Overview
This guide is written to help you understand the game puzzles and help you complete the difficult ones.The Panel DC game is intended to be vague and to require you to discover how it works by try and error also by finding clues hidden over it. But it can be annoying to search for too much time, and a help guide can be handy by helping you unstuck yourself.So helping you complete the game is the intention of this guide!
The controls
Esc – Quit the new game menu; Quit the load game menu; Quit the options menu;
Enter – Submit the new game name and continue.
Esc – Skip the intro.
Enter – Switch to the next slide.
Shift – Show the interactable game elements.
Esc – Quit the logbook.
Left arrow or A – Previous page.
Right arrow or D – Next page.
Shift – Show the interactable game elements.
Esc – Skip the outro.
Enter – Switch to the next slide.
Puzzle 1
Open the left light. The pliers have dropped from the tool holder.
Puzzle 2
To find this object, you need to crank up the pressure too much.
Puzzle 3
Try sending the message capsule in the message pipe. Maybe it will come back.
Puzzle 4
Try to obsess something…
Puzzle 5
What you are looking for is hidden behind the painting.
Puzzle 6
If you see the Numpad, it’s too late to see the code.
Puzzle 7
Look for a four-digit code written on the wall.
Puzzle 8
Over-charging a battery can be dangerous, but here it’s your goal.
Puzzle 9
Wait the time written on the floor note. The hourglass can help.
Puzzle 10
Look on the floor with the flashlight.
Puzzle 11
Look at the distributor buttons as if they were the points of a compass.
Puzzle 12
On the distributor, follow the arrows of the hidden message.
Puzzle 13
In the Numpad, when you pass the last number, the order of the symbols is important.
Puzzle 14
The firsts logbook pages are in the wrong order.
If you replace the distributor symbols by numbers, you can input a code there.
Puzzle 15
Solving the Simon’s Says will unlock an object.
Puzzle 16
If you pour the beer in a glass, maybe you can give it to someone you have angry.
Puzzle 17
Look at the time on the clock and enter it somewhere you can enter a four-digit code.
Puzzle 18
A metal pan is a good conductor of electricity.