The Definitive Glitch World Guide
Glitch Worlds, What About Them?
Stuck on a glitch world? Looking for a little help in unlocking those really weird achievements? Look no further! This guide will provide you thorough descriptions of what obstacles you will face on each glitch world, and give useful tips on how to get past them. You should always bear in mind that these levels are incredibly challenging the first time you try them, and intended to be so. Even with a guide to nudge you to the right direction, it will take practice to get your timing and routines right.
You probably know this already but I would still like to provide some background. Glitch worlds are special hidden warp zones. They have the same 8-bit aesthetics and music the normal warp zones have but contain no bandages. They only have one level instead of three, and because you only get three lives, they are significantly more challenging than regular warp zones (except maybe Skyscraper). Unlike normal warp zones, which are unlocked by entering a portal on a level, glitch worlds are unlocked by rescuing Bandage Girl when she’s ”glitching” (more about that later). Once unlocked, glitch worlds appear as yellow ”minus levels” on the light world map of their respective chapter. There is one glitch world per chapter except Cotton Alley (fortunately), and beating each rewards an achievement with a strange name such as N#7*<1!23 (The Forest), ^**5%_=+12 (Hell) or N&8^2^%$1`` (The End).
As I stated above, entering a glitch world the first time requires you to beat a normal level with glitchy Bandage Girl on it. When she glitches, she twists around and makes weird noises, so when this happens it’ll be quite easy to notice. When she’s like this and you touch her, instead of Dr. Fetus popping up and taking her away, you get warped into a glitch world. Hooray! The Bandage Girl’s chance to glitch is based on a formula that takes into consideration your chapter completition percentage. Light and Dark worlds have an equal chance for her to glitch, it doesn't matter which you're in. You will also need to beat the chapter boss before you can unlock a glitch level. Many thanks to pointless[supermeatboy.com] for explaining the mechanism in detail.
A good level to try and get Bandage Girl to glitch is a one where you can see her right after spawning, so you don’t waste time playing through a level only to find out she’s not glitching. Being able to kill yourself easily in case she’s standing there all normal is important as well, but considering the game we're talking about, that shouldn't be an issue. Later, at the beginning of each section I will give couple of suggestions for such levels. I’ve tried to take into consideration how easy the levels are to beat, since if you find glitchy Bandage Girl but the level is too hard to beat consistently, it’s not very helpful. If you’re A-ranking levels and collecting bandages you’re also quite likely to hit a glitch world without even trying. The first chapter where I had to actively look for glitchy Bandage Girl was either Hell or Rapture I think, so the level suggestions are there just in case you're having problems.
Unlocking glitch worlds is one thing, but you also need to be able to beat them. In the following sections I will explain how I think these levels should be completed, or at least how I am able to complete them consistently. In each section I will also include a video of myself completing the respective levels using the strategies described here. They should provide visual aid in case what I write here is complete gibberish. And remember that like warp zones, glitch levels don’t measure the time it takes you to complete a level, so take all the time you need planning your next move if you feel like you need to.
What Are They?
Unlocking Glitch Worlds
As I stated above, entering a glitch world the first time requires you to beat a normal level with glitchy Bandage Girl on it. When she glitches, she twists around and makes weird noises, so when this happens it’ll be quite easy to notice. When she’s like this and you touch her, instead of Dr. Fetus popping up and taking her away, you get warped into a glitch world. Hooray! The Bandage Girl’s chance to glitch is based on a formula that takes into consideration your chapter completition percentage. Light and Dark worlds have an equal chance for her to glitch, it doesn't matter which you're in. You will also need to beat the chapter boss before you can unlock a glitch level. Many thanks to pointless[supermeatboy.com] for explaining the mechanism in detail.
Unlocking glitch worlds is one thing, but you also need to be able to beat them. In the following sections I will explain how I think these levels should be completed, or at least how I am able to complete them consistently. In each section I will also include a video of myself completing the respective levels using the strategies described here. They should provide visual aid in case what I write here is complete gibberish. And remember that like warp zones, glitch levels don’t measure the time it takes you to complete a level, so take all the time you need planning your next move if you feel like you need to.
CH1: The Forest
Suggested level(s): 1-3 The Gap / 1-3X BZZZZZ
The next obstacle is to get over a lake using three-block-high pillars, each with spikes on top. Yay, more wall jumping! There are four of these pillars but in order to get to the other side you will only need the upper two. Slide down the wall and jump to the left side of the first pillar. Jump over the spikes to the other side of the same pillar, repeat with the second one, and you’ll find yourself safe on the other side. There you’ll see some spikes on the ground and one last shaft with saws shooting down on both sides. Don't wait there too long or the saws will start hitting the ground simultaneously, making it more difficult to climb up.
