Overview
The Guide File aims to share informative and practical knowledge in using the Gem Editor to create missions for Assault Squad 2.Videos are complimented by a downloadable mod file containing all the files used in the demonstrations. The Guide File assumes the viewer has limited prior knowledge, and aims to illustrate the many pitfalls encounterd and how to solve them. The video presentations could hardly be considered professional but are hopefully easy to follow and accessable to the novice as well as the more experienced.Videos can be viewed in up to 720hd quality.Resource files containing map and mission files used in the videos can be found on the workshop mods @…http://steamcommunity.com/sharedfiles/filedetails/?id=667390233
Reinforcements1 – enemy reinforcements
Covers placeing units on the map, making them enemy and causeing an enemy squad to spawn in when their numbers get low.
Reinforcements2 – reinforcement buttons
Builds on previous video and deals with basic setup of reinforcement buttons for the player.
If you are looking for the correct “image” name to use for your reinforcement buttons.
Vehicles
The best tip/shortcut i use for vehicles is to simply place one of the vehicles on the map that I am making a reinforcement button for. then select it, and in properties on the right hand side I find the “name”. I highlight the “name” and press Ctrl + C to copy the name. This will be the “image” name to use.
I simply use Ctrl + V to paste the name ans use it as the name of the reinforcement button, the “image” name and the name of the “event” to be used at “eventStart” This saves a bunch of typing.
Humans
For humans you will notice the “name” in properties is always “human”. But human reinforcemnt button names are reasonably generic. They will have a catagory and a faction worked into their naming convention. Here are two examples…
snipers(eng)
snipers(usa)
snipers(♥♥♥)
snipers(rus)
snipers(ger)
squad1(usa)
squad1(usa)
squad1(♥♥♥)
squad1(rus)
squad1(ger)
For the full list of button names you will need to open the interface.pak file typically loacated at…
C:Program Files (x86)SteamsteamappscommonMen of War Assault Squad 2resource
You can open this .pak file with winrar
Inside the pack file, goto… interface/scene/unit_icon.
Menu – multi layer menu
Creating a basic menu with unit catagories. And adding more units and buttons into the format.
Flags
Adding a flag to capture.
Flags2
looks at making units available when a flag is captured and making reinforcements usable in co-op. Plus an example of how to edit .mi file as text, to add additional flags.
Polygon
A few things about Polygons… what are they?
Textures
Textures, add, importing and blending
Height tool
Basic height tool function
Build Session 1
Map building demonstration 1
Build Session 2
Map building demonstration 2
Build Session 3
Map building demonstration 3
Map, Mission, Merge
An example of taking a mission file from one map and adding to different map
Placement and Patrols
We look at placing defence units, setting up patrols and tweaking enemy numbers.
Entity Manager
A quick look at the entity manager and checking the state of dead units
Expanding Map & Terrains
Making a map bigger and some stuff about terrains.
Build Session 4
More map building demonstration
Working through a bug
problem solving a bug
Flag Objective
Setting up an objective for a flag.
pak gun objective and random elements
Add a pak gun objective and setting some random elements to enemy defence.
Set clip and another flag bug
Setting a clip (opening up another section of map in game) and another flag bugs arises as the mission grows.
Build Session 5
More map building shown at 4.5 times speed with some groovy tunes. Making trenches and stuff.
Calling Functions
Example of how to use functions