Odinblade“ - Menace Tanking System
↳ by “Kalavinka“ - No Psychic Enemies
↳ by “ForgottenAmnesia“ - Scribe Scrolls and Skillbooks
↳ by “Hunter-Ghost-27“ - Shield Taunt
↳ by “T-bag“ - Unleveled Skillbooks
↳ by “baardvaark“
- [NSE] Automatic Item Leveling
-
Gameplay – Source :
-
Source Gain
- All The Source – Source Fountains At All Waypoints
↳ by “S I L E N C E R“ - [NSE] Channel Source
↳ by “Hunter-Ghost-27“ - Rain Of Source
↳ by “jessen21“ - Source Potions
↳ by “RobotGodzilla“
- All The Source – Source Fountains At All Waypoints
-
Source Mechanics
- Better Source Economy
↳ by “Pence“ - Sourcery Quality of Life
↳ by “freeway“
- Better Source Economy
-
3.2 — “Overrides – QoL” (BOTTOM)
- Auto Identify
↳ by “fireundubh“ - [NSE] Bartering Tweaks
↳ by “LaughingLeader“ - Cheat Commander
↳ by “Muffiny“ - Eternal Lockpick
↳ by “Dead Weight“ - Eternal Repair Hammer
↳ by “Dead Weight“ - Eternal Trap Disarm Kit
↳ by “Dead Weight“ - More Waypoint Locations
↳ by “LadyCassandra“ - Multi Infusion
↳ by “Lorska“ - NecroFoam – Grenade Form Necrofire Extinguisher
↳ by “S I L E N C E R“ - Potions Give Empty Bottles
↳ by “SimranZenov“ - Public Anvils
↳ by “Hartshadows“ - [NSE] Recruit Companions with Class Mods
↳ by “frasdoge“ - Relocated Fort Joy Respec Mirror
↳ by “LaughingLeader“ - Terrain Jump – Access Hard To Reach Places
↳ by “S I L E N C E R“ - [NSE] Toggle Sprint
↳ by “LaughingLeader“
3.3 — “Overrides – Bug Fixes & Attributes” (BOTTOM)
-
Bug Fixes :
-
NOTE: Food-related Fixes — Only ONE is necessary.
- Food Fix for Ryuki’s Class Overhauls[www.nexusmods.com]
↳ by “Ryuki[www.nexusmods.com]“ - Multi-mod food, drinks, and potions fix (General Use)
↳ by “Krisys“
- Food Fix for Ryuki’s Class Overhauls[www.nexusmods.com]
- [NSE] Lady Vengeance Storage Chest Fixer
↳ by “LaughingLeader“ - Polymorph Recruiting Fix
↳ by “frasdoge“ - [NSE] Sourcerous Sundries – Fixed
↳ by “LaughingLeader“
-
-
Attributes :
- Cap Tweaks
↳ by “Fjarunsigr“ -
NOTE: Character Creation Bonus Stat Mods — Only Enable ONE.
-
NOTE: Leveling Bonus Stat Mods — Only Enable ONE.
-
NOTE: Memory Mods — Only Enable ONE.
- Enhanced Memory (1.5x)
↳ by “Dead Weight“ - Memory Buff (DE) (2x)
↳ by “Zerd“
- Enhanced Memory (1.5x)
- No Dodge, More Physical Resistances
Note: NOT For Use With “Divine War / Divinity Unleashed”.
↳ by “SimranZenov“ - Armor-Based Saving Throws (DE)
Note: NOT For Use With “Divine War / Divinity Unleashed”.
↳ by “Spence“
- Cap Tweaks
Useful Links — Miscellaneous Information
- The Definitive D:OS2 Mod List
- The Definitive “Multi-Player” D:OS2 Mod List
- Nexus Mods – Divinity Original Sin 2 (Definitive Edition)[www.nexusmods.com]
- Cat Games: DOS2DE – Plug’N’Play mod collection made in conjunction with this guide