Overview
This guide for The Escapists: Walking Dead will not only tell you about the crafting you can do in the game,but will also tell which characters are in which area, how many and where the gameplay takes place in the story.
Warning
If I even need to tell you this, I mean, come on… but there are spoilers… in this guide for a game adaptation of a series… that obviously follows the storyline. But whatever, I did my job, so no whining about it!
A note
This guide, as expansive as it aims to be, is still a work in progress. Let me know if I got anything wrong, or forgot anything. If there is something you would like me to add, let me know about that, too!
Place Names
- Harrison Memorial Hospital
- Greene Family Farm
- Meriwether Correctional Facility
- Woodbury
- Alexandria
Characters
Rick Grimes
Lori Grimes
Carl Grimes
Glenn
Dale
Tyreese
Otis
Hershel Greene
Maggie Greene
Michonne
Caesar Martinez
Abraham Ford
Gabriel Stokes
Level Information
Harrison Memorial Hospital marks the beginning of season one of the Walking dead. In the Escapist’s version of things, it is also the tutorial.
Description:After suffering a gunshot wound during a shootout, Rick Grimes awakens to find himself in an unfamiliar place
Characters Involved:
- Rick
Comics: 4
Though Otis is mentioned, neither he nor Shane are in this portion of the game. (though they would be present at this point in the series) Since this is the case, this appears to be taking place while Shane and Otis are on their fateful run.
Description: After Rick’s son, Carl, is shot accidentally by Otis, he leads Rick and his ailing son to the Greene Family Farm; where Otis hopes Hershel, having veteranary experience, can save Carl. . .
Characters Involved:
- Rick
- Lori
- Tyreese
- Dale
- Maggie
- Hershel
- Glenn
- Carl (unplayable)
Comics: 5
This fortified prison is one of the first places Rick and Co. really feel like they can make a stand. First, though, they have to clear it out. When this takes place is not exactly clear. Since Michonne is here, but Andrea is not, I am forced to place it somewhere after their attack on Woodbury (even though the Woodbury hasn’t occured yet as a level). There may have been some mixup, timeline wise.
Description: After moving on from the Greene Family farm, Rick and his band of survivors find themselves at the Meriwether Correctional Facility. It isn’t quite the haven Rick hoped it would be, and there is a lot of work to be done.
Characters Involved:
- Rick
- Glenn
- Maggie
- Michonne
- Hershel
- Lori
- Carl
- Tyreese
Comics: 5
It seems that they cut Andrea out of it completely, and Michonne is with them when they first find Woodbury. Come to think of it, where the heck is Daryl? And Carol… Beth… I understand they can’t have all of the people at the prison, but… wait, and was Tyreese with them at Greene’s? … I don’t think he was… Wasn’t he one of the three (or four?) that broke into the prison while the group was living there? Nah, the guy who was there in season 2 is T-dog. Speaking of which, he didn’t have a part in this either. -rambles off into the distance-
Description: After investigating a helicopter crash, Rick, Glenn, and Michonne find themselves at Woodbury, Georgia. A seemingly nice guy called ‘The Governer’, soon reveals his true colors and the three are locked away.
Characters Involved:
(Will include later, haven’t completed level yet)
Comics: 5
Description: What used to be a safe zone has now become a shadow of its former self. Littered with herds of walkers, Rick must find a way out of this place and get is son Carl, to safety.
Characters Involved:
(Will include later)
Comics: 5
Character Info
As far as the game is concerned, this is you. Rick Grimes, formerly of Cynthiana, Kentucky was once a Deputy. Now, his only job is protecting his family and those close to him at all costs.
Gender:
Hair color: Brown
Age: 29
Pre-Apocolypse Occupation: Police Deputy
Family:
- Lori Grimes – Wife
- Carl Grimes – Son
First in-game appearance: Harrison Memorial Hospital
Ethnicty: White
Gender: Female
Hair color: Black
Age: 29
Pre-Apocolypse Occupation: Housewife
Family:
- Rick Grimes – Husband
- Carl Grimes – Son
First in-game appearance: Greene Family Farm
Ethnicty: White
Gender: Male
Hair color: black
Age: 7
Pre-Apocolypse Occupation: Student
Family:
- Lori Grimes – Mother
- Rick Grimes – Father
First in-game appearance: Greene Family Farm (as an unplayable Character) is first playable in Meriwether.