CH2: The Hospital
Suggested level(s): 2-10 Johny’s Cage / 2-10X The Kracken
Now you need to climb a wall to get into another corridor which is a mirror of the first one. Wait for the saws to emerge, and immediately go after them and dash through the corridor as fast as you can. Annother set of saws will shoot out shortly behind you but if you time your jump right, you will get to the other end of the corridor before they reach you.
Finally you need to use three fans to propel yourself upward. Watch out for the streams/waterfalls of blood (bloodfalls?!). They will kill you. Get on the edge of the platform next to the first fan, and carefully walk on it. It will take you near the ceiling, and you can steer yourself to the next platform. Mind the spikes. The next fan requires you to jump above it. Stand on the darker block next to it, and jump. It should take you high enough so you can make a wall jump from right to left. Repeat with a third fan (again there are spikes to watch out for) and you’ve got Bandage Girl.
CH3: The Salt Factory
Suggested level(s): 3-3 Push / 3-3X The Red Room
Get down the shaft avoiding the spikes. You can either slide down the walls, or try to make a freefall. I don’t think I need to tell you which one is more safe. However, a successful freefall will allow you to complete the first part of this level with much less hassle, so I suggest learning how to pull one off.
Once you’re at the bottom, jump on the horizontally moving platform before the missile launcher has a chance to fire at you. Then jump to far right. You don’t need to ride the vertically moving platform, jumping up the wall next to it works just as well. You can safely climb the wall, the missiles won’t hit you as long as you keep moving. Once you’re high enough, jump as far to the left as possible. If you managed to pull off a freefall at the beginning, you should be able to land on another moving platform. If you used the walls getting down instead, you will have to wait for the platform to move closer. If this is the case, don’t worry. The missiles are easy to dodge while you’re on the wall. Once you’re on the platform, get the key and jump back to the right, again as far as possible. Climb the wall and enter another shaft. This one is filled with spikes so you must do a freefall.
NOTE! Leaving the vertically moving platform completely unused is obviously not how Team Meat intended this level to be completed. Whether you need to use them depends on where the horizontally moving platforms are when you jump off of them. In most cases my jumps reach the wall without the need to use the vertically moving platforms, and when I do land on them it's because they just happen to be there. However, I prefer to not deliberately use them.
CH4: Hell
Suggested level(s): 4-6 Leviathan
Next, you’ll have to get past two narrow shafts with balls of magma bouncing up and down. Wait for a ball to emerge, and follow it. Jump to the right side wall, slide as high up as you can, then do the same on the left side and you’ll find yourself standing safely on a ledge. Gather your breath for as long as you want, then wait for a magma ball going down to pass you, before sliding up the right side wall to the top. You can start sliding up the left side wall of the ledge before the magma ball has passed you. This way you will have more time to get all the way up before the ball comes back. Getting back down on the other side is easy. Wait for a magma ball to start falling, then slide to the ledge below. Wait for a magma ball to bounce up before descending to a small platform below.
CH5: Rapture
Suggested level(s): 5-7 The Fallen / 5-10 Grinding Mill
Start going up the first shaft from the left side wall, and keep jumping up. Not too fast, not too slow. The second shaft only requires three jumps. Start jumping from the right side wall, then slide up the left wall and jump to the corridor ahead. Before the next shaft, there is a threshold which you can hide behind, and prepare for the next trial. The next shaft has some saws on the walls and a missile launcher at the bottom. I find that if I focuse on getting through the saws as fast as possible, the missile practically never hits me. The next shaft has a missile launcher at the bottom as well, and this time it has more time to notice you as you approach it. Get into the shaft by wall jumping from far left, and be careful not to touch the spikes. Once you’re up, there’s one final shaft with a missile launcher waiting for you at the top. This one can still fire at you when you exit the shaft to the left, where there’s a formation of spikes similar to the one you went past before. Make a long wall jump to the left below the missile launcher. You’ll fly over the first spikes. Then slide up the wall on your left, and jump over the second spikes. You’re safe for the time being.
Now that you’ve made your way to the roof of the first tower, you need to get back down. Fortunately, the descent is simple. You only need to slide down a wall little by little, occasionally switching a wall when a buzzsaw blocks your way. There are several saws on both walls, and the space between them becomes narrower the further down you go. Once you’re almost at the bottom, a missile launcher will try to fire at you. Quickly get under a threshold where you’re safe until you start your second ascent.
That wasn’t so bad, was it?
CH6: The End
Suggested level(s): 6-2 Schism / 6-3X From Beyond
Jump over the first saw and land next to the smaller one, that also shoots out even smaller blades. If you jump right as the level loads and go far enough, you won’t hit the blades. If you jump immediately again, you’ll get out of the way before more blades fly out. Get down to the passage where there are three saw shooters. If you’re on time you don’t even need to stop there, just run forward. If you get stuck here and need to wait, start running when the two simultaniously firing saws have hit the floor. Then slide up the wall for a short while and jump over the saw. Steer as far to the right as you can. You should get past all the blades that are flying around. If you don’t, try again. Eventually you will succeed.
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