Ethnicty: White
Gender: Male
Hair color: black? (covered by deceptively flesh colored hat.)
Age: late 20’s
Pre-Apocolypse Occupation: Pizza Delivery Driver
Family: (as of mid to late late prison in storyline)
- Maggie Greene – Wife
- Hershel Greene – Father-in-law
First in-game appearance: Greene Family Farm
Ethnicty: Korean
Gender: Male
Hair color: Gray
Age: 68
Pre-Apocolypse Occupation: Retired Car Salesman
Family:
NA
First in-game appearance: Greene Family Farm
Ethnicty: White
Tyreese
Gender: Male
Hair color: black
Age: Unknown, maybe late 30’s?
Pre-Apocolypse Occupation: Unknown
Family: unknown
First in-game appearance: Greene Family Farm
Ethnicty: Black
Gender: Male
Hair color: White
Age: late 50’s or sixties?
Pre-Apocolypse Occupation: Farmer
Family:
- Maggie Greene – Daughter
- Glenn Rhee – Son-in-law (as of prison)
First in-game appearance: Greene Family Farm
Ethnicty: White
Gender: Female
Hair color: brown
Age: early 20’s
Pre-Apocolypse Occupation: Farm hand on the Family Farm
Family:
- Hershel Greene – Father
- Glenn Rhee – Husband
First in-game appearance: Greene Family Farm
Ethnicty:
Gender: Female
Hair color: Brown
Age: Mid to late 30’s
Pre-Apocolypse Occupation: Unknown. Formerly Alexandria Safe-Zone Constable (post Apocolypse)
Family:
NA
First in-game appearance: Meriwether Correctional Facility
Ethnicty: Black
Gender: Male
Hair color: Black
Age: Early to Mid 30’s
Pre-Apocolypse Occupation: Unknown. Formerly leader of the River Camp (post Apocolypse)
Family:
NA
First in-game appearance: Woodbury (?)
Ethnicty: Hispanic
Gender: Male
Hair color: red
Age: Late 40’s to Early 50’s
Pre-Apocolypse Occupation: US Army Sergeant
Family:
NA
First in-game appearance: Alexandria (?)
Ethnicty: White
Gender: Male
Hair color: Black
Age: Early to mid 40’s
Pre-Apocolypse Occupation: Priest
Family:
NA
First in-game appearance: Alexandria (?)
Ethnicty: black
Crafting (WIP)
Tools are useful items, created exclusively to help you reach hidden and otherwise inaccessable areas.
Pickaxe
Pickaxe can be used to dig or chip at walls
Flimsy Pickaxe (INT > 40) = Tool Handle + Crowbar + Roll of Duct Tape
Lightweight Pickaxe (INT > 60) = Flimsy Pickaxe + Timber + Roll of Duct Tape
Sturdy Pickaxe (INT > 80) = Lightweight Pickaxe + Timber + Roll of Duct Tape
Shovel
Shovel can be used to dig
Flimsy Shovel (INT > 40) = Tool Handle + Sheet of Metal + Roll of Duct Tape
Lightweight Shovel (INT > 60) =Flimsy Shovel + Sheet of Metal + Roll of Duct Tape
Sturdy Shovel (INT > 80) = Lightweight Shovel + Sheet of Metal + Roll of Duct Tape
Cutters
Cutters are used for vents and in-vent barriers
Flimsy Cutters (INT > 40) = File + File + Roll of Duct Tape
Lightweight Cutters (INT > 60) = Flimsy Cutters + File + Roll of Duct Tape
Sturdy Cutters (INT > 80) = Lightweight Cutters + File + Roll of Duct Tape
(NOTE: Cutting floss and Multitool do not appear to be functional in TE:WD)
TE:WD added many new weapons, as well as modifying the recipes or replacing a few classics. Because of this, it’s difficult to be sure which ones work and which ones don’t. Please reply with a comment if you’ve proven/disproven any of the crafting recipes below (or the rest of the guide, for that matter.)
Razor Comb (INT > 20 DAM 2/5) = Comb + Razor blade (Comb Blade)
Makeshift Cosh (INT > 30 DAM 3/5) = Pillowcase + Bar of Soap (Sock mace)
Baseball Bat (INT > 40 DAM 4/5) = Timber + Timber + Roll of Duct Tape (Wooden Bat)
Nailed Bat (INT > 75 DAM (4/5) = Baseball Bat + nails (Spiked Bat)
Knuckle Duster (INT > 50 DAM 4/5) = Razor blade + Roll of Duct Tape (UNTESTED)
Nunchucks (INT > 70 DAM 5/5) = Wire + Timber + timber (UNTESTED)
Whip (INT > 80 DAM 5/5) = Wire + Razor Blade (UNTESTED)
Molten Coffee (INT > 40 DAM Instakill/knockout) = Coffee + Lighter + Mug (Single use) (Cup of Molten Chocolate)
New weapons (Still creating INT and DAM data and finding new items. Data from above assumes the values are the same as the Escapists core game.)
Heavy Hoe (INT > ? DAM ?) = Hoe + Balertwine + Metal Sheet
Chopper (INT > 70 DAM ?) = Balertwine + Timber + Sickle
Razor Claw (INT >? DAM ?) = Knife + Roll of Duct Tape + Gold Ring ( new Knuckle Duster?)
Sharp Screwdriver (INT >? DAM ?) = Screwdriver + file
Poker (INT >? DAM ?) = Sharp Screwdriver + Baton + Duct Tape
Wearables serve a slightly different function in TE:WD. In the base game, they were primarily used to trick the guards/staff and gain access to certain areas. In TE:WD, they are to protect you from the Walkers, either by protection or conceilment. As far as the Armour goes, it seems to consist mostly of taping stuff to you in hopes that it deflects attacks.
Light Armour (INT ? DEF 1) = Roll of Duct Tape + Pillow
Medium Armour (INT ? DEF 2) = Roll of Duct Tape + Timber
Heavy Armour (INT ? DEF 3) = Roll of Duct Tape + Sheet Metal
Walker Camouflage Walker Camo is exactly what it sounds like! Make like Carol outside Terminus and wear the entrails of your fallen enemies to render yourself invisible to their kind… for a while at least. If you’re like me, you might have thought you could just HAVE the entrails and the walkers would be able to smell it and keep away from you. Nope. You apparently have the oderless entrails. It’s ACTUALLY the plastic sheet that stinks.
Walker Camouflage (INT ? DEF 1) = Plastic Sheet + Walker Entrails
Whereas in the base game, these items helped to keep the guards from noticing your shenanigans, in TE:WD, it seems to be for the sole purpose of keeping walkers from wandering in while you loot someplace for at least the first three levels. (Human opposition begins in Woodbury. Might be useful there.)
Makeshift Barricade (INT > ?) = Timber + Timber + Nails
Fake Fence Cover (INT > ?) = Wire + Wire + Timber
There is, apparantly, no point in covering vents, so I wasn’t able to find a recipe for a fake vent cover.
Wall Block *get this by chipping a section of wall away. The block, when used, will fill the hole good as new.*
Dirt *get this by digging. The dirt, when used, will fill the hole good as new. (and no, the walkers don’t have a magic “WHODIDTHIS” device when it comes to the dirt. You can just leave it wherever.)
There are many miscellanious recipes for other things. Here are a few!
Makeshift Ladder (INT > ?) = Tin of paint + Tin of paint + Tin of paint
Working Radio (INT > ?) = Depleted Radio + Battery
Timber Brace (INT > ?) = Timber + Timber
Makeshift Handle (INT> ?) = Timber + file